Version Release v3.0.1 (Forge/NeoForge: 1.20.1)
Small Update
Do note that this mod is in the process of being rewritten to support MultiLoader (since I mostly use Fabric now), I am also rethinking the mod from the base up so yeah :P
Additions
• Updated the Excessive Building logo
• Added "Long Trips" painting (@SmillyBlade1)
• Added "Floors" painting (@Bricker_Man)
Changes
• Removed all compatibility features (these will return in the future with better implementation)
• Removed the search bar in the creative Excessive Building tab
• Updated maple leaves textures (@Hecco)
• Updated cobbled brick textures (mossy variants are still the same for the time being)
• Updated polished sandstone textures
• Updated ancient fruit texture
Version Release v3.0.0 (Forge/NeoForge: 1.20.1)
Major Update
--- IMPORTANT NOTE ---
• This update is very likely to break a lot of builds using previous versions of the mod as a large chunk of it is being cut off to reduce bloat.
A full list of removals is provided at the bottom of this log.
• Many world generation aspects such as new biomes are now only enabled if Terrablender is installed.
Previously this was a required dependency but is now optional.
Community Paintings (created by other artists from the community!)
• "Forgotten Kingdom" (@yirmiris)
• "Fit for a Queen!" (@yirmiris)
• "Paleobotany" (@Hecco)
• "Sniffing in the Pine Forest" (@Bricker_Man)
• "Beacon of the Desert" + trimmed variant (@Bricker_Man)
• "Burrito" (@DrIsFish)
• "Praise ðe Pufferfish" (@PepaggsThings)
• "Kolos Bug" (@Kolosman420)
• "Lone Bridge" (@NebulaIsMine)
• "The Lone Tree" (@SuperMightByte)
• "Thine Holy Peanut" (@YesMan2)
• "Horizon" (@HaWii)
• "Crash Landing" (@CupBackup)
• "Detonation Imminent" (CupBackup)
• "Why do my eyes hurt?" (@CupBackup)
• "The End" (@CupBackup)
• "Scourge Bringer" (@CupBackup)
Additions
• Added terracotta pots, can be filled with dirt to hold plants in them or can be lit on fire and never burn out
• Added decorative shelves, decorated shelves can be clicked to change variants (bookshelf variants are no longer seperate blocks)
• Added a new collector's shelf variant
• Added amethyst fire, similar to soul fire but when fire is placed ontop of amethyst blocks
• Added Excessive Building items to vanilla creative tabs (can be disabled with configs)
• Added all of the new paintings coming the next Minecraft update
• Added original painting variants
• Hanging vine blocks can now be placed under leaves
• Added a bunch of new configuration options
• Added Forge common tags
Changes
• Soul magma blocks now have bubble columns that by default push down but can be switched with redstone to push up
• Soul magma blocks now deals double damage
• Ancient vines now function like weeping vines
• Sugar can now be placed on asphalt to increase it's movement speed (no longer grants speed effects)
• Paper can now be used to remove the glow of ancient leaves
• Pedestals can now be rotated in any direction
• Changed the textures for a crap ton of old blocks
• Alchemist shelves with pearls in them no longer animate
• Changed the recipe of most resource bricks to seem more fair
• Resource brick stairs/vertical stairs can now be used as a beacon base block
• Ancient fruit are now always edible
• Base brimstone blocks now stay on fire forever like netherrack
• Removed custom panorama
• Made configs actually human readable
• Special capes now check for the player's UUID rather than the username so changing your username should no longer remove your cape
Compat
• [Create] Added alternate recipe for andesite alloys
• [Corail's Woodcutter] Compatibility is no longer supported, sorry v_v
Bug Fixes
• Added chiseled smooth stone bricks to mineable/pickaxe tag
• Fixed Quartz Tile Stairs being named Quartz Tiles T-T (moved to the bottom of the translations to help translators)
• Fixed incorrect item model for mossy polished stone brick wall
• Fixed some vertical stairs not being uvlocked
Removals
• Custom creative tabs, are moved to one tab and all other blocks are housed in default tabs
• Bookshelf variants are now condensed into one block that cycles variants
• Cobbled granite/diorite/andesite bricks
• Sulfuric brimstone and all of its variants
• Swift asphalt (built into normal asphalt)
• Colored crafting table variants
• Cracked polished brimstone brick stairs/slabs
• Dripstone bricks and tiles
• Ancient vine, moved to ancient vines
• Iron bar doors and trapdoors
• Construction tables
• Reaching lanterns
• Netherrack, end stone, and smooth basalt stairs/slabs
• Ancient cabinets (from Farmer's Delight compatibility)
Okay... I'm done with Excessive Building :')... for now
Version Release v2.2.0 (Forge/NeoForge: 1.20.1)
