Another quick fix:
- Fixed missing texture on side of 1 of the jungle door models
- Fixed bad omen effect using raid omen icon
Finally updated to 1.21!
I'm gonna cut the update size down so it should result in more frequent updates. Next update is going to include: biome colors and creeper, cobblestone and brick variants. There will be some more additions but those are the big things planned.
From here on I will only be supporting 1.20.2+. Support for older versions may come in the future when I feel the pack is more complete.
For respackopts options, sometimes it is not reliable at turning all the features on or off and you may need to press F3 + T to get it to work, there are some addons if that fails and I can help tell you what files to remove if you want to remove anything not covered by addons, just hop into my discord server and go to #help.
Report any bugs if you encounter any! You can create an issue on github or make a post to #suggestions-bugs in my discord server.
Some features require Fabric/Quilt mods, OptiFine can alternatively be used for some of the features. See description for full list of mods you should use.
Added:
- New blaze design, inspired by the breeze (tweaks to face by TEAM UNNAMED)
- Retextured breeze rod to look like blaze rod
- Made the mace 3D
- Added breeze and bogged spawn eggs
- Lava and powder snow cauldron now have a color tint like the bucket items do
- Reshaded copper door, trapdoor, chiseled copper
- Retextured copper bulbs
- Added stormilla copper palette to new variant blocks
- Added better tuff brick wall textures
- Added better polished tuff wall, stairs and slabs textures
- Changed majority of blocks that use generic stone, wood or grass sounds to use different sounds. Notable additions: mushrooms make fungus sounds instead of wood sounds, all bricks make brick sounds, foliage uses much nicer plant sounds (Polytone exclusive feature)
- Brick, nether brick and red nether brick wall posts given unique textures, top of walls improved
- Changed redstone lamp off texture
- Map colors of grass and foliage changed to be more like the block colors
- Map colors changed to a different map color: tuff is gray instead of near black, deepslate is dark gray instead of really light, dripstone is dirt colored instead of near black (Polytone exclusive feature)
- Added crafter GUI
- Added fabric gui arrows (added by Bruhnanza)
- Chest minecarts are now disabled when turning EMF Fixes on in respackopts options
- Added Continuity Fixes to respackopts options
- Added Emissives to respackopts options
- Added Resource Pack Compatibility to respackopts options, this is for turning off features that may conflict with other packs. This mainly affects the pack's custom item sprites
- Added respackopts option for dragon egg with shaders
Updated:
- Blaze powder retextured
- Added flames onto torches and soul torches (added by MR_CHOO)
- Updated blaze rod and spawn egg
- Backported redstone torch from 1.21.2+, bracket removed (torch model backported by MR_CHOO)
- Backported new banner pattern items with uniquely colored symbols
- Tweaked copper block
- Retextured lime, purple, magenta, pink and gray dyes
- Added waxed icons to new copper variant items
- Updated pale wolf legs to match other new wolves
- Recolored portions of discs
- Changed brewing gui, empty outlines moved to outside of slots instead of inside them, this is because the outline was visible with splash or lingering potions in the slots
- Edited paintings: cotan, baroque and fern to match Stormilla assets
- Changed borders of all the new paintings to use spruce colors
- Simplified anvil's base and changed some UVs
- Tweaked bottom of hanging propagule
- Readded custom yellow sheep color
- Removed optifine custom dimension loading screens
- Comparator models optimized
- Changed chicken tail implementation
Bug Fixes:
- Fixed z-fighting and culling issues of inside of vaults, trial spawners and spawners when next to other blocks
- Fixed minecart chest's latch (again)
- Fixed large brick walls having side portion of model appear under post
- Fixed froglight items not being emissive
- Fixed bottom of age 1 hanging propagule
- Fixed spruce trapdoor disabling a model when it shouldn't when 3D doors are off in respackopts
- Fixed water cauldron having too many particles
- Fixed shield being slightly higher in right hand
- Fixed stained glass pane tops using 1.12's texture shading
- Fixed miscolored pixel on glass pane
tiny fixes
- fixed cem default wolves missing an ear
- fixed gamemode switcher not using dark textures when respackopts dark is on
- changed respackopts dark mode implementation (makes file size slightly smaller)
Some small fixes
- fixed hud not using stormilla textures when using dark mode via respackopts
- fixed gamemode switcher not using dark textures when respackopts dark is on
- fixed fishing hook not being updated with other iron stuff
- fixed 2D corner rail using old iron palette
- fixed miscolored pixels on double chest texture
- ghast shooting face tweaked to look angrier
- changed respackopts dark mode implementation (makes file size slightly smaller)
Small release to fix some issues
- fixed wolves not working properly in 1.20.5+
- fixed fishing hook not being updated with other iron stuff
- fixed 2D corner rail using old iron palette
- fixed miscolored pixels on double chest texture
- ghast shooting face tweaked to look angrier
Been a while! As stated in the previous major update log, I have no set schedule for releases anymore and am taking the time I want and need. I have been doing some other things which may be apparent with the new update image, looks very nice now because I just decided to start trying blender recently.
