Fixes & Changes:
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Having a tamed black cat (ones that spawn in Swamp Huts) nearby a Witch's Cauldron gives the player a chance of getting an extra brew.
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Lowered Black Iron and Dark Helmet visual positions.
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Enviokers no longer summon Tormentors or shoot Swords if they cannot see their target, they can still summon fangs however.
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Tweaked Illager Assaults to not occur if player is 32 blocks below the surface and not expose to the sky.
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Pulverize Spell can be enchanted with Radius, which allows blocks surrounding the picked block to be pulverized as well.
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Thunderbolts from Thunderbolt Focus, can now have a chance of giving targets Tripping effect, and summon a Lightning Bolt on their location. Chance increases for both of them if cast within an open Thunderstorm.
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Updated Hyperfocus advancement to contain new recent focuses.
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Improved Servant positions when summoned underground.
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Variants of the Zombie and Skeleton Servants have their own configurable attribute blocks in goety-attributes.toml.
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Zombie Servants and variants' natural armor points are now configurable.
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If "starterTotem" is enabled on goety.toml, Players will receive Totems of Roots instead of Souls.
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Reorganized Textures and texture paths for several mobs.
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Improved Skeleton Servants and variants overlay texture and model.
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Retextured Stray Servants to be more in line with the new Skeleton Servant variant textures.
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Apostle servants will instantly die if their Apostle dies or despawns.
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Fixed Witch Poles dropping itself if broken on their upper half on Creative Mode.
Additions:
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Frozen and Jungle Zombie Servant Variants. Frozen Zombie Servants are summoned by casting Rotting Spell on an area that snows and Jungle Zombie Servants have 1/2 a chance of being summoned when casting on a Jungle Biome. Frozen Zombies throw Snowballs and gives Slowness like in MCD. Jungle Zombies have poison attack.
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Mossy and Sunken Skeleton Servant Variants. Mossy Skeleton Servants have 1/2 a chance of being summoned when casting Osseous Spell on a Jungle Biome. Sunken Skeleton Servants are summoned when casting underwater and the initial spawn position is underwater as well. Mossy Skeletons shoot poison arrows like in MCD. Sunken Skeletons shoots with a Crossbow and shoots Harpoons that are unaffected by water.
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Marble Blocks and variants. Obtained by placing Calcite on a Cursed Infuser, or surrounding a Totem of Roots/Souls with 8 Calcite.
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Indented Gold Blocks. Obtained by surrounding a piece of Marble with 8 Gold Ingots.
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Marble, Indented Gold and Jade blocks can be used to make a Sky Ritual setup, without the need of the Dark Altar to be 128 blocks or above.
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Windswept Wooden blocks. Obtained by finding Windswept Trees on Mountain biomes much like Jade Ores. Purely decorative.
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Steep Wooden blocks. Obtained by placing a Windswept Wood on a Cursed Infuser, or surrounding a Totem of Roots/Souls with 8 Windswept Wood. Purely decorative.
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New Mini-Boss Respawning mechanic. Right-clicking on an unlocked Pithos or used Crystal Ball, that's within their original structure, with a Respawn Anchor will cause them to be able to resummon their bosses and, in the former case, regenerate loot. Each resummoning mechanic can be disabled through goety.toml. Idea came from Discord suggestion.
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Telekinesis Focus. Makes an entity, that the caster is pointing at, float in front of them while casting. If caster takes damage, they will stop casting the spell and cannot cast it for the next 5 seconds. Initially, can only hold entities that are smaller or similar size towards the caster. Doesn't work on entities that have equal or more 100 max health (by default), or part of the "telekinesisBlackList" config on goety-spells.toml.
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Fixes & Changes:
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Zombie Ravagers can be transformed into Tamed Ravagers through the same method as curing Zombie Villagers.
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Nerfed Illague by making it so it can now be instantly cured through drinking milk or wartling egg. Mobs also gain them at a lower duration from Conquillagers.
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Rotting Spells now have a chance of summoning a Baby Zombie Servant. The chance can be changed in goety-mobs.toml.
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Dark Armor pieces now provides minor magic, fire and explosive resistance.
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Increase Forbidden Fragment loot amount in Crypt Pithos.
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Fixed Doppelganger no owner crash.
