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RedLogic

RedLogic

Advanced redstone wires, gates, lamps, and cleanrooms.

3,500
3
Technology
RedLogic has been archived. RedLogic will not receive any further updates unless the author decides to unarchive the project.

Compatibility

Minecraft: Java Edition

1.7.10
1.7.2
1.6.4
1.6.2
1.5.2

Platforms

Forge

Supported environments

Client and server

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Creators

ModrinthArchives
ModrinthArchives Owner

Details

Licensed MIT
Published last year
Updated last year
DescriptionGalleryChangelogVersions

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59.1.13

by ModrinthArchives on Jun 15, 2023
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  • Fixed wires dropping even in creative mode.

58.1.3

by ModrinthArchives on Jun 15, 2023
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  • Fixed the visual bug with gates in GUIs.

58.1.2

by ModrinthArchives on Jun 15, 2023
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  • Fixed lamps not emitting light.
  • Fixed shaped lamps being only placeable on non-solid blocks (instead of solid blocks).

58.1.1

by ModrinthArchives on Jun 15, 2023
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  • Fixed mod not loading.

58.1.0

by ModrinthArchives on Jun 15, 2023
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  • Official update to 1.7.2.
  • Fixed gates not working correctly when flipped.

58.0.2

by ModrinthArchives on Jun 15, 2023
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58.0.1

by ModrinthArchives on Jun 15, 2023
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58.0.0

by ModrinthArchives on Jun 15, 2023
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59.1.9

by ModrinthArchives on Jun 15, 2023
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  • Added debug option no-wire-chunk-updates.
  • Added /rldebugclient, which allows any player to activate debug features on their client, without being opped.

59.1.8

by ModrinthArchives on Jun 15, 2023
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  • Screwdrivers, schematic compilers, chip fabricators, insulated wires, and all types of lamps can be crafted from any ore-dictionary dye.
  • Insulated wire can be re-dyed in a crafting table.
  • Insulated wire can be crafted or re-dyed one-at-a-time (instead of 8); it will cost more dye.
  • Partially rewrote how wire signals propagate, hopefully fixing the last cases where certain wire configurations cause tick lag when turning off.
  • Also fixed certain configurations of array cells causing tick lag when turned off. There might still be similar bugs with array cells (as they haven't been fully updated), but I couldn't find any.
  • Requires Immibis Core 59.0.6.

59.1.7

by ModrinthArchives on Jun 15, 2023
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  • Fixed signals rarely propagating through microblocks in some wire configurations.
  • Fixed wires still connecting to (but not affecting) disabled inputs of some types of gates.
  • Cube-shaped lamps should be able to be painted with IC2 painters and similar items.
  • Non-cube-shaped lamps should be able to be painted with IC2 painters and similar items.
  • Non-cube-shaped lamps can be painted by right-clicking with dye. (Cube-shaped lamps already had this feature)

59.1.6

by ModrinthArchives on Jun 15, 2023
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  • Fixed some wire configurations causing server lag.

59.1.5

by ModrinthArchives on Jun 15, 2023
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  • Fixed insulated wire connections around corners being broken.

59.1.4

by ModrinthArchives on Jun 15, 2023
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  • Fixed non-cubic lamps not dropping when the block they're attached to is broken.

59.1.3

by ModrinthArchives on Jun 15, 2023
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  • Fixed counters in integrated circuits.

59.1.2

by ModrinthArchives on Jun 15, 2023
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  • Fixed machines not getting power properly when your preferredEnergySystem setting is IC2.

59.1.12

by ModrinthArchives on Jun 15, 2023
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  • Fixed integrated circuits outputting signals in the wrong direction when used with vanilla redstone.
  • Fixed NOT gate torch visuals when the center output is disabled.
  • Fixed insulated wire being named wrongly in Turkish locales.
  • Fixed integrated circuits getting confused about whether they were supposed to have bundled or single-wire inputs and outputs.
  • Fixed being able to combine stacks of different types of lumar buttons.
  • Fixed the chip compiler getting stuck if compilation fails for any reason.
  • Fixed the chip compiler not reporting internal errors to the player using it.

59.1.11

by ModrinthArchives on Jun 15, 2023
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  • Fixed crash when opening GUIs. (Sorry!)

59.1.10

by ModrinthArchives on Jun 15, 2023
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  • Microblock API update. (Goes with Immibis Core 59.1.0 and Immibis's Microblocks 59.1.0)

59.1.1

by ModrinthArchives on Jun 15, 2023
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  • Fixed a potential exploit (which is theoretical, and has not been confirmed to be possible).
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