rftools-2.75.jar
on Jan 26, 20232.75:
- Fixed a serious problem in how strings were sent over the network. Everything worked fine for english minecraft simulations but started becoming seriously wrong if multi-byte characters were used. In that case things would get out of sync with serious consequences. Sending over strings is now done in an international language compatible manner.
- Fixed energy handling. Energy producers and consumers now implement the correct interface. This avoids a problem where it was possible to extract energy back out of an RFTools machine. This also fixes various weird problems with RFTools machines not performing as well as they could because cables/conduits/nearby machines kept sucking out power almost as fast as it was being entered. So in general, this is a great energy/stability fix.
- Fix in registring of ore dimlets to make it more robust.
- Updated Russian and Chinese translations and added Taiwanese/Hong Kong translations.
rftools-2.74.jar
on Jan 26, 20232.74:
- Fixed registration with Waila. This should make tooltips work better again.
- Moved the Draconic Core API to the correct spot. This way Draconic Evolution support actually works.
- Blacklisted biome Sky as that can spawn the ender dragon.
rftools-2.73.jar
on Jan 26, 20232.73:
- Many cross-mod compatibility improvements:
- Energy Module and RF Monitor can now properly read Mekanism energy cubes and convert to RF.
- Energy Module and RF Monitor should be able to read the Draconic Evolution energy storage (might need a dev version of DE).
- Inventory Module understands and correctly shows the amount of items in the MFR DSU and Jabba Barrel. It will shorten the amount using suffixes if it is too big to fit.
- ComputerCraft support for all blocks that supported OpenComputers: shield projector, dialing device, dimension builder, and screen controller.
- Support for Recurrent Complex to add custom structure dimlets. To do this you need to add something like: 'recurrentcomplex.<dimletname> = <type>' to the 'recurrentcomplex' section in the main configuration. The <dimletname> should be the name you want the dimlet to have in game and <type> should be a dimension type which Recurrent Complex can use to control structure spawning. See http://minecraft-recurrent-complex.wikia.com/wiki/Guide:_Building_a_Structure and http://minecraft-recurrent-complex.wikia.com/wiki/Guide:_Making_a_Maze for more information on Recurrent Complex and how to export structures.
- Moved Infusable to the public API for RFTools so other mods can now add infusable blocks if they want.
- Documented MachineInformation interface so that other mods can now also support the Machine Information screen module.
- Big restructure of the dimlet type specific configuration. This configuration is now handled by the type itself and also modularized into a single config section per type. That makes it much easier to configure a given type as everything will be together. It is recommended to delete your configs and manually reapply any changes that you want to do. Otherwise you will have a big mess of old and new config values.
- Big change in how modifier relative costs are calculated. In the past it was just a single factor for using a material/liquid together with a terrain or feature. Now it is smarter as it classifies the features into 4 classes and uses a different factor depending on that. That means that for example it will be cheaper to use diamond block with 'oregen' feature compared to using diamond block with tendrils. This makes sense because with tendrils it is much easier to find the diamond blocks and there are also a lot more. Same for liquids. Shallow ocean feature is now almost as expensive as using the liquid as a base liquid for oceans. A consequence of this change is that the base material cost (for terrain) has lowered slightly, the cost when using materials with oregen is lower but the cost when using materials with tendrils and canyons will be higher. This is of course all configurable.
- The Mob Default dimlet is back from vacation.
- Fixed crafting recipe for the dimlet filter. The unknown dimlet was missing.
- Rebalanced Gelid Cryotheum as it was way too expensive for what it is.
- Fixed the MachineInformation screen module so that it remembers the information when the gui is opened/closed.
rftools-2.72.jar
on Jan 26, 20232.72:
- Dimension and dimlet changes:
- Draconium Ore is now made a lot more expensive and rare (it is the most expensive dimlet now) in order to not break the balance of Draconic Evolution.
- Swapped evening and morning dimlets. They were the wrong way around. This also fixes the time absorber. This has no effect on existing worlds!
- When the time absorber is ticked at the wrong time it will worsen (previously nothing happened).
