fixed crash when loading a old world
fixed crash when captains mount vanilla boats
fixed crash when captains dismount ships
fixed captains follow start range to about 5 blocks
fixed captains follow behavior to update each second
fixed captains connot sail 1 water blocks up
fixed recruits cannot mount a entity that is in range
+ added "Promote" button to recruits inventory
+ added Messenger Companion
+ added Messenger deliver message and item feature
+ added Commander Companion
+ added Commander patrolling feature and commanding feature
+ added Commander resupply on first patrolling point feature
+ added Captain Companion
+ added Captain sea patrolling feature with small ships
+ added Captain resupply on first patrolling point feature
+ added Captain naval battle AI and AI to shoot cannons
+ added repair ship and refill cannonballs for captain
+ added Biome specific recruit textures
+ added variants textures for human configuration
+ added Team color layer to recruits
+ added upkeep support for double chests
+ added hire without payment in creative mode
+ added currency and amount display on all screens with payment
+ added config for spawn equipment pool (details described in config)
+ added config for food blacklist (items in this list will not be eaten by recruits)
+ added compatibility with epic knights mod (recruits are effected by weapon range and speed)
+ added compatibility with corpse mod (dead recruits will spawn a corpse)
+ added AI to block with weapons from epic knights mod if possible
+ added compatibility with vanilla team commands
+ added initial arrows to new spawned ranged recruits when config "needArrowsToShoot" is true
+ added more options for debug screen
+ added protecting recruits mount protects vehicle
+ added enderman and zombified piglin into target blacklist
+ added red overlay to passive and ignoring indication
+ added item icons for units profession
+ added dismount and clear upkeep button to recruits inventory
+ improved overall server side performance on all AI Tasks
+ improved bowman and crossbowman attack range
+ improved bowman and crossbowman movement
+ improved pathfinder (recruits will not jump 2 blocks deep)
+ improved musket features (recruits will take cartridges from upkeep)
+ fixed upkeep not working
+ fixed hunger issue with other mods
+ fixed ridden horses cant swim
+ fixed duplication and incorrect equipment of hand and offhand slots
+ fixed recruits try to mount horses that are already ridden
+ fixed recruits forgot their mount when they mounted without order
+ fixed recruits self targeting
+ fixed rare crash with path fining
+ fixed items can get in offhand/mainhand slot when upkeeping
+ fixed upkeep action does not save container properly
+ fixed recruits do not open chests visualy
+ fixed friendly fire to players horses
+ fixed screen with text input would closed when pressing e
+ added "Promote" button to recruits inventory
+ added Messenger Companion
+ added Messenger deliver message and item feature
+ added Commander Companion
+ added Commander patrolling feature and commanding feature
+ added Commander resupply on first patrolling point feature
+ added Captain Companion
+ added Captain sea patrolling feature with small ships
+ added Captain resupply on first patrolling point feature
+ added Captain naval battle AI and AI to shoot cannons
+ added repair ship and refill cannonballs for captain
+ added Biome specific recruit textures
+ added variants textures for human configuration
+ added Team color layer to recruits
+ added upkeep support for double chests
+ added hire without payment in creative mode
+ added currency and amount display on all screens with payment
+ added config for spawn equipment pool (details described in config)
+ added config for food blacklist (items in this list will not be eaten by recruits)
+ added compatibility with epic knights mod (recruits are effected by weapon range and speed)
+ added compatibility with corpse mod (dead recruits will spawn a corpse)
+ added AI to block with weapons from epic knights mod if possible
+ added compatibility with vanilla team commands
+ added initial arrows to new spawned ranged recruits when config "needArrowsToShoot" is true
+ added more options for debug screen
+ added protecting recruits mount protects vehicle
+ added enderman and zombified piglin into target blacklist
+ added red overlay to passive and ignoring indication
+ added item icons for units profession
+ added dismount and clear upkeep button to recruits inventory
