-merge https://github.com/MoriyaShiine/enchancement/pull/144
-fix https://github.com/MoriyaShiine/enchancement/issues/145
-add Adrenaline leggings enchantment, which increases movement speed and air mobility proportional to missing health
-add coyote bite, allowing hitting an entity after it leaves your crosshair for 3 ticks
-add allowDuplicateKeybindings client config
-add singlePressStrafe client config
-Wardenspine now plays a sound and applies Darkness for 15 seconds upon triggering
-Amphibious now immediately extinguishes fire and allows Riptide usage for 5 seconds after leaving water
-Buoy now keeps its movement speed boost for 5 seconds after leaving water
-Buoy now allows walking on and ejecting from powder snow
-Buoy now activates faster
-Strafe no longer increases air mobility
-Strafe no longer applies velocity if no movement inputs are pressed
-wavedashing is now only possible when jumping off of the ground
-Slide no longer gives multiple jump boosts
-add Dash keybind
-add Slide keybind
-add Slam keybind
-slamming is now triggered by the sprint key by default
-Gale must now recharge upon landing
-Chaos can no longer apply Bad Omen and Hero of the Village
-Delay now reaches max power after 3 seconds (from 5 seconds)
-Delay now automatically fires after 10 seconds (from 15 seconds)
-Delay now caps at 2x damage (from 2.5x damage)
-Brimstone is now weaker at close range
-Torch now fires continuously while holding right click, and can only hold Torches
-Torch now adds fire ticks instead of setting to 2 seconds, up to 16 seconds
-Torch entities now ignite TNT
-Torch entities no longer place blocks if shot from a player in adventure or spectator mode
-Grapple now resets y velocity when launched while falling
-Grapple now plays a sound when latching onto an entity or block
-all enchanted chestplates now increase air mobility
-bows now draw faster and don't reduce movement speed as much
-crossbows now pull ammunition items from your inventory instead of just off-hand
-projectiles now negate velocity when hitting an entity
-projectiles now bypass damage cooldown
-getting hit by projectiles very quickly starts multiplying damage decreasingly
-fix most mod projectiles not hitting nonliving entities
-fix named Frostbite kill translation
-keybinds in enchantment tooltips now show the bound key translation
-fix https://github.com/MoriyaShiine/enchancement/issues/135
-fix https://github.com/MoriyaShiine/enchancement/issues/138
-fix curse of vanishing not being included in the disallowed list by default
-mobs can now spawn with random enchantments
-buff bouncy
-fishing bobbers now have accurate aim
-drowned now use data from their held trident when throwing it
Be sure to regenerate the configuration file and modify it to your liking before loading into a world.
-merge https://github.com/MoriyaShiine/enchancement/pull/129
-fix https://github.com/MoriyaShiine/enchancement/issues/128
-fix https://github.com/MoriyaShiine/enchancement/issues/122
-add strafe keybinding
-enchantment names are now green to complement curse names being red
-update to 1.20.1
-fix https://github.com/MoriyaShiine/enchancement/issues/100
-fix https://github.com/MoriyaShiine/enchancement/issues/102
-fix https://github.com/MoriyaShiine/enchancement/issues/105
-enforce config matching
-standalone enchantment descriptions
--removes dependency for Enchantment Descriptions and Bookshelf
-slide no longer increases hitbox
--removes dependency for Pehkui
-bookshelves and material enchantability now influence enchanting costs
-leech no longer deals knockback
-add life drain item translation
-delay now works with spectral arrows
-delay now ignores invulnerability frames
-delay arrows can now be redirected by sneaking while punching
-remove impaled compat
-fix https://github.com/MoriyaShiine/enchancement/issues/83
-fix extracting not giving experience
-fix player inputs triggering other player abilities on client
-fix impaled elder trident dupe bug
-add extracting cinderscapes compat