Mods
Resource Packs
Data Packs
Modpacks
Shaders
Plugins
Mods Resource Packs Data Packs Plugins Shaders Modpacks
Get Modrinth App Upgrade to Modrinth+
Sign in
ModsPluginsData PacksShadersResource PacksModpacks
Sign in
Settings
LOTR MiddleEarth Tweaks - The Lord of the Rings

LOTR MiddleEarth Tweaks - The Lord of the Rings

Vertical Slabs, Better Guardmode, Ally Conquest Fix, /conquestDecay, very customizable, LOTR compartible

1,169
6
Adventure
Optimization
Utility

Compatibility

Minecraft: Java Edition

1.7.10

Platforms

Forge

Supported environments

Client-side
Server-side
Client and server (optional)

90% of ad revenue goes to creators

Support creators and Modrinth ad-free with Modrinth+

Links

Report issues View source Visit wiki Join Discord server

Creators

Jonosa Member

Details

Licensed Custom
Published 10 months ago
Updated 5 days ago
DescriptionGalleryChangelogVersions
1
2

MiddleEarth Tweaks 1.6.10

by Jonosa on Jul 1, 2025
Download

v1.6.10

  • Banner Protection Patches:

    • You no longer can place block adjacently to an empty plate or vessel, when you only have Food & Drink Perm
    • You can now eat and drink, use bows, spears and horns properly inside protected areas. Also without perm denied spam.
    • Mugs and Entjars now properly visually revert after interacting with them
    • Itemframes, Paintings, Rugs, Banners, Leash Knots and minecarts can no longer be broken by:
      • A non permitted player using a projectile (like bow)
      • Explosions (unless the player has banner permission, hired units dont count here)
      • An npc shooting a projectile at them
    • Prevents Farmland from being broken by NPCc's or unpermitted players within protection
    • Option to let NPC's still break these things if they have permission, including some explosions by them
      • (metweaks-ASM.properties -> "permNpcAllowDestroyNonLiving")
    • Fixed Large Fireballs ignoring banner protection
    • All Patches are only regarding Protected Areas and are Serverside.
    • (metweaks-ASM.properties -> "bannerProtectionPatches")
  • Added Hired Unit Count Overlay

    • Will now show the number of hireds loaded (clientside)
    • May be also usefull to keep track of your numbers when hiring units (e.g. how many more until i have 50)
    • Customization of colors, icon, position and scale in Config -> HUD Elements
    • To disable background set color to #00000000 (100% transparent black)
    • To disable icon set icon blank
  • Fixed entites or hired npcs set on fire by burning arrows even without friendly fire

    • This also fixes bypassing some banner protection like killing rugs or banners with firedamage
    • Part of (metweaks-ASM.properties -> "projectilePatches")
  • Added config "projectilePatchesReqClient" for projectile patches which require the metweaks client

    • The config "projectilePatches" can now be used on the server without requiring metweaks
  • Added option to log your current location:

    • On Death (The server only logs deaths, as it cannot miss deaths like the client could)
    • When disconnected from server (for example idle or timeout and you died
    • (metweaks-ASM.properties -> "logPlayerDeathLocations")
    • If died during a crash you can find your location in the crash report in
      • Affected level
        • All players
          • EntityClientPlayerMP with your username should contain the location
  • Fixed crash in ally projectile pass handling

  • Fixed a bug in farview upon changing dimension

v1.6.9

  • Fixed Optifine's Default and Smooth updateRenderers Return Values, increasing fps drastically if there are no chunk updates
    • (metweaks-ASM.properties -> "renderPerformance")
  • Farview Additions:
    • /cfarview keepTiles
      • Controls whether Tile Entities like Beacons are kept in cache after rejoining the world
      • Default disabled as it may not be compatible with other mods, yet to be tested
    • /cfarview threshold <chunks>
      • Unloads chunks only if above the threshold.
      • Uses /cfarview <viewdistance> to determine from what distance to unload them from
      • Common values may be 1000 - 5000, 0 disables the feature (default disabled)
    • Recommendation for /cfarview <viewdistance> changed to 3-4 times your renderdistance, atleast for smaller values
    • Some more options that are experimental
    • Now also caches lotr biome variants
  • Farview Implementation:
    • Added Compatibility with FastCraft (Encrypted code is a nightmare)
      • Now using FastCraft's FastLongHashMap instead of MET's Modified Vanilla one
      • /cfarview useFastCraft to toggle
    • Faster check for unloadable chunks
    • Fixed Entities being unclickable after getting added to a chunk and then not readded to the new one
    • Fixed a minor bug in the command
  • Balancing for Camouflage Units like Rangers:
    • Enemies can now target them if:
      • They are attacked by them already
      • From an Invasion
      • (metweaks-ASM.properties -> "revengeCamouflageTargetChance")
    • Set Chance to 0 to disable the feature (default is 0)
  • Added biome aliases for northlands & northernForests for lotr event control commands

v1.6.8

  • You can now customize the spawning of invasions, bandits and travellingtraders

    • Everything can be setup individually for each world and biome

    • /lotrinvasions

      • Add, remove, list or change chance of invasions
    • /banditchance

      • get or set chance
    • /travellingtrader

      • add, remove or list travellingtraders
    • Feature toggle: (metweaks-ASM.properties -> "lotrEventControl")

  • You can now view significantly farer than the server's viewdistance (default off)

    • New Client Side Command /cfarview (Until i maybe add a gui)

    • Command Options:

      • "keep" - keeps the previous world in memory after rejoining a server
      • <distance in chunks> - sets the chunks to keep, recommened to be double your desired viewdistance
      • "-1" - Sets the distance to infinite, possibly usefull when commonly moving between locations that are very far every
      • Use /cfarview without options to disable / enable the feature
    • To load all areas just walk around

    • This feature does not affect server or network performance

    • Nothing saved to disk or copyable, fully clientside, just keeping chunks in memory.

