- finished blood bending
- blood control is less sensitive, so you are less likely to drop it
- fixed bending griefing not working with earth chunk
- earth mine no longer mines blocks that aren't bendable
- spirit projection no longer crashes the game when the distance between you and the decoy gets too high
- fixed bug that made it so you couldn't enchant books anymore
- added the witch stake, where you can obtain the blood scroll needed to unlock blood bending
- improved the Use section for airgust and flamethrower
- tweaked jump abilities values so that it goes far less on the vertical axis (except air jump)
- made it so you dont get fall damage if you fall on an earth pillar
- made it so you cannot summon bending entities sicne you couldnt use them anyway
- added lang files for boomerang & dirt bottle
- made it so you can waterlog blocks with water abilities
- heavy buff to earth block & shrapnel
- nerfed earth abilities knockback
- nerfed fire bending in the rain
- tweaked dense effect
- fixed the volume enchantment being able to be put on anything with an enchanting table
- made it so if you hold earth mine, it will mine multiple blocks (up to 9) at the cost of extra chi (up to 100)
- made fire entities get deleted underwater
- made water tower a background ability
- fire wisp no longer grants levels
- you can now place wisps on other players
- finally fixed a bug where you couldn't change worlds without restarting
- Added the blood Control ability, which lets you control your enemies and fling them
- Added the Blood Shield, an ability that prevents living creatures from getting close to you
- Added the Blood Shot ability which gives your status effects to whatever it hits. It can also take status effects from potions in your hands
- Buffed lightning's overcharge ability
- Added the bloodstep ability which acts as a dash/jump
- Added the overcharge ability for blood bending, to keep it balanced, the time spent weaker is longer and harsher than it's lightning bending counterpart
- Added the Blood bag upgrade which allows you to use water bending without any water at the cost of some health
- Made Water shield need water
- Updated earth armor texture
- Made it so the water pouch can be filled with a water source
- Added the volume enchantment which makes it so the water pouch can store more water (same rarity as efficiency)
- Made it so you can dye water pouches just like you would with any leather armor
- Made it so damage is specified as being done by the player where it makes sense with fire bending
- Added a blood scroll to obtain blood bending (creative only)
- Retextured the fire scroll
- Started work on blood bending
- Added the blood push, an ability that pushes your enemies and scales by how much you've held the key
- Changed the water pouch's texture (Thanks to MsReyeas)
- Made it so the empty scroll doesnt remove bending anymore
- Made it so fire wisp doesnt do the idle fire sound because it gets annoying
- Doubled seismic sense's range
- Scrolls can now be put in bookshelves
- Fixed flare up ability not doing any damage
- Fixed water blade's passive damage not working
- Scaled down the water pouch model
- Added a water pouch, an item able to store 3x as much water as bottles
- Lowered lightning bolt hold amount from 2.5s to 2s
- Updated the lang file for lightning bolt so that it says you need to fully draw it out in order to use it
- Made it so fire bending entities emit light
- Fixed the boomerang recipe because it only allowed oak planks
- Made air gust knock you back more, allowing for a slight gliding
- Made air gust a bit more expensive
- Reverted air bullet damage
- Reverted air jump cost
- Made it so scroll items get consumed when used
- Added tooltips to scrolls
- Added information in the advancement tab on how to unlock lightning bending
- 12.5% increase on water arc's damage
- 5x damage increase on water blade when it has been launched (if it is still controlled it stays at 2)
- (Idk how to math this one)% damage increase for water jet & water cannon. Perfect conditions required 4.5s and 3s for their respective ability. It now takes 3s and 1.5s
- 50% damage increase for water bubble
- water bubble has bigger knockback now
- 50% damage increase on chunk pickup
- 150% damage increase on ravine
- 40% damage increase on initial earth spike damage
- 3x increase on the amount of time the victim is stuck after the bender stops casting earth trap (3s)
- Added a dirt bottle which can be thrown to place dirt where it lands
- Added a lightning bottle which gives the overloaded effect
- Fixed a bug where you could use fire ignition without having the upgrade
- Fixed a bug where fire ignition used chi even if you did not have the upgrade
- Added a system that allows for background abilities
- Refactored some of the code that handles casting in hopes that it will stop giving me headaches
- Added the localised storm ability from the lightning sub bending
