Truly-Modular-miapi-fabric-1.1.11-1.20.1
on Feb 16, 2024Truly-Modular-miapi-forge-1.1.11-1.20.1
on Feb 16, 2024v1.1.11 (1.20.1)
- fixed bug were wood tag wasnt picked up correctly
- fixed crash related to block ability
- added config option for max generated materials to prevent crashes with default of 200 per type (generated,wood,stone)
- minor fixes for generated Materials
- fixed issues were woods were listed as stones and vice versa
Truly-Modular-miapi-fabric-1.1.10-1.20.1
on Feb 16, 2024Truly-Modular-miapi-forge-1.1.10-1.20.1
on Feb 16, 2024v1.1.10 (1.20.1)
- fixed issue where miapi would break certain tags
- made LoreProperty usable
- changed module property resolving to allow for more complex conditions
- Renderer Changes :
- rebranded Altrenderer to BakedModelRenderer
- removed other renderers + added Animations
- added ShapedMining Property allowing for vein and Cube based Mining with the following elements
- Shape
- Condition
- Modifiers (adjusting behaviour)
- Mode (the actual mining)
- added StatResolvers "collect","module" "material-module", "module-material", "count"
- "collect"/ [collect.add.material.somestat]
- allows for "add","max","min","average"
- "module"/ [module.someStat]
- "material-module"/ [material-module.someStat] and "module-material"/ [module-material.someStat]
- "material-module" will first check for a material stat, then module,"module-material" the other way arround
- "count" counts certain things
- [count.module] will return the count of modules
- [count.submodules] will return the count of submodules
- "collect"/ [collect.add.material.somestat]
- changed Attribute Property to allow merging to multiplier as well
- added Critical Damage and Chance Attribute
- added HideFlags property
- added basic Epic Fight Compat
- added cooldown field to riptide property
- added NoiseCanceling Property to prevent the emitting of StepEvents
- gave wool boots noise canceling
- added Lightning On Hit Property to cast Lightning on Melee Hits
- added gui_stat property to add custom stats to the gui via json
- added enchantability to Materials
- added Enchantability Property to control the enchantability in the enchanting table, this prob wont work with enchanting table rework mods
- adjusted how Backstab is calculated, +2 Backstab will now give +2 Damage +100% will double your damage
- Reworked Abilities from abilities to ability_context property to allow common things
- default includes cooldown and minhold
- fixed some issues related to Generated Materials
Truly-Modular-miapi-fabric-1.1.9-1.20.1
on Jan 27, 2024Truly-Modular-miapi-forge-1.1.9-1.20.1
on Jan 27, 2024v1.1.9 (1.20.1)
- fixed crash related to Explosive Arrows shot from dispensers
- fixed crash on Mohist servers
- fixed compat with Connector
- added Rarity Property
- added Apoli compat property
Truly-Modular-miapi-fabric-1.1.8-1.20.1
on Jan 20, 2024Truly-Modular-miapi-forge-1.1.8-1.20.1
on Jan 20, 2024v1.1.8 (1.20.1)
- added option to use modulekeys in material-properties
- fixed scrolling in skin-gui
- added Itemtag Property
- added Advancement Condition
- fixed issue with generative compat
- generative compat should now also hit groups of items
- fixed Trim rendering issue in gui
- buffed Blocking
- added Thorns to Prismarine
Truly-Modular-miapi-fabric-1.1.7-1.20.1
on Jan 15, 2024Truly-Modular-miapi-forge-1.1.7-1.20.1
on Jan 15, 2024v1.1.7 (1.20.1)
- changed how Attackrange is calculated with BC installed
- added Fake-Enchantment Property
- added support for Armor Trims (this requires new Armory Version to render correctly)
Truly-Modular-miapi-forge-1.1.6-1.20.1
on Jan 8, 2024Truly-Modular-miapi-fabric-1.1.6-1.20.1
on Jan 8, 2024v1.1.6 (1.20.1)
- added new expiremental Alt-render
- Altrenderer should be fully compatible with Iris, Oculus and Optifine
- This Altrenderer can be toggled in the miapi.json config the default Option is AUTO, use DEFAULT_RENDERER or FALLBACK_RENDERER in case any issues are encounted. Please report any encountered issues with the Alt Renderer
- blocked Archery AutofireHook on Modular Crossbows to prevent crash
- made craftingEnchants apply on Smithing as well
- fixed crash when rapidly modifying items in workbench
- hopefully fixed crossbows unable to shoot under some conditions
Truly-Modular-miapi-fabric-1.1.5-1.20.1
on Dec 29, 2023Truly-Modular-miapi-forge-1.1.5-1.20.1
on Dec 29, 2023v1.1.5 (1.20.1)
- fixed banner material translations
- fixed other bugs relating to armory update
Truly-Modular-miapi-fabric-1.1.4-1.20.1
on Dec 25, 2023Truly-Modular-miapi-forge-1.1.4-1.20.1
on Dec 25, 2023v1.1.4 (1.20.1)
- fixed server startup crash with Immersive Engineering
Truly-Modular-miapi-fabric-1.1.3-1.20.1
on Dec 25, 2023Truly-Modular-miapi-forge-1.1.3-1.20.1
on Dec 25, 2023v1.1.3 (1.20.1)
- added Banner cosmetic support
- expanded Lore Text to allow for Formatting
- normalised module expansion and skin and synergy format to support "replace","remove" and "merge"
- added Slot-types and Cosmetic sub-slot option for purely cosmetic modules
- added Projectile Armor attribute
- added Exhaustion attribute for passive food drain
- added fabric swimspeed attribute to match forges
- changing settings related to fallback-renderer now apply instantly without world reloading(on fabric)
- fixed issues were enchantments could not be applied to items
- fixed compatibility issues with Entity Texture Features
- fixed Bug were Buster skin would not load
- fixed some Typos and wordings within Translations
- fixed arrow-part items not stacking correctly
- fixed internal issues where slot rotation was not normalised correctly
Truly-Modular-miapi-fabric-1.1.2-1.20.1
on Dec 12, 2023Truly-Modular-miapi-forge-1.1.2-1.20.1
on Dec 12, 2023v1.1.2 (1.20.1)
- added way better enchantment detection for other mods
- removed dedicated compat for Apotheosis and Zenith as it is nolonger needed
- added stupid fix to ensure dedicated forge servers function by manually forcing a reload after serverstart.
this can be disabled if it causes issues.