- Made a new Dimlet Filter block. This block is similar to the Item Filter but knows how to filter dimlets based on rarity, type and craftability.
- Fixed the material absorber to keep the correct metadata so that shiny ore is no longer absorbed as copper.
- Fixed the dimlet workbench so it also works with the correct metadata from the absorbed material,
- Screen system changes:
- The redstone screen module can now also monitor redstone level on random non-rftools blocks.
- Implemented a new computer screen module which is intended to be used with Open Computers.
- Support for colored screens by selecting the screen with a dye.
- The screen renderer will now restore GL_LIGHTING if it was enabled before. This should avoid some flickering that sometimes happened near screens.
- Added a new module that can monitor RFTools machines in general. Currently it supports the endergenic generator, the spawner and the matter transmitter.
- Environmental Controller changes:
- The modules in the environmental controller react a lot faster now.
- Added redstone support to the environmental controller.
- Added a new peaceful module for the environmental controller.
- Other changes:
- Made the top and bottom icon for most machines distinct from the side. This allows texture pack makers more freedom in chosing how RFTools blocks look.
- Fixed a bug with the fluid module as well as the fluid monitor crashing with some tanks (i.e. Tinkers Construct smeltery is one example).
rftools-2.71.jar
on Jan 26, 20232.71:
- Implemented a new /rftcfg dimletcfg command. Hold a dimlet in your hand and type this command to show what information you can add to the config for this dimlet (to help blacklist it for example).
- Implemented redstone handling in the dimension builder.
- Implemented OpenComputers support for the dimension builder.
- Fixed a crash bug with NEI and some mods that involve crafting.
rftools-2.70.jar
on Jan 26, 20232.70:
- New mob spawner system! This system can spawn any mob for which a dimlet exists (withers, villagers, wisps, blazes, enderman, ...)
- Protected the dimlet workbench, the dimension enscriber, and the dimlet scrambler so that they will no longer crash in case you insert a blacklisted or invalid dimlet.
- Changed one of the messages in the enscriber to be a bit more clear about what the issue is.
- Changed "Err" in dimension enscriber to "Warn" to indicate that it is not always an actual error.
- Disabled pinkslime from being selectable as random fluid for oceans (still possible for features).
- Do not allow the nether ores to be generated at random for the terrain (to avoid the explosions).
- The ability to add custom mob dimlets now works. Added Blizz and Wisp dimlets (so they can also be used by the spanwer) if the respective mods are present.
- When a dimension runs out of power you now get 1000000 damage instead of 1000. Hopefully that will make it somewhat harder for people with Draconic Armor.
- Added the creative only shard wand. An item to toggle between maximum and minimum infusion.
- Added a new tier3 shield that does 4 times as much damage with 2 times as much power.
- Changed the tier2 and tier3 shield recipes so that they preserve their NBT data.
- Fixed a client-side dependency on the server with the volcanic core block.
- Added a new loop4 mode to the sequencer. This is similar to loop3 except that it will turn off a signal if it gets no redstone signal itself and also reset to start.
rftools-2.64.jar
on Jan 26, 20232.64:
- Fixed a serious problem with biome controller not being set to the dimension. This could cause crashes at dimension generation time and in general make biome controllers not work for new generated dimensions (old dimensions are fine).
- Added an option to get back the 2.62 behaviour where normal terrain dimlet generates terrain exactly like the overworld. So if the overworld has amplified then terrains with normal dimlet will also be amplified. This is disabled by default.
- Fixed a problem with a crash when using material none with feature oregen. It does remain a useless combination however. Only use oregen with specific materials.
rftools-2.63.jar
on Jan 26, 20232.63:
- Made the dialer gui code more robust in case of disappearing receivers/transmitters.
- It is now possible to use the dimension editor to send over a charged receiver to the destination dimension. i.e. 'inject a receiver'. This can be used in case you picked up the receiver there because you didn't think you ever wanted to go back or if there is some other problem with the receiver there. For example, it failed to generate due to some other structure overwriting it (AE2 meteor for example).
