Compatibility
Minecraft: Java Edition
1.21.x
1.20.x
1.19.3–1.19.4
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Stormilla is a large Vanilla+ pack that fixes tons of bugs and adds quality of life enhancements and tweaks with attention to detail. I have my core design principles listed below if you are interested in the absolute specifics of what this pack aims to do. I also plan on splitting some desirable features from this pack up into their own smaller packs that take one concept and make it more compatible with just the base vanilla pack. Enjoy!
Design Principles
- Fix Inconsistencies, fix every texture and model bug a resource pack can fix and also logical inconsistencies.
- Art Style Consistency, Minecraft's current default pack isn't entirely consistent. Some models and textures look old whether they be over-detailed, under-detailed, have a messy color palette or are just a different art style. Some of these are on purpose such as diamond ore and the creeper due to their iconic look but I will still be updating those too anyway.
- Pixel Consistency, most of the game is already pixel consistent. There are just a few textures that have a different resolution compared to a block. If the pixels are not the same size as the ones on a normal block then it will be fixed if possible.
- Less Uniformity, most textures that are simply a recolor of an existing texture will be made more unique like the ore changes in 1.17 (as of right now, exceptions are things like wood planks, concrete, and terracotta.)
- Palette Consistency, textures of the same material will have the same or a similar color palette (with possibly some exceptions such as iron block and anvil).
- Unflatten Textures, some textures look too flat in shading and that will get fixed.
- Parity, Bedrock and java will be as similar as a resource pack allows.
- Slightly More Realism, some things will be more realistic while not sacrificing the feel of vanilla.
- New Item Models, many items have a consistency problem like with the cauldron being 2D and composter 3D. They have no reason to be different. Some items also simply use the flat block texture instead of having a dedicated item texture. I'll be changing both of these.
- Vanilla Building Blocks, I may make tweaks to them but I will not be drastically changing them. I don't want your builds to look too different with this pack on.
Some features require Fabric/Quilt mods, OptiFine can alternatively be used for some of the features. You do not need any mods to use this pack, you will just be missing some features.
Mods needed for full experience:
- Entity Model Features for Custom Entity Models
- Entity Texture Features for Random Entities/Variated Entity Textures
- Polytone for Custom Colors, Extended Sound Changes(coming soon)
- Continuity for Emissive Textures (Connected Textures also supported)
- Animatica for Custom Animations
- CITResewn for Custom Items
- Respackopts for Feature Options
- Bold, italicized text are OptiFine features, it is recommended to use Fabric mods as there are more features available with them over OptFine.
- Make sure to get all these to be able to use all features. You can also pick and choose what you want except for EMF and ETF which are needed together, this pack is dependant on both mods for custom entities to work properly. Likewise, the OptiFine features: Custom Entity Models and Random Entities, need to both be turned on.
Add-ons:
- Dark Mode (UI) - Dark version of the pack's GUI (Stormilla does have a dark mode but is only accessible via the Respackopts mod)
- Fading Enchantment Glint - Makes the enchantment glint fade in and out
- Bruhnanza's Stormilla Modded* - Adds compatibility to numerous mods, mainly for GUIs
- Septyna's Stormilla | Better Soul Campfire Addon* - Adds compatibility to the VanillaTweaks feature
* = unofficial addon
Features from this pack in their own packs:
- No Z-Fighting - Z-fighting fixes but for the vanilla resource pack
- Door Tweaks - Stormilla's door changes but more compatible with vanilla. Also makes door knobs 3D!
Credits:
- StormDragon77: Texture Art, Modeling, Managing
- Septyna: Texture Art, Modeling
- TrailerOctopus: Some emissive textures, Leather Overalls (modified), XP Bottle (modified)
- Vanilla Tweaks: Proper Break Particles (modified), Corrected Item Holding (modified). Inspiration for Flint Tipped Arrows and Unlit Redstone Ore
- Team UNNAMED: Blaze face tweaks
- Bruhnanza: Fabric arrows in GUI
- MR_CHOO: Flame on torch blocks and redstone torch backporting
- Insanial: Inspiration for Right Doors Lighting Fix
- Complementary Reimagined: Shaders used in preview screenshots
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