- New Feature: Introduced the
entityjs:geckolib_projectile
builder with GeckoLib model support. - Bug Fixes:
- Resolved startup crash for nonliving builders when the
immuneTo
field is not specified. - Fixed the
ProjectileEntityJS
renderer. - Corrected an issue where the projectile's
ItemStack
wasnull
on entity initialization, preventing spawning. - Fixed
ArrowEntityJS
not spawning when shot from a bow.
- Resolved startup crash for nonliving builders when the
- Change: Moved the
onInteract
entity modification method from the mob modification builder to the entity modification builder.
Enhanced
- Enhanced
addGoalSelectors
andaddGoals
events, now capable of modifying all Mob entities. - Enhanced
buildBrain()
andbuildBrainProvider()
events, which can now modify any entity brain, provided these entities do not override thebrainProvider
/getBrain
methods in their subclasses.
Added
- Introduced
.removeGoal()
,.removeGoals()
, and.removeAllGoals()
methods to bothaddGoalSelectors
andaddGoals
events, enabling the removal of existing goals. - Introduced
getEntity()
method to all goal events, granting access to the mob instance involved in the event. - Introduced the
EntityJSEvents.modifyEntity()
event, enabling method overrides for entities derived fromPathfinderMob
,Mob
,LivingEntity
, andEntity
. (Refer to the new wiki page for examples)
Fixed
- Fixed an issue where
getStandingEyeHeight()
was returning null. - Relocated the goal event in the
MobMixin
entity initialization method to theEntityMixin
onAddedToWorld()
method to ensure values register properly.