1 Year Anniversary & 200,000 Update!
Additions
• Added simple config options, will probably end up adding some more whenever I come back to update the mod again
• Added a snowy variant of maple forests with the same properties other than that it does not generate villages but instead igloos
• Added marble, a new blockset that generates in mountain biomes and can be turned into various building blocks
• Added new sandstone blocks such as tiles, pillars, chiseled variants, and more!
• Added all missing knitted wool variants (textures thanks to @Milk_Furr)
• Added willow leaves which makes willow saplings finally obtainable (texture by @Milk_Furr)
• Added crying obsidian and prismarine crystals as trim materials
• Added some custom sounds to a few blocks
• Added a bunch of missing recipes
• Added ru_ru translations (thanks to @bricker_man)
Changes
• Maple forests can now generate taiga villages & are biased to by strongholds
• Reduced spawn rates of Nether geodes
• Reduced the spawn rate and size of brimstone blobs, brimstone blobs can no longer spawn below y16
• Kyanite is no longer considered a soul block
• Increased the chances of getting an ancient sapling from 25% to 30%
• Brimstone's recipe now outputs 4 blocks instead of 2
• Made all resource bricks much cheaper
• Changed a SINGLE pixel on knitted blue wool
• Changed the textures of EB sandstone blocks, iron/gold grates and asphalt (asphalt texture by @Milk_Furr)
• Slightly tweaked chiseled planks and kyanite tiles to allow better tiling
• Slightly tweaked fiery & miralen trim colors
• Changed advancement names and descriptions to include references to other things I like :P
Bug Fixes
• Fixed an issue causing miralen shards to not drop when using a tool that has a the max cluster harvestables tag
• Fixed maple ladders being uncraftable
• Fixed ancient cabinets item model
• Fixed inconsistent hardness & blast protection values on blocks
• Fixed snow brick variants not requiring a shovel
• Fixed golden birch leaves loot table
• Fixed missing items from missing creative tabs
• Removed duplicate translations which may have caused issues
• Fixed many different tags being overridden (Issue #13)
Compat
• [Farmer's Delight] Soul magma blocks are now counted as a heat source
Notes
• Well here we are, Excessive Building is officially 1 year old and in the last year we managed to reach 200K downloads on this mod which is just unbelievable to me
I never in my life would believe I would make it this far with any project. I appreciate you all so much and I am glad you the reader (maybe) enjoys this silly block mod.
Excessive Building has no plans of being discontinued but for the past while I have expressed my want to work on new projects
...so take this update as one final love letter to the mod... for now, thank you for playing Excessive Building.