    • Its now possible to bypass the hard limit of 15 chunks on servers

    • If you have any concerns please reach out to me

    • Feature toggle: (metweaks-ASM.properties -> "farView")

v1.6.7

  • Players dont freeze for 10+ seconds anymore when joining a server (LOTR Bug)
  • ET Futurum Ores now properly smelt in LOTR Forges (default: false)
    • (metweaks-ASM.properties -> "etFuturumCompatibility")

MiddleEarth Tweaks 1.6.9

by Jonosa on Jun 18, 2025
Download

v1.6.9

  • Fixed Optifine's Default and Smooth updateRenderers Return Values, increasing fps drastically if there are no chunk updates
    • (metweaks-ASM.properties -> "renderPerformance")
  • Farview Additions:
    • /cfarview keepTiles
      • Controls whether Tile Entities like Beacons are kept in cache after rejoining the world
      • Default disabled as it may not be compatible with other mods, yet to be tested
    • /cfarview threshold <chunks>
      • Unloads chunks only if above the threshold.
      • Uses /cfarview <viewdistance> to determine from what distance to unload them from
      • Common values may be 1000 - 5000, 0 disables the feature (default disabled)
    • Recommendation for /cfarview <viewdistance> changed to 3-4 times your renderdistance, atleast for smaller values
    • Some more options that are experimental
    • Now also caches lotr biome variants
  • Farview Implementation:
    • Added Compatibility with FastCraft (Encrypted code is a nightmare)
      • Now using FastCraft's FastLongHashMap instead of MET's Modified Vanilla one
      • /cfarview useFastCraft to toggle
    • Faster check for unloadable chunks
    • Fixed Entities being unclickable after getting added to a chunk and then not readded to the new one
    • Fixed a minor bug in the command
  • Balancing for Camouflage Units like Rangers:
    • Enemies can now target them if:
      • They are attacked by them already
      • From an Invasion
      • (metweaks-ASM.properties -> "revengeCamouflageTargetChance")
    • Set Chance to 0 to disable the feature (default is 0)
  • Added biome aliases for northlands & northernForests for lotr event control commands

v1.6.8

  • You can now customize the spawning of invasions, bandits and travellingtraders

    • Everything can be setup individually for each world and biome

    • /lotrinvasions

      • Add, remove, list or change chance of invasions
    • /banditchance

      • get or set chance
    • /travellingtrader

      • add, remove or list travellingtraders
    • Feature toggle: (metweaks-ASM.properties -> "lotrEventControl")

  • You can now view significantly farer than the server's viewdistance (default off)

    • New Client Side Command /cfarview (Until i maybe add a gui)

    • Command Options:

      • "keep" - keeps the previous world in memory after rejoining a server
      • <distance in chunks> - sets the chunks to keep, recommened to be double your desired viewdistance
      • "-1" - Sets the distance to infinite, possibly usefull when commonly moving between locations that are very far every
      • Use /cfarview without options to disable / enable the feature
    • To load all areas just walk around

    • This feature does not affect server or network performance

    • Nothing saved to disk or copyable, fully clientside, just keeping chunks in memory.

    • Its now possible to bypass the hard limit of 15 chunks on servers

    • If you have any concerns please reach out to me

    • Feature toggle: (metweaks-ASM.properties -> "farView")

v1.6.7

  • Players dont freeze for 10+ seconds anymore when joining a server (LOTR Bug)
  • ET Futurum Ores now properly smelt in LOTR Forges (default: false)
    • (metweaks-ASM.properties -> "etFuturumCompatibility")

MiddleEarth Tweaks 1.6.8

by Jonosa on Jun 2, 2025
Download

v1.6.8

  • You can now customize the spawning of invasions, bandits and travellingtraders

    • Everything can be setup individually for each world and biome

    • /lotrinvasions

      • Add, remove, list or change chance of invasions
    • /banditchance

      • get or set chance
    • /travellingtrader

      • add, remove or list travellingtraders
    • Feature toggle: (metweaks-ASM.properties -> "lotrEventControl")

  • You can now view significantly farer than the server's viewdistance (default off)

    • New Client Side Command /cfarview (Until i maybe add a gui)

    • Command Options:

      • "keep" - keeps the previous world in memory after rejoining a server
      • <distance in chunks> - sets the chunks to keep, recommened to be double your desired viewdistance
      • "-1" - Sets the distance to infinite, possibly usefull when commonly moving between locations that are very far every
      • Use /cfarview without options to disable / enable the feature
    • To load all areas just walk around

    • This feature does not affect server or network performance

    • Nothing saved to disk or copyable, fully clientside, just keeping chunks in memory.

