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Stargate Journey

Stargate Journey

Journey through the Stargate to another world. In Minecraft!

53.7k
92
Adventure
Technology
World Generation

Compatibility

Minecraft: Java Edition

1.21.1
1.20.1
1.19.2–1.19.4

Platforms

Forge
NeoForge

Supported environments

Client-side
Client and server (optional)

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Links

Report issues View source Visit wiki Join Discord server

Creators

Povstalec
Povstalec Owner

Details

Licensed CC-BY-NC-SA-4.0
Published 2 years ago
Updated last week
DescriptionGalleryChangelogVersions

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1
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12

Stargate Journey 1.21.1 - 0.6.42

by Povstalec on Sep 19, 2025
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Stargate Journey 1.20.1 - 0.6.42

by Povstalec on Sep 19, 2025
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Stargate Journey 1.19.4 - 0.6.42

by Povstalec on Sep 19, 2025
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Stargate Journey 1.19.3 - 0.6.42

by Povstalec on Sep 19, 2025
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Stargate Journey 1.19.2 - 0.6.42

by Povstalec on Sep 19, 2025
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Added:

  • Added usage description tooltips to some Items and Blocks

Changes:

  • Updated Stellar View compatibility to 0.5.0
  • Changed how DHD Crystal Menu is opened (if you right-click on the top, the Dialing Menu will open; if you right-click on any of the other sides or hold shift while right-clicking on any side, the Crystal Menu will open)

Fixes:

  • Fixed Stargate iris not killing entities
  • Hopefully fixed random crash related to unknown registry element?

Stargate Journey 1.21.1 - 0.6.41

by Povstalec on Aug 27, 2025
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Stargate Journey 1.20.1 - 0.6.41

by Povstalec on Aug 27, 2025
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Stargate Journey 1.19.4 - 0.6.41

by Povstalec on Aug 27, 2025
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Stargate Journey 1.19.3 - 0.6.41

by Povstalec on Aug 27, 2025
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Stargate Journey 1.19.2 - 0.6.41

by Povstalec on Aug 27, 2025
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Added:

  • Added French translation by Peperehobbits01
  • Added Falcon Helmet
  • Added Goa'uld (WIP, Entity and Item)
  • Added Goa'uld Carcass
  • Added Cooked Goa'uld
  • Added Jaffa (WIP)

Changes:

  • Each type of Stargate Connection now has its own shared energy bypass config, instead of one multiplier for all connection types
  • Nerfed Jaffa armor
  • Changed Jackal Helmet model and texture
  • Improved Interface GUI
  • Improved DHD Crystal GUI

Fixes:

  • Fixed Ma'tok Staff Weapon not making a sound while shooting
  • Fixed Crystallizers replacing produced ItemStacks instead of increasing their counts
  • Fixed looped Stargate sounds playing for a while after Stargate was destroyed
  • Fixed Universe Stargate rotating indefinitely when its config is set to slow rotation
  • Fixed Pegasus Stargate rendering two symbols in the same space
  • Fixed Stargate Items not applying local Point of Origin to newly placed gates

Stargate Journey 1.21.1 - 0.6.40

by Povstalec on Aug 5, 2025
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Added:

  • Added Small Naquadah Cable
  • Added Medium Naquadah Cable
  • Added Large Naquadah Cable
  • Added Naquadah Power Cell
  • Added Portugese translations by kluas005

Changes:

  • Crystals are stackable now (16 per stack, I might increase it if the need arises)
  • Changed the amount of energy that the Energy Crystal and Advanced Energy Crystal can hold
  • By default, the ZPM can now only transfer energy through Naquadah Cables and only into Stargate Journey technology (I'm doing this because ZPMs carry a HUGE amount of energy, so once they are obtainable, it could cause trouble for energy focused mods in modpacks; You can, of course, change this in the config if you want to have fun powering your entire base with just a single ZPM)
  • Protected Blocks can now ignore explosions if protected_blocks_ignore_explosions is set to true in the config
  • ZPM Hubs can now also be marked as Protected Blocks
  • ZPM will now display all energy stored inside, instead of displaying remaining energy in a single entropy level
  • Energy display tooltips for items and blocks will now use metric prefixes (1000 FE => 1 kFE)
  • Ma'tok Staff Weapon can now be also be refueled directly without having to take the Vial out to fill it

