- Screwdrivers, schematic compilers, chip fabricators, insulated wires, and all types of lamps can be crafted from any ore-dictionary dye.
- Insulated wire can be re-dyed in a crafting table.
- Insulated wire can be crafted or re-dyed one-at-a-time (instead of 8); it will cost more dye.
- Partially rewrote how wire signals propagate, hopefully fixing the last cases where certain wire configurations cause tick lag when turning off.
- Also fixed certain configurations of array cells causing tick lag when turned off. There might still be similar bugs with array cells (as they haven't been fully updated), but I couldn't find any.
- Requires Immibis Core 59.0.6.
- Fixed signals rarely propagating through microblocks in some wire configurations.
- Fixed wires still connecting to (but not affecting) disabled inputs of some types of gates.
- Cube-shaped lamps should be able to be painted with IC2 painters and similar items.
- Non-cube-shaped lamps should be able to be painted with IC2 painters and similar items.
- Non-cube-shaped lamps can be painted by right-clicking with dye. (Cube-shaped lamps already had this feature)
- Fixed integrated circuits outputting signals in the wrong direction when used with vanilla redstone.
- Fixed NOT gate torch visuals when the center output is disabled.
- Fixed insulated wire being named wrongly in Turkish locales.
- Fixed integrated circuits getting confused about whether they were supposed to have bundled or single-wire inputs and outputs.
- Fixed being able to combine stacks of different types of lumar buttons.
- Fixed the chip compiler getting stuck if compilation fails for any reason.
- Fixed the chip compiler not reporting internal errors to the player using it.