v1.17.1 - 2.3.0 * Implemented spawnRate below 1 (Example: 0.2, 0.75, etc)
v1.17.1 - 2.3.0
* Ported to run on 1.17.+
* Updated to official mappings
* Updated to Gradle 7.1
* Updated to ForgeGradle 5.1
* Requires Bibliotheca 1.7.1+
* Built inn support for deepslate variants
* Added copper, deepslate and tuff to default list
* Updated templates
v1.16.5 - 2.3.1
* Implemented spawnRate below 1 (Example: 0.2, 0.75, etc)
v1.16.5 - 2.3.0
* Ported to run on 1.17.+
* Updated to official mappings
* Updated to Gradle 7.1
* Updated to ForgeGradle 5.1
* Requires Bibliotheca 1.7.1+
* Built inn support for deepslate variants
* Added copper, deepslate and tuff to default list
* Updated templates
v1.16.5 - 2.2.1
* CurseGradle Test build
* Minor changes
v1.16.5 - 2.2.0
* Added automated security scan of jar file and build scripts
* Added Ore Tweaker Wiki : https://github.com/EwyBoy/OreTweaker/wiki
* Updated GitHub page to my new standard
* Fixed #20 Emerald ores don't spawn.
* Fixed wrong emerald values in templates
* Bumped to the latest forge version
* Bumped to gradle 6.9
* Builds are now pushed using CurseGradle
* Minor changes under the hood
* Started working on a new system to do more advanced tweaks and make the mod less hacky
v1.16.5 - 2.1.0
* There was a bug in the code causing tons of world gen features to be deleted from the world.
* This is a huge fix for Ore Tweaker and will fix the ore generation incompatibility with both vanilla Minecraft and other mods world gen
* Properly Fixes #9 Create Ore Generation Incompatibility - by The-Math-Fish
* Properly Fixes #10 No sand, gravel, and clay in river - by frank89722
* Properly Fixes #11 Conflict with zycraft's zychorium ore-gen - by frank89722
v1.16.5 - 2.0.2
* Added commands
* /oretweaker reload - reloads JSON file
v1.16.5 - 2.0.1
* Fixes #10 No sand, gravel, and clay in river - by frank89722
v1.16.5 - 2.0.0
* Initial release and port
v1.17.1 - 2.3.0
* Implemented spawnRate below 1 (Example: 0.2, 0.75, etc)
v1.17.1 - 2.3.0
* Ported to run on 1.17.+
* Updated to official mappings
* Updated to Gradle 7.1
* Updated to ForgeGradle 5.1
* Requires Bibliotheca 1.7.1+
* Built inn support for deepslate variants
* Added copper, deepslate and tuff to default list
* Updated templates
v1.16.5 - 2.4.0
Important information
Ore Tweaker 2.4.x and forward now uses the new data structure (v2) for ore tweaking.
The new data structure allows multiple ore tweaking files and will make it easier to edit, download, share and use templates.
The mod will now read ALL .json
files in the new oretweaker/data
folder.
I have written an automated updater that will update and convert your old OreTweaker.json
from the old (v1) format to the new (v2) format and move the files inside the new oretweaker/data
folder for you.
All you have to do is to update the mod, and the next time you launch OreTweaker will change its internal file structure to fit the new standard.
After the update the old OreTweaker.json
will be automatically deleted. I have tested a lot of edge cases with the automated updater, but I can never guarantee it will work 100% if you are doing some wicked stuff.
Backup your OreTweaker config
folder just in case.
Changes:
- Moved over to new data structure (v2) for ore tweaking
- Improved console outputs and debugging
- Added new config options to regenerate default data / templates
- Revamped template system to work with the new v2 data structure
- Removed reload command due to CODEC requiring a full restart
- Fixed bug where duplicated names for features - Thanks to lynnpye
- Tons of backend changes
v1.16.5 - 2.3.1
* Implemented spawnRate below 1 (Example: 0.2, 0.75, etc.)
v1.16.5 - 2.3.0
* Ported to run on 1.17.+
* Updated to official mappings
* Updated to Gradle 7.1
* Updated to ForgeGradle 5.1
* Requires Bibliotheca 1.7.1+
* Built inn support for deepslate variants
* Added copper, deepslate and tuff to default list
* Updated templates
v1.16.5 - 2.2.1
* CurseGradle Test build
* Minor changes
v1.16.5 - 2.2.0
* Added automated security scan of jar file and build scripts
* Added Ore Tweaker Wiki : https://github.com/EwyBoy/OreTweaker/wiki
* Updated GitHub page to my new standard
* Fixed #20 Emerald ores don't spawn.
* Fixed wrong emerald values in templates
* Bumped to the latest forge version
* Bumped to gradle 6.9
* Builds are now pushed using CurseGradle
* Minor changes under the hood
* Started working on a new system to do more advanced tweaks and make the mod less hacky
v1.16.5 - 2.1.0
* There was a bug in the code causing tons of world gen features to be deleted from the world.