+ improved overall server side performance on all AI Tasks
+ improved bowman and crossbowman attack range
+ improved bowman and crossbowman movement
+ improved pathfinder (recruits will not jump 2 blocks deep)
+ improved musket features (recruits will take cartridges from upkeep)
+ fixed upkeep not working
+ fixed hunger issue with other mods
+ fixed ridden horses cant swim
+ fixed duplication and incorrect equipment of hand and offhand slots
+ fixed recruits try to mount horses that are already ridden
+ fixed recruits forgot their mount when they mounted without order
+ fixed recruits self targeting
+ fixed rare crash with path fining
+ fixed items can get in offhand/mainhand slot when upkeeping
+ fixed upkeep action does not save container properly
+ fixed recruits do not open chests visualy
+ fixed friendly fire to players horses
+ fixed screen with text input would closed when pressing e
+ fixed messenger text cannot be deleted
+ fixed admin/debug screen +5 lvl not working
+ fixed commander/captain info button not showing
+ fixed recruits would not listen to commands when they need to get food
+ fixed captains/commanders would not pause when patrolling
+ fixed rare crash with commanders attacking
+ updated tr and ger languages
+ added russian language
+ fixed messenger screen text cannot be deleted
+ fixed messenger cannot be attacked by other recruits
+ fixed messenger owner is not dispalyed on message screen
+ fixed messenger incorecct arrival text
+ fixed commander dont use other attack strategies (charge, back, advance)
+ fixed commander stop patrolling after attack
+ fixed commander/captain retreat spamm
+ fixed bowman can do strategic fire wih no arrows (if config selcted)
+ fixed recruits still ignoring player when commander/captain is dead
+ fixed crash in team creation screen when selecting unit color
+ added "Promote" button to recruits inventory
+ added Messenger Companion
+ added Messenger deliver message and item feature
+ added Commander Companion
+ added Commander patrolling feature and commanding feature
+ added Commander resupply on first patrolling point feature
+ added Captain Companion
+ added Captain sea patrolling feature with small ships
+ added Captain resupply on first patrolling point feature
+ added Captain naval battle AI and AI to shoot cannons
+ added repair ship and refill cannonballs for captain
+ added Biome specific recruit textures
+ added variants textures for human configuration
+ added Team color layer to recruits
+ added upkeep support for double chests
+ added hire without payment in creative mode
+ added currency and amount display on all screens with payment
+ added config for spawn equipment pool (details described in config)
+ added config for food blacklist (items in this list will not be eaten by recruits)
+ added compatibility with epic knights mod (recruits are effected by weapon range and speed)
+ added compatibility with corpse mod (dead recruits will spawn a corpse)
+ added AI to block with weapons from epic knights mod if possible
+ added compatibility with vanilla team commands
+ added initial arrows to new spawned ranged recruits when config "needArrowsToShoot" is true
+ added more options for debug screen
+ added protecting recruits mount protects vehicle
+ added enderman and zombified piglin into target blacklist
+ added red overlay to passive and ignoring indication
+ added item icons for units profession
+ added dismount and clear upkeep button to recruits inventory
+ improved overall server side performance on all AI Tasks
+ improved bowman and crossbowman attack range
+ improved bowman and crossbowman movement
+ improved pathfinder (recruits will not jump 2 blocks deep)
+ improved musket features (recruits will take cartridges from upkeep)
+ fixed upkeep not working
+ fixed hunger issue with other mods
+ fixed ridden horses cant swim
+ fixed duplication and incorrect equipment of hand and offhand slots
+ fixed recruits try to mount horses that are already ridden
+ fixed recruits forgot their mount when they mounted without order
+ fixed recruits self targeting
+ fixed rare crash with path fining
+ fixed items can get in offhand/mainhand slot when upkeeping
+ fixed upkeep action does not save container properly
+ fixed recruits do not open chests visualy
+ fixed friendly fire to players horses
+ fixed screen with text input would closed when pressing e
INFO: please back up you configs **BEFORE **updating from mod version 1.10.10 to this version.
