rftools-3.31.jar
on Jan 26, 20233.31:
- Needs McJtyLib 1.3.0!
- Fixed a cheaty bug where the crafter would repair or recharge items based on previous recipes that were made with the fully repaired item but then supplied with lower quality/charge items.
- Various improvements to the shield system:
- Shield improvements. By doing ctrl-click on the shield projector it will also scan for template blocks that are only connected on corners (i.e. the template blocks don't have to touch anymore). Also added support for this for OC and CC (composeShieldDsc command)
- The tier 3 shield can now hold 3 times as much RF in its internal buffer, can accept 2 times as much RF/t per side (10000 now) and can make shields 4 times as big (4096 blocks).
- It is now possible to make four types of shield templates (put a template in a crafting grid to switch it to the next type) which makes it possible to have adjacant shields that are controlled by different shield projectors:
- Added 'autofocusSearch' option to disable the auto focus on the search bar in the modular storage GUI. Also fixed the bug where clearing the text with RMB would not be remembered (requires new mcjtylib).
- Added a new 'preventInterdimensionalTeleports' option to prevent teleportation within the same dimension for the charged porter as well as the transmitter/receiver combo (disabled by default of course).
- Added a new 'voidOnly' config option to automatically blacklist all terrain dimlets except for 'void'. This is an easy option for server owners that are worried about RFTools dimensions taking too many resources but still want to allow efficient dimensions.
- Improved the matter beamer lasers using code stolen from Deep Resonance.
rftools-3.30.jar
on Jan 26, 20233.30:
- Needs McJtyLib 1.2.0!
- Major change in this version! New textures for all the blocks. Thanks a lot to MechWarrior99 for creating these.
- Note that you can go back to the original textures if you want. I made them available here: http://minecraft.curseforge.com/texture-packs/233587-mcjty-texture-packs/files
- Also note that if you use a texture pack like Faithful32 the new textures may not be visible because that texture pack overwrites them. In that case you can manually insert the new textures as an additional resource pack. You can download this resource pack from here: http://minecraft.curseforge.com/texture-packs/233587-mcjty-texture-packs/files
- Added setText() LUA command for Computer Craft and Open Computers for the screen controller (equivalent to clear() followed by addText()).
- Fixed a problem with packet handling which caused the gui style button to crash RFTools. This requires McJtyLib 1.2.0.
rftools-3.21.jar
on Jan 26, 20233.21:
- RFTools will now give a proper error screen if the right version of McJtyLib could not be found.
- Updated RFTools to the latest McJtyLib (version 1.1.0). RFTools 3.21 will not work with McJtyLib 1.0.0!
- Fixed a bug with parsing of the IMC configure_dimlet message. It would fail to parse dimlet names that had more dots in them.
rftools-3.20.jar
on Jan 26, 20233.20:
- IMPORTANT: This is the first version of RFTools that uses the new McJtyLib jar which has to be downloaded from here: http://minecraft.curseforge.com/mc-mods/233105-mcjtylib RFTools will not work without this dependency.
- Added the possibility to prevent dimlets from being returned as loot (dimlet houses, villager, researcher, scrambler, ...). You can configure this using 'noloot....'.
- Added IMC support so that other mods can blacklist or reconfigure RFTools dimlets.
- German translation was added by ReneMuetti.
- MindlessRanger submitted tr_TR.lang.
- New Rouven, FireBall, and Puppeteer dimlets.
- Added another safety in the crafter to prevent crashes in case a recipe result is null.
- It is now possible to use the dimension editor to 'clear' all effects and all mobs by adding the 'effect none' or 'mob default' dimlets.
- Changed the Liquid Monitor so it uses a different front texture when off.
- Implemented a new pyramids feature dimlet.
- Added two new effect dimlets: strong mobs and brutal mobs. With brutal mobs all mobs are by default 5 times stronger. With strong mobs all mobs are by default 2 times stronger. These dimlets reduce power consumption slightly.
- Fixed a tooltip for the 'Add' button in the shield projector GUI
- The dialing device now more clearly shows the distinction between the receiver and the dimension name by adding a tooltip. In addition the dimension name will now always be the correct RFTools dimension name. Also moved the coordinate to the tooltip to make room for longer names.
