Sorry for the long wait! Been busy with studies! Anyhoo.
Fixes & Changes:
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Lich's servants will no longer be hostile to undead mobs if "lichUndeadFriendly" is enabled.
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If the player is wearing a full Necro/Nameless Set, their servants will also no longer be hostile to undead mobs. This can be disabled through new "necroRobeUndead" config under goety-spells.toml.
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Fixed bug where wearing full Nameless Set won't make undead mobs neutral.
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Totems of Roots/Souls are counted when held offhand.
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Crone Hats no longer get consumed in Sabbath rituals.
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Graverobber's Shovels break Mob Heads/Skulls quickly.
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Fixed Weighted crashes with Forbidden Grass Blocks.
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Fixed Focus Bag being equipped instead of opening when right-clicked without crouching.
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When summoned through rituals, summoned entities are properly positioned above the dark altar.
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Fixed some relogging bugs surrounding Skull Lords.
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Fixed Viziers targeting baby villagers.
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Fixed crash when Vizier is charging at a null entity.
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Fixed Haunted Armor death bug where it doesn't fully die if it's somehow bereft of their armor.
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Haunts now fly and properly float off the ground. Their bounding box are adjusted to be more accurate to their actual model size.
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Improved Necromancers animations
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Tweaked Cairn Necromancer's staff texture to have a similar color as the rest of it.
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Tweaked Iron, Gold and Diamond Ravager Armor horn textures to have more depth.
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Increased default Vanguard Servant damage from 6.0 to 7.0.
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Fixed Blighted Shack using Stronghold Library and Woodland Mansion loot tables for some of its chests, thus allowing the player to gain Warred and Ravaging Scrolls from them.
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Tweaked Dark Hat item texture.
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Tweaked Witches Robe (Hedge) texture.
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Tweaked several spells to be properly centered on a block.
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Increase Freezing duration from 1 - 2 to 3- 4 seconds from getting hit by an Ice Spike.
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Call and Recall Focus can have their summon/block set through wand/staff (For Call, only works on Non-Creative mode).
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Freeze immune entities, like Strays or Snow Golems, are now immune to Freezing effect.
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Updated Chinese and Japanese Translations.
Illager Assaults:
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Tweaked the amount of certain illager types that would appear in an assault.
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If a player dies to an Illager, they will receive a 1 Minecraft day rest period.
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Ministers will now appear if the player has 5x the configured soul energy threshold, instead of 3x.
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Inquillagers will appear if the player has 3x the same threshold, instead of 2.5x.
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Conquillagers will only shoot if there's no raiders near their target (unless its them or Tormentors).
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Inquillagers won't throw Splash Potions of Harming for the same reason.
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Inquillagers, when killed with Looting, can now drop Splash Potions of Harming.
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Enviokers now summon their fang fans a bit closer to each other.
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Tormentors will start to die off if their Envioker summoner dies. Previously, they only do this in Raids, but now they do this anytime.
Additions:
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Piker. A new Illager that's exclusive to Illager Assaults and high Soul Energy Raids. They attack similar to Vanguards, but have a slightly shorter range, higher health, slightly higher attack and lower armor than them. They are the most numerous of the assault illagers. Their health, armor and damage are configurable under goety-attributes.toml.
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Preacher. A new assault illager. They deal no damage nor attack in any way. Instead, they will continuously heal any injured raider 3 hearts whenever they "preach" on them. They will follow any nearby raider that's near them. They do not heal themselves, each other, Tormentors, or raiders attacking them. Their health and healing amount are configurable under goety-attributes.toml.
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New Standing By pose for Vanguard Servants.
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New Configs. One disables Warlocks from partaking in raids, the other two allows the player's servants to use vanilla textures instead of modded ones (ie. Zombie Servants, owned by Players, will use vanilla Zombie texture if the new "customServantTexture" config is disabled). New configs can be found under goety.toml.
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Fixes & Changes:
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Fixed Modded Armor not having Armor Points
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Fixed Modded Music Discs not being playable on Jukebox.
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Fixed Compatibility bug with Apothic Attributes.
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Fixed Crones being hostile towards players wearing Witch/Warlock Robe and Witch/Crone Hat.
