- Rebranded to “Sounds”
- Updated to 1.20.4
- Added button to open Sounds config in the sound option menu.
- Reorganized configuration screens into three new sections:
- UI Sounds
- Gameplay Sounds
- Mod Sounds
- Added sounds for the following block interactions:
- Repeaters
- Comparators
- Jukeboxes
- Daylight Sensors
- Added sound for interacting with Furnace Minecarts.
- Added sounds for the following game events:
- Positive Status Effect Gain
- Positive Status Effect Loss
- Negative Status Effect Gain
- Negative Status Effect Loss
- Added support for EMI (https://modrinth.com/mod/emi)
- Added new dynamic sounds for:
- Spawn Eggs (Including normal eggs)
- Netherite Upgrade Trim
- Disc Fragment 5
- Brush
- Dragons Breath
- All enchanting books.
- Added new optional
volume
andpitch
fields to sound definition files, these will be used to override the default volume and pitch for any specific items specified in the definition. - Changed the functionality of the message mention sound effect.
- For the sound effect to play, your username must be prefixed with an
@
symbol in the chat message. - You can disable this in the config.
- For the sound effect to play, your username must be prefixed with an
- Added the ability to ignore system messages for chat sound effects.
- Added option to disable sounds for empty hotbar slots.
- Added “Inventory Typing” sound, which is played when you type into the anvil text or creative inventory search box.
Full Changelog: https://github.com/IMB11/Sounds/compare/0.3.0...0.4.0
New Item Sounds
- Dry Mob Loot
- Wet Mob Loot
- Better Armor/Armor Material Sounds
- Shiny Metals
- Dirty Metals
- Ingot Metals
- Pottery Sherds
- Smithing Templates
- Banner Templates
- Brewing Items
- Bones
- Fireworks
- Various tools, such as Bows, Crossbows, Fishing Rods etc.
New Screen Sounds
- Redstone Screens; Hoppers, Droppers and Dispensers
- Changed some screen sounds, most notably the Beacon and Smithing Table sounds.
Changes for Resource Pack Developers
- You can now modify the dynamic sound events using the
sonance/<type>
folder in resource packs. Checkout some examples for dynamic item sounds: https://github.com/mineblock11/Sonance/tree/master/src/main/generated/assets/minecraft/sonance/items - This now means that it's possible for servers to override their player's sonance sound events. Which is particularly useful for RPG/servers that have custom assets and dont want vanilla sounds to be played.
- The addition of this feature, now means that Sonance is now has full feature parity with ExtraSounds!
The format for the sound definition files are:
{
"soundEvent": "minecraft:sound.event.id"
"keys": [
"minecraft:some_identifier",
"#minecraft:or_a_tag"
]
}
Internal Changes
- Now uses MRU's YACL Helper methods.
- Fixed some issues relating to certain screens causing crashes.
Full Changelog: https://github.com/mineblock11/Sonance/compare/0.1.0+1.20...0.2.0+1.20
Port to 1.20.2. See description for more information.
Full Changelog: https://github.com/mineblock11/Sonance/compare/0.1.0+1.20...0.1.0+1.20.2
This is the initial release of Sonance! Check the description of the mod for more information.
Full Changelog: https://github.com/mineblock11/Sonance/commits/0.1.0+1.20