- Fixed the peaceful module for the environmental controller so that it doesn't accidently remove the spawning restrictions. It didn't always prevent mob spawning. Also made the peaceful module even more robust by double checking that the environmental controller really is no longer there and active.
rftools-3.20beta1.jar
on Jan 26, 20233.20beta1:
- IMPORTANT: This is the first version of RFTools that uses the new McJtyLib jar which has to be downloaded from here: http://minecraft.curseforge.com/mc-mods/233105-mcjtylib/files/2248758/download RFTools will not work without this dependency.
- Added the possibility to prevent dimlets from being returned as loot (dimlet houses, villager, researcher, scrambler, ...). You can configure this using 'noloot....'.
- Added IMC support so that other mods can blacklist or reconfigure RFTools dimlets.
- German translation was added by ReneMuetti.
- New Rouven and Puppeteer dimlets.
- Added another safety in the crafter to prevent crashes in case a recipe result is null.
- It is now possible to use the dimension editor to 'clear' all effects and all mobs by adding the 'effect none' or 'mob default' dimlets.
- Changed the Liquid Monitor so it uses a different front texture when off.
rftools-3.12beta1.jar
on Jan 26, 2023Support for IMC to blacklist and reconfigure dimlets.
Support for specifying that a dimlet cannot be generated as loot.
rftools-3.11.jar
on Jan 26, 20233.11:
- RFTools now has its own villager. You can get unknown dimlets from this guy as well as some chance for good dimlet trades. This villager is only the only way to get structure essences. It also has a trade for dimensional shards. If this villager is causing issues it can be disabled in the config. You can also set the villager ID there in case of conflict.
- Added the ability to craft structure dimlets. You can trade with the RFTools villager to get the needed essences for this.
- Fixed a problem with the NEI icons flickering if RFTools displays a tooltip in a GUI.
- Fixed a problem with the inventory screen module causing chests to flicker.
- Fixed logic slabs (timer, sequencer, ...) so that they now render with correct lighting.
- Added some protection against a crash in a very rare case when entering a dimension.
- Added a safety test to prevent the space chamber item from crashing in case the area contains blocks with no corresponding item.
rftools-3.10.jar
on Jan 26, 20233.10:
- GUI Related changes:
- Every GUI in RFTools now has a little '?' button next to it. Press that button to open the relevant page from the manual (works even if you don't have the manual).
- Every GUI in RFTools now has a little 's' button. With this button you can toggle between two (currently) different styles: flat and bevel. By default this is set to 'flat'. Changing that will change the appearance of some of the lists (currently only the modular storage, the storage scanner, the crafter, rf and liquid monitors and the shield system support this). This setting is remembered per player.
- Improved the GUI's for a number of devices: dialing device, matter transmitter and receiver, rf monitor, liquid monitor, and crafter. The crafter now has a nicer line in the list of recipes.
- Moved the player settings for the buff icons to the player data. That way it is now also possible to change the buff icon locations when playing on a server. This does mean that you have to do the /rftcfg buffs command again in case you have customized this.
- Added a /rftcfg reset command to reset all player specific preferences to defaults (currently only gui style and buff bar location).
- Added a /rftcfg setstyle to set the current GUI style (same effect as changing the style from within the gui itself).
- The network monitor item gui is now improved
- Improved layout for the chamber card overview window
- Security System:
- All blocks (when placed down) will automatically be assigned an owner (which a non-admin cannot change). As such ownership does nothing but in combination with a security setting that you can control with security cards and the security manager you can control who has access to the GUI of that block.
- New security manager block and security cards. Both blacklist and whitelist mode are supported. Changing the security settings on a card automatically updates that security on all machines that are linked to that card.
- Pressing shift while looking at the WAILA tooltip for a block will show the owner and security info.
- Storage System:
- The 'remote cycle' button is now disabled if you have a non-remote storage module in your tablet.
- The 'compact' button now works for a non-remote storage module too (previously it only worked for remote storage modules in the tablet or if a storage module was put in a modular storage block)
- Fixed a cheaty way to generate power. If you had a storage tablet with power and you extracted the storage module from it then the storage module would also have a (hidden) power tag. Combining that storage module with another (empty) tablet would immediatelly copy that power to the tablet (while the original tablet would also still have its power).
- Apparently you could also crash RFTools by trying to put a tablet into itself containing a remote module. I already fixed this for non-remote but it was buggy for remote too.
- Wireless redstone:
- It is now possible to link a button module to an already existing channel. That allows you to create more buttons for the same redstone channel.
- Redstone transmitters no longer delete their channel when they are broken
- It is now possible to link a redstone transmitter to an already existing channel (right click with transmitter on another transmitter/receiver).
