Improved Mobs 1.12.4
- Modify target goal instead of remove and replace which should fix anconcurrent exception
For past versions see: https://github.com/Flemmli97/ImprovedMobs/blob/1.18/Changelog.md
Improved Mobs 1.12.3
- Add
Ignore Harvest Check
to allow breaker mobs to break blocks regardless of the tool - Add
TNT Block Destruction
. If true tnt thrown by mobs will destroy blocks - Redo the calculation of default equipment weights (Existing configs will not be changed)
For past versions see: https://github.com/Flemmli97/ImprovedMobs/blob/1.20.1/Changelog.md
Improved Mobs 1.12.3
- Add
Ignore Harvest Check
to allow breaker mobs to break blocks regardless of the tool - Add
TNT Block Destruction
. If true tnt thrown by mobs will destroy blocks - Redo the calculation of default equipment weights (Existing configs will not be changed)
For past versions see: https://github.com/Flemmli97/ImprovedMobs/blob/1.18/Changelog.md
Improved Mobs 1.12.2
- Improve mobs seeing through transparent blocks:
- Only do the check during targeting which fixes problems with e.g. skeletons shooting at glass
For past versions see: https://github.com/Flemmli97/ImprovedMobs/blob/1.20.1/Changelog.md
Improved Mobs 1.12.2
- Improve mobs seeing through transparent blocks:
- Only do the check during targeting which fixes problems with e.g. skeletons shooting at glass
For past versions see: https://github.com/Flemmli97/ImprovedMobs/blob/1.18/Changelog.md
Improved Mobs 1.12.1
- Fix centerPos config on forge
For past versions see: https://github.com/Flemmli97/ImprovedMobs/blob/1.20.1/Changelog.md
Improved Mobs 1.12.1
- Fix centerPos config on forge
For past versions see: https://github.com/Flemmli97/ImprovedMobs/blob/1.18/Changelog.md
Improved Mobs 1.12.0
- Redid various configs!
- Entity flag list now accepts tags. Prefix them with #
- Tags in block break list need to be prefixed with a #. Old configs not using # for tags will not work anymore
- Add increase per block for distance based difficulty.
You can add a triple x-y-z in
Difficulty Increase
instead where z is the increase per block. - Add block tags which mobs can see through
improvedmobs:see_through
: Default include glass and leaves - Serverside entities are handled on creation instead of load now which might fix some stuff
For past versions see: https://github.com/Flemmli97/ImprovedMobs/blob/1.20.1/Changelog.md
Improved Mobs 1.12.0
- Redid various configs!
- Entity flag list now accepts tags. Prefix them with #
- Tags in block break list need to be prefixed with a #. Old configs not using # for tags will not work anymore
- Add increase per block for distance based difficulty.
You can add a triple x-y-z in
Difficulty Increase
instead where z is the increase per block. - Add block tags which mobs can see through
improvedmobs:see_through
: Default include glass and leaves - Serverside entities are handled on creation instead of load now which might fix some stuff
For past versions see: https://github.com/Flemmli97/ImprovedMobs/blob/1.18/Changelog.md
Improved Mobs 1.11.7
- New config
Restore delay
allowing broken blocks to be restored after certain time.
Default is 0 (disabled).
Block entity data will not be restored (e.g. chests will spill their contents on being broken but the content will not be restored) - Add option to ignore mobs from spawner from being affected by this mod
- Fix enchanting not working
- Potentially fixing concurrent exception with ridden mobs
- Fix line of sight check reversed when using neutral aggressive check
- Fix block breaking progress not working properly
- Fix a nullpointer with custom pathing
- Use a custom water navigation for the guardian mount: Fixes an edge case where if a zombie converts to drowned while riding the guardian mount it will crash the game
For past versions see: https://github.com/Flemmli97/ImprovedMobs/blob/1.20.1/Changelog.md
Improved Mobs 1.11.7
- New config
Restore delay
allowing broken blocks to be restored after certain time.
Default is 0 (disabled).
Block entity data will not be restored (e.g. chests will spill their contents on being broken but the content will not be restored) - Add option to ignore mobs from spawner from being affected by this mod
- Fix enchanting not working
- Potentially fixing concurrent exception with ridden mobs
- Fix line of sight check reversed when using neutral aggressive check
- Fix block breaking progress not working properly
- Fix a nullpointer with custom pathing
- Use a custom water navigation for the guardian mount: Fixes an edge case where if a zombie converts to drowned while riding the guardian mount it will crash the game
For past versions see: https://github.com/Flemmli97/ImprovedMobs/blob/1.18/Changelog.md