* This is a huge fix for Ore Tweaker and will fix the ore generation incompatibility with both vanilla Minecraft and other mods world gen
* Properly Fixes #9 Create Ore Generation Incompatibility - by The-Math-Fish
* Properly Fixes #10 No sand, gravel, and clay in river - by frank89722
* Properly Fixes #11 Conflict with zycraft's zychorium ore-gen - by frank89722
v1.16.5 - 2.0.2
* Added commands
* /oretweaker reload - reloads JSON file
v1.16.5 - 2.0.1
* Fixes #10 No sand, gravel, and clay in river - by frank89722
v1.16.5 - 2.0.0
* Initial release and port
v1.17.1 - 2.4.0
Important information
Ore Tweaker 2.4.x and forward now uses the new data structure (v2) for ore tweaking.
The new data structure allows multiple ore tweaking files and will make it easier to edit, download, share and use templates.
The mod will now read ALL .json
files in the new oretweaker/data
folder.
I have written an automated updater that will update and convert your old OreTweaker.json
from the old (v1) format to the new (v2) format and move the files inside the new oretweaker/data
folder for you.
All you have to do is to update the mod, and the next time you launch OreTweaker will change its internal file structure to fit the new standard.
After the update the old OreTweaker.json
will be automatically deleted. I have tested a lot of edge cases with the automated updater, but I can never guarantee it will work 100% if you are doing some wicked stuff.
Backup your OreTweaker config
folder just in case.
Changes:
- Moved over to new data structure (v2) for ore tweaking
- Improved console outputs and debugging
- Added config options to auto generate deepslate variants
- Added new config options to regenerate default data / templates
- Revamped template system to work with the new v2 data structure
- Removed reload command due to CODEC requiring a full restart
- Fixed bug where duplicated names for features - Thanks to lynnpye
- Tons of backend changes
v1.17.1 - 2.3.1 * Implemented spawnRate below 1 (Example: 0.2, 0.75, etc.)
v1.17.1 - 2.3.0
* Ported to run on 1.17.+
* Updated to official mappings
* Updated to Gradle 7.1
* Updated to ForgeGradle 5.1
* Requires Bibliotheca 1.7.1+
* Built inn support for deepslate variants
* Added copper, deepslate and tuff to default list
* Updated templates
v1.16.5 - 2.4.1
* Fixed bug where biome white/black lists where not working properly
v1.16.5 - 2.4.0
Important information
Ore Tweaker 2.4.x and forward now uses the new data structure (v2) for ore tweaking.
The new data structure allows multiple ore tweaking files and will make it easier to edit, download, share and use templates.
The mod will now read ALL .json
files in the new oretweaker/data
folder.
I have written an automated updater that will update and convert your old OreTweaker.json
from the old (v1) format to the new (v2) format and move the files inside the new oretweaker/data
folder for you.
All you have to do is to update the mod, and the next time you launch OreTweaker will change its internal file structure to fit the new standard.
After the update the old OreTweaker.json
will be automatically deleted. I have tested a lot of edge cases with the automated updater, but I can never guarantee it will work 100% if you are doing some wicked stuff.
Backup your OreTweaker config
folder just in case.
Changes:
- Moved over to new data structure (v2) for ore tweaking
- Improved console outputs and debugging
- Added new config options to regenerate default data / templates
- Revamped template system to work with the new v2 data structure
- Removed reload command due to CODEC requiring a full restart
- Fixed bug where duplicated names for features - Thanks to lynnpye
- Tons of backend changes
v1.16.5 - 2.3.1
* Implemented spawnRate below 1 (Example: 0.2, 0.75, etc.)
v1.16.5 - 2.3.0
* Ported to run on 1.17.+
* Updated to official mappings
* Updated to Gradle 7.1
* Updated to ForgeGradle 5.1
* Requires Bibliotheca 1.7.1+
* Built inn support for deepslate variants
* Added copper, deepslate and tuff to default list
* Updated templates
v1.16.5 - 2.2.1
* CurseGradle Test build
* Minor changes
v1.16.5 - 2.2.0
* Added automated security scan of jar file and build scripts
* Added Ore Tweaker Wiki : https://github.com/EwyBoy/OreTweaker/wiki
* Updated GitHub page to my new standard
* Fixed #20 Emerald ores don't spawn.
* Fixed wrong emerald values in templates
* Bumped to the latest forge version
* Bumped to gradle 6.9
* Builds are now pushed using CurseGradle
* Minor changes under the hood
* Started working on a new system to do more advanced tweaks and make the mod less hacky
v1.16.5 - 2.1.0
* There was a bug in the code causing tons of world gen features to be deleted from the world.
* This is a huge fix for Ore Tweaker and will fix the ore generation incompatibility with both vanilla Minecraft and other mods world gen
* Properly Fixes #9 Create Ore Generation Incompatibility - by The-Math-Fish
* Properly Fixes #10 No sand, gravel, and clay in river - by frank89722
* Properly Fixes #11 Conflict with zycraft's zychorium ore-gen - by frank89722
v1.16.5 - 2.0.2
* Added commands
* /oretweaker reload - reloads JSON file
v1.16.5 - 2.0.1
* Fixes #10 No sand, gravel, and clay in river - by frank89722
v1.16.5 - 2.0.0
* Initial release and port
v1.17.1 - 2.4.1
* Fixed a bug where the white/black lists where not working properly
v1.17.1 - 2.4.0
Important information
Ore Tweaker 2.4.x and forward now uses the new data structure (v2) for ore tweaking.
