Added:
- Tamed mobs level up with the player
- Config option to disable changing the mob name to show the level
- Config option to set the starting recipes
Fixed:
- Some messages missing text with JourneyMap (possibly other mods) installed
Changed:
- Music in KK dimensions will now play in creative mode
- Synthesis materials are now registered via a tag "kingdomkeys:synthesis/materials" so with a datapack any item can be used in a recipe so long as it is added to this tag
- Organization weapon unlocks are now data driven through tags "kingdomkeys:organization/membername" e.g. "kingdomkeys:organization/axel"
- JSON data loading has been optimised and as a result should be a bit faster
- Castle Oblivion room types, floor types and room structures are now data driven and the next floor will generate when reaching the end of the current floor however, Castle Oblivion is still very much work in progress so please pretend it doesn't exist yet otherwise we might need to re:chain some memories...
Added:
- Tamed mobs level up with the player
- Config option to disable changing the mob name to show the level
- Config option to set the starting recipes
Fixed:
- Server config not loading
Changed:
- Music in KK dimensions will now play in creative mode
- Synthesis materials are now registered via a tag "kingdomkeys:synthesis/materials" so with a datapack any item can be used in a recipe so long as it is added to this tag
- Organization weapon unlocks are now data driven through tags "kingdomkeys:organization/membername" e.g. "kingdomkeys:organization/axel"
- JSON data loading has been optimised and as a result should be a bit faster
- Castle Oblivion room types, floor types and room structures are now data driven and the next floor will generate when reaching the end of the current floor however, Castle Oblivion is still very much work in progress so please pretend it doesn't exist yet otherwise we might need to re:chain some memories...
Changed:
- Pauldrons functionality changed completely:
- All armour can now be summoned via pauldron
- Pauldrons now have an inventory with the 4 armour slots accessible by right clicking while holding it
- Armour that takes damage while summoned will also take damage within the pauldron and therefore can break
- Armour can be summoned without filling all 4 slots
Fixed:
- Fix wrong tags for frost and pulsing ore
- Fix sword enchantments not showing up
- Pauldrons functionality changed completely:
- All armour can now be summoned via pauldron
- Pauldrons now have an inventory with the 4 armour slots accessible by right clicking while holding it
- Armour that takes damage while summoned will also take damage within the pauldron and therefore can break
- Armour can be summoned without filling all 4 slots
Changed:
- Synthesis submenus are only accessible if necessary, so the keyblade forge is only accessible if you have a keychain, materials are only accessible if you have a material, synthesis only if you have a recipe (normally you should always have some)
- [EFM] All Organization weapons now have movesets @Xephiro
- Updated german translation @ZeitHeld
- Added journal entries for mushroom Heartless @ZeitHeld
Changed:
- [EFM] Sora animations are faster
- [EFM] Added summon, idle, walking and running animations for all org members
- [EFM] Most Org members have revamped movesets until animated. Note: Demyx, Xigbar, Zexion, and Luxord do NOT have movesets yet.
Fixed:
- Crash with Elemental Damage
- Possible crash related to lock on
- Keyblade Forge gui random rendering crash
Update:
- Added the keychain for Retribution.
Added:
- New Keyblade Retribution with a slight texture animation, courtesy of TopazTK and Televo, can be found in a special moogle.
Changed:
- Shop gui item display should adapt better to different resolutions like the synthesis and forge guis.
Fixed:
- Yellow Opera thunder now deals Lightning damage (can be tanked with high thunder resistance).
- Hopefully crash regarding player cast exception with other mods.
- Lances not giving EXP when defeating an enemy when thrown.
- Some German translations.
Added:
- Scroll bar to item shop, synthesis and keyblade forge, bye bye pages system
- White Mushroom and Black Fungus
- Elemental particles when hitting a musical elemental heartless with their magics
- Particles when charging their attacks too, they will also stop moving
- Player context for drive form textures (useful for mod addons)
Changed:
- KO Gui close when revived
- The way the player is killed when pressing Give Up (hopefully fixing issues with some modpacks or servers)
Fixed:
- Equipment not rendering information when hovered in the equipment menu
- Small AI problem with yellow operas, now they will use thunder if the target is far (tweaked down the probability too)
- Translated target selector header to spanish
- Z position of the RC text which was overlapping with any opened submenu
- Clamped the orb drops size, no longer should be giant if you have a mob farm
- Null check in KO Gui to hopefully fix a crash