    • Its now possible to bypass the hard limit of 15 chunks on servers

    • If you have any concerns please reach out to me

    • Feature toggle: (metweaks-ASM.properties -> "farView")

v1.6.7

  • Players dont freeze for 10+ seconds anymore when joining a server (LOTR Bug)
  • ET Futurum Ores now properly smelt in LOTR Forges (default: false)
    • (metweaks-ASM.properties -> "etFuturumCompatibility")

MiddleEarth Tweaks 1.6.7

by Jonosa on May 26, 2025
Download

v1.6.7

  • Players dont freeze for 10+ seconds anymore when joining a server (LOTR Bug)
  • ET Futurum Ores now properly smelt in LOTR Forges (default: false)
    • (metweaks-ASM.properties -> "etFuturumCompatibility")
  • Fixed Error with Dorwinion Ranged AI
  • Fixed Registry Error

v1.6.6

  • Fixed Crash with Riders avoid Suffocating in Blocks

v1.6.5

  • Fixed Startup Crash when CustomNPCs without Horse Carts is installed (Java's Classloading can be weird)

v1.6.4

  • FastTravel Improvements:

    • Added FastTravelEvent (See API)
    • Custom NPCs and Horse Carts can now fast travel with you
    • (metweaks-ASM.properties -> "moreEvents")
  • Added Experimental projectile settings for npcs to play around with

    • (metweaks-ASM.properties -> "npcDamageFactorProjectiles")
      • 200% would make damage equal to when player would shoot them
      • for equality to melee reduction(75%) would be 150%
      • damage is scaled depending on projectiles as difference between player vs npc varies alot
    • (metweaks-ASM.properties -> "npcCriticalProjectileChance")
      • 90% would make damage equal to when player would shoot them
      • for equality to melee reduction(75%) would be 65%
    • (metweaks-ASM.properties -> "projectileFlagsHiredsOnly")
  • Fixed block registry names again, yes make a backup pls

v1.6.3

  • Fixed several ET Futurum Slab not having a vertical variant or with more subtypes than needed
  • Vertical Slabs now use registry instead of localized name
  • As always make a world backup in the case of such block changes
  • Player Tablist changes
    • Fixed player names on the tablist overflowing
    • Empty slots arent rendered anymore (if you need the option to see max players all the time let me know)
      • (metweaks-ASM.properties -> "tabListShowMaxPlayers")
    • Slots are ordered by color and name (TOS admins would show at the top etc.)
    • fully clientside only
    • (metweaks-ASM.properties -> "tabListChanges")
  • Added Option (metweaks-ASM.properties -> "fixGuiGameOver")
  • Config -> Mountspeed -> Modify Mountspeed is now disabled by default
    • It still may make sense to enable it on servers with lag issues
  • Updated russian translation (provided by Kostja / Turgon)
  • Fixed minor icon overflow in unit overview with russian translation

MiddleEarth Tweaks 1.6.6

by Jonosa on May 17, 2025
Download

v1.6.6

  • Fixed Crash with Riders avoid Suffocating in Blocks

v1.6.5

  • Fixed Startup Crash when CustomNPCs without Horse Carts is installed (Java's Classloading can be weird)

v1.6.4

  • FastTravel Improvements:

    • Added FastTravelEvent (See API)
    • Custom NPCs and Horse Carts can now fast travel with you
    • (metweaks-ASM.properties -> "moreEvents")
  • Added Experimental projectile settings for npcs to play around with

    • (metweaks-ASM.properties -> "npcDamageFactorProjectiles")
      • 200% would make damage equal to when player would shoot them
      • for equality to melee reduction(75%) would be 150%
      • damage is scaled depending on projectiles as difference between player vs npc varies alot
    • (metweaks-ASM.properties -> "npcCriticalProjectileChance")
      • 90% would make damage equal to when player would shoot them
      • for equality to melee reduction(75%) would be 65%
    • (metweaks-ASM.properties -> "projectileFlagsHiredsOnly")
  • Fixed block registry names again, yes make a backup pls

v1.6.3

  • Fixed several ET Futurum Slab not having a vertical variant or with more subtypes than needed
  • Vertical Slabs now use registry instead of localized name
  • As always make a world backup in the case of such block changes
  • Player Tablist changes
    • Fixed player names on the tablist overflowing
    • Empty slots arent rendered anymore (if you need the option to see max players all the time let me know)
      • (metweaks-ASM.properties -> "tabListShowMaxPlayers")
    • Slots are ordered by color and name (TOS admins would show at the top etc.)
    • fully clientside only
    • (metweaks-ASM.properties -> "tabListChanges")
  • Added Option (metweaks-ASM.properties -> "fixGuiGameOver")
  • Config -> Mountspeed -> Modify Mountspeed is now disabled by default
    • It still may make sense to enable it on servers with lag issues
  • Updated russian translation (provided by Kostja / Turgon)
  • Fixed minor icon overflow in unit overview with russian translation

MiddleEarth Tweaks 1.6.5

by Jonosa on May 6, 2025
Download

v1.6.5

  • Fixed Startup Crash when CustomNPCs without Horse Carts is installed (Java's Classloading can be weird)

v1.6.4

  • FastTravel Improvements:

    • Added FastTravelEvent (See API)
    • Custom NPCs and Horse Carts can now fast travel with you
    • (metweaks-ASM.properties -> "moreEvents")
  • Added Experimental projectile settings for npcs to play around with

