- Fixed bug where if you had more than one empty bottle and put away a water ability, it replaced the entire stack with a single water bottle
- Fixed bug where every "arc" ability was able to hit an entity even if it wasn't launched yet
- Added Lightning bending
- Started work on lighting bolt ability
- Added version locking, you can now only join a server if it has the same version as you
- Buffed suffocate abilities by allowing the caster to move
- Buffed suffocate abilities by doubling damage (0.5 -> 1)
- Fixed bug where some water abilities removed an item in your hand when trying to put the water in a bottle
- Fixed bug where mouse keybinds crashed the game
- Fixed typo that made it so fire arc couldn't upgrade its speed
- Fixed bug where the upgrade trees were 2 pixels off
- Fixed the element remove command
- Fixed the stationary status effect not working on spiders
- Made earth trap only need to be held for 0.5 seconds
- Fixed bug where players could just walk away from earth trap
- Made earth pillar faster
- Made fire arc faster
- Fixed bug where fire arc didn't use its speed upgrades
- Made gravity less strong for elemental entities
- Fixed bug where earth pillar stayed up for no reason
- (Hopefully) Fixed bug that makes fire arc crash
- Added the none "element" icons
- Added a /elementals status command to make it easier to debug weird behavior
- Fixed bug where entities didn't use their custom behaviors resulting in crashes and broken entities
- Added the ability to bend multiple elements
- Added the Add command to add elements to a player
- Added the Remove command to remove elements from a player
- Removed the Set command
- Added a keybind to cycle through the elements you have
- Added an image of what element you are bending to the hud
- Reworked the upgrade saving system to make it a bit more efficient
- Added alot of new icons to the gui, some are missing as they will be coming over the next few updates
- Added Cosmicnull to the list of contributors for the really cool icons they drew
- Added the keybind you need to press in every ability's tooltip menu to reduce confusion
- Nerfed earth pillar a little bit
- When activated, air gust will passively reduce fall damage by ~36% so that the jump ability is more forgiving
- When right-clicking, some water abilities can go back in an empty bottle
- Fixed block collisions having the sensitivity too low causing entities to not register a collision
- Gave Fireball & Airball more friction making them less likely to glide across a surface
- Made air scooter "swim", to balance this buff, it is slower in water (35% reduction in speed
- Made air scooter a bit faster (11% increase)
- Made water surf a bit faster (11% increase)
- Fixed a bug where water surf didn't actually scale with its upgrades
- Fixed a bug where water tower forced you to move
- Reworked entity system: { airBall, airBullet, airScooter, airShield, airStream, airTornado, fireArc, fireBall, fireShield}
- Upgrade clear command is now usable on other players
- Level get is now usable on other players
- List upgrades command is now usable on other players
- List upgrades now shows what upgrades a player has
- Removed the debug command
- Readded knockback from airball and fireball (damage is still canceled)
- Reworked tornado ability to be easier to control
- Nerfed tornado ability's fling power
- Chi now reset when leveling up
- Made the links in water arc less sensitive to distance, making it so they teleport less and look better
- Creative players no longer use up chi
- Reworked entity system: { waterJet, waterCube, waterBullet, waterBlade, waterArm(unused), waterArc}
- Reworked entities no longer burn when they come in contact with fire
- Chi now resets upon death
- Water abilities now all check whether you have the chi to cast them before removing the water
- Dead bushes were removed from the list of water bendable blocks
- Cactuses were added to the list of water bendable blocks
- Buffed jump abilities to that they are on par with air jump in terms of power (air jump remains the cheapest)
- Made it so when you cast earth armor, it takes on the color of the block you were standing on
- Reworked entity system: { earthBlock, waterTower, waterShield, waterJet, waterHelmet, waterHealing}
- Removed the need to sprint in order to use air scooter
- Buffed flamethrower and air gust
- Fixed a bug where players in shields were still invulnerable to any and all damage types
- Made it so the jump abilities adds the velocity to the root vehicle meaning you can now jump with a horse and have it actually do as expected
- Changed the conditions that water tower and water jump are cast to make it more intuitive (tower needs to be held for 0.2s and jump doesn't require you to l-click anymore)
- Made water tower launch its user upwards when touching water in order to make it easier to cast
- Buffed the tornado ability damage
- Fixed air bullets seperating (for real this time)
- Fixed a bug where earth bending removed the block before checking if you actually had the chi to cast the move
- Removed typo in earth pickup that made the move less powerfull with the damage upgrade
- Buffed earth pickup & shrapnel
- Made it so if you die with earth armor on, it reverts it back to whatever armor you were wearing before
- Added the earth armor items to the lang files
- Made it so when earth armor is removed, it also instantly removes its effects
- Added a rain override for waterbending, meaning you don't need to look at water when it is raining
- Fixed a bug where fire jet didn't uncast when you ran out of chi
- Fire jet no longer works underwater
- Fixed a bug where Air & Fire ball damaged owner
- Fixed a bug where Air & Fire ball did not take into account the maximum damage value
- Fixed a bug where shield abilities could prevent any and all damage. Including stuff like fire and void damage
- Fixed yet another xray bug with spirit projection
- You can now bend earth through non solid blocks (ex: grass)
- Added path & farmland blocks to the list of earth bendable blocks
- Fixed a bug where water cannon was unusable