v4.5.6
- Fix regression of animation file parsing from 4.5.5
- Add a helper overload for SingleteonGeoAnimatable#registerSyncedAnimatable in GeoItem
- Fix obscure crash caused by change in buffer handling in 1.21 #592
- Removed old nullable annotations on dynamic renderers
- Added native compatibility with the scale attribute on entities and updated GeoEntityRenderer#applyRotations
- Remove deprecated unused method in MathParser
v4.4.5
- Remove final and add internal annotation to GeoModel#handleAnimations
- Extract gui lighting to its own method for easier overriding in GeoItemRenderer, move to before VertexConsumer init #584
- Fix some inconsistent code formatting
- Improved performance and logging on model loading (roughly related to #573)
- Add default animation for dying (#569)
- Use GeoRenderer#getModel in place of direct field access for subclass overriding support
- Fix crash caused by swapping the baked geomodel and animations in the same frame
v4.5.3
- Move the lighting setup in GeoItemRenderer to before the buffer VertexConsumer setup so that custom handlers can apply proper context #584
- Move lighting setup in GeoItemRenderer to its own method #setupLightingForGuiRender for easier manipulation
- Remove
final
from GeoModel#handleAnimations in exchange for an APIStatus.Internal annotation to allow for overriding. Users should continue to avoid overriding this unless explicitly necessary - Remove unused cached animatable instance in renderers after rendering to avoid memory leaks