    • (metweaks-ASM.properties -> "npcDamageFactorProjectiles")
      • 200% would make damage equal to when player would shoot them
      • for equality to melee reduction(75%) would be 150%
      • damage is scaled depending on projectiles as difference between player vs npc varies alot
    • (metweaks-ASM.properties -> "npcCriticalProjectileChance")
      • 90% would make damage equal to when player would shoot them
      • for equality to melee reduction(75%) would be 65%
    • (metweaks-ASM.properties -> "projectileFlagsHiredsOnly")
  • Fixed block registry names again, yes make a backup pls

v1.6.3

  • Fixed several ET Futurum Slab not having a vertical variant or with more subtypes than needed
  • Vertical Slabs now use registry instead of localized name
  • As always make a world backup in the case of such block changes
  • Player Tablist changes
    • Fixed player names on the tablist overflowing
    • Empty slots arent rendered anymore (if you need the option to see max players all the time let me know)
      • (metweaks-ASM.properties -> "tabListShowMaxPlayers")
    • Slots are ordered by color and name (TOS admins would show at the top etc.)
    • fully clientside only
    • (metweaks-ASM.properties -> "tabListChanges")
  • Added Option (metweaks-ASM.properties -> "fixGuiGameOver")
  • Config -> Mountspeed -> Modify Mountspeed is now disabled by default
    • It still may make sense to enable it on servers with lag issues
  • Updated russian translation (provided by Kostja / Turgon)
  • Fixed minor icon overflow in unit overview with russian translation

MiddleEarth Tweaks 1.6.4

by Jonosa on May 5, 2025
Download

v1.6.4

  • FastTravel Improvements:

    • Added FastTravelEvent (See API)
    • Custom NPCs and Horse Carts can now fast travel with you
    • (metweaks-ASM.properties -> "moreEvents")
  • Added Experimental projectile settings for npcs to play around with

    • (metweaks-ASM.properties -> "npcDamageFactorProjectiles")
      • 200% would make damage equal to when player would shoot them
      • for equality to melee reduction(75%) would be 150%
      • damage is scaled depending on projectiles as difference between player vs npc varies alot
    • (metweaks-ASM.properties -> "npcCriticalProjectileChance")
      • 90% would make damage equal to when player would shoot them
      • for equality to melee reduction(75%) would be 65%
    • (metweaks-ASM.properties -> "projectileFlagsHiredsOnly")
  • Fixed block registry names again, yes make a backup pls

v1.6.3

  • Fixed several ET Futurum Slab not having a vertical variant or with more subtypes than needed
  • Vertical Slabs now use registry instead of localized name
  • As always make a world backup in the case of such block changes
  • Player Tablist changes
    • Fixed player names on the tablist overflowing
    • Empty slots arent rendered anymore (if you need the option to see max players all the time let me know)
      • (metweaks-ASM.properties -> "tabListShowMaxPlayers")
    • Slots are ordered by color and name (TOS admins would show at the top etc.)
    • fully clientside only
    • (metweaks-ASM.properties -> "tabListChanges")
  • Added Option (metweaks-ASM.properties -> "fixGuiGameOver")
  • Config -> Mountspeed -> Modify Mountspeed is now disabled by default
    • It still may make sense to enable it on servers with lag issues
  • Updated russian translation (provided by Kostja / Turgon)
  • Fixed minor icon overflow in unit overview with russian translation

MiddleEarth Tweaks 1.6.3

by Jonosa on Apr 28, 2025
Download

v1.6.3

  • Fixed several ET Futurum Slab not having a vertical variant or with more subtypes than needed
  • Vertical Slabs now use registry instead of localized name
  • As always make a world backup in the case of such block changes
  • Player Tablist changes
    • Fixed player names on the tablist overflowing
    • Empty slots arent rendered anymore (if you need the option to see max players all the time let me know)
      • (metweaks-ASM.properties -> "tabListShowMaxPlayers")
    • Slots are ordered by color and name (TOS admins would show at the top etc.)
    • fully clientside only
    • (metweaks-ASM.properties -> "tabListChanges")
  • Added Option (metweaks-ASM.properties -> "fixGuiGameOver")
  • Config -> Mountspeed -> Modify Mountspeed is now disabled by default
    • It still may make sense to enable it on servers with lag issues
  • Updated russian translation (provided by Kostja / Turgon)
  • Fixed minor icon overflow in unit overview with russian translation

MiddleEarth Tweaks 1.6.2

by Jonosa on Mar 20, 2025
Download

v1.6.2

  • Option to make Hireds conquer for their own Faction
    • Config -> Misc -> Hireds Conquer For Their Faction
  • Made Set/Show Farming Location Feature available for Farmers
  • NPC Home Setup now properly ignores torches / flowers / crops
  • Fixed Riders avoid suffocating in blocks not working correctly if the entity eye position is right at the vertical edge of a block
  • Fixed Riders avoid suffocating and Guardmode for Mounted NPCs AI not applying for new entities as rider isnt known yet at time of check
  • Half Troll Additions:
    • (metweaks-ASM.properties -> "halfTrollAdditions")
    • Added Alignment Area in FarHarad Forest for Half-trolls
    • Added Half-troll Stone Thrower (requires pledge) + mounted variant, spawning, invasion etc.
  • Fixed Entities not hitable after respawn (Vanilla Bug)
    • (metweaks-ASM.properties -> "entityTrackerPatches")
  • Fixed Deathscreen buttons unclickable after rescaling window (Vanilla Bug)
  • Minor mistake in stairs subtypes count (nothing serious)