- Yirmiri <3
Version Release v2.1.4 (Forge/NeoForge: 1.20.1)
Small Update
Additions
• Added developer, contributor, translator, and supporter capes
- Contributor capes are unlocked for contributing to the mod
- Translator capes are for translators of the mod (more info found in the lang folder)
- Supporter capes are for those supporting my Ko-Fi (ko-fi.com/yirmiri), NOTE: Your supporter cape can only show after the mod has updated so keep that in mind if you support just for the cape
• Added bamboo shelf variants
• Added a custom panorama
Changes
• Increased the length of reaching potions
• Brimstone now generates less blobs and now generates towards the lower half of the Nether
- Updated a bunch of textures (hopefully the last large texture overhaul)
• Updated the texture of ancient logs (side/top), leaves (lit/unlit), and sapling
• Updated the texture of the top of stripped ancient logs
• Updated the texture of the top of maple and willow logs
• Updated the texture of the willow sapling
• Updated all the birch shelves (added small corners)
• Updated the texture of tuff tiles
• Updated the texture of nether tiles
• Updated the textures of budding and cluster crystals to each be unique
• Updated the textures of miralen bricks and tiles
• Updated the texture of miralen glass (lowered opacity)
Compat
- Farmer's Delight
• Added ancient cabinets
• Added ancient cider (gives reaching)
Bug Fixes
• Fixed the max length of hanging sign text
• Fixed hanging sign GUI's showing the normal sign GUI
• Fixed spruce shelves being named cherry shelves
• Fixed acorns not dropping when broken
• Fixed unclimbable ancient vines
• Fixed the chiseled tuff bricks recipe to no longer gives tuff bricks instead
• Fixed tuff brick slabs unlocking the lantern of life recipe rather than it being ancient fruit
• Fixed wrong texture used on some vertical stairs
Technical
• Woodsets no longer borrow existing block types and instead have their own
• Added wooden blocks to their wooden block tags
Version Release v2.1.3 (Forge/NeoForge: 1.20.1)
Small Update
Additions
• Added ancient vines
• Added sulfuric brimstone lamp and window
• Added sulfuric brimstone pillar and pedestal
• Added missing polished sulfuric brimstone vertical stairs
• Acorns can now be put into flower pots to create a small sprout
Changes
• Adjusted the values for maple tree variants from acorns
• Grass slabs now drop themselves instead of dirt slabs if silk touch is not used
Compatibility (these additions are only if the mod is installed)
Sully's Mod:
• Added grindstone polishing recipes for Excessive Building blocks
• Added reaching effect to jungle spiders
• Added tortoises to golden birch forests
• Added polished jade pedestals
• Added jade vertical stairs
• Added jade glass & glass panes
• Added jade lamps
Bug Fixes
• Fixed missing translations with miralen wall blocks (Forge)
• Fixed missing texture on double brimstone bricks (Forge)
• Fixed loot tables only dropping one slab for doubled slabs for 153 different slab blocks (this issue has somehow existed since day 1) (Forge)
• Fixed missing loot table for tuff stairs, slabs, vertical stairs, and walls (Forge)
• Fixed missing loot table for calcite brick/tile slabs and sea lanterns (Forge)
• Fixed the uvlock on wool stairs (Forge)
• Fixed many meaningless warnings in server logs (Forge)
• Fixed planted acorn transparency issues (Forge)
• Added missing tags for acorns (Forge)
An updated Fabric port of 2.1.3 will begin development and hopefully will be out sometime in March (cannot gurantee)
Version Release v2.1.2 (Forge/NeoForge: 1.20.1)
Small Update
Additions
• Acorns now have a use, when grown they will have a chance to grow any of the three maple tree variants
• Algae can now be bonemealed
• Frogspawn is now obtainable via silktouch
Changes
• Improved algae world generation, they now spawn in dense patches in mangrove swamps while being average patches in normal swamps
• Miralen lantern animation transition is now smoother
• Removed minecraft/lang/en_us.json
Version Release v2.1.1 (Forge/NeoForge: 1.20.1)
Small Update
• Note: Fabric v2.1+ will still happen but I am currently burnt out.
