rftools-1.10-5.55.jar
on Jan 26, 20235.55:
- New config option to disallow invisible shields
- Several Builder fixes and improvements:
- The Builder/pump will no longer consider flowing liquids as source blocks and so will no longer be a source of infinite lava
- The Builder/pump will actually consume power now (cheaty cheaty)
- By default the Builder will now quarry tile entities too! The old config option has been removed and a new one has been added so that you can disable this if really needed. However, tile entity harvesting should be safe and will go through the needed hoops to get all the drops. It is able to successfully pick up blocks that retain their contents and put the resulting item in the chest. Placing that item in the world later will correctly restore the tile entity. If a normal vanilla chest is harvested then the contents will drop on the ground though. Keep that in mind.
- The builder in copy mode (with space card) and in build mode (with a normal shape card) will now correctly use the item in the input chest including all NBT data that is relevant for the resulting tile entity. Previously if you put (for example) a modular storage chest with a lot of items in it in the input chest (in item form) then it would consume that modular storage and place it empty in the world. Not any more.
rftools-1.10-5.54.jar
on Jan 26, 20235.54:
- Fixed a serious duping bug in the builder in combination with the crafter on top
- tansheron made logic gates work correctly when there is a bend in the redstone leading to any of their inputs (refers to McJty/RFTools#785)
- The builder whitelist system was broken. Fixed it again so that the builder can again move most vanilla, rftools and enderio blocks. By default the mode is still whitelist which means that many blocks that might be movable will not be marked as such for safety reasons
- Implemented a slightly safer way to move tile entities with the builder
- Changed the color of power supporting blocks from red to yellow to distinguish it more from the hilighted block color (rf network monitor)
- The builder with space card and copy mode would not consume items from the bottom chest. Only the top chest
- Copy of blocks with the builder is now more correct and supports tile entities too if they are placed in the building chest
rftools-1.10-5.53.jar
on Jan 26, 20235.53:
- Silk touch quarry will now also work with the filter
- Added the ability to remove inventories from the storage scanner
- Fixed client side desync with WAILA tooltip for redstone transmitter/receiver. TOP was ok
rftools-1.10-5.52.jar
on Jan 26, 20235.52:
- Matter beamers will not consume the material if the spawner does not support it
- Infusing the matter beamer will now mean reduced material consumption
- The powercell and coal generator can now charge items with forge energy
- The powercell can now directly receive forge energy
- Charged porter and tablet now support being charged with forge energy
- Fixed time calculation in the clock module which was slightly wrong due to a wrong interpretation of celestial angle
rftools-1.10-5.51.jar
on Jan 26, 20235.51:
- Fixed rendering issue (could corrupt your hand)
rftools-1.10-5.50.jar
on Jan 26, 20235.50:
- With the network monitor in your hand you can now see how much RF (or forge energy) is in nearby blocks
- Screens can how be fullbright in the dark
- New HUD display on top of builder showing what it is currently doing
- To help with debugging the endergenic powergenerator you can also see a HUD above them if you hold your wrench
- Builder improvements:
- The Builder has a new 'pump' card with which you can pump liquids into two separate tanks (one on top and one on the bottom). By doing that it can support up to pumping two liquids at once. The default pump card replaces with dirt to avoid block updates. There is also a clearing variant.
