deepresonance-1.1.3.jar
on Jan 26, 20231.1.3:
- Elec332 fixed possible crash when removing a tank and quickly afterwards placing another tile (this could happen without the player doing it with the railcraft hidden block).
- Fixed a bug where the purifier would destroy RCL if there was nothing to purify (i.e. purity was already maximum).
- The radiation shielding (with dense obsidian, dense glass or lead blocks) works much better now. Previously even a thick wall of these blocks would keep spots where the radiation would leak.
- Implemented a radiation overlay on screen in case you are holding the radiation monitor. With this overlay you can see the current amount of radiation without having to right click. You can reconfigure the location of this text (and even disable it) in the config.
- Update to Chinese language translation from VictiniX888.
deepresonance-1.1.2.jar
on Jan 26, 20231.1.2:
- Fixed a server side problem with the new player model. DR would crash on servers.
- The crystal also removes the new 'idM' tag that is generated by McJtyLib 1.8.0 so that owner is again no longer registered as it should.
deepresonance-1.1.1.jar
on Jan 26, 20231.1.1:
- New resonating plate block (made out of 9 resonating plates). This block also randomly gives radiation when it has a redstone signal (can be configured)
- Armor model from SkullyGamingMC. Not perfect yet but it is a step forward.
- Fixed the chestpiece recipe. It was upside down
- The laser cap calculation didn't work with the result that it was possible to use various catalysts beyond their intended usage (i.e. more then 60% power for redstone).
- The purifier would keep on purifying and consuming filter items even when not needed. This has now been modified so that the consumption rate of the filter material depends on how much was actually filtered. If the filter could do 25% then 100% of filter material will be consumed. Otherwise it will be less.
- In addition the filter will no longer lower purity if the purity already happens to be above 85%
deepresonance-1.1.0.jar
on Jan 26, 20231.1.0:
- Bug fixes on the tank. This means Deep Resonance now works properly on a server! Elec332 also did major changes so there should no longer be any threading issues and other problems.
- Doubled the maximum power a crystal will generate. So all your existing crystals will produce double power (same RF/t though)
- Changed the purifier so it can also work if there is only a tank at the top or the bottom. In that setup it will purify the liquid in-place. This makes it much easier to create in-place purification setups (only need one tank instead of five).
- You can now insert/remove liquids from a tank using a bucket or bottle. Does notwork for RCL though as that liquid has special attributes.
- The valve can now also make sure that the bottom tank has a certain amount of liquid in it
- Fixed the tank tooltips so that they again show the fluid contents of the tank while in your inventory. They also do this with one digit precision now.
- Implemented a new laser and lens system. With this system you can infuse RCL to improve it beyond what the normal system can do. With some effort you might be able to get a crystal that can produce 20000 RF/tick and has a total of 1 billion RF in it. To do this you need spent (or unspent, but that's wasteful) crystals and some catalyst items. Insert both in the laser, give it power and a redstone signal and you're good to go:
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- A correctly placed laser setup is like this: tank, lens, air, laser (pointing in the right direction)
- Note that the laser will not check if the block behind the lens is actually a tank and a tank that contains the right liquid (RCL). It will waste power and catalyst items if there is nothing useful after the lens! Be careful.
- The laser will infuse 500mB RCL at a time. So it takes out 500mB, infuse it with a catalyst item, and then it will inject the infused liquid back.
- There are various supported catalyst items (diamond, emerald, redstone, ender pearls, glowstone, gun powder, coal, blaze powder, ghast tears and nether stars). You can configure these in the config and even add other catalyst items. Some of these items also have negative effects so take care!
- Most catalysts have a cap. For example, with redstone you can only raise strength to 60%. If you want to go higher you need other materials. To get to 100% for strength and efficiency you will need ghast tears or nether stars.
- Some catalysts reduce purity. Nether star for example, reduces purity with 60%! Be careful with this as lowering the purity of the liquid to 0% will destroy 90% of it!
- Note that spent crystals with higher strength will be able to infuse more items (the blue bar in the laser GUI will raise higher)
- A tip: remember that the normal purifier system can purify up to 85%. So you can first purify to 85%, then infuse various things into the liquid (which might reduce purity a bit) then go back to 85% again with the normal purifier system and only then purify using the more expensive infusion process. Needs more machinery to set up but it saves on materials.