• Note but again: I plan to do ports to 1.20.2/.3/.4 but those will come once Fabric is ported and all the small extra content is cleaned up
Additions
• Added miralen geodes which can be found in the new 1.18 mountain biomes
Changes
• Updated README.txt in the lang folder
• Changed the name of acorns from "Acorn | UNDER CONSTRUCTION" to "Acorn (Unfinished)", acorns will be worked on whenever I do a proper content update
Bug Fixes
• Added missing hanging signs gui textures
Version Release v2.1.0 (Forge/NeoForge: 1.20.1) (Fabric/Quilt: 1.20.1)
Major Update
Additions
• Added maple forests, these are a new biome with new plants and tree this however causes the mod to now require "Terrablender"
• Added the maple wood set (pastel orange), maple trees can be found in 3 different colors generating in maple forests (a new biome), or bought from wandering traders
• Added the willow wood set (pastel green), willow trees can be found generating in swamp biomes or bought from wandering traders
• Added golden birch forest biomes and golden birch trees, sapling can be bought from wandering traders
• Added terracotta bricks (comes in all 18 variants)
• Added smooth terracotta bricks (comes in all 18 variants)
• Added knitted wool (not all variants will be included on launch)
• Added reaching lamps which increase block reach when nearby
• Added miralen crystals includes all features of other crystal blocks including the new features, can be purchased from cleric villagers at level 3
• Added crystal bricks and tiles (variants include: amethyst, prismarine crystal, fiery, and kyanite)
• Added kyanite lamps and glass
• Added budding fiery and kyanite blocks, these will turn into their crystal variants over time and generate inside of their geodes
• Added hollow logs, logs with holes in the middle... yep
• Added a wood variant for each shelf variant
• Added a new block variant known as "pedestals", these come in variants for each pillar block
• Added ancient signs and hanging signs
• Brimstone blobs can now generate in the Nether like older versions did
• Added acorns which can be planted to grow one of three random maple trees, can be bought from wandering traders (still wip and only create oak trees)
• Added algae, a new plant that can float on water and generates in both swamps and mangrove swamps, can be bought from wandering traders
• Added roses, a new flower that generates in forest biomes aswell as two rare variants, can be bought from wandering traders (roses mixed with rose bushes can make rose bundles)
• Added grass, rooted dirt, and coarse dirt slabs (grass will not spread to allow more choice and rooted dirt can be bonemealed for roots)
• Fiery and kyanite crystals can now be used as trim materials for armor
• Added the excessive banner pattern which can be crafted from cobblestone bricks, crimson mosaic, and an oak alchemist shelf
• Added netherrack, end stone, and smooth basalt stairs, slabs, and vertical stairs
• Added wool stairs and slabs
• JEED translations have been added for the reaching effect
• Added a bunch of misc blocks such as: chiseled smooth stone bricks, smooth stone brick pillars, tuff brick pillars, mossy polished stone bricks, iron bar doors and trapdoors, and emerald bricks
Changes
• Changed the id of all lamp items, if you previously had any in your world they may break
• Changed most creative inventory sorting and added many new tabs to help with the clutter however the original Excessive Building tab will remain that contains all the blocks/items
• Changed the textures of ancient ladders, cobbled andesite, cobbled granite, and cobbled diorite
• Cobblestone, cobbled deepslate, and blackstone bricks no longer require clay in their recipes
• Brimstone & blackstone windows now output 2 blocks when being crafted
• Changed the recipes for shelf variants (in extension changed the loot table for alchemist shelves due to them being cheaper)
• Changed the crystal glass recipes
• Removed most old advancements and replaced them with higher quality advancements
• Renamed all previously existing shelves including vanilla to "Oak [variant] Shelf"
• Renamed empty potion shelves and water potion shelves to [variant] bottle shelf
• Oak bookshelves can now only be created from oak planks
• Grates can now be waterlogged
