Added:
- Tooltips for weapons to see the damage
Removed:
ItemTags:
- WEAPONS_BLUDGEONING
- WEAPONS_BLUDGEONING_TO_PIERCING
(This ItemTags has been deleted to use the redesigned method KHWeapon#getAttackDamageValues
)
Fixed:
- Some weapons don’t attack
- Weapons that change from bludgeoning to piercing were put in a bad way
Added:
- Configs to edit weapon damage
- Config to move the stamina bar Y Offset
Technical Changes:
- Improved Item Renderer Mixin
- Changed damage values (Big change, it can contain bugs. Some weapons can have changed the damage dealt, this will not be changed in the future)
- Parry config now overrides client value
Fixed:
- ItemStacks that has been obtained through creative menu, can’t be joined together with other ItemStacks
- Two configs don’t have text in ModMenu
Added:
- Parry. If you block under 10 ticks of the next attack, it will do the parry. Costs 2 stamina [Experimental] (Can be disabled in configs)
Changed:
- Mace, Spiked Mace and Morning Star model
- Now instead of holding the key to recharge, you just need to press it once
- Arquebus model
- Arquebus now has reload animation
- Handgonne now has reload animation
- Muzzles Flash Particle now is bigger: 1f → 2f
- Muzzles Smoke Particle now is smaller: 0.75f → 0.6f
- Muzzles Smoke Particle count: 200 → 100
- Muzzles Smoke Particle spread
Technical Changes:
- All nbt will start now with
kh_
- Moved
knightsheraldry$modifyDamageAmount
, now it’s handled through the eventLivingEntityDamageEvents
- Moved
knightsheraldry$postHit
, now it’s handled through the eventLivingEntityDamageEvents
- Improved performance when calculating damage
- Improved KHWeaponUtil class (Performance and readability)
- Improved ItemMixin class (Performance and readability)
- Improved
KHRangeWeaponUtil#handleCrossbowUse
- Improved
LivingEntityMixin
- Improved
PlayerEntityMixin
Fixed:
- Handgonne doesn’t need Flint and Steel to shoot
- Surcoat render issue
- Aventail render issue on sneaking
Deleted:
- Katana (As this is a mod about medieval age, it doesn’t make sense to put it here)
Added:
- Bullets on hit block will make a sound
- If bullets hit Glass or Pointed Dripstone, it will break it
- Guns that shoot bullets will show a trail of smoke particles on shoot (Time active configurable)
- Guns that shoot bullets will show flash particles on shoot
Changed:
- Improved visibility with visor helmet
- Improved Surcoat texture
- Handgonne Model
- Arquebus Model
- Low Stamina Overlay: Now will change gradually from yellow to red (Still experimental)
Fixed:
- Aventail grow
- Itemgroup has Alpha in its texture
- Trinkets Arm models are moved 1 pixel
- Guns charge infinitely
Changes:
- Now instead of decrease stamina on hit, now it does on swing KHWeapon
Fixed:
- Fake damage shown for Lance and Wooden Lance
- KH Dyeable Trinkets not rendering correctly
Technical Changes:
- Improved KHWeapon implementation
- Moved all KHWeapon classes into items/custom/item/khweapon
- Changed all KHRangeWeapon class, now it is handheld in an ItemMixin class and all the methods will come from an interface. This will break all addons made before version beta 2 hotfix 1. Wiki will take a while to update.
- Added new classes for each KHRangeWeapon
KHDyeableTrinketsItem#getOverlay
→KHDyeableTrinketsItem#hasOverlay
Changes:
- Increased stamina: 200 → 400
Fixed:
- Fixed Aventail not showing
- Fixed Brigandine Rerebrace showing both arms
- Trinkets Chestplate model collides with Under Armor Chestplate model
- Now is compatible with mods that use ReachEntityAttributes
Technical Changes:
- Improved some methods inside KHRangeWeapons
- Moved some common parameters to a common class
- Changed all KHWeapon class, now it is handheld in an ItemMixin class and all the methods will come from an interface. This will break all addons made in version beta 1. Wiki will take a while to update.
- Removed ItemTag WEAPONS_PIERCING. Now will use getAnimation, that in set to higher than 0, will do the same as WEAPONS_PIERCING
- Changed some structure code
- Added prefix
knightsheraldry$
to all mixin methods - Changed
- Removed ItemTag WEAPONS. Now will use interface KHWeapon
- Changed file naming to KnightsHeraldry-release_version.beta_version.fix_version