Compatibility
Minecraft: Java Edition
1.20.1
Platforms
Fabric
Supported environments
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Licensed ARR
Published last month
Updated 3 days ago
Changelog
Added:
- Parry. If you block under 10 ticks of the next attack, it will do the parry. Costs 2 stamina [Experimental] (Can be disabled in configs)
Changed:
- Mace, Spiked Mace and Morning Star model
- Now instead of holding the key to recharge, you just need to press it once
- Arquebus model
- Arquebus now has reload animation
- Handgonne now has reload animation
- Muzzles Flash Particle now is bigger: 1f → 2f
- Muzzles Smoke Particle now is smaller: 0.75f → 0.6f
- Muzzles Smoke Particle count: 200 → 100
- Muzzles Smoke Particle spread
Technical Changes:
- All nbt will start now with
kh_
- Moved
knightsheraldry$modifyDamageAmount
, now it’s handled through the eventLivingEntityDamageEvents
- Moved
knightsheraldry$postHit
, now it’s handled through the eventLivingEntityDamageEvents
- Improved performance when calculating damage
- Improved KHWeaponUtil class (Performance and readability)
- Improved ItemMixin class (Performance and readability)
- Improved
KHRangeWeaponUtil#handleCrossbowUse
- Improved
LivingEntityMixin
- Improved
PlayerEntityMixin
Fixed:
- Handgonne doesn’t need Flint and Steel to shoot
- Surcoat render issue
- Aventail render issue on sneaking
Deleted:
- Katana (As this is a mod about medieval age, it doesn’t make sense to put it here)
Files
Metadata
Release channel
BetaVersion number
0.3.1Loaders
Game versions
1.20.1Downloads
27Publication date
February 12, 2025 at 10:36 PMPublisher
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Banduty
Programmer