**IMPORTANT! Do not use Forge 47.2.21, version 47.2.20 is fine.
Added:**
- Parties can now have multiple leaders (Not fully tested, if it breaks let us know)
- Vanilla XP drops to KK enemies.
- Munny, magic, drive and focus orbs will now be visually bigger relative to their value.
- Both org weapons with synch blade will retain their enchantment (offhand takes main hand enchantment).
- Higher level enemies can yield better recipes.
- Treasure Magnet now works for entity orbs.
Changed:
- Cracked ROD stone now emits light.
- Recipe crafting now allows to use 4 recipes to skip one ier directly.
- Higher mob levels yield to more vanilla xp drops.
- Pureblood heartless will now leave some dark smoke ehind when slain
- Advancements background.
- Slightly buffed Laser Dome.
- Munny drops will now scale up based on the mob defeated ust like the rest of drops.
Fixed:
- Keyblade Forge being a scam and not working while aking he materials away.
- JP translation
- JER support (Not yet! once they accept a PR it should utomagically work)
- Pauldron and synch blade could overlap for org members. - Potential fix for "ticking world crash" report.
IMPORTANT! Do not use Forge 47.2.21, version 47.2.20 is fine.
Added:
- More magic sounds.
Fixed:
- Some textures disappearing when playing alongside Oculus.
- Ores and hard/metal blox will now require the right tool to drop items.
- Rare crash when a mob would die under certain conditions.
- Thrown chakrams not giving hearts.
- Missing recipe advancement text.
- Softlock when doing the choices if in the last GUI got closed.
Added:
- Advancements finally!
- Tags for custom datapacks (Thanks Held_der_Zeit for the idea and a few of them)
- Expandable parties! now the hardcoded limit of 5 can be changed in a serverconfig up to 20 which some servers might find an use for (Warning, some UIs might render wrongly if parties are huge).
- WIP Struggle bats (Thanks to Xeph), creative only for now.
- Support for latest EFM version (20.7.4).
Fixed:
- Advent Red and Elemental Encoder textures.
- Advent Red, Elemental Encoder, Midnight Blue and Phantom Green not having EFM support.
- KubeJS and Stock GUI descriptions.
- Armor elemental resistances preview now displays correct values.
- Some lines weren't localized for translation.
- Spanish translations for magics.
- Levels aross dimensions wouldn't sync for level up notifications.
- Conflict with Epic Fight battle styles mod.
- 日本語翻訳を修正しました
- GL error with scroll activator unbound.
Added:
- Accessory and armor slots as level up rewards (first armor at lvl 5 and accessory at 10, earn a new one every 10 levels), you can now have up to 4 of each!
- Improved level up notification system now they can be stacked
- Party members leveling up will be notified to everyone in the party
- You can now select your notifications color in Config -> Player Skin menu
Changes:
- Renamed Armor to Pauldron in the equipment menu
Fixed:
- Level up messages from Drive form base player and normal level ups will no longer conflict
- Sound pool overload where some sounds wouldn't play
- EFM animations
- Slightly smoother lock on
- Drive form level up color being dragged onto the chat
Added:
- All Armors and Accessories from KH2 (Thanks to Xephiro)
- Japanese translation
- A new Drive Form property called "can_go_anti", by default enabled for all but final form
- A new Drive Form property called "can_use_magic", by default enabled for all but valor and antiform ****Keyblade Armor glint button and preview somehow were missing
Changed:
- Elemental resistances now use a formula with diminishing returns (stacking won't just add them up)
- Equipable armors and accessories now have their own folders for textures
- Readjusted some shop and synthesis prices
- Some animations in EFM
Fixed:
- Epic Fight Mod compatibility, now using version 20.6.3
- Blazing ore not spawning in the overworld (Thanks to Powned)
- Keyblade Armor helmet glint effect always on if enchanted
- Some crashes in edge cases with addon limits
- Removed some unnecessary verbose in console / logs
Added: - Players will get Jiminiy's Journal guide upon joining.
Changed: - Scrollbar cutoff should be better for more resolutions
Fixed:
- Abilities not showing as disabled if you couldn't equip them
- Custom drive forms with no abilities crashing the abilities gui
- Internal changes to improve compatibility with addons
- Prevent going to the SoA if it's already been completed
Added:
- Magic customization menu
- Added Magic Lock-On ability
- Scroll for abilities menu
Changed:
- Removed Darkball immunity.
- Internally all registries have been changed to increase addon compatibility.
Fixed:
- Compatibility with Epic Fight Mod's latest version
- A crash that could trigger when dying
Fixed:
- Armor rendering issue -Antiform will no longer appear in Abilities and Status menus.
- XBlade not having Dark Domination ability.
- Dark Domination ability not being properly translated.
- Not being able to use antiform with Dark Domination.
- Unlocalized string in party join button description.
- EFM Styles buttons
- EFM attack speed
Fixed:
- Armor rendering issue -Antiform will no longer appear in Abilities and Status menus.
- XBlade not having Dark Domination ability.
- Dark Domination ability not being properly translated.
- Not being able to use antiform with Dark Domination.
- Unlocalized string in party join button description.
Added:
- Config option to disable Power, Magic and Defense boost effects.
- Patchouli integration (Thanks to DerShendi and Damien Beacume).
- New abilities:
- Endless Magic: Counterpoint, Fairy Stars, Royal Radiance, Guardian lv 32, Mystic lv 24, Warrior lv 26
- Leaf Bracer: ever after, pixie petal, Guardian lv 17, Mystic lv 40, Warrior lv 45
- HP Gain: Limit form.
- Dark Domination: Allows for the user to control antiform at will, able to revert anytime, at the cost of 100 DP (default) and will not go through the AntiPoints Check when going into drive form: Given to X-Blade.
Changed:
- Antiform will now render translucid, therefore giving a dark color to the player while keeping the eyes yellow.
Fixed:
- Disabled shortcut magics if user is stopped.
- Drive Converter now reduces the amount of munny obtained.
Added:
- Config option to disable Power, Magic and Defense boost effects.
- Patchouli integration (Thanks to DerShendi and Damien Beacume).
- New abilities:
- Endless Magic: Counterpoint, Fairy Stars, Royal Radiance, Guardian lv 32, Mystic lv 24, Warrior lv 26
- Leaf Bracer: ever after, pixie petal, Guardian lv 17, Mystic lv 40, Warrior lv 45
- HP Gain: Limit form.
- Dark Domination: Allows for the user to control antiform at will, able to revert anytime, at the cost of 100 DP (default) and will not go through the AntiPoints Check when going into drive form: Given to X-Blade.
Changed:
- Antiform will now render translucid, therefore giving a dark color to the player while keeping the eyes yellow.
Fixed:
- Disabled shortcut magics if user is stopped.
- Drive Converter now reduces the amount of munny obtained.
- Data Portal position