The new data structure allows multiple ore tweaking files and will make it easier to edit, download, share and use templates.
The mod will now read ALL .json
files in the new oretweaker/data
folder.
I have written an automated updater that will update and convert your old OreTweaker.json
from the old (v1) format to the new (v2) format and move the files inside the new oretweaker/data
folder for you.
All you have to do is to update the mod, and the next time you launch OreTweaker will change its internal file structure to fit the new standard.
After the update the old OreTweaker.json
will be automatically deleted. I have tested a lot of edge cases with the automated updater, but I can never guarantee it will work 100% if you are doing some wicked stuff.
Backup your OreTweaker config
folder just in case.
Changes:
- Moved over to new data structure (v2) for ore tweaking
- Improved console outputs and debugging
- Added config options to auto generate deepslate variants
- Added new config options to regenerate default data / templates
- Revamped template system to work with the new v2 data structure
- Removed reload command due to CODEC requiring a full restart
- Fixed bug where duplicated names for features - Thanks to lynnpye
- Tons of backend changes
v1.17.1 - 2.3.1 * Implemented spawnRate below 1 (Example: 0.2, 0.75, etc.)
v1.17.1 - 2.3.0
* Ported to run on 1.17.+
* Updated to official mappings
* Updated to Gradle 7.1
* Updated to ForgeGradle 5.1
* Requires Bibliotheca 1.7.1+
* Built inn support for deepslate variants
* Added copper, deepslate and tuff to default list
* Updated templates
v1.16.5 - 2.5.0 * Added support for the Forge BiomeDictionary to be used in (black/white)lists.
You can now do:
"biomeWhitelist": ["MOUNTAIN", "WET", "HOT", "OCEAN", "minecraft:plains"]
this will now whitelist any biome from vanilla or modded that is tagged with these biome types.
You can read more about this at: https://github.com/EwyBoy/OreTweaker/wiki/Biome-Filtering
- Cleaned up parts of the backend
- Cleaned up console spam
v1.16.5 - 2.4.1 * Fixed bug where biome white/black lists where not working properly
v1.16.5 - 2.4.0
Important information
Ore Tweaker 2.4.x and forward now uses the new data structure (v2) for ore tweaking.
The new data structure allows multiple ore tweaking files and will make it easier to edit, download, share and use templates.
The mod will now read ALL .json
files in the new oretweaker/data
folder.
I have written an automated updater that will update and convert your old OreTweaker.json
from the old (v1) format to the new (v2) format and move the files inside the new oretweaker/data
folder for you.
All you have to do is to update the mod, and the next time you launch OreTweaker will change its internal file structure to fit the new standard.
After the update the old OreTweaker.json
will be automatically deleted. I have tested a lot of edge cases with the automated updater, but I can never guarantee it will work 100% if you are doing some wicked stuff.
Backup your OreTweaker config
folder just in case.
Changes:
- Moved over to new data structure (v2) for ore tweaking
- Improved console outputs and debugging
- Added new config options to regenerate default data / templates
- Revamped template system to work with the new v2 data structure
- Removed reload command due to CODEC requiring a full restart
- Fixed bug where duplicated names for features - Thanks to lynnpye
- Tons of backend changes
v1.16.5 - 2.3.1
* Implemented spawnRate below 1 (Example: 0.2, 0.75, etc.)
v1.16.5 - 2.3.0
* Ported to run on 1.17.+
* Updated to official mappings
* Updated to Gradle 7.1
* Updated to ForgeGradle 5.1
* Requires Bibliotheca 1.7.1+
* Built inn support for deepslate variants
* Added copper, deepslate and tuff to default list
* Updated templates
v1.16.5 - 2.2.1
* CurseGradle Test build
* Minor changes
v1.16.5 - 2.2.0
* Added automated security scan of jar file and build scripts
* Added Ore Tweaker Wiki : https://github.com/EwyBoy/OreTweaker/wiki
* Updated GitHub page to my new standard
* Fixed #20 Emerald ores don't spawn.
* Fixed wrong emerald values in templates
* Bumped to the latest forge version
* Bumped to gradle 6.9
* Builds are now pushed using CurseGradle
* Minor changes under the hood
* Started working on a new system to do more advanced tweaks and make the mod less hacky
v1.16.5 - 2.1.0
* There was a bug in the code causing tons of world gen features to be deleted from the world.
* This is a huge fix for Ore Tweaker and will fix the ore generation incompatibility with both vanilla Minecraft and other mods world gen
* Properly Fixes #9 Create Ore Generation Incompatibility - by The-Math-Fish
* Properly Fixes #10 No sand, gravel, and clay in river - by frank89722
* Properly Fixes #11 Conflict with zycraft's zychorium ore-gen - by frank89722
v1.16.5 - 2.0.2
* Added commands
* /oretweaker reload - reloads JSON file
v1.16.5 - 2.0.1
* Fixes #10 No sand, gravel, and clay in river - by frank89722
v1.16.5 - 2.0.0
* Initial release and port
v1.17.1 - 2.5.0
* Added support for the Forge BiomeDictionary to be used in (black/white)lists.