1.10.15 change log:
- fixed team leaders cannon add players to their team
- fixed team leaders get no info when team mates leaves
- fixed players can send request to other teams when already in a team
- fixed enderman directly attacking recruits
1.10.14 change log:
- fixed team leaders can change the team
- fixed hired patrols depsawning
- fixed damage imunity performance impact
- fixed promote button causing crash
1.10.13 change log:
- fixed crossbowman inaccuracy
- fixed team joining issues when leaving or joining
- fixed melee friendly fire to friendly horses
1.10.12 change log:
- fixed recruits despawning
- fixed config not applying changes
- fixed WIP features cause crash
1.10.11 change log:
Bug fixes:
- fixed offhand items gets replace when eating and chunk gets unloaded
- fixed team creation text field lost focus
- fixed text input bug
- fixed recruits try to find upkeep when more than 100 blocks away
- fixed villagers wont keep their names and inventory when becomming a recruit
- fixed rare crash when recruits attack
- fixed friendly horses gets arrow damage
- fixed invisible iron golem
- fixed command-summoned recruits are completely empty
- fixed recruits get stuck in fences
- fixed despawn time for recruit patrols
- fixed recruits could not mount donkey or mule
- fixed targeting monsters and pillagers at heights > 6 blocks dont work
- fixed piercing enchant does not work with crossbows held by crossbowman
- fixed recruit patrols searching for dead targets
- fixed wandering when ordered to follow
- fixed recruits get stuck when moving to target
- fixed typo
- fixed dismount jumping
- fixed upkeep crash
Improvements:
- improved crossbowman and bowman accuracy and range (up to 3x more range)
- improved horseman AI to avoid stuck places
- increased targeting range
- increased shield use range for horseman
- split of configuration files:
- Server side is now located in world save folder: .minecraft/saves/New World/serverconfig/recruits-server.toml
- Client side is located in default config folder: .minecraft/config/recruits-client.toml
- improved config descriptions
New Features:
- added config to disable update checker
- added naming recruit in debug screen*
- fixed crossbowman inaccuracy
- fixed team joining issues when leaving or joining
- fixed melee friendly fire to friendly horses not working
1.10.12:
- fixed recruits despawning
- fixed config not applying changes
- fixed WIP features cause crash
1.10.11: Bug fixes:
- fixed offhand items gets replace when eating and chunk gets unloaded
- fixed team creation text field lost focus
- fixed text input bug
- fixed recruits try to find upkeep when more than 100 blocks away
- fixed villagers wont keep their names and inventory when becomming a recruit
- fixed rare crash when recruits attack
- fixed friendly horses gets arrow damage
- fixed invisible iron golem
- fixed command-summoned recruits are completely empty
- fixed recruits get stuck in fences
- fixed despawn time for recruit patrols
- fixed recruits could not mount donkey or mule
- fixed targeting monsters and pillagers at heights > 6 blocks dont work
- fixed piercing enchant does not work with crossbows held by crossbowman
- fixed recruit patrols searching for dead targets
- fixed wandering when ordered to follow
- fixed recruits get stuck when moving to target
- fixed typo
- fixed dismount jumping
- fixed upkeep crash
Improvements:
- improved crossbowman and bowman accuracy and range (up to 3x more range)
- improved horseman AI to avoid stuck places
- increased targeting range
- increased shield use range for horseman
- split of configuration files:
- Server side is now located in world save folder: .minecraft/saves/New World/serverconfig/recruits-server.toml
- Client side is located in default config folder: .minecraft/config/recruits-client.toml
- removed common config
- improved config descriptions
New Features:
- added config to disable update checker
- added naming recruit in debug screen
INFO: please back up you configs **BEFORE **updating from mod version 1.10.10 to this version.
- fixed recruits despawning
- fixed config not applying changes
- fixed WIP features cause crash
1.10.11 change log:
Bug fixes:
- fixed offhand items gets replace when eating and chunk gets unloaded
- fixed team creation text field lost focus
- fixed text input bug
- fixed recruits try to find upkeep when more than 100 blocks away
- fixed villagers wont keep their names and inventory when becomming a recruit
- fixed rare crash when recruits attack
- fixed friendly horses gets arrow damage
- fixed invisible iron golem
- fixed command-summoned recruits are completely empty
- fixed recruits get stuck in fences
- fixed despawn time for recruit patrols
- fixed recruits could not mount donkey or mule
- fixed targeting monsters and pillagers at heights > 6 blocks dont work
- fixed piercing enchant does not work with crossbows held by crossbowman
- fixed recruit patrols searching for dead targets
- fixed wandering when ordered to follow
- fixed recruits get stuck when moving to target
- fixed typo
- fixed dismount jumping
- fixed upkeep crash
Improvements:
- improved crossbowman and bowman accuracy and range (up to 3x more range)
- improved horseman AI to avoid stuck places
- increased targeting range
- increased shield use range for horseman
- split of configuration files:
- Server side is now located in world save folder: .minecraft/saves/New World/serverconfig/recruits-server.toml
- Client side is located in default config folder: .minecraft/config/recruits-client.toml
- improved config descriptions
New Features:
- added config to disable update checker
- added naming recruit in debug screen
INFO: please back up you configs **BEFORE **updating from mod version 1.10.10 to this version.
