Continuing bugfixes...
- Fixed a crash when throwing an empty book into a portal
- Mavity works again
- Fixed elder guardians spawning nonstop in some worlds
- Added debug messages into JsonGrabber to hopefully help weed "This registry can't create new holders without value" crashes more effectively
- Continuing with fixing update-prompted bugs: tinting of chaos mobs now works properly once again.
- Chaos mobs have spawn eggs now!
- Reworked when the modular configs are generated (cosmic invocation), pruning unnessecary invocation calls - and removing associated lagspikes. Invocation now only happens once per game instance. For manual re-invocation (e.g. when adding new mods to the instance) you can either use the old trusty Transfinite Altar or delete the new config/infinity/modular/invocation.lock.
More bugfixes on the way!
- Fixed a crucial bug with some biomes crashing the game: apparently there are new particle types in 1.21 which require additional data
- The mod's storage system expected any IDs of anything not to have file separators in them. This isn't the case for some mods, so the system is now reworked to support them
- World-adding s2c packets split into several packets of smaller size
- ComputerCraft integration by Cassian
- Changes to the Classic dimension
- fixed a crucial bug in the config generator preventing creation of modded biome configs
- you can now wash chaos creepers with a water bucket! this resets their biome to a biome they are washed in.
- chaos skeletons are optimised a bit
- there's a new toggle in the config to force all random biomes to only allow full blocks as their surface - thus preventing biomes covered in doors, fences etc.
- there's also an experimental toggle to disable chaos mobs from spawning
- you don't need the altar anymore to include modded content in dimension generation! the game does it by itself! wheee!!
- that said, the transfinite altar is still kept as a decoration block
- biomes are now included in auto-detectable modded content, together with their surface rules! that was the most code-heavy part
- you can also configure the maximum number of biomes that can be observed in multinoise / checkerboard worlds. default is 6
- the biomes should hopefully mix a bit better as i restricted their multinoise generation parameters to between -1 and 1 (before it was -2 and 2 - on extreme ends, biomes think they are super rare e.g. mushroom islands and refuse generating :/)
- cassian fixed an annoying f5 bug with custom shaders - thanks to them :3
i believe that from this point on all roundabouts like altars and commands and needing to delete files to update the mod - are gone. now the mod is just playable without needing to do weird stuff even once :D
- Added support for custom sky textures.
- Red, green and blue dimensions for shader testing.
- More fixes to spawn requirements: now passive mobs don't check for grass when in modded biomes.
- Naturally spawned sheep in modded biomes can be any color :D
- Added an auto-updater for config files, hopefully this puts a stop to manually purging configs.
- Fixed chaos mobs lacking spawn restrictions and thus spawning in midair.
Merged pull requests by cassiancc and JPeroutek:
- EMI integration for mod's "throw a thing into a portal" recipes;
- fix for a crash with throwing empty books into portals;
- consistensy between unsigned and signed books;
- portals auto-opening when portal key is empty;
- F5 doesn't get rid of dimensional shaders;
- File.separator in use for config generations instead of hardcoded "/".
- Added the Reset Charge: an item that disables dimensions on activation by deleting their datapack. The region files are not deleted, so a dimension can be regenerated later (after the server restarts) and all the blocks will still be there. This is meant for use on servers to reduce the amount of unneeded dimensions in a server's memory.
- To activate the charge, place it and shift-right click with an empty hand. A normal rightclick will pick an inactive charge up.
- The charge is completely safe outside of the mod's dimensions and can even be used as a light source.
- Added two new advancements related to the reset charge.
- Solar scale, lunar scale and temporal scale are now all customizable.
- Weather in the mod's dimensions now obeys the /weather command.
- Shaders and other custom options for all dimensions are now stored on the disk alongside the rest of the dimension's datapack.
Bugfixes:
- Chaos slimes now have an appropriate hitbox.
- A weird crash with chaos mobs losing track of if they have a custom name or not is fixed.
- Loot tables for chaos pawns are fixed.
- Easter worlds now can properly be assigned shaders and other custom options (this process was broken before).
- Added the ability to force a shader upon a player depending on the dimension they are in. It is used by some random dimensions for simply changing the colors around (the chance for it is config-governed), but...
- ...there is a way to embed any vanilla-compatible post-processing shader into a custom "easter egg" dimension.
- Also fixed a broken file in the pack that was spoiling the #minecraft:mineable/pickaxe block tag.
- Also reworked the model of a book box so it's a bit less cursed to mine/outline/observe from small angles.
- Also made the chaos mob family respect the power of Jeb.