The pack is also coming with some extra features, first off there are less files this time because I finally looked at how overlays work. Now 1 version can be more compatible with other versions of minecraft. 1.20.1 still has it's own download because overlays were introduced in 1.20.2 and this will probably be the last major update that supports 1.20.1 since 1.21 is coming soon. 1.20.2 and onward should continue to be supported.
The pack also now uses the respackopts mod to add some options to it! There will be more options added later but for now there are some mod compatability fixes (notably 1 for EMF that disables conflicting models) and other options like toggling 3D features and turning on dark mode. Yes, if you're using this mod, you no longer need to download the separate dark mode pack.
Some features require OptiFine or Fabric/Quilt equivalent mods.
Added:
- Buckets reshaded, no longer has outline color for the rim part, lava buckets have a redish tone and powdered snow buckets have a blueish tone
- Bowls retextured, no longer has outline color for the rim part
- Endermen now have a completely new texture with more shape to their body and a purple hue
- Rabbits made pixel consistent and given slight redesign with longer head, lots of their palettes have changed, splotched and toast rabbit have slight pattern changes, Toast to be more accurate to the real rabbit
- Cave spider has been made pixel consistent, body slightly raised and more 3D fangs
- Arrows now look like their items
- Changed end portal frame to be made of obsidian and have a new top texture. sides light up when an eye is inserted
- Melons given completely new textures with variations in colors and textures
- Conduit made pixel consistent, eye textures retextured
- Horse armor items given borders, shape changed, more tweaks
- Moss carpet item now looks like the wool carpet items
- Armadillo spawn egg given unique texture like all the other eggs
- Wolf armor item given border and tweaked in shape and shading
- String item given border and tweaked slightly
- Backported new vanilla wolf collars to 1.20-1.20.4, replacing Stormilla's collars
- Cat collars now match wolf collars
- Added shield model that removes the black void on shield handle
- Elytra and bells are now held from the top part in third person
- Anvil breaking sound tweaked to be just the smashing sound instead of having the 2 hammer slams before it (because the anvil disappears before the sound even starts playing so the 2 hammer slams don't make much sense)
- Nether portal is now brighter
- Slightly tinted grass blocks and other foliage to have yellower light colors and bluer dark colors
- Minecarts are a bit quieter
- Pack now has options when using the respackopts mod, currently you can turn off all 3D features, turn on dark mode, turn off the redstone block emissive, turn off the pumpkin overlay and turn on a couple mod compatibility fixes, notably 1 for EMF
- Pack now utilizes overlays, making accomodations for whatever version you're playing starting in 1.20.2
Updated:
- Sun and moon are now square again, palettes tweaked on glows and moon, moon reshaded, fixed moon being slightly larger than sun
- Pale wolves in 1.20.5+ have been reverted to their vanilla texture, variants with optifine are still present and are now variants of the new vanilla variants
- Bed items now look more like the block itself
- Lever base given new texture
- Spider now has it's body raised up slightly and more 3D fangs
- Options background on versions prior to 1.20.5 is now deepslate (mainly for easier compat with darkmode using respackopts, it's being removed after 1.20.5 anyway)
- Barrier and structure void made rounder, palettes and shading tweaked
- Made potted propagule taller to match plant on the ground
- Tweaked flower pot item
- Iron palette is now slightly bluer
- Tweaked potted dead bush
- Remade icon for dark cracked brick block items
- Tweaked palettes of beds
- Changed ominous horn subtitle from purple to dark red
- Reverted enchanting and lectern books to models and textures from v2.8
Fixes:
- Fixed sheep wool color not matching (OptiFine)
- Minecart and iron golem now have better matching palettes to the rest of iron stuff
- Potted torchflower now actually uses it's potted texture
- Fixed z-fighting issues with armor models (EMF exclusive)
- Fixed frog and parrot feet z-fighting (from a distance while using shader mods)