- The Builder now supports the standard item filter that is already supported by the crafter and the storage system. This works in combination with the void and quarry cards and allows you to restrict what the builder will work on
- Various:
- Fixed a bug with huge screens disappearing if you would look at the lower side of it (and the top wasn't visible)
- Old feature: sneak right click with a filter on an inventory will copy the contents of that inventory to the filter. That is still there. However, if you now sneak right click with a filter on any other block then that block will be added to the filter. Handy in case you want to add ores to the filter that you cannot pick up yet (no silk touch)
rftools-1.10-5.26.jar
on Jan 26, 20235.26:
- Fixed a bug that could cause the storage scanner to crash client-side if you were very fast
- Changed the line in the gui of the storage scanner to hopefully make it more clear that you can click that line too
- By default storage scanner will now view all starred inventories. You can get the old behaviour back by setting hilightStarredOnGuiOpen to false
- By default storage scanner will now request items directly into the players inventory instead of the output slot. This can be configured to act like before by setting requestStraightToInventory to false
rftools-1.10-5.25.jar
on Jan 26, 20235.25:
- Removed a bunch of unneeded pushAttrib/popAttrib calls. This could cause render issues with Draconic Evolution
- Added a server side test so that the teleporter probe cannot be used client-side only
- Added a new simple powercell that can be crafted without prismarine and emeralds
rftools-1.10-5.24.jar
on Jan 26, 20235.24:
- Fixed a bug with elevator screen modules having a max y range of 64
- Fixed crash when storage filter is removed from hotbar while gui is open
- Fixed a problem with the max storage size not updating correctly when cycling between different storage modules on a tablet linked to a remote storage block
- Fixed searching in the storage scanner so that 'RED' will highlight the inventories with redstone AND also actually find redstone in the list of items
- Fixed a possible crash with the syringe
- Small typo in manual
rftools-1.10-5.23.jar
on Jan 26, 20235.23:
- Support for Forge Energy
rftools-1.10-5.22.jar
on Jan 26, 20235.22:
- Added more protection for disappearing players during teleportation
- Fixed integers in screen modules being set correctly when first opened
- Added a Storage Scanner API for RFTools Control
rftools-1.10-5.21.jar
on Jan 26, 20235.21:
- Fixed the charged porter for real now (really!)
rftools-1.10-5.20.jar
on Jan 26, 20235.20:
- Cleaned up too much code yesterday and broke the environmental controller as well as the elevator by doing that
rftools-1.10-5.19.jar
on Jan 26, 20235.19:
- Rewrote the charged porter teleportation code. It no longer uses capabilities but instead a timer on the item itself. That should avoid all weird issues with teleportation cross dimension and is more robust in any case
rftools-1.10-5.18.jar
on Jan 26, 20235.18:
- Fixed a possible CME when using the charged porter to teleport between dimensions. Finally!!!
- Fixed an item deletion bug that could occur when trying to upgrade a storage module from within the crafting grid of a modular storage block
- Fixed the shield from destroying blocks when it was turned on/off and those blocks were in the way
- The elevator will no longer destroy blocks that are in the way of where the platform will go. However it will not form the platform block there which means that one block is lost there
rftools-1.10-5.17.jar
on Jan 26, 20235.17:
- The storage scanner will no longer recognize or try to work with itself or other storage scanners to prevent dupes and bugs with that
- Fixed a problem with the storage scanner crafter if there were empty routable inventories. These would stop the scanner from searching in other inventories below that one (affected the crafting grid only)
- Fixed a problem where replacing the syringe in the spawner would not clear the materials. That way you could bypass expensive materials (like netherstars)
rftools-1.10-5.16.jar
on Jan 26, 20235.16:
- The gui of the current value of the counter was not correct (it didn't show up to date value)
- It is now possible to set the contents of the item filter by sneak-right clicking it on an inventory
- Added two hotkeys to cycle between charged porter destinations (default ( and ) )
- Doubled the amount of destinations for the advanced charged porter (now at 8)
- Added protection (with logging) to fluid and item detection (capabilities) so that passing 'null' to the side is safe now in all cases. It will report the offending block to the log. This will make sure that worlds don't break seemingly because of RFTools but actually caused by another mod handling capabilities wrong (yes, facing null is allowed for getCapability and hasCapability!)
rftools-1.10-5.15.jar
on Jan 26, 20235.15:
- Fixed a bug in the redstone transmitter block that could cause errors when chunks were loaded/unloaded or game was saved/reloaded
- The redstone mode button in the GUI of the crafter was not working
- Small optimization with redstone gates. Only notify the neighbouring block that has to be notified
- Fixed all item models to look much nicer now while holding them in your hand
- Added a 'whooshMessage' config option so that you can disable this
- Got updated Chinese translation from Ayasaki
rftools-1.10-5.14.jar
on Jan 26, 20235.14:
- The liquid monitor block now also supports the new fluid capabilities which makes it work again for the latest Deep Resonance
- The fluid screen module also supports fluid capabilities now
rftools-1.10-5.13.jar
on Jan 26, 20235.13:
- Fixed a bug in the remote storage which didn't properly allow for remote insertion of items (via tablet) anymore.