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Fixed Zombified Piglin Brute Servants using "zombifiedPiglinServantDamage" instead of "zombifiedPiglinBruteServantDamage".
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Fixed several sounds to use Mono instead of Stereo (ie. Redstone Golem Mine Spawning).
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Changed most of the Grave Golem's sounds.
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Lots of internal changes to how Spells and Custom Attributes are coded.
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Casting Rotting, Osseous and Vanguard Spells using the Nameless Staff will always summon 7 Servants.
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Improved Necromancers summon animation.
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Magic Rituals can now accept blocks that have the word 'Bookshelf' on it.
Additions:
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A new Painting variant for Haunted Painting.
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Japanese Translation.
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Fixes & Changes:
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Fixed Crones being hostile towards players wearing Witch/Warlock Robe and Witch/Crone Hat.
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Fixed Zombified Piglin Brute Servants using "zombifiedPiglinServantDamage" instead of "zombifiedPiglinBruteServantDamage".
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Fixed several sounds to use Mono instead of Stereo (ie. Redstone Golem Mine Spawning).
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Changed most of the Grave Golem's sounds.
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Lots of internal changes to how Spells and Custom Attributes are coded.
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Casting Rotting, Osseous and Vanguard Spells using the Nameless Staff will always summon 7 Servants.
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Improved Necromancers summon animation.
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Magic Rituals can now accept blocks that have the word 'Bookshelf' on it.
Additions:
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A new Painting variant for Haunted Painting.
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Japanese Translation.
Join the official Mod Discord!
Fixes & Changes:
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Fixed modded Ravager crashing the Server when spawned in.
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Fixed modded Ravager Roar Server crash.
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Fixed Ravager going into wander mode when relogging back in.
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Fixed Ravager right-clicking bug.
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Fixed Soul/Glowlight spell server crash.
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Fixed Fire, Frost Breathes, Shocking and Sonic Boom taking allied mobs as valid/affected targets.
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Fixed Wraith's arms model texture conflicting with their robe.
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Fixed "lichHealAmount" config not properly registered.
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Fixed Ritual recipes being able to be completed using Create's Mechanical Mixer.
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Shocking spell has been reworked so that the spell will target any nearby non-allied mobs when not directly pointing at one.
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Haunts now have configurable Health and Attack Damage.
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Punching a mob with an empty hand as a Lich gives Freezing instead of Slowness.
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Reduced Soul Hunger duration when revived without enough Soul Energy as Lich from 10 minutes to 2 minutes.
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Added Arrows to Ice Spike Focus recipe.
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Tweaked Apostle title translation to consider the 'the' part of it.
Additions:
- Dark Pressure Plate. Crafted by placing a Haunted Pressure Plate and an Ectoplasm on a Crafting Table. Responds only towards players.
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Fixes & Changes:
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Fixed Ravager Roar Server crash.
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Fixed Ravager going into wander mode when relogging back in.
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Fixed Ravager right-clicking bug.
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Fixed Fire, Frost Breathes, Shocking and Sonic Boom taking allied mobs as valid/affected targets.
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Fixed Wraith's arms model texture conflicting with their robe.
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Fixed "lichHealAmount" config not properly registered.
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Shocking spell has been reworked so that the spell will target any nearby non-allied mobs when not directly pointing at one.
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Haunts now have configurable Health and Attack Damage.
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Punching a mob with an empty hand as a Lich gives Freezing instead of Slowness.
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Reduced Soul Hunger duration when revived without enough Soul Energy as Lich from 10 minutes to 2 minutes.
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Added Arrows to Ice Spike Focus recipe.
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Tweaked Apostle title translation to consider the 'the' part of it.
Additions:
- Dark Pressure Plate. Crafted by placing a Haunted Pressure Plate and an Ectoplasm on a Crafting Table. Responds only towards players.
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Fixes & Changes:
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Fixed Necromancers Out of Bounds RandomSource bug
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Fixed being able to cast spells for free if the player has no Soul Energy in Arca while having a Totem on Hotbar.
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Fixed Recall and Call spells giving more Soul Energy if failed to cast.
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Shocking and Lightning Spells are now considered Wind Spells.
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Shocking and Lightning Spells, when not cast using Wind Staff, are affected by Lightning Rods.