- Dimension related changes:
- Fixed single biome controller. It was totally broken.
- Fixed a missing classification as a craftable dimlet for terrain flat
- Did an attempt at rebalancing more liquid and material dimlets: liquid bedrockium, refined molten glowstone, molten fairy, molten aridte, molten celenegil, molten enderium, molten obsidian, molten manyullyn, purifying fluid, osmium ore, several project red ores, fluorite ore, and phosphorite.
- Various:
- Added a new config option to control how much power the endergenic generator can generate. By default this is set to 2 (double from what it did before) to encourage more people from trying this out.
- Changed an init/shutdown message in RFTools so that people no longer mistakenly think that RFTools causes the 'server to shutdown'
- The Simple Dialer now also supports 'Dial Once' mode. Hit it with a wrench to toggle modes.
- Made the WAILA tooltip for the absorber blocks more compact.
- Fixed a problem where placing a screen at a bad angle would sometimes fail to place the screen correctly.
rftools-3.02.jar
on Jan 26, 20233.02:
- Improved the GUi of the storage scanner. Now uses the same background color as the modular storage system and the widgets are layed out more compactly.
- The default background color for the modular storage and storage scanner has changed to dark gray instead of bluish dark gray and the config option for it has moved to the general section.
- Two new patreon dimlets: one for Lockesly L'Crit and one for Daniel Nissenfeld.
- Added missing documentation about crafting efficiency dimlets to the dimension builder manual.
- The Matter Beamer gui no longer has a syringe icon in the material slot. That slot doesn't accept syringes.
- Fixed a possible divide by zero in the matter transmitter that someone reported but which I could not reproduce.
- Fixed a 1-pixel offset error in the inventory of the dimension enscriber. Now your dimlets will be positioned properly in the gui!
- Fixed a small bug which prevented volcanoes and dimlet buildings to spawn on the x axis as well as on the z axis of a generated world.
- Try to protect against some common blocks having a null item (like mossy cobblestone) for some weird reason (could be something Project Red is doing)? This affected some people only.
- Fixed the modular storage gui so that you can again use digits in the filter but without the dangerous 'swap slot' behaviour.
rftools-3.01.jar
on Jan 26, 20233.01:
- Fixed a bug where putting a filled storage tablet into the crafting table but not getting out the module itself would possibly corrupt the module that is contained.
- Pressing escape in a text field will now close the window. That avoids having to press escape twice for a storage module block.
- Implemented an easier way to remove all support blocks by simply right clicking one. This can be useful in case the chamber is destroyed because then the builder has no way of knowing where to cleanup those blocks.
- Fixed a major problem where picking up the tablet (or shift-clicking it) while that tablet inventory was open would crash the game (and get rid of tablet + contents). Fixed it for shift-click, simply drag, as well as the 1 to 9 keys (which I simply disabled for that gui).
rftools-3.00.jar
on Jan 26, 20233.00:
- The Builder: This reuses part of the work that was done for the (currently still defunct) space projector.
- First you define an area of space (currently limited to 128x128x128) using eight space chamber blocks, link a space chamber card to it and put that in a Builder.
- The Builder you need to place where you want to move or copy the selected area (can be in a different dimension but that costs more).
- The Builder supports four operations: move, back, swap, and copy.
- To copy an area you need to put an inventory (chest) above or below the builder with the right blocks in it.
- The builder can move/swap tile entities but there is a rule system associated with this. You can read more about this here: Builder Configuration. By default RFTools is now configured with the Whitelist option which means that it will only move tile entities that are known to be safe.
- Vanilla mob spawners and Thaumcraft nodes are configured to be more expensive to move.
- The Builder can also (optionally) move entities.
- If you right click a space card in your hand you will get a list of all blocks and entities in the linked area. This allows you to get an idea of what will be moved or copied.
- Current limitations: the builder will not work correctly if the source and destination areas overlap. Be careful with that. The builder can also not correctly move things like torches and crops because these pop off when you try to move the blocks adjacent to them. Rotating is also not tested very well. Use with care.
- Screen related changes:
- Fixed a bug where placing a large screen would not correctly restore the invisible screen blocks. This made 3 parts of the large screen not usable for interactive purposes.
- Fixed a bug when breaking a large screen. The three invisible screen blocks would not get cleared which made it hard to get rid of them since they cannot be broken in survival.
- Fixed a bug where multiple people looking at the same RF/t energy module in a screen would not see the same thing.