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Pendant of Hunger and Soul Shield Amulet now appears on the player's model.
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Properly tagged Cursed Paladin Armor set to forge armor tags.
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Removed unused Zombie Villager Servant.
Additions:
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Black Iron Armor. A mid-game armor set that has, by the default, the same armor points as regular Iron Armor but with 2 toughness and minor magic, fire and explosive resistance. Replaces Iron Armor in Dark Armor recipes.
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Skeleton Pillagers. A variant of the Skeleton Servant that can be summoned by casting Osseous Spell when within a Pillager Outpost. They have same stats (by default) as Vanilla Pillagers but moves slower.
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Zombie Vindicators. A variant of the Zombie Servant that can be summoned by casting Rotting Spell when within a Structure that's under "on_woodland_explorer_maps" tag (ie. Woodland Mansions). They have same stats (by default) as Vanilla Vindicators but moves much slower.
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Focuses now have tooltips that summarizes the spell it performs.
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Fixes & Changes:
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Improved API so that custom spells can configure its own Soul Cost, Cast Time and Cooldown based on the certain changes on the player (ie, wearing specific curios or holding certain items).
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API can be used to create new custom armor(not existing armor unfortunately) that provides soul discount per piece like the Dark Armor.
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Tweaked the exterior of Dark Manors. Interior only receive very minor changes.
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Haunted Skull Projectiles, when hit through other projectiles or melee, will prematurely explode when not emitting an aura.
Additions:
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Buried Rituals. Found in Desert biomes and contains suspicious sands that can drop new modded Sherds.
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Cross, Dead, Haunt, Night and Soul Pottery Sherds. Used to make modded Decorated Pots.
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Fixes & Changes:
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Improved API so that custom spells can configure its own Soul Cost, Cast Time and Cooldown based on the certain changes on the player (ie, wearing specific curios or holding certain items).
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API can be used to create new custom armor(not existing armor unfortunately) that provides soul discount per piece like the Dark Armor.
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Tweaked the exterior of Dark Manors. Interior only receive very minor changes.
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Haunted Skull Projectiles, when hit through other projectiles or melee, will prematurely explode when not emitting an aura.
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Fixes & Changes:
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Updated mod's license to be MIT.
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Fixed server crash when casting without a focus.
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Fixed Witch/Warlock traded maps not properly show Blighted Shack location.
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Updated Japanese Translation.
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Improved Servants summoned by Hostile Servants hostility.
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Slightly improved Servants navigating towards commanded position.
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Wither Skull Focus can now accept Duration, Radius and Burning enchantments
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Tweaked a lot of internal codes to streamline Focus enchantment requirements and making an API for the mod.
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Fixes & Changes:
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Wither Skulls, from Wither Skull Focus, damage are now configurable.
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Mini-Ghast Limit is now configurable
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Ordered goety-spells.toml by individual Spells.
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Replaced Fire Breath spell sound.
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Thunderbolt Focus can now be enchanted with Potency, Range and Burning.
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Put Shocking, Thunderbolt and Lightning Spells into their own group: Storm.
Additions:
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Storm Staff. Storm Spells cast from the staff are no longer affected by Lightning Rods.
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Ring of the Dragon. When worn on Curios Ring slot, Fire and Frost Breath spells deal double damage and affect blocks.
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Pulverize Focus. When equipped in a Wand or Staff, right-clicking on certain blocks will convert it to other types of blocks (ie. Stone -> Cobblestone -> Gravel -> Sand).
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Soul Heal Focus. Initially heals the caster 2 - 8 health. Can be enchanted with Potency to increases maximum amount of health heal. Initial amount can be configured in goety-spells.toml.
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Hostile Redstone Golems. Naturally spawns once on Wave 5 of a Raid. Is disabled by default in goety-mobs.toml. Golem is registered as "goety:hostile_redstone_golem" and is coded separately from the player made Golem due to using Raider codes (Being added to Raids, AI navigation, etc.).
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Fixes & Changes:
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Fixed Server Crash involving Focus Cooldowns
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Reduce Stunned effect duration from Ice Chunks from 5 to 2 seconds. Reduce Slowness duration from 10 to 5 seconds.
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Reduce default Iron Hide soul cost from 50 to 24. Increase default cooldown from 5 seconds to 25 seconds.