- The laser and generator controller now implement the EnderIO interface so that they connect visibly to insulated redstone cables. You still have to set strong signal on the EnderIO cable to have it work though.
- Added a creative only liquid injector to inject RCL into a tank (for testing purposes).
- Added Chinese translation from VictiniX.
deepresonance-1.1.0beta3.jar
on Jan 26, 2023Version 1.1.0beta3:
- Elec332 rewrote how tanks work internally. This was needed because on single player there were possible threading issues when both server and client side were ticking the tanks. This fix does need a new version of ElecCore (version 176) which you can currently only get from here: https://drone.io/github.com/Elecs-Mods/ElecCore/files
- Waila tooltip and tank now show quality and other settings of a tank contents with one digit after the decimal point.
- Extended the Valve so that it can now also make sure that the bottom tank has exactly the right amount of liquid in it.
- When breaking a tank the flujid in the remaining non-broken tanks was lost. This is now fixed thanks to Elec332.
- The texture of the laser now updates immediatelly when it is enabled.
deepresonance-1.1.0beta2.jar
on Jan 26, 2023Version 1.1.0beta2 with lots of small changes and tweaks. One bug remaining: don't break tanks that are part of a bigger multiblock as a lot of the liquid will be lost.
deepresonance-1.1.0beta1.jar
on Jan 26, 2023Version 1.1.0beta1:
- Added the experimental lens and laser system to infuse liquids to get up to 20000 RF/tick
- Some fixes and stuff
- New test item (creative only) to add 100mb of RCL to a tank
deepresonance-1.0.1.jar
on Jan 26, 20231.0.1:
- Started working on the lens but this is still WIP and not usable.
- Elec332 fixed a bug where Deep Resonance failed to work on servers (placing tanks caused crashes).
- Elec332 fixed a tank related bug that sometimes occurred when tanks were in unloaded chunks.
deepresonance-1.0.0.jar
on Jan 26, 20231.0.0:
- Depends on McJtyLib 1.7.0
- Fixed possible client syncing issues when DR was used in combination with RFTools
- Fixed many rendering and flickering issues
- Doubled the default amount of liquid that one filter item can filter because it was really using a lot of materials now. Delete the config to get the new value
- Fixed the tanks not giving the right info (for the RFTools liquid monitor for example)
deepresonance-0.5.0.jar
on Jan 26, 20230.5.0:
- Depends on McJtyLib 1.6.1 for better block ownership control.
- Tanks should be more stable now (thanks to Elec332 for working on this).
- Russian translation by Anton.
- It was not possible to automatically extract the crystals from the crystalizer.
- Fixed a bug where the purifier would keep on purifying even if no liquid was in the tank.
- Fixed TESR's so that chests stop flickering.
- Improved item textures for armor pieces so you can now actually see what is what.
deepresonance-0.4.0.jar
on Jan 26, 20230.4.0:
- Bug fix with waila compatibility in combination with Deep Resonance. This means Deep Resonance will now require McJtyLib 1.6.0.
- New Pedestal block that can help with automating the placement and removal of crystals for a nearby generator. It allows you to pipe in crystals and the pedestal will automatically place the crystal in front of it if there is room. If the crystal in front of the pedestal is depleted then it will be removed and put in an adjacent inventory. If no such inventory exists then the depleted crystals will be ejected in the world.
- New Valve block that can selectively let through crystal liquid if it satisfies certain conditions (based on purity, strength, and efficiency). The valve will take liquid from the tank above it and (if possible) transfer it to a tank below. Using this block it is possible to have a purification system that can purify up to 85% purity with only a single purifier.
- Energy collector renderier should now flicker slightly less.
- Avoid ownership saving of resonating crystals. This is a feature of McJtyLib but resonating crystals don't need ownership.
- Fixed a bug where the smelter would work even without RF energy.
- Make sure one crystal can only be 'managed' by one generator.
- A depleted crystal now gets a white texture.
- Reduced the default maximum radiation radius a bit.
- It is now possible to disable the explosions in the config.
- Elec332 implemented a radiation suit. The amount of protection you get depends on how many suit pieces you have on you. Fully equipped you get about 95% protection (by default, this is configurable). Note that the texture on this suit is probably the ugliest ever. This is work in progress :-)
- Elec332 did several stability fixes on the multiblock tanks. They are hopefully fully ok now.
deepresonance-0.3.0.jar
on Jan 26, 20230.3.0:
- Radiation and pollution work now. An exploding crystal and a working generator will (depending on power and purity of the crystal) generation polution in a certain area:
- You can make a radiation monitor item to show how much radiation is in the area.