• Dirt slabs are no longer considered a secret block and now appear in the creative inventory
• Rainbow terracotta tiles no longer appear in the creative inventory to match other "secret" blocks
• Crystal blocks will now chime when hit by a projectile
• Rearranged the creative inventory... again
Removals
• Removed Excessive Building's polished basalt
• Removed recipes that turn crystal blocks into crystals
Bug Fixes
• Fixed an issue causing brimstone lamps from being craftable (Forge/Fabric)
• Fixed missing loot table for cobblestone brick vertical stairs (Forge/Fabric)
• Fixed pickaxes not mining fiery/kyanite clusters faster (Forge/Fabric)
• Added missing "flower_pots" tag (Forge/Fabric)
• Added missing loot tables for stripped ancient logs (Forge/Fabric)
• Added unique wood type sounds for cherry, bamboo, ancient, and nether ladder variants (Forge/Fabric)
Version Release v2.0.4 (Forge/NeoForge: 1.20.1) (Fabric/Quilt: 1.20.1)
Small Update
Additions
• Ancient Fruit can now make mundane potions when not brewed properly
Changes
• Ancient Fruit will now grant reaching for 10 seconds when eaten to hint that they can be used to make potions
Bug Fixes
• Fixed a crash caused by ancient leaves (Fabric)
• Ancient leaves should no longer appear invisible when falling from trees (Fabric)
• Fixed missing textures on copper bulbs (Fabric)
Version Release v2.0.3 (Forge: 1.19.2)
Major Update
Additions
• Added most blocks from version v1.3.0.2 to v2.0.3
• Brought over most changes from v1.3.0.2 to v2.0.3
• New creative inventory (will probably not be organized)
• Added a new world generation system;
• Quartz can generate in the Overworld at lower levels
• Soul magma can generate in Soul Sand Valleys
• Fiery geodes can generate low down in the Nether with bands of brimstone around them
• Kyanite geodes can generate high up in the Nether with bands of brimstone around them
• All villager trades have been reworked
• Construction worker villagers have been removed
• Lots of 1.21 content has been ported from the snapshots
• Ancient fruit can be brewed into reaching potions
• Changed lots of textures
... & many more changes (you can check previous changelogs for a good idea of what was added)
Version Release v2.0.3 (Forge/NeoForge: 1.20.1)
Hotfix Update
Bug Fixes
• Fixed a major issue causing servers to crash upon loading v2.0.2
• Fixed an issue where in some cases the particles from the ancient tree would not appear
• Fixed issues with fiery and kyanite cluster's not appearing transparent
Version Release V2.0.2 (Forge/NeoForge: 1.20.1) (Fabric/Quilt: 1.20.1)
Small Update
Additions
• Added small leaf particles that fall from ancient leaves
• Added a variant of ancient leaves that do not emit light
Changes
• Ancient leaves, saplings, & potted saplings will now give off a small amount of light
Bug Fixes
• Added ancient blocks to the leaves, saplings, logs, & logs_that_burn item tags (Forge/Fabric)
• Added ancient logs item tag (Forge/Fabric)
• Fixed missing copper bulb textures (Forge/Fabric)
Technical Changes
• Cleaned up & rewrote a large chunk of code (won't affect gameplay)
• Added an update.json to notify user's of new updates
Version Release V2.0.1 (Forge/NeoForge: 1.20.1) (Fabric/Quilt: 1.20.1)
Small Update
Additions
• Added a variant of ancient leaves that do not emit light
Changes
• Ancient leaves, saplings, & potted saplings will now give off a small amount of light
Bug Fixes
• Added ancient blocks to the leaves, saplings, logs, & logs_that_burn item tags
• Added ancient logs item tag
Version Release V2.0.0 (Forge/NeoForge: 1.20.1) (Fabric/Quilt: 1.20.1)
The 100K Update! - Major Update
• Thank you all so much for helping reach 100K downloads, I really didn't think my silly block mode would go so far and was infact made on April Fools because I didn't
think it would get so far enough for me to do this. I ended up finding that there is an entire art/modding Minecraft community out there and became part of it! I am truly
thankful to be where I am, and as a thank you to you all I have compiled a bunch of ideas I have seen people wanted in this mod and put it all in this update + more, enjoy :)<3
CHANGES EXCLUSIVE TO FABRIC V2.0.0
Originally this update was given to Forge players before Fabric as I really wanted to clean some of the yuck left over in the Fabric mod's codebase...