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Made Fire/Frost Breath and Shocking Focuses more easier to craft.
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Fanged Daggers are easier to craft as they no longer require a ritual to craft.
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Tweaked Ice Spike Focus recipe.
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Modified Burning Enchantment to have (configured) levels.
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Shocking Focus and Spell can now use Burning enchantment.
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Minister's Health and Attack Damage are now configurable.
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Improved Vanguard Servant Animations.
Additions:
- Soul Taken Multiplier. A new config that's added to goety.toml. Multiplies the number of Soul Energy given by mobs as specified in the configs. The default value is 2, meaning now, unless reduce to 1, all Soul Energy granted by killing mobs are now doubled.
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Fixes & Changes:
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Fire Breath Spell now shoots Soul Fire visually.
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Changed Fire Breath Focus Texture.
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Replaced Nether Quartz in Shocking Focus Recipe to Prismarine Shards.
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Replaced Wind Core with Shocking Focus in Lightning Focus recipe.
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Shade Stone now takes 1 second to craft using Cursed Infuser.
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Malghasts now have their own Spawn Egg.
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Inner textures file path changes.
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Fixes & Changes:
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Forbidden Piece Recipe is more cheaper, requiring 1 Echo Shard instead of 4.
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Haunted Armor Stands can turn into Haunted Armor Servants if all armor slots are filled, even if it's not filled with proper Armor (ie. Mob Heads for helmet slot).
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Night Beacons, in their item form, are now immune to fire and explosions.
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Wand and Staffs show Cast Time, or Cooldown if wandCooldown is enabled, of Spells if they're not instantaneous or continuous.
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Changed Fireball Focus Recipe to use new Fire Breath Focus as the Altar Item instead of Blaze Fire Spawn Cage.
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Changed Ice Spike spell default casting time from 40 ticks to 10 ticks.
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Changed Ice Spike spell casting sound.
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Changed Shockwave spell default casting time from 80 ticks to 20 ticks.
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Changed Shockwave spell default soul cost from 40 to 80.
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Cairn Necromancers shoot Ice Spikes more quicker.
Additions:
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Fire Breath Spell. Transplanted from 1.16 version, causes the caster to breath a stream of fire, which damages any non-fire immune targets in front of them and causes them to catch fire. Can be enchanted to deal more damage, increase range or increase burning time.
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Frost Breath Spell. Transplanted from 1.16 version, causes the caster to breath a stream of frost, which damages any non-freeze immune targets in front of them and causes them to gain Freezing effect. Can be enchanted to deal more damage, increase range or increase Freezing duration. Deals more damage to certain mobs like Blazes.
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Shocking Spell. Causes the caster to shoot out sparks at a single target they're looking at. Only does damage and can be enchanted to increase said damage or range of effect.
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Wither Skull Spell. Allows the caster to instantly shoot a Wither Skull at the direction they're looking at. Crouching while casting it, causes the Skull to be blue. Requires Unholy blood to craft in an Expert Nether Ritual.
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Fixes & Changes:
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Forbidden Piece Recipe is more cheaper, requiring 1 Echo Shard instead of 4.
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Haunted Armor Stands can turn into Haunted Armor Servants if all armor slots are filled, even if it's not filled with proper Armor (ie. Mob Heads for helmet slot).
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Night Beacons, in their item form, are now immune to fire and explosions.
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Wand and Staffs show Cast Time, or Cooldown if wandCooldown is enabled, of Spells if they're not instantaneous or continuous.
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Changed Fireball Focus Recipe to use new Fire Breath Focus as the Altar Item instead of Blaze Fire Spawn Cage.
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Changed Ice Spike spell default casting time from 40 ticks to 10 ticks.
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Changed Ice Spike spell casting sound.
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Changed Shockwave spell default casting time from 80 ticks to 20 ticks.
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Changed Shockwave spell default soul cost from 40 to 80.
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Cairn Necromancers shoot Ice Spikes more quicker.
Additions:
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Fire Breath Spell. Transplanted from 1.16 version, causes the caster to breath a stream of fire, which damages any non-fire immune targets in front of them and causes them to catch fire. Can be enchanted to deal more damage, increase range or increase burning time.