- You can use obsidian, lead, dense obsidian or dense glass blocks (the last two from Deep Resonance itself) to shield from radiation. Multiple layers of this material shields more radiation.
- Removing the source of radiation will not immediatelly remove the radiation. This needs time.
- Big radiation effects can cause random destruction events to occur like things going on fire, random damage to living entities, leaf blocks being destroyed, dirt/farmland being replaced with poisoned dirt, ...
- Tanks work. These are multiblock structures that can accept any kind of liquid.
- For RCL (the liquid of this mod) they will also correctly merge the characteristics of the liquid. i.e. mixing a 10% pure liquid with a 20% pure liquid will result in a 15% pure liquid.
- Tanks support a comparator that indicates the relative amount of liquid in the tank. This is important because the smelter works best with a 40-60% filled lava tank below it.
- Many fixes on the generator. Breaking blocks works correctly (generator will shut down and restart if possible).
- Slightly increased chances of crystal spawning.
- Implemented the smelter. Put a lava tank (preferablly filled with 40-60% lava) below it and an empty tank above it. Then put resontating ore in the smelter and give it power.
- Implemented the purifier. Put an RCL tank on top, filter material inside the machine and then another RCL tank below it. The RCL from the top tank will be purified (25% extra purity) and merged in the tank below. The spent filter material will be ejected in an adjacent inventory. Note that the purifier cannot go beyond 85% purity. The enhancer (not implemented yet) will be able to give you more purity.
- Implemented the crystalizer. Put an RCL tank below it and it will slow generate a crystal. It also needs power.
- Tons of other fixes and improvements.
deepresonance-0.2.2.jar
on Jan 26, 2023Fixed a dependency on a version of ElecCore that hasn't been released yet
deepresonance-0.2.1.jar
on Jan 26, 2023Possible fix for a WAILA compatibility issue.
deepresonance-0.2.0.jar
on Jan 26, 20230.2.0:
- Needs McJtyLib 1.3.0.
- Needs ElecCore 1.4.130.
- The first usable release of Deep Resonance. In this version the powergen works but you can only use naturally spawned crystals since it is not yet possible to make your own crystals. So do not expect a lot of power with this right now (about 104 RF/tick maximum with a naturally spawned crystal).
- Warning: all powergen, radiation, and explosion strength values in this version of Deep Resonance are not guaranteed to remain as they are now. This is still work in progress and things may be rebalanced in various directions.
- Note that if you had crystals of DR 0.1.0 then these will be upgraded because I made the power level too small. This is done automatically for all crystals that are on the ground. If you have a mined crystal in a chest then putting it down will upgrade it.
- Crystals explode (violently) when another explosion triggers near them. This depends on the strength and power of a crystal. Naturally spawned crystals are not as bad.
- Exploding crytals as well as generating power from dirty crystals (which includes the naturally spawned crystals) will generate radiation. This radiation will cause various bad effects like hunger, poison and so on. The radiation of natural crystals is limited in radius and strength. There are no ways yet to counter this radiation. Turning off a generator will slowly remove the radiation (can take a while).
- Implemented a radiation meter. This is capped to radiation of strength 200000 which you will normally never encounter with the crystals you can get right now.
- Implemented the generator multiblock. This multiblock needs one or more generators, one energy collector (only one will work correctly, in the future it will be made sure that you can only use one), and one generator controller to turn the generator on (with redstone). A generator block can handle up to two crystals as well as up to 10000RF/tick. For more crytals you need more generators.
- Internally Elec332 did a lot of work on the fluid system and the smelter. Since this is not ready yet these blocks have not been enabled. That's for a future release.
- 'nanakisan' contributed a better looking crystal model.
deepresonance-0.1.1.jar
on Jan 26, 2023Oregen only version of Deep Resonance. This version has been updated to work with McJtyLib 1.2.0.
deepresonance-0.1.0.jar
on Jan 26, 2023This is a very first early release of Deep Resonance. This version has oregen (ores + crystals) with the option to do retrogen on existing worlds (enable this in the config). It doesn't do *anything* else. This is not a useful mod at this very moment. Don't expect anything spectacular. The main usage of this mod at this stage is so that you can start a new world with it (or use the retrogen option) so that you already have the ores and crystals in your world.