You can now do:
"biomeWhitelist": ["MOUNTAIN", "WET", "HOT", "OCEAN", "minecraft:plains"]
this will now whitelist any biome from vanilla or modded that is tagged with these biome types.
You can read more about this at: https://github.com/EwyBoy/OreTweaker/wiki/Biome-Filtering
- Cleaned up parts of the backend
- Cleaned up console spam
v1.17.1 - 2.4.1
* Fixed a bug where the white/black lists where not working properly
v1.17.1 - 2.4.0
Important information
Ore Tweaker 2.4.x and forward now uses the new data structure (v2) for ore tweaking.
The new data structure allows multiple ore tweaking files and will make it easier to edit, download, share and use templates.
The mod will now read ALL .json
files in the new oretweaker/data
folder.
I have written an automated updater that will update and convert your old OreTweaker.json
from the old (v1) format to the new (v2) format and move the files inside the new oretweaker/data
folder for you.
All you have to do is to update the mod, and the next time you launch OreTweaker will change its internal file structure to fit the new standard.
After the update the old OreTweaker.json
will be automatically deleted. I have tested a lot of edge cases with the automated updater, but I can never guarantee it will work 100% if you are doing some wicked stuff.
Backup your OreTweaker config
folder just in case.
Changes:
- Moved over to new data structure (v2) for ore tweaking
- Improved console outputs and debugging
- Added config options to auto generate deepslate variants
- Added new config options to regenerate default data / templates
- Revamped template system to work with the new v2 data structure
- Removed reload command due to CODEC requiring a full restart
- Fixed bug where duplicated names for features - Thanks to lynnpye
- Tons of backend changes
v1.17.1 - 2.3.1 * Implemented spawnRate below 1 (Example: 0.2, 0.75, etc.)
v1.17.1 - 2.3.0
* Ported to run on 1.17.+
* Updated to official mappings
* Updated to Gradle 7.1
* Updated to ForgeGradle 5.1
* Requires Bibliotheca 1.7.1+
* Built inn support for deepslate variants
* Added copper, deepslate and tuff to default list
* Updated templates
v1.16.5 - 2.5.1
* Changed template to use new BiomeDictionary Type MOUNTAIN
for Emerald Ore and Infested Stone.
* Started working on enhancing performance when generating new chunks and biomes.
* Ore reconstruction from JSON now cashes a lot of stuff to reduce stress on biome loading.
* More performance enhancements coming soon.
v1.16.5 - 2.5.0
* Added support for the Forge BiomeDictionary to be used in (black/white)lists.
You can now do:
"biomeWhitelist": ["MOUNTAIN", "WET", "HOT", "OCEAN", "minecraft:plains"]
this will now whitelist any biome from vanilla or modded that is tagged with these biome types.
You can read more about this at: https://github.com/EwyBoy/OreTweaker/wiki/Biome-Filtering
- Cleaned up parts of the backend
- Cleaned up console spam
v1.16.5 - 2.4.1 * Fixed bug where biome white/black lists where not working properly
v1.16.5 - 2.4.0
Important information
Ore Tweaker 2.4.x and forward now uses the new data structure (v2) for ore tweaking.
The new data structure allows multiple ore tweaking files and will make it easier to edit, download, share and use templates.
The mod will now read ALL .json
files in the new oretweaker/data
folder.
I have written an automated updater that will update and convert your old OreTweaker.json
from the old (v1) format to the new (v2) format and move the files inside the new oretweaker/data
folder for you.
All you have to do is to update the mod, and the next time you launch OreTweaker will change its internal file structure to fit the new standard.
After the update the old OreTweaker.json
will be automatically deleted. I have tested a lot of edge cases with the automated updater, but I can never guarantee it will work 100% if you are doing some wicked stuff.
Backup your OreTweaker config
folder just in case.
Changes:
- Moved over to new data structure (v2) for ore tweaking
- Improved console outputs and debugging
- Added new config options to regenerate default data / templates
- Revamped template system to work with the new v2 data structure
- Removed reload command due to CODEC requiring a full restart
- Fixed bug where duplicated names for features - Thanks to lynnpye
- Tons of backend changes
v1.16.5 - 2.3.1
* Implemented spawnRate below 1 (Example: 0.2, 0.75, etc.)
v1.16.5 - 2.3.0
* Ported to run on 1.17.+
* Updated to official mappings
* Updated to Gradle 7.1
* Updated to ForgeGradle 5.1
* Requires Bibliotheca 1.7.1+
* Built inn support for deepslate variants
* Added copper, deepslate and tuff to default list
* Updated templates
v1.16.5 - 2.2.1
* CurseGradle Test build
* Minor changes
v1.16.5 - 2.2.0
* Added automated security scan of jar file and build scripts
* Added Ore Tweaker Wiki : https://github.com/EwyBoy/OreTweaker/wiki
* Updated GitHub page to my new standard
* Fixed #20 Emerald ores don't spawn.