Fixes:

  • Fixed custom damage types obliterating armor
  • Fixed endRotation() Stargate function not playing rotation stop sound
  • Fixed Interfaces not displaying stored energy in tooltip
  • Fixed ZPM and ZPM Hub not working correctly

Stargate Journey 1.20.1 - 0.6.40

by Povstalec on Aug 5, 2025
Download

Added:

  • Added Small Naquadah Cable
  • Added Medium Naquadah Cable
  • Added Large Naquadah Cable
  • Added Naquadah Power Cell
  • Added Portugese translations by kluas005

Changes:

  • Crystals are stackable now (16 per stack, I might increase it if the need arises)
  • Changed the amount of energy that the Energy Crystal and Advanced Energy Crystal can hold
  • By default, the ZPM can now only transfer energy through Naquadah Cables and only into Stargate Journey technology (I'm doing this because ZPMs carry a HUGE amount of energy, so once they are obtainable, it could cause trouble for energy focused mods in modpacks; You can, of course, change this in the config if you want to have fun powering your entire base with just a single ZPM)
  • Protected Blocks can now ignore explosions if protected_blocks_ignore_explosions is set to true in the config
  • ZPM Hubs can now also be marked as Protected Blocks
  • ZPM will now display all energy stored inside, instead of displaying remaining energy in a single entropy level
  • Energy display tooltips for items and blocks will now use metric prefixes (1000 FE => 1 kFE)
  • Ma'tok Staff Weapon can now be also be refueled directly without having to take the Vial out to fill it

Fixes:

  • Fixed custom damage types obliterating armor
  • Fixed endRotation() Stargate function not playing rotation stop sound
  • Fixed Interfaces not displaying stored energy in tooltip

Stargate Journey 1.19.4 - 0.6.40

by Povstalec on Aug 5, 2025
Download

Added:

  • Added Small Naquadah Cable
  • Added Medium Naquadah Cable
  • Added Large Naquadah Cable
  • Added Naquadah Power Cell
  • Added Portugese translations by kluas005

Changes:

  • Crystals are stackable now (16 per stack, I might increase it if the need arises)
  • Changed the amount of energy that the Energy Crystal and Advanced Energy Crystal can hold
  • By default, the ZPM can now only transfer energy through Naquadah Cables and only into Stargate Journey technology (I'm doing this because ZPMs carry a HUGE amount of energy, so once they are obtainable, it could cause trouble for energy focused mods in modpacks; You can, of course, change this in the config if you want to have fun powering your entire base with just a single ZPM)
  • Protected Blocks can now ignore explosions if protected_blocks_ignore_explosions is set to true in the config
  • ZPM Hubs can now also be marked as Protected Blocks
  • ZPM will now display all energy stored inside, instead of displaying remaining energy in a single entropy level
  • Energy display tooltips for items and blocks will now use metric prefixes (1000 FE => 1 kFE)
  • Ma'tok Staff Weapon can now be also be refueled directly without having to take the Vial out to fill it

Fixes:

  • Fixed custom damage types obliterating armor
  • Fixed endRotation() Stargate function not playing rotation stop sound
  • Fixed Interfaces not displaying stored energy in tooltip
  • Fixed ZPM and ZPM Hub not working correctly

Stargate Journey 1.19.3 - 0.6.39

by Povstalec on Aug 5, 2025
Download

Added:

  • Added Small Naquadah Cable
  • Added Medium Naquadah Cable
  • Added Large Naquadah Cable
  • Added Naquadah Power Cell
  • Added Portugese translations by kluas005

Changes:

  • Crystals are stackable now (16 per stack, I might increase it if the need arises)
  • Changed the amount of energy that the Energy Crystal and Advanced Energy Crystal can hold
  • By default, the ZPM can now only transfer energy through Naquadah Cables and only into Stargate Journey technology (I'm doing this because ZPMs carry a HUGE amount of energy, so once they are obtainable, it could cause trouble for energy focused mods in modpacks; You can, of course, change this in the config if you want to have fun powering your entire base with just a single ZPM)
  • Protected Blocks can now ignore explosions if protected_blocks_ignore_explosions is set to true in the config
  • ZPM Hubs can now also be marked as Protected Blocks
  • ZPM will now display all energy stored inside, instead of displaying remaining energy in a single entropy level
  • Energy display tooltips for items and blocks will now use metric prefixes (1000 FE => 1 kFE)
  • Ma'tok Staff Weapon can now be also be refueled directly without having to take the Vial out to fill it

Fixes:

  • Fixed custom damage types obliterating armor
  • Fixed endRotation() Stargate function not playing rotation stop sound
  • Fixed Interfaces not displaying stored energy in tooltip

Stargate Journey 1.19.2 - 0.6.40

by Povstalec on Aug 5, 2025
Download

Added:

  • Added Small Naquadah Cable
  • Added Medium Naquadah Cable
  • Added Large Naquadah Cable
  • Added Naquadah Power Cell
  • Added Portugese translations by kluas005

Changes:

  • Crystals are stackable now (16 per stack, I might increase it if the need arises)
  • Changed the amount of energy that the Energy Crystal and Advanced Energy Crystal can hold
  • By default, the ZPM can now only transfer energy through Naquadah Cables and only into Stargate Journey technology (I'm doing this because ZPMs carry a HUGE amount of energy, so once they are obtainable, it could cause trouble for energy focused mods in modpacks; You can, of course, change this in the config if you want to have fun powering your entire base with just a single ZPM)
  • Protected Blocks can now ignore explosions if protected_blocks_ignore_explosions is set to true in the config
  • ZPM Hubs can now also be marked as Protected Blocks
  • ZPM will now display all energy stored inside, instead of displaying remaining energy in a single entropy level
  • Energy display tooltips for items and blocks will now use metric prefixes (1000 FE => 1 kFE)
  • Ma'tok Staff Weapon can now be also be refueled directly without having to take the Vial out to fill it

Fixes:

  • Fixed endRotation() Stargate function not playing rotation stop sound
  • Fixed Interfaces not displaying stored energy in tooltip

Stargate Journey 1.21.1 - 0.6.39

by Povstalec on Apr 6, 2025
Download

Stargate Journey 1.20.1 - 0.6.39

by Povstalec on Apr 6, 2025
Download

Stargate Journey 1.19.4 - 0.6.39

by Povstalec on Apr 6, 2025
Download

Stargate Journey 1.19.3 - 0.6.39

by Povstalec on Apr 6, 2025
Download

Stargate Journey 1.19.2 - 0.6.39

by Povstalec on Apr 6, 2025
Download

Added:

  • Primary Stargate system - When the primary_stargate config option (false by default) is set to true, Primary Stargates will be prioritized while choosing preferred Stargate for a 7 or 8-chevron connection (Primary Stargates are set by default and can be added, changed or removed using the /sgjourney stargateNetwork primaryStargate command)
  • Protected block system - Certain Stargates and DHDs are now marked as "protected" and the protected_stargate_permissions and protected_dhd_permissions config options can be used to set the player permission level required to break it or modify it (by default requirement is set to 0, meaning every player can break and modify them) (Protection on Stargates and DHDs can be modified by the /sgjourney protection command)
  • Added "common_stargates" field to sgjourney structures - It is used to decide if the Structure should generate based on the current common_stargate_generation config option (When set to true, Structure will only generate when the config option is set to true; when false, Structure will only generate when the config option is set to false; when left out, Structure will always generate)
  • Added "stargate_modifiers" and "dhd_modifiers" fields to sgjourney Structures - These can be used to modify the block entities when the Structure generates without needing to change the structure file itself

Changes:

  • Common Stargates Datapack is now a built-in part of the mod (namespace for it is still "common_stargates") and can be activated by setting the common_stargate_generation config option to true
  • Universe and Pegasus Stargate dialing sequences can now be stopped by inputting the Point of Origin a second time
  • Changed how Stargate Connections and Stargates are stored internally - this shouldn't affect players in any way, but it could potentially lead to some unforseen bugs, so I'm mentioning it just in case

Fixes:

  • Fixed Classic Stargate missing symbols when created
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