- Dimension related changes:
- It is no longer possible to bring down the cost of a dimension to only 10RF/tick. The minimum is set to (by default) 10% of the normal creation cost without bonus dimlets.
- Implemented Patreon dimlets and the very first two Patreon dimlets: McJty and SickHippie.
- Tweaked the config values of Material Default/Liquid Default a bit. They were somewhat expensive.
- The nether iridium ore is now made a LOT more expensive and rarity 6.
- Fixed a crash after removing mods that add biomes if there are RFTools dimensions that use those biomes. Now it will replace missing biomes with the 'plains' biome.
- Storage System changes:
- Fixed a serious item-wipe bug in the storage system if you would click on the storage slot with another item.
- Fixed a crash bug with an empty/uninitialized filter being inserted in a storage block.
- The filter search box is now focused by default when opening the gui for a modular storage block.
- Various:
- Completely changed how the power relay item works. It now has different behaviour on all six sides and you can control input versus output mode and also exactly how much power is allowed in and out. The behaviour can also change based on redstone signal. This is not compatible with the old relay blocks so if you use those you'll have to change the configuration.
- Added configuration options to disable the recipes for various machines.
- Greatly reduced teleportation time in case you have a fully infused transmitter.
- For all text fields in RFTools Gui's (including the filter search box in the storage system) you can now right-click to clear the text.
- Selecting a Tile Entity with the Developers Delight item (creative only) will now also get the NBT information of a tile entity in the log (in addition to the window that still appears).
- Many GUI's in RFTools will now show a grayed out version of the item that they accept in a specific item slot.
rftools-2.93.jar
on Jan 26, 20232.93:
- Fixed an item duping bug with the shield projector.
- Added config options for the RF/tick usage of all screen modules.
- Made the cost for all environmental modules (RF/tick/block) configurable.
rftools-2.92.jar
on Jan 26, 20232.92:
- Fixed a serious bug syncing dimension information to clients in case dimensions went over id 128. RFTools was using a byte...
- New Storage Filter module and a third slot in the Modular Storage Block where you can insert this filter. This filter can hold up to 18 ghost items (for filtering on) and can filter based on ore dictionary, matching item damage, matching NBT as well as filter on mod. You can also set the filter to blacklist instead of whitelist. If you insert this module in a storage block then you will only be able to insert items that match the filter (either with the GUI as well as with automation).
- The crafter also accepts a Storage Filter module to restrict what kind of items can go into the crafter inventory.
- The storage module GUI adapts itself to the available resolution (in height).
- There is a new storage tablet that you have to charge up and put in the crafting table together with a storage module. That way you can access the storage from within your hotbar. It is no longer possible to access storage items without this tablet (even remote storage items). Every time you open the tablet it will use RF.
- Added an optional recipe for dimensional shards. This can be enabled in the config in case you are managing a server were dimensions are forbidden or restricted (i.e. only void dimensions for example).
- Added several categories to the generic item module
- Added /rftcfg dumpclasses command to help with finding good classifications for the generic item module.
- Fixed a bug with the storage system in combination with dimlets for which an entry is missing. This could make a storage block not accessible.
rftools-2.91.jar
on Jan 26, 20232.91:
- Made sure that Redstone in Motion/Remain in Motion cannot move shield blocks.
- Fixed a timing related bug when dragging around screen modules on top of other screen modules. This could crash the client.
- It is now possible to use the modular storage item as a hand-held too (not only the remote storage item)
- Fixed remote storage item so it no longer discards items if there is no connection (for whatever reason) to the actual storage item.
rftools-2.90.jar
on Jan 26, 20232.90:
- New storage system:
- There is a new Modular Storage block. In that block you can insert a storage module which will contain the actual items. You can also insert a type module which controls how you can sort your items:
- You can search for items in the storage system:
- A storage block is a normal inventory. You can insert and extract items as usual.
- There are three tiers of storage modules: 100, 200, and 300 stacks.
- There is a generic item module which supports sorting on type of item (needs configurating) and sorting on mod. There is an oredict item module which supports ore dictionary sorting and there is a dimlet type module for working with dimlets. These modules don't restrict the type of items that can be put in the storage. They just allow different filters and sorting.
- There is also a remote storage module and a Remote Storage block:
- If you place a normal storage module in one of the four storage slots of the remote storage block it will be made available wirelessly. This needs power. You can link a remote storage module to a real storage module by inserting it in the slot next to the storage module. It will change color when you do that:
- In a normal Modular Storage block you can also insert remote storage modules. Now your storage block will access the remote inventory instead of a local one.