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Fixed Corruption, Skull and Shocking spell not applying "spellDamageMultiplier" config
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Tweaked Ice Spike Focus texture to be less fat.
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Updated Hyperfocus advancement to also take in the latest focuses.
Additions:
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Thunderbolt spell. Instead of shooting constant sparks like Shocking spell, the player will shoot one big bolt that deals more damage but has a second of casting time. Replaces Shocking Focus for Lightning Focus recipe.
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Bulwark spell. By default, has a 5 second casting time and a very long cooldown. The spell grants the player 4 magical shields that protects them from attacks, destroying a shield and knocking back the attacker if there's one. After a while the shields will disappear. The default initial lifespan and amount of shields are configurable. Spell is based of Scepter of Fortification from Twilight Forest.
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Cushion spell. Conjures a cloud that will automatically position itself to the nearest ground. Entities that fall into the cloud will have their fall damage negated.
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Sorry, had to reupload to fix an important bug!
Warning! Update brings changes to configs as a whole, especially goety-spells.toml. They're now in their own config folder!
Fixes & Changes:
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Major changes to several spells. Spells can now have a cooldown where they cannot be cast for a duration. Other spells can still be cast, provided they're not in cooldown themselves. The cooldowns for most spells are configurable. Wands/Staff can show cooldown if enabled from goety.toml.
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Barricade, Ice Spike, Iceology and Shockwave spells are now, by default, cast instantly.
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Previous instant cast spells can be configured to have a cast time.
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Fireball, Lavaball, Haunted Skull and Wither Skull spells can be configured to do block griefing or not.
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Doppelgangers now uses Lich Form if their caster is on one.
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Teeth Focus are more easier to craft.
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Retextured Focus wheel's background circle to be less white.
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Retextured Crone Hat, Awakened Emeralds, Venomous Fangs(a bit) and Black Book.
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Removed Warding Charm.
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Scythes can now mine Sculk Blocks as though it has Silk Touch.
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Nerfed Ring of Want by making the Looting level equal to the Wanting level instead of adding on top of it (unless Looting level is higher).
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Tweaked Warlock Robes recipe.
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Each modded Illager can now be configured to not appear in Raids.
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Removed "Add Fuel" and "Add Bottles or Catalyst" keys to prevent too much keybinds.
Additions:
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Tooltips for several Curio items to summarize each of their functions.
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Ghastly Focus. The focus allows you to summon 3 Mini-Ghasts around the player. The summons, by default, have 5 health and attacks by shooting fire charges that don't set the terrain on fire at enemies. Casting the spell while crouching will dismiss all owned Mini-Ghasts like the Vexing spell.
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Iron Hide Focus. Casting the focus spell will give the player Iron Hide effect, which increases their armor points by 4 per level. The effect level can be increased by enchanting the focus with potency.
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Brew Bag. Holds Throwable custom brews and can be worn on the Curio Belt slot. By default, pressing H will open the bag's inventory while pressing J, if the bag has brews in it, will open the Brew Bag circle, which is similar to the Focus Circle except that selecting a brew will cause it to instantly be thrown from the player.
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Warning! Update brings changes to configs related to mobs. Fixes & Changes:
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Moved many configs relating to mobs to new goety-mobs.toml.
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There's now configs to make individual servants use vanilla textures.
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Fixed Crones using high amplified brews on Normal difficulty only instead of non-Easy difficulty.
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Fixed "vexTeleport" config not actually being used.
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Servants no longer target tamed wolves or horses that belong to their summoner.
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Tweaked tamed Ravagers codes to allow servants to steer it (more info in Command Focus on additions).
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Tamed Ravagers will remain on Standing By mode even after riding and dismounting it.
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Changed how Necro Bolts are rendered.
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Changed Vanguard Servant Model and Texture a bit.
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Reduce detection range for Necromancers from 35 to 16 blocks
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Apostle's armor and toughness points are now configurable.
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Removed Hood texture from Witches Robes (Hedge).
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Improved Frost Robe item texture.
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Witches Robes and Warlock Robes variants are now crafted by placing them on a Cursed Infuser. They can be crafted into their normal variant through the same method.
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Philosopher's Mace no longer quickly break Arcas (more info in new tag on additions).
