- Adjusted the Y-offsets for the Mountain and Small dens to improve world generation.
- Added a Kobold Ocean Dungeon that is found in the depths of deep oceans rarely.
- Added Kobold Swamp Dungeons that are found underground in swamps (three variations).
- -Each Variation comes with dungeon loot, their own unique banner design, and a zombold spawner.
- Added support for Bedspreads.
Note: In the foreseeable future, I will no longer add new structures to this mod. Instead, I will add variations to already existing structures.
- Kobold Small Dens are now proper structures (this fixes a potential bug where my mod would cause structures from other mods to spawn in unwanted areas, like The End).
- Fixed an eye level issue with Kobold Children (they will no longer "look down" at others while others will "look up" at them).
- Added four more variations of Kobold Small Dens (five in total now).
- Kobold Small Dens spawn much closer to the surface than other dens.
- You will no longer consume items when trading with Kobolds while in Creative Mode.
- Campfire Dens are no longer in Mountains related biomes but can be found in Tall Taiga and Tall Trees related biomes.
- Large Dens can now also be found below Savannahs and Tall Birch related biomes.
- Kobold Pirate Captain has improved trade system and can now accept a few new items. He no longer will accept Golden Nuggets for a 1% chance of an emerald.
- The Kobold Iron Sword now has an attack speed of 1.8 instead of 2.1.
- Kobolds are now immune to Campfire damage (to keep them from being suicidal on their own campfires).
- Creative Mode menu has been re-organized and more spawn eggs are now available finally.
- If a Kobold is detected to have no weapons at all, they will be given a crossbow (this excludes Enchanters and Children).
- If a Kobold Warrior is detected to have a Kobold Iron Axe with no shield, they will be given a shield.
- Zombie Kobolds are now called Zombolds.
- Drowned Kobolds are now called Drowned Zombolds.
- Kobold Breeding now requires Bread instead of Apple. (Makes more sense).
~New Items:
- Kobold Skull (dropped by Skelebold): If a kobold skull is laying on the ground in the desert with line of sight to the sky at night... It can be broken by lightning, spawning a Skelebold at it's location (normal or hard difficulty only). This can be done directly by the player with similar requirements by applying a redstone signal to the skull.
- Banner Pattern (Kobold): A new banner pattern with inspiration from Ice & Fire specifically made for the Kobolds.
- Fallen Sword: A new end-game sword weapon that is dropped by a Fallen Hero, and is always enchanted with Smite V.
~New Mobs:
- Skelebold: A Skeleton Kobold which always spawns with crossbows, with a 50% chance of their crossbow being enchanted randomly. They can be brought back to life from their skull or spawned from a spawner block in a Kobold Tomb.
- Fallen Hero: A Wither variation of the Skeleton Kobold which wields a Fallen Sword. They have a 1/2,500 chance to replace a skeleton in the Soul Sand Valley. (Kobold Lore?)...
- Kobold Engineer: A new friendly kobold type found in the Mountain Den. Wields a crossbow to defend themselves and emeralds can be given to them for redstone related items.
~New Structures:
- Mountain Den: A MASSIVE den found below any mountain related biome. Home to the Kobold Engineer and have many secrets for loot.
- Kobold Tomb: A small tomb-like structure found in the desert where kobolds takes the honored dead to bury. Has loot similar to the Desert Temples, Kobold Skulls, and a Skelebold monster spawner block.
Note: Originally, more structures were planned but I really wanted to release this update a bit early. So expect 1.4.1 version of the mod with a few more structures in the future.
By popular demand... You can now pet all kobolds instead of just a few. (Wanted to get this out quickly instead of having people wait on the next big update).
- Updated Localization files.
- The Pirate Captain will now offer more emeralds for enchanted golden items.
- Removed Kobold Potion of Resistance
- Note: After playing with the idea, I think having certain effects as potions is a bit too strong, even if they were suppose to be a rarer potion drop. So I removed the Resistance potion. However, I think the Levitation potion is a nice idea since it is a situational potion.
- Cleaned up some code.
- Improved trades with Kobold Enchanters.
- Added a loot table for enchanted tools (Kobold Enchanters now has a 10% chance of giving an enchanted kobold tool from this table).
- Removed crafting recipes for kobold potions.
- Removed Crimson Mixture.
- Added Kobold Potion of Levitation (Levitation for 12 seconds).
- Added Kobold Potion of Resistance (Resistance for 36 seconds).
