This is the Content Creator Edition of Pixel Perfect 1.3.
This is the Content Creator Edition of Pixel Perfect 1.2.1.
This is the Content Creator Edition of Pixel Perfect 1.2.0.
This release adds several new weather-related effects, Iris support, new presets for content creators in the Content Creator Edition of this release, and a few miscellaneous post-processing effects.
New Features
- Iris Support: This shader is now usable in Iris.
- Content Creator Presets: The Content Creator Edition of this release and future releases will include custom presets titled "Streamer", aimed at content creators.
- State-of-the-Art Wavy Grass: Grass is now windy. Not wavy, windy: rather than moving randomly, you can see distinct gust of wind rolling across the terrain - wind also changes dynamically based on the weather, and different dimensions have their own wind patterns.
- Improved Rain: Rain is now much more customizable, can shift in intensity, and tilts in tandem with the wind (rather than in a singular direction, like most shaders).
- Clouds: Clouds now function in both Iris and Optifine, and have nice gradient shading in Iris.
- Better Skies: The overworld and end skies have had a brush-up, both look much better now.
- Lightning Flashes: Lightning now lights up the world. This effect can be scaled down or turned off if needed.
- Water fog now renders outside of water, giving it a nicer look
- Foggy Weather: This optional feature enables occasional foggy weather in your world.
- Clear Water: A new setting allows you to choose between "vanilla" and "clear" water
- Invisibility Distortion: When you're under the invisibility potion effect, this shader will let you know by distorting the edges of your screen. Instead of the standard "chromatic abberation" rainbow effect, however, this distortion affect looks more like printer misalignment.
- Object Outlines: This optional feature highlights the edges of terrain in your world. This effect looks similar to the one in Minecraft Dungeons but is a bit more distinct.
- Lava Variation: The color of lava is now slightly randomized and animated. Several other shaders already did this, most notably Complementary.
- Improved Lighting: Estimated bounce lighting is now incorporated into the light brightness calculations.
- Improved built-in LUT: The default color-correction no longer blows out darker objects and in general looks more appealing.
- White Balance: Control the white balance of the shader - you can now better control the mood you want (or make everything look way too orange, you're in control now.)
- Brighter Nether: If this shader's nether dimension is a bit too moody for your preference, you can turn this setting on to brighten it up.
- Slightly Improved Dithering: This probably won't be noticeable in-game, but dithering should better reflect the true color of an object.
- Custom boss battle colors are now off by default. They can still be enabled, but keep in mind they only work with Optifine due to some restrictions with Iris.
Experimental Features
- Forced Perspective: An effect usually used in 2D animation, this experimental setting adds customizable forced perspective into Minecraft.
- Fast GI: Fakes global illumination/raytracing with a bloom-like effect.
Bug Fixes
- Some transparent objects (such as nametags) no longer affect the lightmap, meaning they look much better.
- Added a "virtual horizon" below which celestial objects will not render. This fixes the "underground moon" effect that happens when the ground is not rendered (for instance in a void world or if the player flies up really high).
- Nighttime lighting now syncs to the phase of the moon.
- Nether fog no longer conflicts with lava fog: When under a lava ocean, the default nether distance fog used to tint the lava fog color. This is no longer the case.
- Fixed a MAJOR oopsie with the Hill ACES tonemapping algorithm - colors are now much more pleasing when using this tonemapper. The built-in colorgrading has been adjusted to reflect this fix.
- A slight issue with a blackbody color function has been fixed. All lighting settings measured in k/kelvin should produce more accurate colors.
Gallery
Wavy Grass
Clouds
Iris
Improved Rain
Rain
Thunder
Foggy Weather
No Fog
With Fog
Water
Clear
Vanilla
Invisibility Distortion
Invisible
Not Invisible
Lava Variation
Subtle
Off
Intense
Intense (Blocky)
Object Outlines
Enabled
Disabled
Improved Lighting
Before
After
Fast GI
Enabled
Disabled
New Features
- Custom bossfight colors: Engage custom color profiles for raid, dragon, and wither fights.
- Improved end: The end is now shaded differently before and after the ender dragon is killed, has more visibility, and is more faithful to vanilla.
- Improved lighting: On the Vanilla++ profile, direct sunlight drops off much more quickly than indirect skylight, allowing for improved shadows.
- Tweaked fog: Fog falloff now uses a more realistic formula.
- Dithering: Prevents the weird color banding that happens when colors gradually transition (ex. the sky).
- Better sunset shadows: The transition from sun to moon shadows (when shadows are enabled) now uses a custom lighting setup instead of briefly switching to Vanilla++ shading.
Experimental Features
- Pixelated Shadows: Pixelates shadows and aligns them with the textures on blocks. Causes some pixels in the shadow to freak out when shadow filtering is disabled.
Changelog Gallery
Bossfight Colors
Raid (no colors)
Raid (with colors)
Wither (no colors)
Wither (with colors)
Ender Dragon (no colors)
Ender Dragon (with colors)
Note: The ender dragon fight now has custom shading already, so the color filter just darkens things a bit.
Improved End
Before (1.0.0)
After (1.1.0)
Ender Dragon Alive
Ender Dragon Defeated
Improved Lighting
Before (1.0.0)
After (1.1.0)
Improved Fog
Before (1.0.0)
After (1.1.0)
Dithering
None
Enabled
None (exaggerated for showcase purposes)
Enabled (exaggerated for showcase purposes)
Improved Sunset Shadows
Disabled (1.0.0)
Enabled (1.1.0)
Pixelated Shadows
Disabled
Enabled
Features
- Levels of Vanilla: Choose the amount of vanilla you want from this pack - the options right now are Vanilla +, Vanilla ++, and Vanilla +++.
- Darkness adjustment: This shaderpack comes with four built-in darkness options, each custom-made for a different playstyle: Hardcore Darkness, Midnight, Normal, and Streamer Mode.
- Custom LUTs: Change the scene's colors with custom lookup tables as you would in a video editor, in real-time.
- Better Fog: Have you ever noticed how Minecraft's fog doesn't work half the time, tinting things light-blue instead of fading them out? Well, this shader fixes that.
Experimental Features
- Shadow Temporal Super-Resolution: significantly improves shadow performance, but causes shadows to flicker when moving.