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Frost Breath Spell. Transplanted from 1.16 version, causes the caster to breath a stream of frost, which damages any non-freeze immune targets in front of them and causes them to gain Freezing effect. Can be enchanted to deal more damage, increase range or increase Freezing duration. Deals more damage to certain mobs like Blazes.
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Shocking Spell. Causes the caster to shoot out sparks at a single target they're looking at. Only does damage and can be enchanted to increase said damage or range of effect.
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Wither Skull Spell. Allows the caster to instantly shoot a Wither Skull at the direction they're looking at. Crouching while casting it, causes the Skull to be blue. Requires Unholy blood to craft in an Expert Nether Ritual.
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Fixes & Changes:
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Heart of the Night is now craft-able via Master Necroturgy Ritual. Added Black Book entry on it which is unlocked after player reads Forbidden Scroll.
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Remodeled and retextured Haunts.
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Haunts will wander more and not just run towards their dad Grave Golem.
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Increased Blast Resistance for Shade and associated Blocks.
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Focus Bags must now be shift-right click to equip it to Curio slot from hand.
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Properly tagged projectiles as Impact Projectiles.
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Improved some Haunted Paintings.
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Fixes & Changes:
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Changed the way Haunted Paintings are framed. Now they use custom models.
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Changed and Tweaked textures for Transfer Gem and Concentrated Emeralds.
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Improved Border Wraith's AI slightly.
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Fixed Border Wraith puking animation arms bug.
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Fixed Border Wraith being vulnerable to Freezing damage.
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Increase Cast Time for Iceology spell. In compensation, Ice Chunks now stun targets for 5 seconds, where they can't move or interact with blocks or entities, and give them Slowness for 10 seconds.
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Vicious Teeth and Magic Bolt's damage are now configurable in goety-spells.toml.
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Teeth Focus can now be enchanted with Potency and Range.
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Tweaked Flammable effect icon texture a tiny bit.
Additions:
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Alarming Amulet. A Charm that let's out a Raid Horn when Illagers have spawned due to having high amounts of Soul Energy.
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Blink Focus. Allows you to teleport towards a location. Can be enchanted with Range allow further teleportation.
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Ender Chest Focus. An Instant Cast spell that allows you to access your Ender Chest remotely.
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Hail Focus. When cast on a target or location, summons a cloud above that rains down snow, dealing damage and giving Freezing effect to any non-allied entities below it. Can be enchanted with Potency, Range, Duration and Radius.
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More Paintings.
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Fixes & Changes:
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Fixed bug where Servants fighting each other when placed in same team.
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Illagers hunting down Players with high Soul Energy amount, no longer spawn nor attack if Player is in Creative mode.
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Increased Grave Golem Melee range.
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Haunted Skulls shot by Grave Golems or Haunted Skulls summoned while wearing Necro Cape, will have an visual aura effect on them.
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Cursed Knight, Paladin and Dark Armor's stats are now configurable in goety.toml.
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Wearing full Cursed Paladin set will now also increase Armor Toughness by 4.
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Tweaked Soul and Glow Light Focus Textures.
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Tweaked Magic Bolt and Teeth Focus Recipe.
Additions:
- Haunted Paintings. Only show paintings made for the mod. Currently has 4 paintings. Crafted by placing a Painting and Haunted Planks on Smithing Table. (Yes, the back and side of the paintings have the same texture as vanilla, have to do some coding to make it look like Haunted Planks).
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Fixes & Changes:
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Custom Boss Bars should now appear properly on Servers.
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Changed Redstone Golem's staying animation and improved their idle animation to be more in line with MCD.
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Fixed Redstone Golems continuing to spawn Mines after their summoning animation is finished if they were somehow thrown in the sky during said animation.
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Fixed Doppelgangers not using their Summoner's skin.
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Changed Recipe for making Zombie/Skeleton Horse from sacrificial to conversion. Added entries for both to Black Book.
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After attacking with Ice Bouquets, Wraiths will roam around instead of staying in place during attack cooldown (unless they're commanded to stay)
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After teleporting, Wraiths will play an animation before attacking.
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Haunted Skull explosions no longer damage entities that are allied to the shooter (ex. Summoner and their servants).
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Fixed Brew modifiers showing larger numbers than what it should be (Level 1 Quaffs would show Quaff III for instance).