* Fixed wrong emerald values in templates
* Bumped to the latest forge version
* Bumped to gradle 6.9
* Builds are now pushed using CurseGradle
* Minor changes under the hood
* Started working on a new system to do more advanced tweaks and make the mod less hacky
v1.16.5 - 2.1.0
* There was a bug in the code causing tons of world gen features to be deleted from the world.
* This is a huge fix for Ore Tweaker and will fix the ore generation incompatibility with both vanilla Minecraft and other mods world gen
* Properly Fixes #9 Create Ore Generation Incompatibility - by The-Math-Fish
* Properly Fixes #10 No sand, gravel, and clay in river - by frank89722
* Properly Fixes #11 Conflict with zycraft's zychorium ore-gen - by frank89722
v1.16.5 - 2.0.2
* Added commands
* /oretweaker reload - reloads JSON file
v1.16.5 - 2.0.1
* Fixes #10 No sand, gravel, and clay in river - by frank89722
v1.16.5 - 2.0.0
* Initial release and port
v1.17.1 - 2.5.1
* Changed template to use new BiomeDictionary Type MOUNTAIN
for Emerald Ore and Infested Stone.
* Started working on enhancing performance when generating new chunks and biomes.
* Ore reconstruction from JSON now cashes a lot of stuff to reduce stress on biome loading.
* More performance enhancements coming soon.
v1.17.1 - 2.5.0
* Added support for the Forge BiomeDictionary to be used in (black/white)lists.
You can now do:
"biomeWhitelist": ["MOUNTAIN", "WET", "HOT", "OCEAN", "minecraft:plains"]
this will now whitelist any biome from vanilla or modded that is tagged with these biome types.
You can read more about this at: https://github.com/EwyBoy/OreTweaker/wiki/Biome-Filtering
- Cleaned up parts of the backend
- Cleaned up console spam
v1.17.1 - 2.4.1
* Fixed a bug where the white/black lists where not working properly
v1.17.1 - 2.4.0
Important information
Ore Tweaker 2.4.x and forward now uses the new data structure (v2) for ore tweaking.
The new data structure allows multiple ore tweaking files and will make it easier to edit, download, share and use templates.
The mod will now read ALL .json
files in the new oretweaker/data
folder.
I have written an automated updater that will update and convert your old OreTweaker.json
from the old (v1) format to the new (v2) format and move the files inside the new oretweaker/data
folder for you.
All you have to do is to update the mod, and the next time you launch OreTweaker will change its internal file structure to fit the new standard.
After the update the old OreTweaker.json
will be automatically deleted. I have tested a lot of edge cases with the automated updater, but I can never guarantee it will work 100% if you are doing some wicked stuff.
Backup your OreTweaker config
folder just in case.
Changes:
- Moved over to new data structure (v2) for ore tweaking
- Improved console outputs and debugging
- Added config options to auto generate deepslate variants
- Added new config options to regenerate default data / templates
- Revamped template system to work with the new v2 data structure
- Removed reload command due to CODEC requiring a full restart
- Fixed bug where duplicated names for features - Thanks to lynnpye
- Tons of backend changes
v1.17.1 - 2.3.1 * Implemented spawnRate below 1 (Example: 0.2, 0.75, etc.)
v1.17.1 - 2.3.0
* Ported to run on 1.17.+
* Updated to official mappings
* Updated to Gradle 7.1
* Updated to ForgeGradle 5.1
* Requires Bibliotheca 1.7.1+
* Built inn support for deepslate variants
* Added copper, deepslate and tuff to default list
* Updated templates
**v1.16.5 - 2.6.0 **
IMPORTANT UPDATE
* I hope this patch fixes a bug causing all vanilla ores to not generate for some people.
* The bug only occurred for some users probably due to their Java VM and some differences in how they cast values.
* Some Java VMs fail to format and cast String.format("%s%s%d%d%f_%d") properly and ends up creating an illegal ResourceLocation for each ore entry.
* Update to this version to fix!
** v1.16.5 - 2.5.1**
* Changed template to use new BiomeDictionary Type MOUNTAIN for Emerald Ore and Infested Stone.
* Started working on enhancing performance when generating new chunks and biomes.
* Ore reconstruction from JSON now cashes a lot of stuff to reduce stress on biome loading.
* More performance enhancements coming soon.
v1.16.5 - 2.5.0 * Added support for the Forge BiomeDictionary to be used in (black/white)lists.
You can now do:
"biomeWhitelist": ["MOUNTAIN", "WET", "HOT", "OCEAN", "minecraft:plains"]
this will now whitelist any biome from vanilla or modded that is tagged with these biome types.
You can read more about this at: https://github.com/EwyBoy/OreTweaker/wiki/Biome-Filtering
- Cleaned up parts of the backend
- Cleaned up console spam
v1.16.5 - 2.4.1 * Fixed bug where biome white/black lists where not working properly
v1.16.5 - 2.4.0
Important information
Ore Tweaker 2.4.x and forward now uses the new data structure (v2) for ore tweaking.