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Changed Heart of the Night recipe to no longer need Phantoms due to how they can't naturally spawn around Liches.
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Fixed Polished Shade Stone not being craftable by stonecutting a Shade Stone.
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Improved Wind Blast particle effects.
Additions:
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Lich Form. Purely cosmetic change that gives the player the model of a legless skeleton that emits green clouds where their legs should be. Will automatically enter this form after successfully drinking the Potion of Transformation. Can turn back to their original model and skin, and switch forms, by pressing Lich Form key (Default: N) while being a Lich.
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Command Focus. When equipped on a wand or staff, the player can right-click on a servant, owned by them, to save it into the focus, similar to Call focus. With the servant saved, right clicking on a block will cause the servant to move towards its position, provided that it's navigateable. They can move even when under Standing By mode. If right-clicked on a mob, they will move towards the mob's position, but if the mob is both owned by the player and rideable (ie, Tamed Ravagers) they will start riding them. They can still navigate to commanded position when riding a mob and can still be summoned, alongside their mount, with Call Focus.
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Witches Hat and Illusive Robes variants. They function the same as their regular variant, the difference is purely cosmetic.
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"philosophers_mace_hard" tag. Philosophers Mace break blocks under the tag slowly. Currently only Arca block is tagged.
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Warning! Update brings changes to configs related to mobs. Fixes & Changes:
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Moved many configs relating to mobs to new goety-mobs.toml.
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There's now configs to make individual servants use vanilla textures.
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Fixed Crones using high amplified brews on Normal difficulty only instead of non-Easy difficulty.
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Fixed "vexTeleport" config not actually being used.
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Servants no longer target tamed wolves or horses that belong to their summoner.
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Tweaked tamed Ravagers codes to allow servants to steer it (more info in Command Focus on additions).
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Tamed Ravagers will remain on Standing By mode even after riding and dismounting it.
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Changed how Necro Bolts are rendered.
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Changed Vanguard Servant Model and Texture a bit.
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Reduce detection range for Necromancers from 35 to 16 blocks
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Apostle's armor and toughness points are now configurable.
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Removed Hood texture from Witches Robes (Hedge).
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Improved Frost Robe item texture.
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Witches Robes and Warlock Robes variants are now crafted by placing them on a Cursed Infuser. They can be crafted into their normal variant through the same method.
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Philosopher's Mace no longer quickly break Arcas (more info in new tag on additions).
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Changed Heart of the Night recipe to no longer need Phantoms due to how they can't naturally spawn around Liches.
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Fixed Polished Shade Stone not being craftable by stonecutting a Shade Stone.
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Improved Wind Blast particle effects.
Additions:
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Lich Form. Purely cosmetic change that gives the player the model of a legless skeleton that emits green clouds where their legs should be. Will automatically enter this form after successfully drinking the Potion of Transformation. Can turn back to their original model and skin, and switch forms, by pressing Lich Form key (Default: N) while being a Lich.
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Command Focus. When equipped on a wand or staff, the player can right-click on a servant, owned by them, to save it into the focus, similar to Call focus. With the servant saved, right clicking on a block will cause the servant to move towards its position, provided that it's navigateable. They can move even when under Standing By mode. If right-clicked on a mob, they will move towards the mob's position, but if the mob is both owned by the player and rideable (ie, Tamed Ravagers) they will start riding them. They can still navigate to commanded position when riding a mob and can still be summoned, alongside their mount, with Call Focus. Having them ride a tamed horse in 1.19 version will look wonky due to how vanilla horses work with mobs.
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Witches Hat and Illusive Robes variants. They function the same as their regular variant, the difference is purely cosmetic.
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"philosophers_mace_hard" tag. Philosophers Mace break blocks under the tag slowly. Currently only Arca block is tagged.
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Fixes & Changes:
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Fixed Witch Pole Loot Table.
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Fixed Soul Shield Amulet's Wither Armor not appearing on Slim Player model.
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Fire Spawn Cage functionality can be disabled through goety.toml config.
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Soul Menderer can now be mined with Iron-level pickaxes.
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Soul Menderer's blast resistance is now the same as a Block of Dark Metal.
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Undead servants no longer heal through soul energy if their lifespan runs out and their owner doesn't wear a necro/nameless crown.
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Snap, Blast and Berserk Fungi can be used by Dispensers.
