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N3rdyR0b1n's Magic Mayhem

N3rdyR0b1n's Magic Mayhem

A mod that allows you to cast spells like a true wizard!

1,757
11
Equipment
Game Mechanics
Magic

Compatibility

Minecraft: Java Edition

1.20.1–1.20.6
1.19.4

Platforms

Fabric

Supported environments

Client and server

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Creators

N3rdyR0b1n
N3rdyR0b1n Member

Details

Licensed MPL-2.0
Published last year
Updated 9 months ago
DescriptionGalleryChangelogVersions

SANS UNDERTALE SHADOW WIZARD MONEY GANGNotes:

  • **This mod REQUIRES geckolib to run properly : **

This mod adds a way for you to cast a wide plethra of spells, outfits and (hopefully) fun!

The main difference between this mod and most magic mods i've played with is it's pvp. I wanted to avoid having the mod boil down to wearing armor and equipment of "+5% damage to this specific spell-type" and instead lean more into the resource management and creative problem solving side of the class

Spells are aquired by crafting spellscrolls and putting them on your spellbook with a spell-table. Mana is tied to your armor and each armor set is supports a specific playstyle.

I wont go over the full spellist because there are 38 of them at this current moment so i am just going over the main ones i really found fun to make and play with.

  • Alchemist's brew

When casting this spell, your consumable item (food, drinkable potions and throwable potions) will be used but without consuming the item! Instead, you have to "supplement" the material cost with mana from your reserves. Each item has a different cost depending on food, saturation, effect duration and effect amplification so you will be able to duplicate your carrots for way cheaper then your golden apples.

  • Telekinesis

Cast this spell on an entity and congratulations! You can now move them around to your heart's content, just hold them in place or even throw them!

  • Fireball

Can't having a magic mod without the classic fireball. Almost all explosions in this mod work differently from conventional ones, first of all there is no distance dropoff or "sweet spot" it either hits, or it doesn't. If an opponent is within range but standing behind blocks they still take half the original damage.

  • Arcane sigil

Cast this spell around your base to boobytrap it from possible invaders, griefers or neighbors who can't seem to take "no" for an answer. Be carefull though to not get caught up in the blast!

  • Stasis

Suspend yourself in midair with an magic shield protecting you, while casting this spell, all incoming damage is negated, ignored and tanked. However you cannot do anything else while this spell is active so be carefull when using this. (ps, armor damage still occurs)

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