The new data structure allows multiple ore tweaking files and will make it easier to edit, download, share and use templates.
The mod will now read ALL .json
files in the new oretweaker/data
folder.
I have written an automated updater that will update and convert your old OreTweaker.json
from the old (v1) format to the new (v2) format and move the files inside the new oretweaker/data
folder for you.
All you have to do is to update the mod, and the next time you launch OreTweaker will change its internal file structure to fit the new standard.
After the update the old OreTweaker.json
will be automatically deleted. I have tested a lot of edge cases with the automated updater, but I can never guarantee it will work 100% if you are doing some wicked stuff.
Backup your OreTweaker config
folder just in case.
Changes:
- Moved over to new data structure (v2) for ore tweaking
- Improved console outputs and debugging
- Added new config options to regenerate default data / templates
- Revamped template system to work with the new v2 data structure
- Removed reload command due to CODEC requiring a full restart
- Fixed bug where duplicated names for features - Thanks to lynnpye
- Tons of backend changes
v1.16.5 - 2.3.1
* Implemented spawnRate below 1 (Example: 0.2, 0.75, etc.)
v1.16.5 - 2.3.0
* Ported to run on 1.17.+
* Updated to official mappings
* Updated to Gradle 7.1
* Updated to ForgeGradle 5.1
* Requires Bibliotheca 1.7.1+
* Built inn support for deepslate variants
* Added copper, deepslate and tuff to default list
* Updated templates
v1.16.5 - 2.2.1
* CurseGradle Test build
* Minor changes
v1.16.5 - 2.2.0
* Added automated security scan of jar file and build scripts
* Added Ore Tweaker Wiki : https://github.com/EwyBoy/OreTweaker/wiki
* Updated GitHub page to my new standard
* Fixed #20 Emerald ores don't spawn.
* Fixed wrong emerald values in templates
* Bumped to the latest forge version
* Bumped to gradle 6.9
* Builds are now pushed using CurseGradle
* Minor changes under the hood
* Started working on a new system to do more advanced tweaks and make the mod less hacky
v1.16.5 - 2.1.0
* There was a bug in the code causing tons of world gen features to be deleted from the world.
* This is a huge fix for Ore Tweaker and will fix the ore generation incompatibility with both vanilla Minecraft and other mods world gen
* Properly Fixes #9 Create Ore Generation Incompatibility - by The-Math-Fish
* Properly Fixes #10 No sand, gravel, and clay in river - by frank89722
* Properly Fixes #11 Conflict with zycraft's zychorium ore-gen - by frank89722
v1.16.5 - 2.0.2
* Added commands
* /oretweaker reload - reloads JSON file
v1.16.5 - 2.0.1
* Fixes #10 No sand, gravel, and clay in river - by frank89722
v1.16.5 - 2.0.0
* Initial release and port
v1.17.1 - 2.6.0
* Bump, patch and fixes
v1.17.1 - 2.5.1
* Changed template to use new BiomeDictionary Type MOUNTAIN
for Emerald Ore and Infested Stone.
* Started working on enhancing performance when generating new chunks and biomes.
* Ore reconstruction from JSON now cashes a lot of stuff to reduce stress on biome loading.
* More performance enhancements coming soon.
v1.17.1 - 2.5.0
* Added support for the Forge BiomeDictionary to be used in (black/white)lists.
You can now do:
"biomeWhitelist": ["MOUNTAIN", "WET", "HOT", "OCEAN", "minecraft:plains"]
this will now whitelist any biome from vanilla or modded that is tagged with these biome types.
You can read more about this at: https://github.com/EwyBoy/OreTweaker/wiki/Biome-Filtering
- Cleaned up parts of the backend
- Cleaned up console spam
v1.17.1 - 2.4.1
* Fixed a bug where the white/black lists where not working properly
v1.17.1 - 2.4.0
Important information
Ore Tweaker 2.4.x and forward now uses the new data structure (v2) for ore tweaking.
The new data structure allows multiple ore tweaking files and will make it easier to edit, download, share and use templates.
The mod will now read ALL .json
files in the new oretweaker/data
folder.
I have written an automated updater that will update and convert your old OreTweaker.json
from the old (v1) format to the new (v2) format and move the files inside the new oretweaker/data
folder for you.
All you have to do is to update the mod, and the next time you launch OreTweaker will change its internal file structure to fit the new standard.
After the update the old OreTweaker.json
will be automatically deleted. I have tested a lot of edge cases with the automated updater, but I can never guarantee it will work 100% if you are doing some wicked stuff.
Backup your OreTweaker config
folder just in case.