- Fixed a bunch of inconsistencies and issues with command block textures
- Colormap removed for bedrock as it's not working correctly
Made an error while fixing pumpkin items last week, breaking pumpkins in the process. Whoops
- Fixed original carved pumpkin and jack o lantern faces having no texture
- Fixed carved pumpkin and jack o lantern particles missing textures
Just some fixes with 1 addition
- Backported spawner having inner faces
- Fixed wolf texture being broken with optifine
- Fixed bookshelf item not using new top texture
- Fixed pumpkin and jack o lantern items not using bottom texture
- Improved z-fighting fix for rails and item frames
- Fixed misplaced pixel on chainmail leggings
- Fixed a few errors in contributions list
This update took a while to come out, I simply just didn't work on pack making as much over the last few months. Used to have a set schedule of new updates every 3 months max but I'm forgoing that now. Updates will now just come out if I have one ready.
Some features require OptiFine or Fabric/Quilt equivalent mods.
Added:
- Sheep remodeled with snout and ears, pixel consistent wool, fully retextured with a tail, sheared sheep still have thin coat instead of being patchy
- 60+ pumpkin face variants, lots of different moods and references
- All seeds given new bordered textures
- Added better items for double tall plants
- Added new items for carpets
- Vine model extends slightly out of block so it doesn't have a hard cut at block edge
- Chain model extends slightly out of block so it won't cut off at parts of the chain
- Entity fire now gets circular at the bottom of texture to look better, block fire remains the same
- Tripwire hook's wood bits given unique texture
- Added double (red) sandstone slab block
- Made swords, pickaxes and shovel's shading make sense when held in 3rd person
- Shears are now held better in third person
- Vines are held from the top in third person (and have a custom item)
- Banner item is now centered in item frames
- Added cracked icon for dark cracked blocks (netherbricks, polished blackstone bricks and deepslate tiles)
- Added cit elytra "Storm Wings" (will be adding a few more later)
Updated:
- Custom color removed for yellow sheep due to lack of custom color mod in modern versions
- Bookshelf top and bottom now has unique texture
- Gave hopper bottom texture, side hopper texture now looks much better
- Cow heads made slightly wider, hind legs are shorter and fully under body now
- Made wolf snout slightly wider to remove half pixels to sides of snout
- End sky is now solid purple
- Changed shading of bamboo fences, fence gates, doors and trapdoors, sign post changed to green bamboo
- Edited top of crimson, warped and jungle door's front/back texture
- Warped trapdoor's model changed to match detail level of bamboo, cherry and jungle trapdoors
- Tweaked bedrock to fix very minor grid-like tiling issues
- Made composter side tile better vertically
- Added more hue shifting to yellow candles
- Tweaked most wool palettes
- Elder guardian pupil changed to blue to make easier to see
- Tweaked chainmail leggings shading
- Removed top bit on pant legs for all leggings to make more sense
- Changed block icon item models (waxed copper, infested stone) to cut down on textures used
- Centered beef and spider eyes
- Spider eye tweaked
- Removed bat due to new vanilla bat
Fixes:
- Fixed cow ears and horns being unaligned with each other
- Fixed villager hat brim being in wrong place
- Tweaked textures of enchanted and lectern books and fixed z-fighting issues with cem models
- Fixed end crystal bedrock base being outdated, top and bottom has bedrock in a ring around the central bedrock
- Fixed zombie nitwit sleeves being straight
- Fixed bottom of cat feet being miscolored
- Fixed bottom of beacon never rendering
- Fixed chest minecart being slightly too far forward showing extra latch on back
- Fixed bamboo raft z-fighting when pushed into a slab
- Fixed rails and item frames z-fighting when on same block
- Fixed tripwire hook rendering issue with continuity mod
- Fixed cow's legs not pivoting from the correct spot
- Light blue dye posterized
- Fixed stray pixel in effect icon background
This update took a while to come out, I simply just didn't work on pack making as much over the last few months. Used to have a set schedule of new updates every 3 months max but I'm forgoing that now. Updates will now just come out if I have one ready.