+ fixed recruits despawning
+ fixed config not applying changes
+ fixed WIP features cause crash
1.10.11 change log:
Bug fixes:
- fixed offhand items gets replace when eating and chunk gets unloaded
- fixed team creation text field lost focus
- fixed text input bug
- fixed recruits try to find upkeep when more than 100 blocks away
- fixed villagers wont keep their names and inventory when becomming a recruit
- fixed rare crash when recruits attack
- fixed friendly horses gets arrow damage
- fixed invisible iron golem
- fixed command-summoned recruits are completely empty
- fixed recruits get stuck in fences
- fixed despawn time for recruit patrols
- fixed recruits could not mount donkey or mule
- fixed targeting monsters and pillagers at heights > 6 blocks dont work
- fixed piercing enchant does not work with crossbows held by crossbowman
- fixed recruit patrols searching for dead targets
- fixed wandering when ordered to follow
- fixed recruits get stuck when moving to target
- fixed typo
- fixed dismount jumping
- fixed upkeep crash
Improvements:
- improved crossbowman and bowman accuracy and range (up to 3x more range)
- improved horseman AI to avoid stuck places
- increased targeting range
- increased shield use range for horseman
- split of configuration files:
- Server side is now located in world save folder: .minecraft/saves/New World/serverconfig/recruits-server.toml
- Client side is located in default config folder: .minecraft/config/recruits-client.toml
- improved config descriptions
New Features:
- added config to disable update checker
- added naming recruit in debug screen
INFO: please back up you configs **BEFORE **updating to this version.
Bug fixes:
+ fixed offhand items gets replace when eating and chunk gets unloaded
+ fixed team creation text field lost focus
+ fixed text input bug
+ fixed recruits try to find upkeep when more than 100 blocks away
+ fixed villagers wont keep their names and inventory when becomming a recruit
+ fixed rare crash when recruits attack
+ fixed friendly horses gets arrow damage
+ fixed invisible iron golem
+ fixed command-summoned recruits are completely empty
+ fixed recruits get stuck in fences
+ fixed despawn time for recruit patrols
+ fixed recruits could not mount donkey or mule
+ fixed targeting monsters and pillagers at heights > 6 blocks dont work
+ fixed piercing enchant does not work with crossbows held by crossbowman
+ fixed recruit patrols searching for dead targets
+ fixed wandering when ordered to follow
+ fixed recruits get stuck when moving to target
+ fixed typo
+ fixed dismount jumping
+ fixed upkeep crash
Improvements:
+ improved crossbowman and bowman accuracy and range (up to 3x more range)
+ improved horseman AI to avoid stuck places
+ increased targeting range
+ increased shield use range for horseman
+ split of configuration files:
- Server side is now located in world save folder: .minecraft/saves/New World/serverconfig/recruits-server.toml
- Client side is located in default config folder: .minecraft/config/recruits-client.toml
+ improved config descriptions
New Features:
+ added config to disable update checker
+ added naming recruit in debug screen
-
fixed recruits dismounting smallships and get stuck
-
fixed recruits getting stuck when following a path (hold-pos, move, upkeep)
-
fixed recruits team issues and bugs
-
fixed logo not loading correctly in mod menu
-
added recruit are forced to resupply each time upkeep button is pressed
-
added "disband group" button and "assign group to teammate" button in disbanding menu
-
added "keep team" button in disbanding menu and removed from config
(no need to backup the config as the value will be ignored by code)