Compatibility
Minecraft: Java Edition
1.20.1
Platforms
Fabric
Supported environments
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Details
Changelog
v1.1.10 (1.20.1)
- fixed issue where miapi would break certain tags
- made LoreProperty usable
- changed module property resolving to allow for more complex conditions
- Renderer Changes :
- rebranded Altrenderer to BakedModelRenderer
- removed other renderers + added Animations
- added ShapedMining Property allowing for vein and Cube based Mining with the following elements
- Shape
- Condition
- Modifiers (adjusting behaviour)
- Mode (the actual mining)
- added StatResolvers "collect","module" "material-module", "module-material", "count"
- "collect"/ [collect.add.material.somestat]
- allows for "add","max","min","average"
- "module"/ [module.someStat]
- "material-module"/ [material-module.someStat] and "module-material"/ [module-material.someStat]
- "material-module" will first check for a material stat, then module,"module-material" the other way arround
- "count" counts certain things
- [count.module] will return the count of modules
- [count.submodules] will return the count of submodules
- "collect"/ [collect.add.material.somestat]
- changed Attribute Property to allow merging to multiplier as well
- added Critical Damage and Chance Attribute
- added HideFlags property
- added basic Epic Fight Compat
- added cooldown field to riptide property
- added NoiseCanceling Property to prevent the emitting of StepEvents
- gave wool boots noise canceling
- added Lightning On Hit Property to cast Lightning on Melee Hits
- added gui_stat property to add custom stats to the gui via json
- added enchantability to Materials
- added Enchantability Property to control the enchantability in the enchanting table, this prob wont work with enchanting table rework mods
- adjusted how Backstab is calculated, +2 Backstab will now give +2 Damage +100% will double your damage
- Reworked Abilities from abilities to ability_context property to allow common things
- default includes cooldown and minhold
- fixed some issues related to Generated Materials