Some features require OptiFine or Fabric/Quilt equivalent mods.
Added:
- Sheep remodeled with snout and ears, pixel consistent wool, fully retextured with a tail, sheared sheep still have thin coat instead of being patchy
- 60+ pumpkin face variants, lots of different moods and references
- All seeds given new bordered textures
- Added better items for double tall plants
- Added new items for carpets
- Vine model extends slightly out of block so it doesn't have a hard cut at block edge
- Chain model extends slightly out of block so it won't cut off at parts of the chain
- Entity fire now gets circular at the bottom of texture to look better, block fire remains the same
- Tripwire hook's wood bits given unique texture
- Added double (red) sandstone slab block
- Made swords, pickaxes and shovel's shading make sense when held in 3rd person
- Shears are now held better in third person
- Vines are held from the top in third person (and have a custom item)
- Banner item is now centered in item frames
- Added cracked icon for dark cracked blocks (netherbricks, polished blackstone bricks and deepslate tiles)
- Added cit elytra "Storm Wings" (will be adding a few more later)
Updated:
- Custom color removed for yellow sheep due to lack of custom color mod in modern versions
- Bookshelf top and bottom now has unique texture
- Gave hopper bottom texture, side hopper texture now looks much better
- Cow heads made slightly wider, hind legs are shorter and fully under body now
- Made wolf snout slightly wider to remove half pixels to sides of snout
- End sky is now solid purple
- Changed shading of bamboo fences, fence gates, doors and trapdoors, sign post changed to green bamboo
- Edited top of crimson, warped and jungle door's front/back texture
- Warped trapdoor's model changed to match detail level of bamboo, cherry and jungle trapdoors
- Tweaked bedrock to fix very minor grid-like tiling issues
- Made composter side tile better vertically
- Added more hue shifting to yellow candles
- Tweaked most wool palettes
- Elder guardian pupil changed to blue to make easier to see
- Tweaked chainmail leggings shading
- Removed top bit on pant legs for all leggings to make more sense
- Changed block icon item models (waxed copper, infested stone) to cut down on textures used
- Centered beef and spider eyes
- Spider eye tweaked
Fixes:
- Fixed cow ears and horns being unaligned with each other
- Fixed villager hat brim being in wrong place
- Tweaked textures of enchanted and lectern books and fixed z-fighting issues with cem models
- Fixed end crystal bedrock base being outdated, top and bottom has bedrock in a ring around the central bedrock
- Fixed zombie nitwit sleeves being straight
- Fixed bottom of cat feet being miscolored
- Fixed bottom of beacon never rendering
- Fixed chest minecart being slightly too far forward showing extra latch on back
- Fixed bamboo raft z-fighting when pushed into a slab
- Fixed rails and item frames z-fighting when on same block
- Fixed tripwire hook rendering issue with continuity mod
- Fixed cow's legs not pivoting from the correct spot
- Light blue dye posterized
- Fixed stray pixel in effect icon background
Fixing a few issues
- Fixed fence gate textures breaking in 1.20.2
- Fixed sprites in GUIs using vanilla textures in 1.20.2
- Fixed shadow in inventories being off center of player in 1.20.2
- Fixed hanging sign guis being outdated
- Added Enhanced Block Entities support for bells, beds and signs
- Fixed there not being a model for ceiling bells
- Tweaked bamboo fence and fence gate palette to have slightly less contrast
Fixing a few issues
- Fixed hanging sign guis being outdated
- Added Enhanced Block Entities support for bells, beds and signs
- Fixed there not being a model for ceiling bells
- Tweaked bamboo fence and fence gate palette to have slightly less contrast
1.20.2 version will be coming a bit later to make sure 1.20.2 issues are all fixed
New update out with new branding! Stormilla turned 3 years old last month so I want to first thank Napstatoast for sticking with this project for so long and helping contribute to it and thank everyone else for downloading and supporting the project over the years. We've also hit 1k diamonds on PMC and 100 followers on Modrinth so again thank you! Enjoy!