v1.6.1

  • Added Wool Stairs
  • Added Bark Stairs
  • Added Bark Walls (Branches)
  • Added Option to scale Healthbar
  • Added Option to only hide/show the healthbar of players of a specific fellowship
  • MeTweaks Stair Blocks allow 2 subtypes to save blockid space
  • Fixed a bug that would unintentionally register beam slabs when bark slabs are enabled
  • Conquest decay is now synced in multiplayer and properly reset before connecting to any server
  • Some improvements to conquestdecay and its command
  • Improvements to SyncedConfig
  • As always make a backup of your world before testing out new blocks
  • All blocks can be disabled

v1.6.0

  • Allied NPC projectiles pass through allied NPC's

    • only medium sized entities
    • currently includes rider
    • intentionally dont pass players or other creatures
    • (metweaks-ASM.properties -> "allyProjectilesPassAllies")
  • Projectiles shot while riding will no more get stuck in the mount

  • Fixed Projectiles floating in the air or incorrect positions

  • Fixed Projectiles being invisible

  • Fixed unable to pickup Projectiles

  • Fixed Projectile lifetime not saving (therefore not despawning if area commonly loaded and unloaded)

  • Fixed Projectiles vanishing in the ground or even going through solid blocks (spear/axe)

  • Fixed Piercing Projectiles to absorb correctly and end up at correct position (unfinished)

    • if you didnt knew yet, you can pierce multiple creatures with one thrown spear/axe
    • All bug fixes are controlled by:
    • (metweaks-ASM.properties -> "projectilePatches")
  • Option to force them to absorbe instead of pierce through targets

    • (metweaks-ASM.properties -> "alwaysAbsorbPiercingProjectiles")
  • /give now accepts multiple players

    • (metweaks-ASM.properties -> "giveManyCommand")
  • FishHooks no more hover in the air anymore when fishing

MiddleEarth Tweaks 1.6.1

by Jonosa on Mar 8, 2025
Download

v1.6.1

  • Added Wool Stairs
  • Added Bark Stairs
  • Added Bark Walls (Branches)
  • Added Option to scale Healthbar
  • Added Option to only hide/show the healthbar of players of a specific fellowship
  • MeTweaks Stair Blocks allow 2 subtypes to save blockid space
  • Fixed a bug that would unintentionally register beam slabs when bark slabs are enabled
  • Conquest decay is now synced in multiplayer and properly reset before connecting to any server
  • Some improvements to conquestdecay and its command
  • Improvements to SyncedConfig
  • As always make a backup of your world before testing out new blocks
  • All blocks can be disabled

v1.6.0

  • Allied NPC projectiles pass through allied NPC's

    • only medium sized entities
    • currently includes rider
    • intentionally dont pass players or other creatures
    • (metweaks-ASM.properties -> "allyProjectilesPassAllies")
  • Projectiles shot while riding will no more get stuck in the mount

  • Fixed Projectiles floating in the air or incorrect positions

  • Fixed Projectiles being invisible

  • Fixed unable to pickup Projectiles

  • Fixed Projectile lifetime not saving (therefore not despawning if area commonly loaded and unloaded)

  • Fixed Projectiles vanishing in the ground or even going through solid blocks (spear/axe)

  • Fixed Piercing Projectiles to absorb correctly and end up at correct position (unfinished)

    • if you didnt knew yet, you can pierce multiple creatures with one thrown spear/axe
    • All bug fixes are controlled by:
    • (metweaks-ASM.properties -> "projectilePatches")
  • Option to force them to absorbe instead of pierce through targets

    • (metweaks-ASM.properties -> "alwaysAbsorbPiercingProjectiles")
  • /give now accepts multiple players

    • (metweaks-ASM.properties -> "giveManyCommand")
  • FishHooks no more hover in the air anymore when fishing

MiddleEarth Tweaks 1.6.0

by Jonosa on Feb 27, 2025
Download

v1.6.0

  • Allied NPC projectiles pass through allied NPC's

    • only medium sized entities
    • currently includes rider
    • intentionally dont pass players or other creatures
    • (metweaks-ASM.properties -> "allyProjectilesPassAllies")
  • Projectiles shot while riding will no more get stuck in the mount

  • Fixed Projectiles floating in the air or incorrect positions

  • Fixed Projectiles being invisible

  • Fixed unable to pickup Projectiles

  • Fixed Projectile lifetime not saving (therefore not despawning if area commonly loaded and unloaded)

  • Fixed Projectiles vanishing in the ground or even going through solid blocks (spear/axe)

  • Fixed Piercing Projectiles to absorb correctly and end up at correct position (unfinished)

    • if you didnt knew yet, you can pierce multiple creatures with one thrown spear/axe
    • All bug fixes are controlled by:
    • (metweaks-ASM.properties -> "projectilePatches")
  • Option to force them to absorbe instead of pierce through targets

    • (metweaks-ASM.properties -> "alwaysAbsorbPiercingProjectiles")
  • /give now accepts multiple players

    • (metweaks-ASM.properties -> "giveManyCommand")
  • FishHooks no more hover in the air anymore when fishing