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Fixed Skeleton servants having long range and natural armor like Zombies.
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Fixed Haunted Skull Projectile visually disappearing when hitting something but not exploding.
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Fixed Servants attacking themselves.
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Non-hostile spawned Servants will now automatically target hostile servants.
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Crypt Maps can now be traded from Cartography Villagers.
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Witches and Warlocks can potentially give Blighted Shack Maps when bartering with them.
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Fixed Research being lost after player has died.
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Fixed Illager Assault Rest Period resetting upon death.
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Fixed Grudges being erased upon death.
Skull Lord:
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Bone Lords no longer take fall damage.
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Replaced Diamond Armor with new Cursed Paladin Armor for Bone Lords and Pithos loot table.
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Instead of summoning regular Zombies and Skeletons, Skull Lords will now summon Servant versions of the mobs. Summoning no longer depends on light level.
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Improved Skull Lord charge attacks.
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Currently replaced beams that attached Skull Lord to either Bone Lord or Laser to particles.
Additions:
Grave Golem:
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Grave Golem. Requires the Player to have read the Warred Scroll and Haunting Scroll to summon one. Made by making a special mold and filling it Shade Blocks, Skull Piles and Bone Blocks, and then right clicking the central Skull Pile with an Animation Core. The resulting Golem, much like the Redstone Golem, is loyal to the player that made it.
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By default the Player can have up to 2 Grave Golems. Shoots Haunted Skulls, summon new mobs called Haunts and have an AOE melee attack that is used when target is nearby.
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By default , they have 90 Hearts and deal 8 Hearts of Damage.
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Grave Golems can be healed by right-clicking on them with Bone Blocks or Bones.
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If keepInventory is false, the player's loot will go into any nearby Grave Golem owned by them (they will glow reddish-orange as indication). Right-clicking on them with a Shovel of any type will relinquish the items from them.
Others:
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Cursed Paladin Armor. Obtainable in Crypts within the Pithos. Has diamond-level armor points and higher enchantability than its Cursed Knight counterpart, and increases armor points by 4 when full set is worn.
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Frozen Blade. Much like the above armor, can be found in Pithos. Gives 5 seconds of Freezing when struck. Held by Bone Lords when difficulty is on Easy.
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Added new command to goety map: summon_hostile. Mobs summoned will be hostile to players, unless they don't have attack damage.
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Crones are now barter-able while wearing Witch/Warlock robe sets and have their own Barter Loot Table.
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Added Black Book entries for Nameless Crown and Cape.
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Fixes & Changes:
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Servants, by default, now change demeanor when being hit by their Summoner holding a Wand or Staff instead of right-clicking on them. This can be disabled through goety-spells.toml config to bring back previous method (though said method is modified so that Servants will change demeanor if Wand or Staff is on the Summoner's main hand).
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Sculk Growers can now, by default, accept Potency Enchantment, allowing it to grow crops faster. This can be disabled through goety.toml.
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Tweaked Forbidden Grass coding to hopefully no longer take weight sum crashes.
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Fixed Redstone Golem not moving when created through Diamond Mold method.
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Tweaked Redstone Golem Attack Animation and put their fore-arm pivot points higher.
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Fixed a typo on Witch's Brew Arrowmantic entry.
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Fixes & Changes:
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Fixed Wind Blower not having a loot table, and thus not dropping when broken in Survival.
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Fixed Cursed Cage not actually playing sounds when placing or removing a Totem or Transfer Gem from it.
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Fixed Soul Absorber still showing placed Totem, despite internally removing it after absorbing all Soul Energy from it.
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Increased explosive range, visual size and other visuals of Redstone Golem's Scatter Mines.
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Redstone Golems will now play an activation animation when created through Diamond Mold method.
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Crouching while being blown by Wind Blower gives much higher resistance to the wind, which allows the player to even move against it.
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Dark Anvils now, by default, allows enchantments to go overlevel when mixed with same Enchantments (ex. Mixing two Unbreaking III now gives Unbreaking IV). This can be disabled through goety.toml, under darkAnvilIgnoreMaxLevels.
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Switch places between Dark Wand and Ominous Orb in Ominous Staff recipe, so that Ominous Orb gets consumed.
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