- By default a remote storage is only available in the same dimension. You can make it globally available by pressing the 'G' button in the remote storage gui (at the cost of more RF/tick).
- A remote storage module can also be used as a hand-held device. You don't have to insert it in a modular storage block to use it. This way you can have your storage available remotely.
- Remote storage also supports the 'cycle' functionality where you relink the remote storage module to the next storage module that sits in the same remote storage block. That means that you can have up to four storage modules available remotely from the same remote storage item (that means 4 times 300 stacks available remiotely).
- Note: the generic item module supports categories for items (like 'Food', 'Machines', ...) but the configuration for this is not finalized. You will find that many items are not put in the right category yet. This is an ongoing work which you can help with because you can customize this in the rftools config easily.
- Note: more modules for other mods are planned. For example for Thaumcraft and Forestry (bees and saplings).
- There is a new Modular Storage block. In that block you can insert a storage module which will contain the actual items. You can also insert a type module which controls how you can sort your items:
- Crafter changes:
- Rewrote the crafter algorithm to make it more robust with regards to container items and matching with NBT and such.
- Fixed item duping bug in crafting with containers that are supposed to be consumed (like the division sigil when being crafted into ingots).
- Fixed an item duplication bug in the crafter when crafting one item into multiple and the created stack didn't fit in a single output slot. For example when crafting iron ingot to 9 iron nuggets.
- The crafter will now update the crafting result on every craft. That means that recipes that return random stuff (like the random amount of iron ingots you get from a division sigil) will result in proper results.
- Varia:
- Fixed the dimlet workbench achievement so that it only appears if you actually pull out a dimlet from the workbench and not by just clicking on the empty slot
- Renamed 'material none' to 'material default' and 'liquid none' to 'liquid default'
- Fixed a crash and unusable dimension if you used 'Material None' in combination with orbs, huge orbs, liquid orbs, or huge liquid orbs.
rftools-2.83.jar
on Jan 26, 20232.83:
- Teleporting from the end works now. This kind of teleportation is handled slightly differently in Minecraft which caused troubles for RFTools teleportation code. Worked around this so that you can now safely teleport out of the end using any of the RFTools teleportation mechanisms.
- Added configuration options to control the rarity of unknown dimlet generation in chests.
- Added a new configuration option to control the chance with which enderman drop unknown dimlets.
- Implemented a 'Flight' effect dimlet.
- Fixed flight (in both the environmental controller as well as a dimension) so the effect remains working if you switch dimensions.
- Increased the buff time for dimension effects as well as the environmental controller to avoid the problem of night vision flashing when the effect is about to be restarted.
- The matter transmitter now shows the destination in the tooltip (both inventory as well as WAILA tooltips).
- Fixed the teleportation sound which was no longer playing. Whoosh!
rftools-2.82.jar
on Jan 26, 2023Bugfix: avoid a crash in case blocks exploded or were harvested
rftools-2.80.jar
on Jan 26, 20232.80:
- First remove config/rftools/main.cfg to get new and changed settings and also fix a config bug. Also read the warning below on the screen support.
- Dimension related changes:
- The 'frozen dimension' option is now default. It can still be disabled if this causes problems.
- Reduced mining fatique from 4 to 2 if the player is using a Phased Field Generator to make sure he can get his or her grave back.
- If a dimension is unpowered no animals or mobs will spawn. This prevents a problem where for some obscure reason a frozen/unpowered dimension caused massive amounts of squid to spawn.
- Fixed celestial bodies in a world where time is frozen. They would all be at the same fixed spot. This is now randomized better so all bodies will appear on a random spot. The dominant sun and moon will still be at the expected spot however.
- When generating liquids for orbs and liquid orbs you are now always guaranteed to get one liquid.
- Fixed a potential problem with liquid orbs not having a valid liquid which would causes crashes during chunk generation.
- To avoid the problem of being unable to get your items back in a frozen dimension the Phased Field Generator will from now on revive all entities around the player in a certain radius (default 5). This will allow the player to dig the grave, pick up entities and so on. Mobs will also become active but it is not possible to cheat with this as the player cannot attack anything in a dimension without power (a PFG does not help with that) while the mobs can.