MiddleEarth Tweaks 1.5.2

by Jonosa on Feb 23, 2025
Download

v1.5.2

  • Better Slab and Vertical Slab Culling
  • Class Preloading for less laggy early game on the cost of game startup time
    • MeTweaks Classes only for now.
    • (metweaks-ASM.properties -> "preloadClasses")
  • Major Code Restructuring
  • Minor completion for guardsEquipDurabilityMode
  • /conquestdecay now accepts values with decimal places.
    • Computed as 1 each <decaytime>
    • Use 0 to disable decay
  • File to run in Development Environment now included
  • Completions for metweaks-ASM.properties in terms of patch info
  • Fix Crash without lotr when mounting horse

MiddleEarth Tweaks 1.5.1

by Jonosa on Jan 26, 2025
Download

v1.5.1

  • Added Bark, Beam and Wool Slabs
    • As always make a world backup when adding new blocks!
    • All Blocks can be disabled in Config > Blocks
    • Beam Slabs copy the direction of the ascending beam block
    • Also adds their vertical variants
    • Bark & Beam Slabs require Bark Blocks to be enabled
    • Stripped Log Slabs if ET Futurum is installed
  • Shears are an actual tool now, to be able to break wool slabs quickly too. New ToolClass "shears"
    • (metweaks-ASM.properties -> "improveBlockBreakSpeeds")
  • Slab and their vertical variants now can burn as they are supposed to
  • Removed empty attribute line for Hoe's and Shears's
  • Fixed mismatching langkeys for bark blocks
  • Fixed Mirror Vertical Slabs Mode turning off unexpectedly

MiddleEarth Tweaks 1.5.0

by Jonosa on Jan 26, 2025
Download

v1.5.0

  • Added Bark, Beam and Wool Slabs
    • As always make a world backup when adding new blocks!
    • All Blocks can be disabled in Config > Blocks
    • Beam Slabs copy the direction of the ascending beam block
    • Also adds their vertical variants
    • Bark & Beam Slabs require Bark Blocks to be enabled
  • Fixed mismatching langkeys for bark blocks
  • Fixed Mirror Vertical Slabs Mode turning off unexpectedly

MiddleEarth Tweaks 1.4.7

by Jonosa on Dec 16, 2024
Download

v1.4.7

  • Fixed Incompartiblities with LOTRFA
  • Player Armor is now calculated correctly for healthbars
  • Fixed several issues with Ent-Draughts, Mugs and Stews when stacked
    • (metweaks-ASM.properties -> "patchDraughtUse")
  • Draught Effects can be stacked now (+50% increase)
    • (metweaks-ASM.properties -> "draughtStackEffectsIncrease")
  • Draughts can be stacked now
    • (metweaks-ASM.properties -> "draughtMaxStacksize")
  • Enhanced Stew Stacksizes
    • (metweaks-ASM.properties -> "stewMaxStacksize")
  • Added option to only show healthbar on Hireds and Players
  • Fixed Crash upon losing connection to server while being in Unit Inventory wrapped by Unit Overview
  • Fixed /entitystack not working with hired units
  • Random Bug fixes

v1.4.5

  • Added Unit Tracker to avoid loss of units during travel (F7 + U key)
    • -> (Config > Misc > Unit Tracking)
    • Far -> teleport before unload
    • Near -> teleport before invisible to client (avoids recreating entity on client)
  • Added functional Sorting to the Unit Overview (U key)
  • Added counting for riders and archers to Unit Overview
  • Reduced Loss, Exceptions or Duping of units upon teleporting to their Owner
    • -> (metweaks-ASM.properties -> "fixTeleportToHiringPlayer")
  • Unit Overview now shows mounted weapon if avaible
  • Added Vertical Slab blocks render and name for WAILA
  • Unit Counts will now only be showed if above zero
  • Fixed some Column handling in Unit Overview
  • Unit Overview now hides melee weapons of ranged only units
    • -> (metweaks-ASM.properties -> "unitOverviewHideMeleeForRangedOnly")
  • API Additions:
    • Added getRangedOnlyEntities() to handle whether an entity will show only a ranged weapon in the unit overview
    • Added getRangedEntities() to handle whether an entity counts as archer or not

1.4.4

  • Fixed Mounts running away or keep walking
    • (Config > Misc > Fix Mounts Running Away)
  • Mass Transfer Units and whole Companies to other Players
    • (metweaks-ASM.properties -> "hiredTransfer")
  • Reduced Warg/Spider Rider FallDamage
    • (Config > Misc > Reduce Warg/Spider Rider Falldamage)
  • Fixed Crash with ET Futurum > 2.6.0
  • Fixed Error when using guards advanced settings
  • Fixed Crash when Rider out of height limit bounds
  • Changed some default settings
  • Added option to disable Unitoverview, AdventureModePatches
    • -> (metweaks-ASM.properties -> "unitOverview", "adventureModePatches")
  • Fixed mounted entity not getting ignored when using Healthbar "Show Mouse Over"
  • Fixed Transfer Gui triggering when using the other buttons

MiddleEarth Tweaks 1.4.5

by Jonosa on Dec 7, 2024
Download

v1.4.5

  • Added Unit Tracker to avoid loss of units during travel (F7 + U key)
    • -> (Config > Misc > Unit Tracking)
    • Far -> teleport before unload
    • Near -> teleport before invisible to client (avoids recreating entity on client)
  • Added functional Sorting to the Unit Overview (U key)
  • Added counting for riders and archers to Unit Overview
  • Reduced Loss, Exceptions or Duping of units upon teleporting to their Owner
    • -> (metweaks-ASM.properties -> "fixTeleportToHiringPlayer")
  • Unit Overview now shows mounted weapon if avaible
  • Added Vertical Slab blocks render and name for WAILA
  • Unit Counts will now only be showed if above zero
  • Fixed some Column handling in Unit Overview
  • Unit Overview now hides melee weapons of ranged only units
    • -> (metweaks-ASM.properties -> "unitOverviewHideMeleeForRangedOnly")
  • API Additions:
    • Added getRangedOnlyEntities() to handle whether an entity will show only a ranged weapon in the unit overview
    • Added getRangedEntities() to handle whether an entity counts as archer or not