Changes:
- Moved over to new data structure (v2) for ore tweaking
- Improved console outputs and debugging
- Added config options to auto generate deepslate variants
- Added new config options to regenerate default data / templates
- Revamped template system to work with the new v2 data structure
- Removed reload command due to CODEC requiring a full restart
- Fixed bug where duplicated names for features - Thanks to lynnpye
- Tons of backend changes
v1.17.1 - 2.3.1 * Implemented spawnRate below 1 (Example: 0.2, 0.75, etc.)
v1.17.1 - 2.3.0
* Ported to run on 1.17.+
* Updated to official mappings
* Updated to Gradle 7.1
* Updated to ForgeGradle 5.1
* Requires Bibliotheca 1.7.1+
* Built inn support for deepslate variants
* Added copper, deepslate and tuff to default list
* Updated templates
v1.16.5 - 2.7.0
* Fixed a game breaking bug where ores with the same properties causes the game to crash.
* Updated to the latest forge version.
v1.16.5 - 2.6.0
IMPORTANT UPDATE
* I hope this patch fixes a bug causing all vanilla ores to not generate for some people.
* The bug only occurred for some users probably due to their Java VM and some differences in how they cast values.
* Some Java VMs fail to format and cast String.format("%s%s%d_%d%f%d") properly and ends up creating an illegal ResourceLocation for each ore entry.
* Update to this version to fix!
v1.16.5 - 2.5.1 * Changed template to use new BiomeDictionary Type MOUNTAIN for Emerald Ore and Infested Stone. * Started working on enhancing performance when generating new chunks and biomes. * Ore reconstruction from JSON now cashes a lot of stuff to reduce stress on biome loading. * More performance enhancements coming soon.
v1.16.5 - 2.5.0 * Added support for the Forge BiomeDictionary to be used in (black/white)lists.
You can now do:
"biomeWhitelist": ["MOUNTAIN", "WET", "HOT", "OCEAN", "minecraft:plains"]
this will now whitelist any biome from vanilla or modded that is tagged with these biome types.
You can read more about this at: https://github.com/EwyBoy/OreTweaker/wiki/Biome-Filtering
- Cleaned up parts of the backend
- Cleaned up console spam
v1.16.5 - 2.4.1 * Fixed bug where biome white/black lists where not working properly
v1.16.5 - 2.4.0
Important information
Ore Tweaker 2.4.x and forward now uses the new data structure (v2) for ore tweaking.
The new data structure allows multiple ore tweaking files and will make it easier to edit, download, share and use templates.
The mod will now read ALL .json
files in the new oretweaker/data
folder.
I have written an automated updater that will update and convert your old OreTweaker.json
from the old (v1) format to the new (v2) format and move the files inside the new oretweaker/data
folder for you.
All you have to do is to update the mod, and the next time you launch OreTweaker will change its internal file structure to fit the new standard.
After the update the old OreTweaker.json
will be automatically deleted. I have tested a lot of edge cases with the automated updater, but I can never guarantee it will work 100% if you are doing some wicked stuff.
Backup your OreTweaker config
folder just in case.
Changes:
- Moved over to new data structure (v2) for ore tweaking
- Improved console outputs and debugging
- Added new config options to regenerate default data / templates
- Revamped template system to work with the new v2 data structure
- Removed reload command due to CODEC requiring a full restart
- Fixed bug where duplicated names for features - Thanks to lynnpye
- Tons of backend changes
v1.16.5 - 2.3.1
* Implemented spawnRate below 1 (Example: 0.2, 0.75, etc.)
v1.16.5 - 2.3.0
* Ported to run on 1.17.+
* Updated to official mappings
* Updated to Gradle 7.1
* Updated to ForgeGradle 5.1
* Requires Bibliotheca 1.7.1+
* Built inn support for deepslate variants
* Added copper, deepslate and tuff to default list
* Updated templates
v1.16.5 - 2.2.1
* CurseGradle Test build
* Minor changes
v1.16.5 - 2.2.0
* Added automated security scan of jar file and build scripts
* Added Ore Tweaker Wiki : https://github.com/EwyBoy/OreTweaker/wiki
* Updated GitHub page to my new standard
* Fixed #20 Emerald ores don't spawn.
* Fixed wrong emerald values in templates
* Bumped to the latest forge version
* Bumped to gradle 6.9
* Builds are now pushed using CurseGradle
* Minor changes under the hood
* Started working on a new system to do more advanced tweaks and make the mod less hacky
v1.16.5 - 2.1.0
* There was a bug in the code causing tons of world gen features to be deleted from the world.
* This is a huge fix for Ore Tweaker and will fix the ore generation incompatibility with both vanilla Minecraft and other mods world gen
* Properly Fixes #9 Create Ore Generation Incompatibility - by The-Math-Fish
* Properly Fixes #10 No sand, gravel, and clay in river - by frank89722
* Properly Fixes #11 Conflict with zycraft's zychorium ore-gen - by frank89722
v1.16.5 - 2.0.2
* Added commands
* /oretweaker reload - reloads JSON file
v1.16.5 - 2.0.1
* Fixes #10 No sand, gravel, and clay in river - by frank89722
v1.16.5 - 2.0.0
* Initial release and port
v3.0.2 - 1.18.1
* Fixes game breaking bug where the game would crash if you tried to register multiple ores with same properties.
v3.0.1 - 1.18.1
* Maintenance patch
v3.0.0 - 1.18.1
* Breaking BETA.
