- Removed a leftover feature that allows players to create circuits for free once they had a photomask.
- Schematics and photomasks do not appear in the creative menu.
- Timers, state cells, sequencers and toggle latches now make an irritating clicking noise.
- Added a config option to disable gate sounds.
- The animation on timers is a bit less glitchy.
- Timers will sometimes click twice if you pause and unpause the game. This seems to be a vanilla bug as it can also affect wooden buttons and block placing sounds.
- Tweaked the animation of sequencers. The closest output to the pointer will turn on, instead of the last one it passed. (This is rather subtle and only affects visuals)
- Added lumar toggle buttons/plates. Recipe is similar to self-latching buttons, but with a toggle latch instead of an RS latch.
- Fixed null/invert/non-invert cells not updating some other blocks correctly, including logic gates.
- The redstone digitizer will not start scanning if it can't find the cleanroom boundaries.
- The messages "Room coords: X,Y,Z to X,Y,Z" and "No room demarcation found" are translatable.
- Added null cells, invert cells, and non-invert cells.
- Null/invert/non-invert cells can be used in miniaturized circuits.
- Powered red alloy wires glow in the dark.
- Redstone Digitizers and integrated circuits can be rotated.
- Redstone Digitizers have a direction indicator on the top and bottom.
- Integrated circuits have a direction indicator on the top.
- Fixed wire rendering not using "face-specific shading". This makes them look more 3D.
- Changed the way that outside corners look when connecting different types of cables.
- Fixed z-fighting in several situations.
- Gates can only be placed on a solid surface.
- Integrated circuits are now blocks in your inventory. If you have the old items, right-click anywhere to convert them.
- Fixed cage lamps sometimes rendering with the wrong brightness.
- Fixed z-fighting on "inside corners" of bundled cable.
- Fixed all texture mismatches on bundled cable (where the red and blue sides were swapped).
- Fixed some texture mismatches on freestanding bundled cable. It's not possible to fix all of these.
- Fixed block breaking particles for gates.
- Fixed block breaking particles for wires.
- Fixed lighting on dropped gate items.
- Fixed lighting on dropped wire items.
- Fixed not being able to place gates in the same block space as existing microblocks.
- Fixed creative middle-click on cleanroom air filters.
- Fixed client-side wire items sometimes being dropped (items that can't be picked up and disappear when the world is reloaded).
- Added comparator gate. Works with vanilla redstone.
- Fixed flat and cage lamps not dropping when broken normally.
- Fixed flat and cage lamps having wrong particles when broken.
- Fixed flat and cage lamps being highlighted when broken.
- Did not added the breaking animation to flat and cage lamps (similar to chests) - it would not be easy to make it work without being glitchy (not incredibly hard, just annoying like most rendering).
- Freestanding wires work with integrated circuits.
- Fixed a potential error when scanning circuits.
- Fixed circuit compilers always facing the same way.
- Fixed chip fabricators always facing the same way.
- Decreased chip fabricator power cost. The cost is now 4000 EU or 1600 MJ - one coal piece - per chip. Still takes 20 seconds minimum.