1.4.4

  • Fixed Mounts running away or keep walking
    • (Config > Misc > Fix Mounts Running Away)
  • Mass Transfer Units and whole Companies to other Players
    • (metweaks-ASM.properties -> "hiredTransfer")
  • Reduced Warg/Spider Rider FallDamage
    • (Config > Misc > Reduce Warg/Spider Rider Falldamage)
  • Fixed Crash with ET Futurum > 2.6.0
  • Fixed Error when using guards advanced settings
  • Fixed Crash when Rider out of height limit bounds
  • Changed some default settings
  • Added option to disable Unitoverview, AdventureModePatches
    • -> (metweaks-ASM.properties -> "unitOverview", "adventureModePatches")
  • Fixed mounted entity not getting ignored when using Healthbar "Show Mouse Over"
  • Fixed Transfer Gui triggering when using the other buttons

MiddleEarth Tweaks 1.4.4

by Jonosa on Dec 4, 2024
Download

v1.4.4

Fixed Mounts running away or keep walking

(Config > Misc > Fix Mounts Running Away)

Mass Transfer Units and whole Companies to other Players

-> (metweaks-ASM.properties -> "hiredTransfer")

Reduced Warg/Spider Rider FallDamage

(Config > Misc > Reduce Warg/Spider Rider Falldamage)
  • Fixed Crash with ET Futurum > 2.6.0
  • Fixed Error when using guards advanced settings
  • Fixed Crash when Rider out of height limit bounds
  • Changed some default settings
  • Added option to disable Unitoverview, AdventureModePatches
-> (metweaks-ASM.properties -> "unitOverview", "adventureModePatches")
  • Fixed mounted entity not getting ignored when using Healthbar "Show Mouse Over"
  • Fixed Transfer Gui triggering when using the other buttons

MiddleEarth Tweaks 1.4.3

by Jonosa on Oct 10, 2024
Download

v1.4.3

You can now Transfer Warrios and Farmers to other Players

v1.4.2

  • Made plates & spears applyable for ranged units
  • Added velocity improvements for pebbles, plates etc. aswell

Randomly Enchanted Ranged NPC Weapons

-> (metweaks-ASM.properties -> "randomEnchRangedNpcWeapons")

Added durability usage for ranged weapons if not their default

1. Durability Mode
	-> (metweaks-ASM.properties -> "guardsEquipDurabilityMode")
2. Choose whether broken weapons should be removed or kept
	-> (metweaks-ASM.properties -> "guardsEquipRemoveBroken")
3. How much durability can they use?
	-> (metweaks-ASM.properties -> "guardsEquipDurabilityFactor")
  • Ranged AI on mount will properly handle axes, firepots etc.
  • Fixed delayed sync in moverange for ranged ai if a new weapon was applied

v1.4.1

Ranged AI Improvements

- Fix NPCs shooting above targets
- Fix Performance and Following for ranged NPCs on horse
- Several enhancements for the AI itself
-> (metweaks-ASM.properties -> "aiRangedImprovements")

Balance for Upgraded Ranged Weapons at Units (configurable)

for different weapon types than their default:
1. Delay Multiplier
	-> (metweaks-ASM.properties -> "guardsAttackDelayFactorRanged")
2. Option to use dynamic or weapons default delay
	-> (metweaks-ASM.properties -> "guardsDynamicAttackDelayRanged")
3. Lower chance for darts to be poisened if not used by Taurethrim
  • Fix block and item use when setting guard home
  • Updated Portuguese Translation (provided by Juh)

v1.4

Upgradeable Ranged Weapons for Units

-> (metweaks-ASM.properties -> "guardsEquipRanged")
1. Ammo Ranges and Attackspeed gets automatically balanced
2. No hardcoded Projectiles anymore, enchantments now work
3. You can spawn Bosses with various op ranged weapons
4. Improved velocity to avoid missing targets
5. Ability to restrict which ranged weapon types can be equipped
	-> (metweaks-ASM.properties -> "guardsLockCategoryRanged")
6. Permission of Termites 
	-> (metweaks-ASM.properties -> "guardsEquipAllowTermites")

Unit Overview (U Key)

1. Easy mass assignment
2. Ability to see melee weapons of rangers / high elves all the time
3. Summary about number of warriors, banner bearers and farmhands
4. Shows equipment penalties like poor protection
5. Inventory of warriors and farmers
6. Rightclick an entry to highlight the npc
7. Click on their items to edit their inventory
8. See their armor protection
  • Improvements for Adventure Mode & Compartibility for Hoe's
  • Added Portuguese Translation (provided by Juh)
  • Improved Vertical Slab culling with stairs
  • Fixed MeTweaks Config Change Confirm for big GUI scale
  • Prevents metweaks keys from triggering when F3 keybind is used