- Made it so if you try to use an ability, but you fall short of less than 10 chi, it allows you to cast it anyway. The drawback being that you get the Burnout effect
- Made it so you cannot move while casting the lightning bolt ability
- Made it so you have to keep sneaking whilst drawing out the lightning bolt ability
- Added a recipe for dirt bottles
- Added translations for the new items
- Reduced fire ignite's chi cost by 50%
- Reduced water bubble's chi cost by 75%
- Reduced the mine ability's chi cost by 50%
- Reduced spirit projection's chi cost by 50%
- Changed overcharged's chi modifier from 2 to 4
- Changed burnout's chi modifier from 0.5 to 0.25
- Made the water surf ability ~94% better, it is now on par with fire jet
- Made water surf's chi cost equal to half of fire jet
- Added a chi cost to all lightning bending abilities
- Made earth jump 50% stronger
- Reduced air stream's damage by ~44%
- Increased air stream's knockback by 20%
- Made water jump 2x better
- Reduced water jump's cost by 30%
- Reduced tornado ability's knockback by 50%
- Reduced air bullet's damage by 33%
- You can now shift to stop surfing
- Fixed a bug where the upgrade tree on the left side did not connect by 1 pixel
- Finished Lightning bending's skill tree
- Added 11 advancements
- Added a way to get a lightning bottle
- Added a boomerang, a new ranged weapon that functions as an early loyalty trident
- Added a fire scroll which gives fire bending. It is currently unobtainable
- Added a water scroll which gives water bending. It is currently unobtainable
- Added a earth scroll which gives earth bending. It is currently unobtainable
- Added a air scroll which gives airbending. It is currently unobtainable
- Added an empty scroll which removes every elements a player has. It is currently unobtainable
- Added a lightning scroll which gives lightning bending. It can be found by using a brush in a desert temple
- Hopefully fixed a bug where if you dismounted air scooter, it didn't actually dismount you
- Made it so the boomerang and the dirt bottle can be used with a dispenser
- Made fire jump 66% stronger
- Made air jump cost more if you are already in the air
- Added the fourth fire bending ability. The fire wisp lights up surrounding areas and follows you around
- Fixed a bug where static aura gave a static aura to attackers instead of the stunned effect
- You can no longer get the shocked effect if you have static aura
- Static aura went from negating lightning damage to cutting it in half
- Made it so emp has to be held for 1 second instead of .5
- Shocked effect can no longer be applied on non lightning benders
- Fixed a bug where water jet could do damage through shield abilities
- Fixed a bug where the dense effect would give you a huge jump boost if you were only touching water
- Fixed a bug where air gust and flamethrower could deal damage from behind the player
- Added static aura to the lang file because i forgot it
- Buffed fire jet to be on par with an elytra with a rocket (94% increase)
- Added a new ability to lightning bending named Overload, it gives the Overcharged effect which boosts chi regeneration, speed and jump, but when it runs out you are weaker for a little bit
- Added static aura, an ability/effect that negates lightning damage and stuns whoever hits you. It also gets removed upon contact with water
- Fixed a bug where earth pillar placed itself in the air after it expired
- Fixed a bug where earth ravine did not cast at all
- Earth ravine now applies the stunned effect for 10 seconds to damaged entities
- Fixed a bug where if you switched from an element with more binds to another with less (ex: air[4] -> lightning[2]) it would keep the first element's binds instead of emptying them
- Slowed down the speed at which you can fire off volt arc
- Fixed a bug where if you spammed a keybind fast enough, the on start and on end methods would actually switch
- Added a time window after casting the arc spells where you can't launch it (set to 2 ticks)
- Nerfed water healing
- Water jump no longer casts if you do not have the chi to use it
- Kelp blocks were added to the list of water bendable blocks
- Added a bender griefing gamerule that prevents water benders and earth benders from destroying the map. This does not prevent firebending from causing fires. (Kind of buggy with earth bending)
- The "bending element add|remove" commands can now be used on someone else
- Earth bending's raycast now has a limit, this was done to prevent the game from crashing
- Made earth jump give more velocity as to offset the cost of being on earth bendable ground
- Fixed the bug where jump abilities launched you farther if you went up than the other directions
- Removed some logging that i forgot to remove
- Fixed seismic sense casting before checking if you had the chi to use it
- Doubled seismic sense's range
- Reduced water arc's cost
- Buffed water bubble's damage
- Buffed water bubble's knockback
- Doubled earth chunk's damage