- Started a big refactor of the DimletType system. You should not notice anything of this. If you do then that means I messed up :-)
- Fixed a bug in the environmental controller where it would not recalculate the amount of rf/tick needed in case only the radius or height range changes.
- Fixed validation on the void terrain. It was complaining about the void terrain using modifiers even if it was not.
- Possible bugfix for the problem with filtered biomes sometimes giving a crash.
- Added a new Energy Extractor block. With this block you can extract energy back out of the dimension. Be careful with this as the dimension needs that power.
- Changed the matter transmitter to not use all power at once when you accidently step on it. Instead it will spread power usage over the needed ticks. So if you step out early not all power will be lost.
- The world type for 'normal' terrain is now forced to DEFAULT. That means that if you have an amplified overworld then from now on the 'normal' terrain will be normal and not amplified. If you have such a situation then this might create ugly world borders. Sorry for that.
rftools-2.62.jar
on Jan 26, 20232.62:
- Implemented blacklisting of entire mods for material and liquid dimlets. Add a line like this in the 'knowndimlets' section in dimlets.cfg: B:modban.Material.ThermalFoundation=true
- Fixed blacklisting of dimlets. It was not working properly (i.e. not at all :-)
- The dimlet tooltip will now show if it was blacklisted (in case a user still has one from before being blacklisted).
- Added a new /rftdim createtab command that can recreate a dimension tab for a given dimension. Intended to be used in case of emergencies only.
- Finally fixed the annoying shift-click inventory bug that I never could reproduce. Apparently the reason I could not reproduce it was that CoFHlib was fixing a bug in Minecraft with mergeItemStack() not respecting inventory constraints. And apparently some modpacks don't have CoFHlib or another version of CoFHlib which does not fix that bug. Now fixed by locally doing the bugfix and not depending on CoFHlib or anything else to fix it for me.
- Added the Storage Cell biome from AE2 to the blacklist
rftools-2.61.jar
on Jan 26, 20232.61:
- Fixed most commands so they no longer depend on a player performing them so they should also work from the server console.
- Made the filter biome controller somewhat safer so that it doesn't crash in some rare bordercases.
- Fixed a problem when creating random empty worlds. It would crash then.
- Added 'nearlands' terrain dimlet. A pun on the farlands.
- The shield can now stop rain but you still have to set the 'item' filter to solid.
- Bugfix in the dimension enscriber where the first dimlet would not be parsed correctly when a new dimension was constructed.
- Implemented dimlet validation in the dimension enscriber. There is a new label that will be red if there is some kind of error and green otherwise. You can hover over it to see what exactly is wrong.
- Volcano feature is stable enough to allow at random. When you have volcanoes in your world be careful. They make a very deep noise so you should be able to hear them.
rftools-2.60.jar
on Jan 26, 20232.60:
- Dimension related changes:
- Fundamental change in the way that dimlets are recognized by the game. This is an important change that makes dimlets less dependend on world-specific numeric ids. Instead dimlets will be recognized by type and name. Old dimlets are automatically converted when they are used and when starting all dimensions are also automatically converted (the dimension descriptor string format has changed because it no longer contains the numeric ids of the dimlets). This does mean that once you load a world with 2.60 you cannot get back as older versions cannot read this new dimension information.
- A side effect of this refactoring is that dimlets are now sorted properly in NEI.
- Fixed a serious bug in single player that could cause the dimension information to be lost/corrupt if a crash happened (for whatever reason).
- New Volcano Feature dimlet. This adds 'active' volcanoes to a dimension. This is an experimental feature and probably going to change a bit more. For that reason the volcano feature will not be generated randomly for now.
- New Spawn Special dimlet. Adding this dimlet to a dimension will make the player respawn in that dimension (unless it doesn't have enough power). The respawn position cannot be set yet though.
- New Weather dimlets. You can also inject these into existing worlds.
- Fixed the Oregen Feature dimlet. It didn't do anything.
- New 'respawnRfToolsDimension' configuration option which will make it so that players respawn in the rftools dimension if they die (unless the dimension is low on power).