- Teleportation related changes:
- Added a new 'Dial Once' option to the dialing device. With this option you can dial a transmitter to a receiver. Upon first teleport from that transmitter the dial will be removed so that other players cannot follow. This is useful to be able to dial from a public place to a private receiver and make sure noone can follow you.
- It is now possible to mark receivers as favorite in the dialing device. This is remembered per player.
- In the dialer you can now also filter out all receivers/destinations that are not marked as favorite. This option is remembered per dialer.
- Implemented a new 'simple dialer' block. This block can react to a redstone signal and based on that dial or interrupt a single connection. This is especially useful in combination with the wireless redstone and interactive screen support (see later).
- Screen related changes:
- Screen modules can now be interactive! The first interactive module is the 'Button' module. This module will react to the player left-clicking and can send out a wireless redstone signal. It can be used in 'push' or in 'toggle' mode. To use the 'Button' module you have to sneak-right click on a redstone receiver. The first time this is done with a module this will create a new channel and set this to the module. It will also copy that channel on the receiver so the redstone receiver will get redstone signals from the button.
- To support this the screen is now a proper multiblock. You still have to use the wrench to toggle between large/transparent/normal modes but if you go to large mode invisible blocks will be used (this is needed to register mouse clicks for interactive screens). If you use any existing large screens in your world it is recommended that you sneak-hit that screen with a wrench 4 times to get the proper multiblocks there. This only has to be done once.
- The large screen now has a proper rendering box which means it will no longer disappear if it is at the border of your display.
- Environmental controller related changes:
- Implemented the night vision module for the environmental controller.
- Implemented the water breathing module for the environmental controller.
- Made sure that an active environmental controller with modules in it always consumes a minimum amount of RF. Configurable and set to 5 by default.
- Varia:
- Improved the visual appearance of widget lists (as used in the dialer and storage scanner and various other RFTools blocks) so that the selection bar no longer goes over the border. Looks a lot cleaner that way.
- Fixed a bug where clicking an empty ChoiceLabel would crash the game. This could happen if the player puts an uninitialized machine information module in a screen and then uses the UI on the choice label.
- Made the crafter a bit more robust in case of mod updates where some recipes no longer work or resulting items are different. In this case it will simply ignore the recipe.
- Fixed a bug with the Energy Extractor getting the wrong value from the wrong config field.
- Big cleanup and simplification of the code to setup the screen module GUI.
rftools-2.77.jar
on Jan 26, 20232.77:
- Added proper syncing from server to clients in case the crafter is updated. Previously it was possible that a player could not see a new recipe that was set on the crafter by another player.
- Fixed a visual glitch with the XP not updating after a teleport.
- It is now possible to actually rename a dimension in the enscriber. Just put the realized dimension tab back in it and change the name. Note that this does notchange the name of the receiver that might be in that dimension. You have to do that manually.
- Fixed a serious bug where shift-wrenching an RFTools machine will make it go away.
- More work on the space projector. Not ready yet.
rftools-2.76.jar
on Jan 26, 20232.76:
- Fixes:
- Possibly fixed item duping with RFTools machines when breaking them in some cases.
- Added failsafe when registering dimensions to avoid registering the same dimension twice in some rare circumstances.
- Added some safety measures to the teleporter to make sure it doesn't try to teleport to invalid destinations.
- Made the mob dimlet type more robust when converting from older versions of RFTools in case some mob dimlet id is missing.
- Small safety measure to only update dimension information as soon as it was recovered successfully.
- Fixed the time dimlet config section which was messed up a bit.
- Balancing:
- Made BloodMagic life essence a bit more expensive by default.
- Made draconic ore impossible to get randomly in a dimension. You have to insert the dimlet manually.
- Made liquid witchery fluidspirit very rare and also impossible to obtain at random.
- If a dimension is out of power you cannot attack entities.
- Added an (optional for now) way to freeze all entities in an unpowered dimension. Enable this by setting B:freezeUnpoweredDimension=true
- New:
- Added some dimlets for Railcraft blocks if Railcraft is present.
- Added some more color sky dimlets.
- Implemented new huge liquid orbs dimlet. Similar to orbs but a lot bigger.
- Implemented new huge orbs dimlet. Similar to orbs but a lot bigger.
- Added support for multiple fluid modifiers in the huge and normal liquid orb features.
- Implemented support for multiple material modifiers for the liquid orb, huge liquid orbs, orbs, and huge orbs features.
- Varia:
- Added /rftdb listent command to list all registered entity types
- More work on the space projector but not ready for general consumption. Do not place these blocks!