• Vertical stairs can now be waterlogged
• All wooden blocks will now properly burn and spread fire
• Alchemist & potion shelves now increase the enchanting table's enchantability
• Added all previously missed updates
• Soul magma blocks now do double damage again (will come to Forge next update)
• Updated world generation to match the Forge port's version
• Updated a lot of the codebase to be cleaner- probably won't have much impact on gameplay
• As a temporary alternative to the reaching effect you can obtain haste via eating ancient fruit, this will be changed when the officially support interaction reach
Additions
• Added the ancient woodset (sapling can be obtained from sniffers sniffing up the ground)
• Added ancient fruit which drops uncommonly from ancient leaves, ancient fruit can be brewed into a potion of reaching which increases interaction reach for the duration of its effect
NOTE: Reaching is currently only on Forge since they support block reach as an attribute, and while yes I could add it to Fabric I'd rather wait since it will be officially supported by Minecraft innnn 1.21... or 1.20.5? idk anymore-
• Added new ladder variants (a new ladder recipe has been added to make room for variant ladders, this includes the original ladder however the old recipe remains for those that don't wanna use specific planks)
• Added polished stone and polished stone bricks
• Added polished calcite blocks & cracked calcite tiles
• Added brickshelves & nether brickshelves (these are meant to be a silly item, was inspired after seeing a post made by @qzimyion)
• Added basketweave and herringbone brick variants (aswell as the missing cracked bricks variant)
• Added stone, deepslate, & blackstone lanterns (aswell as blackstone windows)
• All asphalt blocks no longer give speed however you can now choose to tint them to have speed applied
• Added swift asphalt (a variant of asphalt that increases speed) and asphalt block variants (stairs, slabs, and vertical stairs)
• Added polished basalt blocks, can be crafted from smooth basalt
Changes
• Changed a bunch of textures to match my newer style of art aswell as a lot of vanilla color/texture parity
• The biggest victim of the above texture changes are the polished andesite, diorite, and granite bricks.
These blocks now resemble their base polished variants MUCH better than before which allows them to better fit into builds utilizing those blocks.
• Adjusted Excessive Building creative tab slightly
• Obsidian bricks and tiles are now immune to the Ender Dragon
• Smithing tables can now be broken using both an axe or pickaxe
• Added a recipe for fiery and kyanite shards due to there being no way to renew them yet
• Changed calcite bricks recipe to utilize the new polished calcite instead
• Changed the recipes for brimstone windows and lanterns
• Amethyst lantern recipe has been buffed to grant 2 instead of 1
• Fiery lantern recipe has been slightly changed to cost 1 less nether brick and 1 more fiery crystal
• All lantern blocks including sea lanterns now drop themselves at all times (glowstone still drops glowstone dust)
• Updated stone mason trades (this only applies to Excessive Building's custom trades)
• Added all crystal and shards to the cleric's trades to make obtaining them in bulk easier
KNOWN ISSUES
• Mud tile, snow brick, and netherite brick walls do not have a model- these I have 0 clue how they got into the mod but I may aswell add them as full features when I get the chance
• Villagers may not have custom trades other than asphalt
• Soul magma does not produce a bubble column
These will be addressed and fixed next update, for now I want to take a little break and work on my new mod Aurynium
Bug Fixes
• Fixed polished blackstone tiles and its variants from being crafted (Forge/Fabric)
• Added Excessive Building's Nether wood block variants to the "non_flammable_woods" tag which should solve some issues in which other mods use that tag (Forge/Fabric)
• Fixed various recipes that previously were broken (Forge/Fabric)
• Not a bug but thought it would be stupid to mention I removed the extra c in the changelog file's border at the top (ALL :P)
Technical Changes
• Asphalt blocks are no longer considered "speed blocks"