- Added various ores to dimlets.json for balancing reasons: Big Reactors, Tinkers Construct, Metallurgy, ReactorCraft, Thaumcraft, Applied Energistics, Factorization, Nether Ores, Mariculture,...
- Added an option to control what happens if you try to sleep in a bed in an RFTools dimension. You can set it to do nothing (default) or explode (previous default). There is also an option to actually try to sleep. It only works partially though. The sleep sequence seems to start but the time of day actually doesn't change. However, this does set the spawn point to where the bed is (if the respawn settings for the dimension allow it) so it is useful in that respect.
- Improved formatting output of the dump rarity command.
- Teleportation system changes:
- Added a warning on teleporting when the matter receiver is getting low on power.
- Added an option to make a matter transmitter consume power when dialed and idle. Default off so that this does not change default behaviour.
- New Matter Booster block. Put this block next to a matter transmitter. It will allow the transmitter to send the player to an unpowered receiver. The player will still get some damage and effects but he will not die. The matter transmitter will need a bit more power to do this.
- Various changes:
- The Activity Probe, Destination Analyzer and the new Matter Booster blocks are now correctly mineable with a pickaxe and will not disappear anymore.
- Fixed a problem with the configuration comments being lost. This made it hard to configure rftools if you don't already know what the options do. It is recommended to delete the rftools config files after updating.
- Moved the dimletsettings configuration to dimlets.cfg. If you have your own custom changes you should move them from main.cfg to dimlets.cfg.
rftools-2.55.jar
on Jan 26, 20232.55:
- Fixed a bug when the randomizeSeed option was enabled (which is not by default). The random seed would differ every time the player entered the world or the game reloaded. This would create ugly chunk borders when new chunks are generated. This is fixed by storing the base seed with the dimension information. Note that most people will not have suffered from this bug since randomizeSeed is not enabled by default but it is enabled for the upcoming Pathfinder modpack.
- Fix texture for the feather falling plus module
- Potentially fixed a rare bug that could cause the dimension information to be lost in single player.
- Implemented a new /rftdim recover command which can recover a lost dimension (reconstruct the dimension information out of the dimension tab). To use this hold the invalid dimension tab in your hand and type /rftdim recover. If all goes well it should restore your dimension. If you no longer have access to your dimension tab then you can also use this command to associate a newly created dimension tab with a dimension that is lost (just put a dimension id as a parameter).
- New /rftdim loaddim and savedim command to load and save dimension information in a json file. This can be used for more advanced dimension recovery/editing. Not for the casual user.
- New /rftdim savedims command to save all dimension information at once in a directory.
rftools-2.54.jar
on Jan 26, 20232.54:
- You will like this: all dimensions were using twice as much power as they should!!! Fixed now :-)
- New Time Absorber block. Set this block in the world (where sunlight can reach it) and give it a redstone signal at the correct time. Do this 10 times (note that there is a timeout so you will have to wait a full day cycle) and you'll get a time essence that you can use to craft time dimlets (i.e. for that eternal noon dimension).
- Environmental controller changes:
- New creative flight module. This is slightly experimental as I'm not sure how it will interact with other mods that add flying. Also be careful when going out of the range of the environmental controller as you will fall down immediatelly when the flight buff wears out.
- New feather falling module. Very useful in combination with the flight module.
- New buff bar showing all active buffs from the environmental controller (default top-left).
- Added support for user settings config file.Added a new /rftcfg buffs command to change the position of the buff bar (or disable it).
- The environmental controller will not render particles if it has power but no modules in it
- Crafting of efficiency essence should work now in all cases.
- Crafting of efficiency dimlets in the dimlet workbench should now also work.
- Fixed a rare case of the matter transmitter crashing in case the destination dimension was deleted somehow. Now it will simply spam you with 'invalid destination' which isso much nicer then crashing.
- New mob dimlets for villagers, withers, and ender dragons. Note that you cannot get the ender dragon generated in a random dimension. You can only get it by manually specifying the dimlet. There is a maximum of 5 withers and 4 ender dragons at the same time. Be careful :-)
- Added some protection to avoid returning null in case a dimlet is not known anymore. This may fix problems people were having in combination with Steves Factory Manager.
