Changes:
- Infinity Portals now have a system in place for automatically linking with each other. This way you won't exit out of a portal you haven't entered from unless you build a new portal or start breaking them. Testing and feedback is appreciated!
- To allow for that, return portals to the Overworld are now infinity portals as well.
Bugfixes:
- There was a nasty bug with Java occasionally refusing to halt upon closing the game. I fixed that :D
Content:
- New decorative block: iridescent wool
- Craftable by throwing wool in iridescence when under the effect
- Has an animated texture rotating through hues
- Has a corresponding carpet
Changes:
- Iridescence is now tinted with a noise map instead of periodic circles. (Iridescent wool follows the same pattern!)
Technical:
- Portal crafting (and the new iridescence crafting) is now defined with json recipes instead of being hardcoded
Bugfixes:
- When throwing a book into a portal which is already an infinity portal, it will now change color immediately
- Text structures used to occasionally create broken datapacks, now they won't
- The mod now registers spawn requirements in a safer way; before it was conflicting with other mods trying to do the same
With 2.2.0 being both the start and finish of the 2.2 development cycle, here is the next release of the 1.20 backport!
- Backported changes from 2.2, including:
- Crafting recipes for Ultimate Content items.
- A very fine item is now edible. :)
- Structures are now included in invocation, allowing modded structures to spawn randomly in dimensions.
- Additional random chances for dimensions to give potion effects, have different star brightness, and have sunset shading disabled.
- Various fixes for rendering.
- Bugfixes since 2.1.4, including:
- Fixed broken Chaos Pawn loot tables.
- Fixed broken icon and trigger on Iridescence advancement.
- Fixed a crash caused by iridesence trying to transport a player to an unset spawnpoint.
- Fixed a crash with Canary.
- Backport of Punch to Shear Sheep mixin from 1.21.
Content:
- Added biome bottles!
- Empty ones are obtainable by throwing bottles into an infinity portal
- Use on chaos creepers to extract the biome out
- Combine with other bottles of the same biome to increase stored charge
- Release the biome by placing them on a transfinite altar, then clicking the altar with an empty hand
- Added more advancements relating to recent updates
Changes:
- Area of biome change that chaos creepers create is now a cylinder instead of a cuboid and spans the full world height (same with bottles)
- Floating text in random dimensions now uses structures for generation instead of features; this makes it longer and never cut off
Bugfixes:
- Transfinite altars now preserve coloration in item form (technically wasn't a bug but i fixed it anyway)
From this point on 1.20 backports will be released at the end of middle-version development cycles; this is a start of a new one :D
Content:
- Crafting recipes are added for Ultimate Content items!
- Added new items to serve as crafting ingredients: white and black matter
- Reworked the structure generation in random dimensions. Structures are finally part of invocation!
- Added more options to InfinityOptions:
- some dimensions can now give a player a constant potion effect
- stars get more options related to their brightness and movement direction
- there's now an option to not use sky shading on sunrise/sunset
- A Very Fine Item is now edible, and upon consumption teleports you home sweet home
- Updated the iridescent shader! It now has a slight color variation to it ^^
Techninal:
- The format in which easter egg dimensions store their portal color has improved, allowing to set a checkerboard of colors instead of just one
- Removed unused options from InfinityOptions related to rendering a custom skybox
Bugfixes:
- The old implementation of sky rendering had quite a few bugs (moons going off orbit, dawn shading incorrectly positioned etc), all that is now fixed as the relevant code is reworked :D
This release marks the first version of Infinite Dimensions 2.0 for 1.20, backporting over three months of 1.21 updates to 1.20. Some bugs may arise, and is highly recommended to backup your worlds and see the wiki entry for updating your world.
This is also the first official release for Forge! Forgified Fabric API is required.
- Transfinite Keys have been added. They can be obtained by throwing Amethyst into an Infinity Portal. It is attuned to the portal which was used to create it and can be used to open another portal to the same dimension.
- Added the Iridescence fluid, a rainbow fluid that can be found in some dimensions. Touching the Iridescence fluid will give you the Iridescence effect, which sends you on a journey through random dimensions.
- Some dimensions can now subtly mess with the pitch of the game's sound.
- Added the new Nexus Easter Egg dimension.
- Started integration with the Ultimate Content Mod. This will adds multiple classic blocks, items and dimensions to the game formerly exclusive to the Infinity Plus modpack and 20w14infinite.