Additions:
- Vizier and Minister Christmas textures. On December, the two mobs will be in a Christmas themed texture. Can be disabled through goety.toml config.
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Sorry for the long wait! Been busy with studies! Anyhoo.
Fixes & Changes:
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Lich's servants will no longer be hostile to undead mobs if "lichUndeadFriendly" is enabled.
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If the player is wearing a full Necro/Nameless Set, their servants will also no longer be hostile to undead mobs. This can be disabled through new "necroRobeUndead" config under goety-spells.toml.
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Fixed bug where wearing full Nameless Set won't make undead mobs neutral.
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Totems of Roots/Souls are counted when held offhand.
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Crone Hats no longer get consumed in Sabbath rituals.
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Graverobber's Shovels break Mob Heads/Skulls quickly.
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Fixed Weighted crashes with Forbidden Grass Blocks.
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Fixed Focus Bag being equipped instead of opening when right-clicked without crouching.
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Redstone Golem Skulls can now be used on Noteblocks to play ambient Redstone Golem sounds.
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Ectoplasms, Jades, Cursed Metal and Dark Metal Ingots can be used as Trim Materials.
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When summoned through rituals, summoned entities are properly positioned above the dark altar.
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Fixed some relogging bugs surrounding Skull Lords.
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Fixed Viziers targeting baby villagers.
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Fixed crash when Vizier is charging at a null entity.
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Fixed Haunted Armor death bug where it doesn't fully die if it's somehow bereft of their armor.
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Haunts now fly and properly float off the ground. Their bounding box are adjusted to be more accurate to their actual model size.
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Improved Necromancers animations
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Tweaked Cairn Necromancer's staff texture to have a similar color as the rest of it.
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Tweaked Iron, Gold and Diamond Ravager Armor horn textures to have more depth.
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Increased default Vanguard Servant damage from 6.0 to 7.0.
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Fixed Blighted Shack using Stronghold Library and Woodland Mansion loot tables for some of its chests, thus allowing the player to gain Warred and Ravaging Scrolls from them.
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Tweaked Dark Hat item texture.
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Tweaked Witches Robe (Hedge) texture.
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Tweaked several spells to be properly centered on a block.
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Increase Freezing duration from 1 - 2 to 3- 4 seconds from getting hit by an Ice Spike.
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Call and Recall Focus can have their summon/block set through wand/staff (For Call, only works on Non-Creative mode).
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Freeze immune entities, like Strays or Snow Golems, are now immune to Freezing effect.
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Updated Chinese and Japanese Translations.
Illager Assaults
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Tweaked the amount of certain illager types that would appear in an assault.
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If a player dies to an Illager, they will receive a 1 Minecraft day rest period.
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Ministers will now appear if the player has 5x the configured soul energy threshold, instead of 3x.
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Inquillagers will appear if the player has 3x the same threshold, instead of 2.5x.
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Conquillagers will only shoot if there's no raiders near their target (unless its them or Tormentors).
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Inquillagers won't throw Splash Potions of Harming for the same reason.
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Inquillagers, when killed with Looting, can now drop Splash Potions of Harming.
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Enviokers now summon their fang fans a bit closer to each other.
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Tormentors will start to die off if their Envioker summoner dies. Previously, they only do this in Raids, but now they do this anytime.
Additions:
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Piker. A new Illager that's exclusive to Illager Assaults and high Soul Energy Raids. They attack similar to Vanguards, but have a slightly shorter range, higher health, slightly higher attack and lower armor than them. They are the most numerous of the assault illagers. Their health, armor and damage are configurable under goety-attributes.toml.
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Preacher. A new assault illager. They deal no damage nor attack in any way. Instead, they will continuously heal any injured raider 3 hearts whenever they "preach" on them. They will follow any nearby raider that's near them. They do not heal themselves, each other, Tormentors, or raiders attacking them. Their health and healing amount are configurable under goety-attributes.toml.
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New Standing By pose for Vanguard Servants.
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New Configs. One disables Warlocks from partaking in raids, the other two allows the player's servants to use vanilla textures instead of modded ones (ie. Zombie Servants, owned by Players, will use vanilla Zombie texture if the new "customServantTexture" config is disabled). New configs can be found under goety.toml.
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