- Updated fzzy-core dependency
- Added a
beneficial
parameter toEquipmentModifier.Rarity
, allowing for filtering by that. - added
addModifierAsIs
for putting modifiers back onto gear without trying to play with the heirarchy. - made the modifiers
toll
public so other mods can hook into random rolling properly.
- Fixed issue where itemstacks were being given item ids without actually needing one, leading to weird modifier propagation issues.
- Remove the modifier collation function. It was causing problems, and led to certain attributes like attack damage nobeing represented accurately.
- Fix issue where modifiers would "stack" their attributes under certain conditions.
- Improved entity attribute collation, Modifier attributes now stack directly into the pre-existing Minecraft Attribute instead of showing as a 2nd (third, fourth etc) attribute of the same type.
- Fixed modifiers with the same type of attribute on different pieces of gear not applying their modifications simultaneously properly.