rftools-1.10-5.12.jar
on Jan 26, 20235.12:
- The sensor box didn't have a correct area for detecting players/mobs/entities. Specifically it only managed to detect entities one block before the sensor. This is now fixed and also optimized a bit
- Storage Scanner changes:
- Changed double click to single click for the storage scanner gui (for requesting items)
- There is a new 'star' button left from the import slot. By default this is enabled which means that items you insert into that slot will go to the first available routable inventory (inventory marked with the same yellow star). This ignores whatever inventory you have currently selected in the GUI. However, if you disable the star then inserted items will go into the current selected inventory instead. Note that automation will always insert through the routable inventories as the concept of selected inventory doesn't exist there (i.e. when you insert items directly in the storage scanner with a hopper)
- Technical note: there are actually two insertion slots in the storage scanner inventory now. One is accessible through the GUI and will allow insertion to the selected inventory and the other slot is only accessible with automation (hoppers and such) and will always go to the first available routable inventory
- Viewing a storage scanner remotely (storage terminal or tablet) will now also show the RF bar.
- Fixed the item handlers of several blocks to correctly disallow insertion of certain items in certain slots. Without this it was possible to have items deleted using the storage scanner (also with a hopper). The blocks that have been fixed this way are: crafter, remote storage block, builder, machine infuser, inventory checker, item filter, sensor, powercell, shield, level emitter and the storage terminal.
- Fixed a bug where the storage scanner forgot to persist the input/ouput slots. This was rarely an issue unless you left something in those slots.
rftools-1.10-5.11.jar
on Jan 26, 20235.11:
- Fixed a critical bug in remote storage which could in some cases (for example when using the new crafter grid in the modular storage) cause items to be destroyed
rftools-1.10-5.10.jar
on Jan 26, 20235.10:
- Added protection for the matter transmitter crashing when a player disconnects while in the beam
- Added safety for player bounding box being null. Shouldn't be possible but at BTM everything is possible
- Fixed the space chamber card gui so that it shows better information and no longer crashes in some cases
- Fixed a problem with (elevator) buttons on large screens sometimes not working if you click on the 'dummy' screen part (i.e. the top-left screen is the real screen and the rest are dummies)
- Added diagnostics to the builder in case it finds a block that returns invalid itemstacks (null items). That way the quarry no longer crashes but dumps info on screen and in the log
- Fixed a bug in the environmental controller with both the peaceful and the no teleport modules where they would fail to turn themselves off if the module was removed/deactivated
rftools-1.9.4-5.07b.jar
on Jan 26, 20235.07b:
- Another BTM hotfix
rftools-1.9.4-5.07a.jar
on Jan 26, 20235.07a:
- Hotfix for BTM
rftools-1.10-5.09.jar
on Jan 26, 20235.09:
- The endergenic generator no longer causes a block rerender when a pearl flash (red/white) occurs
- Added a new lag-free lossless redstone wire logic block
rftools-1.10-5.08.jar
on Jan 26, 20235.08:
- Fixed another interaction problem with compacting storage drawers where it could happen that all items in the drawer was lost when trying to access it through the storage scanner and the crafting grid in that scanner
rftools-1.10-5.07.jar
on Jan 26, 2023rftools-1.9.4-5.07.jar
on Jan 26, 20235.07:
- Fixes for IToolHammer API. This should fix wrench issues with rftools blocks. Needs latest McJtyLib 1.9.9
- Big optimization and cleanup of redstone handling. All logic blocks (timer, sequencer, logic gate, ...) as well as the liquid and RF monitor and the elevator now have much more optimal code to set redstone output. It will no longer trigger a client rerender
- Fixed a problem with item duping with storage scanner and storage drawers. This bug was caused bye a wrong assumption on how itemhandler extraction works. The new code is more robust and safer in any case
rftools-1.10-5.06.jar
on Jan 26, 2023rftools-1.9.4-5.06.jar
on Jan 26, 20235.06:
- The Builder will no longer discard items when it has no suitable inventory on top or below it. Due to a bug in McJtyLib it would keep on working as a quarry and simply discard all quarried items. With the new McJtyLib the Builder will properly pause if there is no inventory on top or below (or if there is not enough room). Requires McJtyLib 1.9.8
- Changed the default for autofocusSearch to false for modular storage. That means that (if you clear the rftools config) the search bar for modular storage will no longer be automatically selected
- Changed the default for clearSearchOnOpen to true for modular storage. That means that the search bar will be cleared if you close and reopen the modular storage GUI
- Important: Fundamentally changed how the GUI of the crafter works so that it works better with JEI integration. To edit a recipe you now have to double click. Single clicking the recipe list has no effect. Also changing settings on a recipe (including the 'Ext' and 'All' buttons) now require you to press 'Apply' before they are saved
- Fixed a bug in the crafter where it would craft recipes that require exact metadata but the crafter would still allow it to craft with items using other metadata. So for example if a recipe needed ink sacs then it would also work with lapis
- Increased the bonus you get from a fully infused endergenic generator a bit
rftools-1.10-5.05.jar
on Jan 26, 2023rftools-1.9.4-5.05.jar
on Jan 26, 20235.05:
- Fixed a problem with test-crafting in crafting grid also matching for non-exact items but still failing to craft
- Fixed wrong colors in elevator tooltip
- Made the button, dump, elevator, and storage control modules more userfriendly. When you forget to link them and then try to use them they will give a warning
- Added creative screens that consume no power and don't need a screen controller
rftools-1.10-5.04.jar
on Jan 26, 2023rftools-1.9.4-5.04.jar
on Jan 26, 20235.04:
- Protect the powercell from crashing when next to EnderIO capacitor (was actually also fixed in EnderIO, double fixing a bug!)
- The powercell, coal generator, endergenic, and power relay now enforce the RF push behaviour by no longer allowing extraction of power. These blocks will push the power to whatever needs it
- Inari made interactive screens usable in creative. i.e. you can use the storage control module, the elevator module, the button and the dump modules now
- Some storage scanner improvements:
- Itemstacks are now grouped into bigger stacks. So all cobblestone (for example) will show up as a single stack with a big number
- There is no a line in the scanner gui. Selecting this will show all items in all starred (routable) inventories at the same time
- When searching items the items that don't match the search will not be shown in the list
rftools-1.10-5.03.jar
on Jan 26, 2023rftools-1.9.4-5.03.jar
on Jan 26, 20235.03:
- Many logic blocks show more state information in their TOP display
- When sneaking the sequencer shows the grid larger and with the current bit selected
- Fixed an issue with modular storage exposing the module slots to automation. Needs new McJtyLib 1.9.6
rftools-1.10-5.02.jar
on Jan 26, 2023rftools-1.9.4-5.02.jar
on Jan 26, 20235.02:
- Fixed depth buffer not being reset correctly with the inventory modules. This caused other screen modules (like buttons) to be visible through walls
- Fixed JEI support for the tablet + storage scanner combination. All other JEI support integration was still ok though
- New Dump screen module for mass dumping into a storage scanner
- New level emitter to count items in your entire storage