Bugs Squashed:
- Fixed an issue causing win conditions to fail for some users (#102) - thanks to Eren Okcu & AverageFlame for help testing :)
New Features:
- Added a sound for "Item Lost" (when a tile is lost in inventory mode)
Bugs Squashed:
-
Fixed "Never get {item}" objectives not working correctly in multiplayer
-
Fixed team maps not being given to unmodded players after the game
-
Count "# of item" goals even if they're in separate stacks in the player's inventory
New Features:
-
Added a brand new Challenge tier list with more complex goals - such as "Never obtain Kelp" or "Get Killed By Warden"
-
Added "Best Time" (and "Max Win Streak") tracking! This shows the best time you've completed a card for the given mode / tier list / item distribution settings.
-
Reorganized various items on the built-in tier lists; S-tier is no longer overpopulated with Silk Touch items.
-
Added a
/bingo card <tile> set <objective>
command for changing card items manually -
Various small improvements to card info & rendering.
-
Added a keybind to toggle the overall Bingo HUD rendering
-
Chunks are now pregenerated around each spawnpoint before starting the game - configurable with
"preloadViewDistance"
in config.json.
Bugs Squashed:
-
Fixed servers ignoring the
motd=
value inserver.properties
-
Fixed a minor optimization issue related to item components in 1.20.6+
-
Fixed the "game over" screen not rendering flashing items and (very rarely) missing some cards altogether.
-
Increased the height/area that the game searches for team locations in a custom lobby