- Added wildcard support at the end of blacklist names in the internal json file.
- Blacklisted all gregtech ores. They seem to cause some problems. In the future they may be enabled again when I find time to test them properly and see why exactly they are causing problems.
- New option for dimension builders to randomize the seed (instead of calculating it from base world seed which is still default).
- Fixed a problem with the /help command in combination with rftools. Fixes #75
- Fixed typo in the clearVision achievement.
rftools-2.53.jar
on Jan 26, 20232.53:
- Added a configurable bedrock layer for cavern and flat type terrains. By default this is set to 1 which ensures that you'll get at least 1 level of bedrock in those terrains. Normally the bedrock layer is added by worldgen/biome gen but in some situations it appears that this is not happening and therefor this option was added. This extra layer of bedrock is just a safety to make sure there always is bedrock and that you don't get big oceans falling down into the void.
- Added ore dictionary support for material dimlets. All materials that have a name that starts with 'ore' will now get a dimlet (like 'oreCopper', 'oreSilver', ...). For some of these the right rarity and cost is already set but not yet for all so you might get some cheap ores :-)
- Removed the (sometimes unstable/not working) crafting recipes for large and transparent screens. Instead just use a wrench on the screen to cycle between four different mods: normal, large, transparent, large and transparent. This works a lot faster.
- Fixed a potential crash bug in the manual with recipes that are smaller then the usual 3x3
- Added a new charged porter item for emergency teleports. This item needs to be charged with RF. It also needs power for the teleportation which also depends on distance and dimension. The cost of a teleport is 50% more then it would have been using a normal matter transmitter. This basically means that with default configuration you can only do one cross-dimensional teleport. The remaining power will be enough to do small teleports. This charged porter has to be linked to a matter receiver (sneak-right click).
- Added a new Phased Field Generator item. This is a chargable item that provides protection in a dimension that has run out of power. This item must be in your hotbar to work. Do not at any time remove it (not even to sawp it to another spot in the hotbar) or you will die. No power is used by the item when the dimension still has power. And while this device is active you will get hunger, slowness and mining fatigue. It does protect against the poison and other bad effects from the dimension though.
- Syringes should now work on mooshrooms. In previous versions you got cow essence instead of mooshroom essence.
- Fixed crafting of the peaceful essence (needed for peaceful dimlet creation).
rftools-2.52.jar
on Jan 26, 20232.52:
- Fixed a bug in the crafting of efficiency essence items and several of the environmental modules. They would also craft even if the syringe or other relevant item was not properly filled or enchanted.
rftools-2.51.jar
on Jan 26, 20232.51:
- Dimension building improvements:
- Important fix to the dimension manager which would cause mysterious crashes for some people. This is a very important fix that could also have caused other less obvious issues in many cases.
- Fixed dimension synchronization so that it also happens if you do Open to LAN. This fixes people crashing in rftools dimensions when they try to connect to such a game.
- Some fixes on the material, liquid, and biome absorbers:
- The absorbers no longer reset if you place them above a different biome, material, or liquid. They simply do nothing then....
- The liquid absorber only works on source blocks now.
- The material and liquid absorbers will detect if a new block is placed under them and resume absorbing in that case.
- To clear any of the three absorbers just place them in a crafting grid.
- Fixed the mining level for dimensional shard ore. Now you need at least an iron pickaxe.
- Gideon did several updates to the manuals.
- It is no longer needed to sneak-wrench RFTools blocks to keep the settings. Breaking it with a pickaxe will have the same effect.
- Fixed the WAILA infused bonus tooltip. It was not working for some reason.
- Fixed a problem where rotating an ender monitor would not correctly update the link with the adjacent endergenic generator.
- Fixed the volume calculation for the environmental controller and also tweaked the module costs to make sure it doesn't get too excessive with this fixed volume calculation (we don't want 200000 RF/tick for a single effect do we?)
- Improvements on the teleportation system:
- The transmitter beam is no longer a separate block but rendered as part of the transmitter block. That means that you will get a warning about a missing block when you load an old world with this version of rftools.
