DUE TO THE RECENT CHANGES MADE TO STARGATE NETWORK, IT IS HIGHLY ADVISED YOU MAKE A BACKUP OF YOUR WORLD BEFORE UPDATING TO NEW MOD VERSION
Added:
- Added getStargateVariant() ComputerCraft function
- Added isChevronOpen() ComputerCraft function
Fixed:
- Hopefully fixed a crash caused by a forgotten null check - gonna be honest here, I didn't have much time to test, so I may have missed more stuff
DUE TO THE RECENT CHANGES MADE TO STARGATE NETWORK, IT IS HIGHLY ADVISED YOU MAKE A BACKUP OF YOUR WORLD BEFORE UPDATING TO NEW MOD VERSION
Added:
- Added sendStargateMessage() ComputerCraft function
- Added isWormholeOpen() ComputerCraft function
Fixes:
- Fixed Stargate Variant back textures doing whatever they were doing before, clearly that wasn't right
- Fixed Atlantis Stargate Variant and SG-1 Stargate Variant using no longer existing Symbols
DUE TO THE RECENT CHANGES MADE TO STARGATE NETWORK, IT IS HIGHLY ADVISED YOU MAKE A BACKUP OF YOUR WORLD BEFORE UPDATING TO NEW MOD VERSION
Added:
- Added sendStargateMessage() ComputerCraft function
- Added isWormholeOpen() ComputerCraft function
Fixes:
- Fixed Stargate Variant back textures doing whatever they were doing before, clearly that wasn't right
- Fixed Atlantis Stargate Variant and SG-1 Stargate Variant using no longer existing Symbols
- Fixed Stargate Variant Chevron Open Sound not being used
DUE TO THE RECENT CHANGES MADE TO STARGATE NETWORK, IT IS HIGHLY ADVISED YOU MAKE A BACKUP OF YOUR WORLD BEFORE UPDATING TO NEW MOD VERSION
Fixes:
- Fixed Transporter Network not removing destroyed Transporters correctly
- Fixed Stargate Variant Event Horizon textures getting stretched
- Fixed auto-generated Solar Systems appearing as though they're not bound to any galaxy