Note: This update was originally focus on just some clean-up but ended up adjusting potion related things. Due to the improved trading with Kobold Enchanters, potions are very common from them and thus I decided to remove them from being craftable, making them a trade only item from Kobold Enchanters. Enchanted tools has decreased dramatically and the chance for the mending book has went up a little due to these improvements overall. I also decided to try out the idea of adding new potions base on the effects previously unobtainable as potions. This is mostly a test with the idea to see how it feels and how well it is accepted.
~Changes:
- Kobold Large & Campfire Dens are now STRUCTURES!!!!!!
- Kobold Large Dens has been limited to common plains and forest related biomes.
- Kobold Campfire Dens has been limited to snowy, mountains, and cold forest related biomes.
Note: Small Kobold Dens are left untouch so that they can spawn anywhere. The biome limitation happened due to being unable to use a dimension checker, so had to use a biome check instead to keep the kobolds where they should be. The larger dens are now made rarer by design, and no longer will have their rarity base on the modpack you are using. Also, you can /locate them now.
- Kobold Iron Axe now does 9 damage.
- Removed Kobold Armor.
- Kobold Warriors now does 1 base damage (instead of 0).
- Kobold Warriors now have a base armor value of 16 (due to the removal of Kobold Armor).
- Petting a Kobold will no longer be put on a cooldown.
- Improved Consistency with Zombie Kobold to Drowned Kobold conversion.
- Kobolds using a trident will now have a proper cooldown for the trident and will switch to a Kobold Iron Sword after throwing their trident.
~Pirates:
- New Kobold Pirate Den can now be founded under the jungle related biomes.
- Kobold Pirates and Kobold Pirate Captain spawns in the new den.
- You can now rename a normal Kobold to "Pirate" to transform the kobold into a pirate variation. (This is now the 3rd rename kobold type).
- Kobold Pirates act similar to normal kobolds and can be traded with, but they can also spawn with a trident.
- Kobold Pirate Captains will take any golden related items for you and MIGHT give you emeralds back for your treasure...
- Common Kobolds can now use tridents if they have one in their offhand (they will not spawn with tridents though and have be /summon manually for this).
- You can now pet common Kobolds.
- Zombies, Illagers, and Spiders will now properly attack kobolds.
- Villagers and Piglins will now avoid kobolds.
- Kobolds will now avoid Piglins.
- Fixed Cooldowns for kobolds.
- Added French, Spanish, & German localization.
Kobold Potion of Water Breathing: "This is a bucket!" Player: "Dear God..." KPWB: "There's more..." Player: "No..."
Kobold Potion of Leaping: "I too give a bucket!"
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Fixed Kobold Potions of Water Breathing and Leaping giving a bucket instead of a glass bottle.
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Fixed Kobold tools traded from the Kobold Enchanter having treasure enchantments (this was unintended due to being a tad bit broken).
Okay, so this is going to have a major update completely focus on the Kobold Enchanter and potions for the kobolds...
~Changes:
- Increased spawn rate of Kobold Dens.
- Kobold Children will no longer drink potions (felt too weird).
~Fixes:
- Kobolds will no longer have uncraftable potions when drinking potions but rather their respective potions that they are using...
~Kobold Enchanter:
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The Kobold Enchanter's trades has been redone. He now sells six different unique kobold potions, enchanted kobold tools, and enchanted crossbows. He still sells enchanted books but as a very rare drop and they will only come with mending or a curse. So they can be an alternate way of obtaining mending still, but not too commonly.
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The Kobold Enchanter will now use multiple different potions depending on damage conditions. Last update added Fire Resistance while this update has added Invisibility and Water Breathing to his list.
~Potions:
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Kobold Potions are now a new potion type sold by the Kobold Enchanter or can be crafted using Crimson Mixture (made by using Crimson Fungus instead of Nether Wart).
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Kobold Potions have a lower duration than normal potions, cannot be upgraded with dust of any kind, but are completely stackable (up to 16) and some have two effects instead of one.
~Fixes:
- Fixed Tags
- Fixed item positions on Kobold Children.
- Fixed Kobold Enchanter and Children being unable to drink healing potions like the others can.
- Fixed healing potion cooldown for kobolds.
~Changes:
- Kobold Trade Loot Table has been adjusted.
- Kobold Armor is no longer in the loot table.
- Lapis and Redstone has been replaced with gold and iron ingots.
~New:
- Kobold has a new and improved Hurt By Target Goal.
- Kobold has their own Crossbow Attack Goal now.
- Kobold Enchanters will now drink Fire Resistance potions.
- Kobolds are immune to their own arrows.