• Features no longer have the _placed suffix (this also effects /place)
Version Release V2.0.0 (Forge/NeoForge: 1.20.1) (Fabric/Quilt: 1.20.1 [this weekend because the work load of two mod loaders is hell])
The 100K Update! - Major Update
• Thank you all so much for helping reach 100K downloads, I really didn't think my silly block mode would go so far and was infact made on April Fools because I didn't
think it would get so far enough for me to do this. I ended up finding that there is an entire art/modding Minecraft community out there and became part of it! I am truly
thankful to be where I am, and as a thank you to you all I have compiled a bunch of ideas I have seen people wanted in this mod and put it all in this update + more, enjoy :)<3
Additions
• Added the ancient woodset (sapling can be obtained from sniffers sniffing up the ground)
• Added ancient fruit which drops uncommonly from ancient leaves, ancient fruit can be brewed into a potion of reaching which increases interaction reach for the duration of its effect
NOTE: Reaching is currently only on Forge since they support block reach as an attribute, and while yes I could add it to Fabric I'd rather wait since it will be officially supported by Minecraft innnn 1.21... or 1.20.5? idk anymore-
...as a compromise for now Fabric players can create haste potions out of ancient fruit! (crafting these potions will be removed after I support reaching in both loaders)
• Added new ladder variants (a new ladder recipe has been added to make room for variant ladders, this includes the original ladder however the old recipe remains for those that don't wanna use specific planks)
• Added polished stone and polished stone bricks
• Added polished calcite blocks & cracked calcite tiles
• Added brickshelves & nether brickshelves (these are meant to be a silly item, was inspired after seeing a post made by @qzimyion)
• Added basketweave and herringbone brick variants (aswell as the missing cracked bricks variant)
• Added stone, deepslate, & blackstone lanterns (aswell as blackstone windows)
• All asphalt blocks no longer give speed however you can now choose to tint them to have speed applied
• Added swift asphalt (a variant of asphalt that increases speed) and asphalt block variants (stairs, slabs, and vertical stairs)
• Added polished basalt blocks, can be crafted from smooth basalt
Changes
• Changed a bunch of textures to match my newer style of art aswell as a lot of vanilla color/texture parity
• The biggest victim of the above texture changes are the polished andesite, diorite, and granite bricks.
These blocks now resemble their base polished variants MUCH better than before which allows them to better fit into builds utilizing those blocks.
• Adjusted Excessive Building creative tab slightly
• Obsidian bricks and tiles are now immune to the Ender Dragon
• Smithing tables can now be broken using both an axe or pickaxe
• Added a recipe for fiery and kyanite shards due to there being no way to renew them yet
• Changed calcite bricks recipe to utilize the new polished calcite instead
• Changed the recipes for brimstone windows and lanterns
• Amethyst lantern recipe has been buffed to grant 2 instead of 1
• Fiery lantern recipe has been slightly changed to cost 1 less nether brick and 1 more fiery crystal
• All lantern blocks including sea lanterns now drop themselves at all times (glowstone still drops glowstone dust)
• Updated stone mason trades (this only applies to Excessive Building's custom trades)
• Added all crystal and shards to the cleric's trades to make obtaining them in bulk easier
Bug Fixes
• Fixed polished blackstone tiles and its variants from being crafted (Forge/Fabric)
• Added Excessive Building's Nether wood block variants to the "non_flammable_woods" tag which should solve some issues in which other mods use that tag (Forge/Fabric)
• Fixed various recipes that previously were broken (Forge/Fabric)
• Not a bug but thought it would be stupid to mention I removed the extra c in the changelog file's border at the top (ALL :P)
Technical Changes
• Asphalt blocks are no longer considered "speed blocks"
• Flammable blocks are now their own seperate block class to clean up some ugly code
• Features no longer have the _placed suffix (this also effects /place)