- Added Ant, Custom, Isolation, Missing, Terminal, and Perfection dimensions behind the "Enable Unfinished Easter Egg Dimensions" toggle.
- Multiple changes to Chaos Mobs:
- All Chaos mobs now have spawn eggs and have been renamed to Chaos (e.g. Dimensional Skeleton is now Chaos Skeleton)
- Chaos Slimes now only drop their core once.
- Additional mod compatibility!
- CC: Tweaked printed pages can now be used to activate Neither Portals.
- With Mod Menu and Cloth Config installed, the config can be modified in game.
- With Item Descriptions installed, Infinite Dimensions items now have descriptions.
- Gravity Changer is now used to change gravity strength in Infinite Dimensions when installed.
- Various bugfixes:
- /warp now places you in a safe location.
- Dimension shaders should no longer fail to load.
- Fixes for Elder Guardians spawning too often, as well as Hoglins spawning in mid air.
- Fire tick no longer occurs in Infinite Dimensions.
- Multiple refactors to config generation to fix unnecessary lag spikes, attempting to read data from removed mods.
- Portals to Easter Egg dimensions may now have unique coloration.
- Changes to the classic dimension
Content:
- Some dimensions will subtly mess with the sound system, shifting the pitch of all the sounds played in them :D
- All items dropped by chaos pawns are now stackable
Bugfixes:
- The iridescent effect didn't work properly when given at level I, this is now fixed
- Occasional mavity desync between the server and the client is fixed
Content:
- Chaos mob precursors now convert to actual chaos mobs when exposed to iridescence
- Chaos pawns convert from the "chess-like" black/white variants to the random variant; "chess-like" pawns can no longer pathfind through iridescence as they avoid this conversion
- Chaos pawns' universal anger is now color-specific
- The old biome-changing mechanic for chaos creepers is removed in favor of them attuning to a biome they're in on conversion from regular creepers
Bugfixes:
- Respawning the player alive (e.g. at the end of an iridescent journey) now works on Neoforge without crashing
Content:
- Added the Iridescence fluid, which can be found in some dimensions and is rainbowy and stuff. Creates colored blocks when interacting with lava. Will get more functionality in the future.
- The Ant block can now recolor any colorable block, not just concrete.
- Cass added a toggle in configs to enable easter dimensions from the Ultimate Content mod (they still need work so by default are disabled until a later release).
- Fire tick is now disabled in all of the mod's dimensions.
Technical:
- Substantial under-the-hood changes in how config files are structured. Status effects now have their own weighed list as well.
- Buffed the config autogenerator: the only thing that isn't included in it now is structures.
Bugfixes:
- Invocation failed before if the player was far from 0,0 due to a typo; this is now fixed.
- Chaos mobs now once again have spawn eggs.
- The model for the swaggiest slab ever was fixed by Cass.
Content:
- Started integration with the Ultimate Content mod. Its easter dimensions are disabled for now, but the Cursor, Ant and Netherite Stairs blocks now all exist in the game and can be found in generated dimensions.
- Worlds with the rainbow sky type in infinity options now have rainbow fog as well
Bugfixes:
- Modded particles now shouldn't crash the game on dimension generation, and neither should the Random Forest biome
- Transfinite altars can once again be recoloured
- Portals to easter egg dimensions now have unique coloration
- Fixed the client rendering dimensions with wrong time scale (superfast sun in the overworld bug)
- Fixed hoglins and zoglins being able to spawn in midair and fall to their doom
- Cass fixed a crash when visiting some easter egg dimensions related to a broken access widener
for some reason the neoforge version didn't get bundled, i'll upload a patch later
A loooot of stuff which wouldn't have been possible without Cass, but also some content and quality tweaks!
- There is a new Transfinite Key item, which you can obtain by throwing Amethyst into an Infinity Portal. It is attuned to the portal which was used to create it and can be used to open another portal to the same dimension. More functionality for these is planned ^^
- The warp command now puts you in a safe location, making it viable for use in survival
- Dimension-specific shaders now shouldn't fail to load
- In 1.14 of the mod, the POI of infinity portals broke, making new portals generate every time you return from a dimension; this bug is now fixed
- The rest of format-change-related bugs from the 1.21 update should (hopefully) be fixed
- Forgix is now used, making a single jar usable for both Fabric and Neoforge
- Many optimisations by Cass related to the Fabric-Neoforge logical forks
- Fixes for "registration frozen" errors with other mods installed
- Mod documentation is now availible on the Modded Minecraft Wiki