The new logo takes aspects of the minecraft styled one and the oldest one from about 2 years ago. The pack icon has become much brighter with simpler shading and black and blue in the background.
Also changing what is in the fixes list of change logs, the fixes section used to only have Stormilla bugs but now includes both Stormilla bugs and Minecraft bugs.
Some features require OptiFine or Fabric/Quilt equivalent mods.
Added:
- Cows given entirely new model, has a snout, a tail that moves when it walks, bigger horns and ears. Has 6 variants, 4 spotted, 2 plain. Changes apply to mooshrooms too
- Added diagonal firework item with a border and shading changes (vertical when thrown on ground and launched)
- Melon stem changed into 2 large stalks that converge and connect to the melon on top, every growth stage has a unique texture as well
- Pumpkin stem changed to 1 large stalk with big leaves coming off and connect to pumpkin on top, every growth stage has a unique texture as well
- Added new wall post and wall textures for large brick and polished walls (small bricks are unchanged)
- Added new arrow texture with a border around it, tipped has animated effect particles
- Pumpkin side completely reshaded, now looks rounder, top and bottom use palette of side and are reshaded
- Reshaded bamboo stalks to look more like the planks
- Added big headed baby villagers
- Added border to bamboo item and reshaded it
- Armor stand given new texture similar to fences that makes more sense
- Added color coded subtitles
- Added random rotation to moss, moss carpet, coarse dirt, gravel, sniffer eggs
- Added random rotation to sides of dirt, sand, red sand, rooted dirt
- Melons given custom break particles showing inside of them
- Pressure plates given custom textures
- Updated firework star item to better fit modern mc textures
- Reshaded scute to not be pillow shaded
- Tweaked moss and gravel texture to reduce grid-like look and strange patches
- Changed position of bamboo, firework and map in hand in third person
Updated:
- Bedrock given new unique texture to look more like tough natural rock
- Made a bunch of tweaks to chest textures (hinges inside, bottom of lid and top of base plank parts, top and bottom planks)
- Changed button items to be 3D looking instead of flat
- Pressure plate items now have sprites
- Tweaked arrow entities
- Changed name of Bole blocks (6-sided logs) to Full Logs (Now grouped with logs when you search logs in creative and recipe book)
- Tweaked palettes of most stripped logs and mangrove hanging sign now uses new palette (Dark oak is more saturated, cherry is less, jungle is less contrasty)
- Removed 3D door knobs from doors (think it's too much detail)
- Changed some subtitles
- Edited entity shadow to be pixel consistent for player-like and similar sized entities
- Changed shading of barrel bottom to modern plank shading
- Inside the open barrel reshaded to be darker
- Changed inside of unfilled respawn anchor to regular obsidian
- Fixed wandering trader having 2 hoods
- Removed stretching from propagules and tinted cross plants (grass, ferns, etc.)
- Lichen emissive removed so it can be used as a less visable light source in builds better
- Centered repeater and comparator items
- Edited magenta glazed terracotta
- Tweaked pitcher plant blue palette
Fixes:
- Fixed lighting on potted plants with cross models
- Fixed lit redstone torches on repeaters and comparators looking dark
- Fixed mangrove propagule being dark
- Fixed gray parts around blaze rod on brewing stand being cut off just before touching base
- Fixed heart particles still having old gui heart look
- Fixed mud bricks being mirrored on one side when they shouldn't be
- Fixed spruce trapdoors using wrong side texture on left and right sides when closed
- Fixed lightning rod being held awkwardly and too big in third person
- Fixed scaffolding not having new bamboo palette
- Fixed z-fighting issue with item frames with maps on them with block behind them
- Fixed minor lighting issues on rails
- Fixed pixel sticking out of potted spruce sapling
- Fixed button textures being upside down on ground
- Fixed some stats icons being outdated
- Fixed open barrels not having ambient occlusion
- Fixed 2 miscolored pixels on crafting table side
- Fixed tiny clipping issue on sunflower model top
- Anvils in item frames no longer z-fight with torches
- Fixed "death.fell.accident.water" bug
- Fixed bottom of inside cauldron being culled
- Fixed bottom of rod on brewing stand not being culled
- Removed unecessary face on beacon's core