- Added 3 new spells
- Ice skate :
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speed on ice + bump into opponent for damage and knockback
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- Wither Skull :
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wither skull that explodes, deals damage and gives people wither
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- Eldritch Hunger :
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DOT AOE attack that drags opponents towards you while healing you and refueling your mana supplies
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- Left clicking spells :
- Zap :
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less damage + no recoil
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- Magic Missile :
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vertically stacked darts + shoot one by one rather then all at once
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Fixed some bugs regarding :
- Cleanse not actually removing attribute modifiers when cast.
- Absorption hearts being given when health boost is active (this would allow for a synnergy between lifesteal and absorption shield that would let players have 1024 absorption hearts which is a tad bit much even for me)
- Optimised some code by making some spell variables static (not being synchronised by server every spell nbt update)
- Forgetting to properly give the Ender Suit the proper translations (teehee :3c)
Added a new spell "Callback"
Fixed some bugs with spellscrolls and caster level limitations
Redid some of the text for some items like the container
Added a way to make soft-backups of spells, when a spell loads in as "null" cast it to recover your lost spell. Additional data stored on the spell will be lost however.
- NOTE
Due to the way spelldata is stored, replacing the mod with never versions can sometimes cause spells to be deleted. Because of this please be carefull when updating to this version of the mod as you might have to refill your spellbook once more.
changes :
- added levels to spells
- added extra progression
- added upcasting
- Levels
From now on, spells have a level. To cast or make use of them you need to match the spell's level with your spellcaster level.
- Progression
You spawn with a spellcaster level of 0. This means you can only cast level 0 spells.
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Container :
The container is an item that lets you turn your exp points into bars for crafting. 100 points is equal to 1 bar. Use these bars to craft Limit Breakers
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Limit Breakers :
Limit Breakers are items made of minerals and exp bars that let you increase your spellcasting level permanently. This also means you keep them after dying.
- Upcasting
When your spellcasting level exceeds the spell's level. You might be able to upcast it. Upcasting lets you increase the spells casting level by 1 which makes it more expensive but also more powerfull. Think of bigger explosions, more projectiles, longer effects or greater healing.
Completely overhauled mod-spell structure + added fish spell (forgor to name it though :3) + fixed sm bugs with attribute modifiers not being removed properly and fixed particles only spawning on the caster's end.
- deleted previous versions which had a crash when using the left click button from the mod + fixed the crash issue