Version 2.0.7 and up updates and changes
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Fixed Nether Lurker icon not working with Xaero's Minimap
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Implemented new spawning system for "Faker", "Shadow", and all the other Variants
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Config option has been added for close spawning "Faker" and "Shadow" are on by default all the other variants are off by default
Version 2.0.3 and up updates and changes
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The config should now update itself
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New config option added "lurker_invulnerable"
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Updated Russian translation
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More hit sounds for the Lurker have been added so it doesn't repeat the same sound over and over
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The T-posing Lurker now only spawns when a player spawns it in with commands
Version 1.2.10 and up updates and changes
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Changed aggressive Lurker to now crawl and duck under blocks
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New Lurker varient added "Faker"
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Faker varient spawns when insanity stage is at 6
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Another new Lurker varient added "Shadow"
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The Shadow varient spawns in dark places and doesn't like the light
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Shadow varient will spawn at insanity stage 1 and above unless the insanity event is turned off then the Shadow varient will spawn all the time like the faker
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New neutral Lurker varients added: backturned, running away, walking towards player after standing still
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Insanity event added
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Insanity event will passively count up when Lurker spawns and will stop when if Lurker is killed
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Jumpscare updated to only play when the player dies to the Lurker or if activated by something external
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Jumpscare is now animated
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New sounds have been added
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Changed ambient sounds
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Lurker will now have a chance to walk toward the player or run away when seen
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Insanity potion effect added
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Void gateway added plus Void gateway can jumpscare player
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Void gateway system added
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Chase music now stops when the Lurker is killed
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Chase music is now set to false in the config by default
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New config option added called "multi_spawning"
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The Lurker will now only spawn once in a large radius around the player if "multi_spawning" set to false
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The Lurker can now climb
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The Lurker can now tunnel towards a player underground
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New particles added to the Lurker
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Lurker can now break regular glass and glass panes
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New Lurker variant added "Hider" the hider will only spawn in desert and snow biomes and will hide within the snow and sand blocks
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New Lurker variant added "Shapeshifter" the shapeshifter can become a villager and spawn in villages
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Lurker now has swimming and teleporting animations
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Lurker's health will increase after being killed 5 times if insanity event hasn't happened
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New Lurker variant added "unprovoked" this variant will become aggressive for "unknown" reasons
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New Lurker variant added "Stare" this variant will chase the player if they stare at it for too long and will follow the player if they aren't looking at it
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The config option "blindness_in_chase" has been removed
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Changed the Russian translation a bit
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Added support for Xaero's Minimap
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Config option added "insanity_countdown_time" this determines how long the timer is for the insanity event
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A death jumpscare will now play if the Lurker kills the player on insanity stage 7
Version 1.2.2 and up updates and changes
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The Lurker now has a chance to get angry once you look at him
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The Lurker can now become invisible and follow the player
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The Lurker now has different mechanics if it gets hurt by something
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A new spawning system has been implemented
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Ambient sounds have been added
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New config options have been made and the spawn rate options have been tweaked so you can adjust them more