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fixed recruits duplication bug when eating
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fixed recruit/pillager patrols can spawn in villages and in dimensions without raids possible
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fixed wrong calculation of food nutrition and saturation
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improved command screen for better usability
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limited teamname to 13 chars in team creation menu
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added compat to most modded bows
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added ranged troops need arrow (disabled by default)
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buffed ranged troops
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added updatechecker
recruits mod hotfix 1.10.8 for 1.18.2, 1.19.2, 1.19.4, 1.20.1
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fixed hunger and morale can go below 0
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fixed recruits are not eating (even with low health and morale, hunger)
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fixed assign to teammate not working in multiplayer
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fixed already hired recruits are not counted/updated in team inspection
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fixed horse unit recruits get stuck under 2 blocks
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fixed crash when upkeep position is null
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fixed copied recruits will not be added to team
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improved path finding: recruits will avoid trapdoors, fire, lava, powder-snow.
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improved path finding for horse units, fixed horse units get stuck under 2 blocks and die
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nerfed patrol strength and recruits level up attributes
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added config for POI releasing (enable/disable multiple table uses)
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added config for block interacting aggressiveness (separated block placing and breaking config)
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added config for horse units to spawn without horse
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added config to keep the team of recruits after disbanding
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added indication for hunger in recruits inventory
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added indication for team in debug screen
MC 1.20.1 version changelog:
- added camels in mountable list
- added hunger in % in recruit inventory
Recruits 1.10.7 changelog
- added notification for requested team join
- added back to mount command
- fixed human renderer not able to aim with muskets
- fixed crash in teeam list
- fixed log spamm
- buffed horse units
- improved recruit follow
- added mount button to recruit inventory
- added holding recruits that where copied will now hold the position that they are spawned with the spawn egg
- update languages tr, de, en
- fixed quick drag issues
- fixed holding recruits will not walk towards close targets
- improved melee AI
- fixed disband gui has no buttons
recruits 1.10.5 for 1.19.2
- added mount button to recruit inventory
- added holding recruits that where copied will now hold the position
- that they are spawned with the spawn egg
- update languages tr, de, en
- fixed quick drag issues
- fixed holding recruits will not walk towards close targets
- improved melee AI
Recruits 1.10.3 for MC 1.19.4
1.10.3 chnage log:
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added sprinting in water
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added equip from upkeep chest
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added cavalry including nomad and horseman
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added crossbowman and AI to use Muskets of Evwukeks Musket Mod
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added "recruit copy" when picking recruit with middle mouse click it will a spawn egg with all nbt data
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added AI to pick up wanted items instead of a direct pickup when in wander freely mode
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added team color option in team creation screen
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added loot to caravans
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added caravan guards will attack if the inventory of the caravan animals is opened
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added Strategic Fire also for short distances
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added button tooltips
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added villager becomming a recruit will now unlock the poi, allowing the other villagers to becomming a recruit aswell. increased price ()
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added "count of recruits in command" to command screen also respecting the current group
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added assign to team mate button in recruit screen
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added config for global team settings (settings in config will be applied on world start for all teams)
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added config to disable damage immunity between ticks and what damage source should not be effected (makes arrows deadly)
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added config to toggle/hold the commad screen
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added config for recruit cost
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added config for creeper target
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removed start armor equipment
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renamed "Ecort" - command to "Protect"
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renamed "Hail of Arrows" to "Strategic Fire"
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increased command range
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nerfed attack damage
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balanced melee attack ai
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increased melee attack reach
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improved performance (hunger, team and moral updates are now event based and not each tick)
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improved config (config is now categorized)
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updated logo
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disabled specifig vanilla team commands as they will break recruits (use the team screen instead) (configurable)
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updated tranlsations (turkish, german, english)
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fixed recruits loses ai in water,
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fixed crash when recruit team is null
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fixed horse control mixin not working
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fixed pistol would not shoot a bullet
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fixed musket and pistols would ignore team damage (workaround recruits get hit but no damage)
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removed pick up goal (Straw-Poll will be soon)
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improved upkeep feature
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improved pick up from ground (recruits will check if they need to pick up)
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removed "move to pick up item".
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fixed musket could shoot without ammo, made musket with bayonet usable
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fixed crossbowman does not spawn
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fixed bowman copy dont use bow
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fixed pick recruit could be done in survival
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removed recruits horse applied mixin for vanilla horse
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fixed horse movement and rotation
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fixed crossbowman not listening to commands
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fixed recruit copies are despawning
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fixed ai issues
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nerfed patrol spawn chance
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fixed members in team screen would overlap screen
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fixed recruits can attack when passive
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increased protect follow range for recruits on horseback
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improved use shield and melee combat