- Both the transmitter and receiver are now movable with mods like funky locomotion or remain in motion. Note that you will have to redial the transmitter to the receiver for this to work. In the past dialing a transmitter to a receiver would dial to a physical location in the world. All transmitters that have already been dialed will remain dialed to that. So to fix this you need to redial so that they will now dial to a logical id for the given receiver.
- The Russian translation got updated.
- The userdimlets.json support should now work so it should now be possible to add custom dimlets for materials.
- Blacklisted dimlet mana.
- Changed the textures from all logic blocks so that the orange dot points to output and the blue dot points to input and only dots that are relevant are shown
rftools-2.50.jar
on Jan 26, 20232.50:
- A new feature. The Environmental Controller. With this block you can control the environment around you using modules. It can affect a cylinder shaped area around you with a maximum radius of 100 and possibly going from the bottom of the world to the top. Of course, larger areas will require more power. There are currently 4 different modules implemented (and their 'plus' versions): regeneration, haste, speed, and saturation. Many more modules will come in the future.
- New wireless redstone logic blocks. There is a redstone transmitter and receiver. These blocks have no GUI. You simply link a receiver with a transmitter by right clicking the receiver on the transmitter. You can also link a receiver on another receiver so that it is linked to the same channel.
- Various new screen modules:
- New redstone screen module that can show a different text based on a wireless redstone signal. To link you also right click the module on a transmitter or receiver.
- New Counter and Counter Plus modules. These interface directly with the Counter logic block to show you the current state of the counter.
- Implemented the inventory module. It can show up to 4 slots out of an inventory. Also added an inventory plus module.
- Small refactor of the screen system to have a slightly more efficient way to send over data from the server to the client side module
- Changes to the counter logic block:
- Added WAILA tooltip showing the current counter value for the counter block.
- Optimized the counter block by no longer doing an update every tick but instead only checking for the counter when redstone value changes.
- Increased power capacity of the crafter to keep up with fast crafting setups.
- Fixed the tooltip of extract button on the dimlet workbench.
- Added a custom death message when power runs out in a dimension.
- Implemented achievements for RFTools.
- Apparently the RFTools dimensions didn't properly set a seed with the result that all rftools dimensions basically used the world seed. As such there is nothing wrong with that except that I now want a way to control the seed. Easy to fix but to make this compatible with already generated rftools dimensions I had to add 'world versioning' to dimensions. So all old dimensions will now be version 0 and new dimensions will be version 1.
- Added a new 'special seed dimlet' that can be used to copy the seed of a dimension into the dimlet and use that to force the seed of another RFTools dimension. This only works with new-version rftools dimensions though.
- Added efficiency and mediocre efficiency essence items for the dimlet workbench.
rftools-2.42.jar
on Jan 26, 20232.42:
- The shield camo system is now a LOT more stable. In the previous versions of RFTools you could actually corrupt the world by putting in a wrong thing (item, energy cell, ...). This should no longer be possible. If it can't render it then the shield will simply be invisible.
- If you got a corrupt world due to a wrong block in the shield this then there is a way to fix this with this version of RFTools. To get your world back simply set disableShieldBlocksToUncorruptWorld to true in the config. Load your world, remove the offending block from the shield projector. Exit. Then set the flag to false again and you can continue playing and use a better block in your shield.
- Shield blocks and the matter transmitter beam blocks should now relay be indestructable. With the shield system it is now possible to make a wither killer as it can cope with the explosion of that mob. However, note that you still have to protect the projector (move it far away from where the wither spawns).
- The tooltip of a screen now shows the number of modules.
- The shield collision detection system now considers lit tnt, xp orbs and other non-living entities the same as items.
- Fixed a problem with the crafting of larger/transparent screens crashing if the original screen wasn't placed in the right (top-left) slot.
rftools-2.41.jar
on Jan 26, 20232.41:
- For the VERY last time! Do not delete your dimlets.cfg file on an existing world or your dimlets will be scrambled! This version is released specifically to make sure that this is no longer needed in the future. From this point on the dimlet id data will be stored with the world. That means that every world can have its own set of ids and when loading a world RFTools will get them from there. That's a much more stable place to place this. Of course RFTools has to import the numbers from somewhere and that's why you still should not delete dimlets.cfg when upgrading to this version.
