- Added support for Minecraft 1.21.8+.
- Switched config API to Fzzy Config. Your configuration will be reset.
- Significantly reduced the durability of the netherite bow and netherite crossbow.
- Added an option to normalize the max and min enchantment costs for protection enchantments. When enabled, all protection enchantments obtained from the enchanting table will have similar levels for the same enchanting power. Disabled by default.
- Fixed a bug where Critical Counter wouldn't work alongside certain mods when shielded damage was too low.
- Fixed a bug where the axe would forget which entity it's stuck on under specific circumstances.
- Switched config API to Fzzy Config.
- Significantly reduced the durability of the netherite bow and netherite crossbow.
- Added an option to normalize the max and min enchantment costs for protection enchantments. When enabled, all protection enchantments obtained from the enchanting table will have similar levels for the same enchanting power. Disabled by default.
- Piercing arrows will now stop on the first armored enemy instead of going through them. The % armor ignore effect will still apply, of course. The improved Piercing enchantment ended up being a bit too strong for everything so this is how I'm nerfing it. Old behavior can be restored by turning off "Stop piercing on armored entites" in the config.
- Added axe hand display workaround for Hold My Items - ReFoxed