MiddleEarth Tweaks 1.4.2

by Jonosa on Oct 5, 2024
Download

v1.4.2

  • Made plates & spears applyable for ranged units
  • Added velocity improvements for pebbles, plates etc. aswell

Randomly Enchanted Ranged NPC Weapons

-> (metweaks-ASM.properties -> "randomEnchRangedNpcWeapons")

Added durability usage for ranged weapons if not their default

1. Durability Mode
	-> (metweaks-ASM.properties -> "guardsEquipDurabilityMode")
2. Choose whether broken weapons should be removed or kept
	-> (metweaks-ASM.properties -> "guardsEquipRemoveBroken")
3. How much durability can they use?
	-> (metweaks-ASM.properties -> "guardsEquipDurabilityFactor")
  • Ranged AI on mount will properly handle axes, firepots etc.
  • Fixed delayed sync in moverange for ranged ai if a new weapon was applied

v1.4.1

Ranged AI Improvements

- Fix NPCs shooting above targets
- Fix Performance and Following for ranged NPCs on horse
- Several enhancements for the AI itself
-> (metweaks-ASM.properties -> "aiRangedImprovements")

Balance for Upgraded Ranged Weapons at Units (configurable)

for different weapon types than their default:
1. Delay Multiplier
	-> (metweaks-ASM.properties -> "guardsAttackDelayFactorRanged")
2. Option to use dynamic or weapons default delay
	-> (metweaks-ASM.properties -> "guardsDynamicAttackDelayRanged")
3. Lower chance for darts to be poisened if not used by Taurethrim
  • Fix block and item use when setting guard home
  • Updated Portuguese Translation (provided by Juh)

v1.4

Upgradeable Ranged Weapons for Units

-> (metweaks-ASM.properties -> "guardsEquipRanged")
1. Ammo Ranges and Attackspeed gets automatically balanced
2. No hardcoded Projectiles anymore, enchantments now work
3. You can spawn Bosses with various op ranged weapons
4. Improved velocity to avoid missing targets
5. Ability to restrict which ranged weapon types can be equipped
	-> (metweaks-ASM.properties -> "guardsLockCategoryRanged")
6. Permission of Termites 
	-> (metweaks-ASM.properties -> "guardsEquipAllowTermites")

Unit Overview (U Key)

1. Easy mass assignment
2. Ability to see melee weapons of rangers / high elves all the time
3. Summary about number of warriors, banner bearers and farmhands
4. Shows equipment penalties like poor protection
5. Inventory of warriors and farmers
6. Rightclick an entry to highlight the npc
7. Click on their items to edit their inventory
8. See their armor protection
  • Improvements for Adventure Mode & Compartibility for Hoe's
  • Added Portuguese Translation (provided by Juh)
  • Improved Vertical Slab culling with stairs
  • Fixed MeTweaks Config Change Confirm for big GUI scale
  • Prevents metweaks keys from triggering when F3 keybind is used

MiddleEarth Tweaks 1.4.1

by Jonosa on Sep 29, 2024
Download

v1.4.1

Ranged AI Improvements

- Fix NPCs shooting above targets
- Fix Performance and Following for ranged NPCs on horse
- Several enhancements for the AI itself
-> (metweaks-ASM.properties -> "aiRangedImprovements")

Balance for Upgraded Ranged Weapons at Units (configurable)

for different weapon types than their default:
1. Delay Multiplier
	-> (metweaks-ASM.properties -> "guardsAttackDelayFactorRanged")
2. Option to use dynamic or weapons default delay
	-> (metweaks-ASM.properties -> "guardsDynamicAttackDelayRanged")
3. Lower chance for darts to be poisened if not used by Taurethrim
  • Fix block and item use when setting guard home
  • Updated Portuguese Translation (provided by Juh)

v1.4

Upgradeable Ranged Weapons for Units

-> (metweaks-ASM.properties -> "guardsEquipRanged")
1. Ammo Ranges and Attackspeed gets automatically balanced
2. No hardcoded Projectiles anymore, enchantments now work
3. You can spawn Bosses with various op ranged weapons
4. Improved velocity to avoid missing targets
5. Ability to restrict which ranged weapon types can be equipped
	-> (metweaks-ASM.properties -> "guardsLockCategoryRanged")
6. Permission of Termites 
	-> (metweaks-ASM.properties -> "guardsEquipAllowTermites")

Unit Overview (U Key)

1. Easy mass assignment
2. Ability to see melee weapons of rangers / high elves all the time
3. Summary about number of warriors, banner bearers and farmhands
4. Shows equipment penalties like poor protection
5. Inventory of warriors and farmers
6. Rightclick an entry to highlight the npc
7. Click on their items to edit their inventory
8. See their armor protection
  • Improvements for Adventure Mode & Compartibility for Hoe's
  • Added Portuguese Translation (provided by Juh)
  • Improved Vertical Slab culling with stairs
  • Fixed MeTweaks Config Change Confirm for big GUI scale
  • Prevents metweaks keys from triggering when F3 keybind is used
1
2

Modrinth is open source.

feat/theseus/tauri-v2@c5403db

© Rinth, Inc.

Company

TermsPrivacyRulesCareers

Resources

SupportBlogDocsStatus

Interact

Discord X (Twitter) Mastodon Crowdin
Get Modrinth App Settings
NOT AN OFFICIAL MINECRAFT SERVICE. NOT APPROVED BY OR ASSOCIATED WITH MOJANG OR MICROSOFT.