- Elec332 updated RFTools to latest WAILA API.
- Elec332 added Bibliocraft integration for the RFTools manuals.
rftools-2.40.jar
on Jan 26, 20232.40:
- New Counter logic block to count redstone pulses. When the correct amount of pulses is received it will itself emit a redstone pulse and start over. In the GUI you can set the maximum and current counter value.
- New Liquid Monitor block which works similarly as the RF Monitor and allows you to monitor the amount of fluid in a tank and give a redstone signal in case that amount is too low or too high.
- The default speed of the storage scanner has doubled (delete rftools/main.cfg to actually benefit from this).
- The different crafter tooltips now show the correct amount of supported recipes.
- Handling of all RFTools containers (inventories) should now be a bit smarter. Shift-clicking should work more consistently (for example, directly from the hotbar into the machine's inventory where appropriate).
- Fixed a bug that made several types of mob dimlets not work properly (like snowman, iron golem, slimes, ...)
- Invalid fluids will no longer cause RFTools to crash. Instead RFTools will simply ignore the fluid.
- Fixed a dimension related crash at disconnect in some situations.
- Two new special dimlets:
- Mediocre Efficiency: this is like the famous efficiency dimlet but it is slightly less rare and only gives 5% benefit.
- Shelter: this dimlet adds a safer spawn platform with walls, a roof, an iron door and glowstone lighting.
- Screen system changes:
- There is now a 'large' version of the screen. This is not a multiblock but a single block that renders twice as large in both directions. Currently you can't display more on this screen. It just shows the same contents but enlarged (easier to view from a distance).
- There is now a 'transparent' version of both the normal and the large screen. In this version the screen background itself is not rendered and the text floats on screen.
- The energy, fluid and dimension modules now have text formatting options to make it easier to display large numbers (i.e. 1,000,000 instead of 1000000 or 1,0 MRF).
- Shield system changes:
- Ivorius donated a very nice animated texture for the screen. In the GUI of the screen you can now also set the color of this shield.
- The shield solid block rendering now supports more blocks and in a more correct manner. EnderIO clear glass works fine. So do blocks that depend on metadata and biome specific blocks (like grass).
- Added a tier 2 shield that can handle up to 1024 blocks (4 times as much as the current tier 1 shield).
- Changed the default power settings for the shield as otherwise it wouldn't be able to make large shields. Deleted rftools/main.cfg to benefit from this!
- Simplified the shield blocks. This means that Minecraft will complain when you load an existing map that several blocks have been removed. Don't worry. This is ok! However! You may probably have to re-enable your shields. Right click twice with a wrench on the shield projector and your shields should be operational again.
- New Dimlet Construction mechanic. This is not fully implemented yet but it should work for a number of dimlets already. Basically you need to make a Dimlet Workbench where you can extract dimlets into parts. It is important to infuse the workbench because only with a fully infused workbench will you have a 100% chance of getting all parts out of a dimlet. In addition to the parts you will also need various essences that belong to that dimlet. These are the essences that are currently supported:
- Biome Absorber: this block absorbs the essence of the biome where you place it. Use this to make biome dimlets.
- Material Absorber: this block absorbs 128 blocks starting with the block directly below the absorber. It will stop as soon as it finds no more blocks of that type. This only works with blocks for which there is a dimlet. You can safely break and move this block to continue absorbing blocks elsewhere. This is used to make material dimlets.
- Liquid Absorber: same as the material absorber but then for liquids.
- Syringe: with this item you can extra blood out of mobs. This only works on mobs for which there are dimlets. You need a 100% syringe to make mob dimlets.
- Combining the complete syringes of Iron Golem, Ocelot, Mooshroom, Enderman, Snowman, Bat, Squid, Wolf, and Zombie Pigman you can make peaceful essence which is useful to create the peaceful dimlet. Other types of dimlets (i.e. other essences) will follow in future releases.