Version 1.21.2-r5:
- fix mod projectiles not rendering from certain angles
- brimstone and life drain damage sources now bypass resistance
- increase slide speed
- movement enchantments now scale properly with attribute modifiers such as from swiftness or slowness
see full changelog here
Version 1.21-r13:
- backport of 1.21.2-r4
- fix specific crash with accessing disabled enchantments
see full changelog here
Version 1.21.2-r4:
- merge https://github.com/MoriyaShiine/enchancement/pull/208
- merge https://github.com/MoriyaShiine/enchancement/pull/209
- fix https://github.com/MoriyaShiine/enchancement/issues/206
- code cleanup
see full changelog here
Version 1.21.2-r3:
- merge https://github.com/MoriyaShiine/enchancement/pull/205
- honey trail duration now scales with level
- slamming is now canceled by flying, gliding, riding a vehicle, or climbing
see full changelog here
Version 1.21.2-r2:
- merge https://github.com/MoriyaShiine/enchancement/pull/204
- enchantments with empty description translations no longer attempt to render
- overhauled enchanting table descriptions now append a dash to be consistent with item descriptions
see full changelog here
Version 1.21.2-r1:
- update to 1.21.2
- fix https://github.com/MoriyaShiine/enchancement/issues/203
see full changelog here
Version 1.21-r12:
- fix eruption effect fire applying for significantly longer than intended
- fix
enchancement:always_selectable
enchantment tag not functioning - add non-treasure overhaul mode config option
- apply random status effect now requires less charge for positive effects
- over-overkill is now more difficult to obtain
- localize default enchanting material item tag
see full changelog here
Version 1.21-r10:
see full changelog here
Version 1.21-r9:
- fix crash with empty stacks in enchanting table
- add default enchanting material
- strafe now only requires one press to activate by default
- add inverted bounce option
- rename some config options, keybindings, and components
- update Russian translation (thanks BackupCup!)
- update Turkish translation (thanks Hexasan!)
see full changelog here
Version 1.21-r8:
- fix https://github.com/MoriyaShiine/enchancement/issues/201
- fix frozen guardians acting weird
- sticky no longer makes (and now clears) honey spots in fluids
see full changelog here
Version 1.21-r7:
- fix instant damage and instant health being more potent than expected when applied without a tipped arrow
see full changelog here
Version 1.21-r5:
- fix unbound value and missing key crashes
- projectile damage falloff now applies to tipped arrows with instant health and instant damage
see full changelog here
Version 1.21-r4:
- don't crash when encountering an enchantment without a translation key
see full changelog here
Version 1.21-r3:
- fix vaults crashing and add cleaner replacement logic
- add extracting compat for diamond in the rough, malum, nature's spirit, and spelunkery
see full changelog here
Version 1.21-r2:
- merge https://github.com/MoriyaShiine/enchancement/pull/199
- fix multiply charge time component with porting lib
- sticky can no longer slide on ice
see full changelog here
Version 1.21-r1:
- update to 1.21
- fix https://github.com/MoriyaShiine/enchancement/issues/184
- update russian translation (thanks BackupCup!)
- rebalance a significant amount of the mod, please reread the readme/description and try things out! the following list contains some of the major changes
- add sticky enchantment
- add meteor enchantment
- add thunderstruck enchantment
- molten can now be applied to all mining tools
- adrenaline is now a chestplate enchantment
- gale is now a leggings enchantment
- brimstone is no longer hitscan and can be heard/seen approaching
- projectiles are now shot faster and take entity velocity into account to artificially increase target hitboxes
- condense many config options to reduce clutter
see full changelog here
Version 1.20.6-r7:
see full changelog here
Version 1.20.6-r6:
- slide no longer sets velocity and instead adds velocity; cobwebs, ice, and other blocks now affect sliding
- slide now skips on water if you have buoy
- slamming is now followed by sliding if holding slide key and not holding jump key
- slamming on pointed dripstone now instantly kills you
- increase sliding camera height slightly
- fix step height modifiers stacking
see full changelog here