* Fixed an issue where ores could potentially spawn in wrong dimension.
* Bumped to latest and greatest forge, so we can use updated MOUNTAIN tag.
-Ewy
v3.2.0 - 1.18.2 * Fixed game breaking bug where the game would crash when the same ore was registered twice with the same properties.
v3.1.0 - 1.18.2
* Breaking BETA.
* Fixed an issue where ores could potentially spawn in wrong dimension.
* Bumped to latest and greatest forge, so we can use updated MOUNTAIN tag.
-Ewy
v1.16.5 - 2.7.1
* Ore Tweaker now only reads files from the data folder ending in .json
v1.16.5 - 2.7.0
* Fixed a game breaking bug where ores with the same properties causes the game to crash.
* Updated to the latest forge version.
v1.16.5 - 2.6.0
IMPORTANT UPDATE
* I hope this patch fixes a bug causing all vanilla ores to not generate for some people.
* The bug only occurred for some users probably due to their Java VM and some differences in how they cast values.
* Some Java VMs fail to format and cast String.format("%s%s%d_%d%f%d") properly and ends up creating an illegal ResourceLocation for each ore entry.
* Update to this version to fix!
v1.16.5 - 2.5.1 * Changed template to use new BiomeDictionary Type MOUNTAIN for Emerald Ore and Infested Stone. * Started working on enhancing performance when generating new chunks and biomes. * Ore reconstruction from JSON now cashes a lot of stuff to reduce stress on biome loading. * More performance enhancements coming soon.
v1.16.5 - 2.5.0 * Added support for the Forge BiomeDictionary to be used in (black/white)lists.
You can now do:
"biomeWhitelist": ["MOUNTAIN", "WET", "HOT", "OCEAN", "minecraft:plains"]
this will now whitelist any biome from vanilla or modded that is tagged with these biome types.
You can read more about this at: https://github.com/EwyBoy/OreTweaker/wiki/Biome-Filtering
- Cleaned up parts of the backend
- Cleaned up console spam
v1.16.5 - 2.4.1 * Fixed bug where biome white/black lists where not working properly
v1.16.5 - 2.4.0
Important information
Ore Tweaker 2.4.x and forward now uses the new data structure (v2) for ore tweaking.
The new data structure allows multiple ore tweaking files and will make it easier to edit, download, share and use templates.
The mod will now read ALL .json
files in the new oretweaker/data
folder.
I have written an automated updater that will update and convert your old OreTweaker.json
from the old (v1) format to the new (v2) format and move the files inside the new oretweaker/data
folder for you.
All you have to do is to update the mod, and the next time you launch OreTweaker will change its internal file structure to fit the new standard.
After the update the old OreTweaker.json
will be automatically deleted. I have tested a lot of edge cases with the automated updater, but I can never guarantee it will work 100% if you are doing some wicked stuff.
Backup your OreTweaker config
folder just in case.
Changes:
- Moved over to new data structure (v2) for ore tweaking
- Improved console outputs and debugging
- Added new config options to regenerate default data / templates
- Revamped template system to work with the new v2 data structure
- Removed reload command due to CODEC requiring a full restart
- Fixed bug where duplicated names for features - Thanks to lynnpye
- Tons of backend changes
v1.16.5 - 2.3.1
* Implemented spawnRate below 1 (Example: 0.2, 0.75, etc.)
v1.16.5 - 2.3.0
* Ported to run on 1.17.+
* Updated to official mappings
* Updated to Gradle 7.1
* Updated to ForgeGradle 5.1
* Requires Bibliotheca 1.7.1+
* Built inn support for deepslate variants
* Added copper, deepslate and tuff to default list
* Updated templates
v1.16.5 - 2.2.1
* CurseGradle Test build
* Minor changes
v1.16.5 - 2.2.0
* Added automated security scan of jar file and build scripts
* Added Ore Tweaker Wiki : https://github.com/EwyBoy/OreTweaker/wiki
* Updated GitHub page to my new standard
* Fixed #20 Emerald ores don't spawn.
* Fixed wrong emerald values in templates
* Bumped to the latest forge version
* Bumped to gradle 6.9
* Builds are now pushed using CurseGradle
* Minor changes under the hood
* Started working on a new system to do more advanced tweaks and make the mod less hacky
v1.16.5 - 2.1.0
* There was a bug in the code causing tons of world gen features to be deleted from the world.
* This is a huge fix for Ore Tweaker and will fix the ore generation incompatibility with both vanilla Minecraft and other mods world gen
* Properly Fixes #9 Create Ore Generation Incompatibility - by The-Math-Fish
* Properly Fixes #10 No sand, gravel, and clay in river - by frank89722
* Properly Fixes #11 Conflict with zycraft's zychorium ore-gen - by frank89722
v1.16.5 - 2.0.2
* Added commands
* /oretweaker reload - reloads JSON file
v1.16.5 - 2.0.1
* Fixes #10 No sand, gravel, and clay in river - by frank89722
v1.16.5 - 2.0.0
* Initial release and port