v4.7.4
- Added native support for catmull-rom (smooth) easings for bedrock-style animation jsons (thanks for the initial work Zigy)
- Made GeoArmorRenderer inherit bone visibility from HumanoidArmorLayer#setPartVisibility to better work with third-party mods
- Default boneResetTime to 5-ticks, and auto-complete the reset the tick time is 0. This prevents unavoidable partial-tick bone resets
- Introduced an identity-based lookup for synced singleton animatables, to hopefully eliminate class-duplication collisions
- Fixed middle-clicking on synced animatable items causing them to conflict when using triggered animations or synced data (#681)
- Synced animatable items no longer prevent stacking with each other
- Bones that now use animations to do a full rotation should now no longer counter-rotate when resetting, allowing for cleaner rotation animations
- Marked AnimationState#getData as nullable to avoid confusion
- Added
triggerArmorAnim
for triggering armor animations (#433) - Animated textures now support glowmasks (#456)
- Marked the easingType argument in EasingType as nullable to avoid confusion
- Added memory compression to animation data. Larger modpacks should receive a reduction in memory usage
v4.7
- Added
getTriggeredAnimation
to AnimationController - Added stop triggered animation functionality to all geo animatables
- Change crashes to warnings for unsupported model format versions for geo models
- Add support for rotated face UVs
- Added a fallback hook for animations - you can now declare multiple animation files in a single GeoModel to look for animations (for polymorphic/modular animatables)
- Fixed entity velocity being determined mostly from x-coordinate velocity
- Added GeoRenderer context to GeoModel getters for context-specific handling