deepresonance-1.9.0-1.1.4beta25.jar
on Jan 26, 20231.1.4beta25 (MC1.9.0):
- More fixes for latest forge. Should work now.
deepresonance-1.9.0-1.1.4beta24.jar
on Jan 26, 20231.1.4beta24 (MC1.9.0):
- Fixes for latest Forge. WARNING! Requires a new version of ElecCore that doesn't exist yet!
deepresonance-1.8.9-1.1.4beta23.jar
on Jan 26, 20231.1.4beta23 (MC1.8.9):
- Fixed a problem with many DR machines as they implemented IItemHandler the wrong way which made some things (like hoppers) insert and extract items from slots that they shouldn't
deepresonance-1.9.0-1.1.4beta23.jar
on Jan 26, 20231.1.4beta23 (MC1.9.0)
- Fixes for latest McJtyLib (beta12)
- Fixed a problem with many DR machines as they implemented IItemHandler the wrong way which made some things (like hoppers) insert and extract items from slots that they shouldn't
deepresonance-1.9.0-1.1.4beta22.jar
on Jan 26, 2023deepresonance-1.8.9-1.1.4beta22.jar
on Jan 26, 20231.1.4beta22 (MC1.8.9 and MC1.9.1):
- Fixed a crash bug with the radiation suit
deepresonance-1.9.0-1.1.4beta21.jar
on Jan 26, 20231.1.4beta20 (MC1.9.1):
- Fixes compatibility with latest forge (Warning! ElecCore needs to update too)
deepresonance-1.9.0-1.1.4beta20.jar
on Jan 26, 20231.1.4beta20 (MC1.9.0):
- Fixed a server side crash when the pedestal would place or break a crystal
deepresonance-1.9.0-1.1.4beta19.jar
on Jan 26, 2023deepresonance-1.8.9-1.1.4beta19.jar
on Jan 26, 20231.1.4beta19 (MC1.8.9 and MC1.9.0):
- Needs new McJtyLib (beta10)
- Better chunkloading test (more robust)
- Fixed a possible crash bug when spawning crystals. Sometimes this could cause a crash during worlgen
- canitzp added a more generic system against Radiation (for other mods)
deepresonance-1.9.0-1.1.4beta18.jar
on Jan 26, 2023First release for MC 1.9!
deepresonance-1.8.9-1.1.4beta17.jar
on Jan 26, 20231.1.4beta17 (MC1.8.9):
- The purifier will now only extract the liquid (200mb) from the tank when it actually does the operation as opposed to taking it out immediatelly, then waiting, and then purifying. This prevents the problem that the tank seems to contain 200mb less then it should be and also prevents possible liquid loss when breaking the purifier.
- Changed the purifier to purify to slightly above 85% to cope with rounding errors. That way you can now set the valve to 85% to extract the liquid once the purifier is done with it.
- Changed the purifier so that it consumes a bit more of the filter if the purity is near 85%. Previously it was consuming far too little.
- Got a new crystal model that looks more 'generated'. This is now used for crystals that are generated by the player. The original model is used for crystals that can be naturally found in caves.
- The crystalizer renders more nicely now.
- The old /drgen crystal command has been renamed to /drgen spawncrystal. Added a new /drgen crystal command that can generate any crystal. The command will also show the amount of radiation that the crystal will give if it is attached to a generator.
- Added a new /drgen showradiation command that will add debug blocks in the world to show the level of radiation
- Fixed a client-side problem with the generator sound looping in some circumstances.
- Many radiation related configuration changes:
- The radius of radiation is now also based on efficiency (not only strength and purity)
- The strength of the radiation is now logarithmic so that purities near 100% are also usable.
- Reduced maximum radiation.
- Increased maximum radius.
- Made 100% purity crystals still produce some radiation. The radiation levels are very low and easily shieldable with a single wall of obsidian or dense obsidian.
- Increased the level at which poisoned dirt is generated from 200000 to 300000.
- Radiation shield blocking now actually works properly.
- Added a versioning system to the configs so that it is now possible to let DR itself refresh the configs when a lot has changed. So be careful: this versions all config changes that you did will be overwritten.
- Fixed a problem where some small amount of liquid could get lost if the total amount of liquid in the multiblock tank was not divisible by the amount of blocks. For example, if three tanks contained 100mb of liquid then when the chunk is reloaded (because you exit the game or go away from the place) the tanks would contain only 99mb liquid (3x33). Now one tank will be filled with 34mb and the other two 33mb so that you will get 100mb again.
- Fixed a potential liquid loss problem with the tanks.
deepresonance-1.8.9-1.1.4beta12.jar
on Jan 26, 20231.1.4beta12 (MC1.8.9):
- New RCL Screen module if RFTools is present (to show RCL stats on an RFTools screen)
- Fixed unlocalized names so that they don't clash with some other mods (Thaumcraft in this case)
deepresonance-1.8.9-1.1.4beta11.jar
on Jan 26, 20231.1.4beta11 (MC1.8.9):
- Needs latest ElecCore (version 240)
- Doubled natural crystal spawn rate. They were a bit too rare
- Decreased the rate with which 'liquified crystal' is consumed by the laser
- Made the purity setting in the valve set to 84 by default so that it doesn't accidentally let RCL through after initial placement
- Made it so that very low levels of radiation have no effect anymore. Previously even a value of 1 radiation would alreasy cause hunger. That way the suit can actually nullify radiation and the shielding is more useful too
- Elec332 and me fixed some very serious tank issues that could come up if you used multi-block tanks. The contents/max contents would very often be wrong depending on circumstances
deepresonance-1.8.9-1.1.4beta7.jar
on Jan 26, 20231.1.4beta7:
- Hopefully really fixed the rftools dependency now.
deepresonance-1.8.9-1.1.4beta6.jar
on Jan 26, 20231.1.4beta6:
- Fixed an accidental dependency on RFTools
deepresonance-1.8.9-1.1.4beta5.jar
on Jan 26, 20231.1.4beta5 (MC 1.8.9):
- Fixed a world breaking bug when the pedestal places crystals while the generator is running
- Fixed a bug where the laser would not remember how much energy it had stored
deepresonance-1.8.9-1.1.4beta4.jar
on Jan 26, 20231.1.4beta4 (for Minecraft 1.8.9):
- Radiation is now calculated based on the middle position of the player instead of the feet. That way blocking radiation works much better for standing behind a shielded wall which starts exactly at the feet of the player
- The radiation suit is back but looks crap!
- Crystals are now more friendly to rabbits and chickens
- The lens no longer hurts the player
- Updated Chinese translation (VictiniX)
deepresonance-1.8.9-1.1.4beta3.jar
on Jan 26, 20231.1.4beta3:
- Port of Deep Resonance from 1.7.10. Functionality is the same. The armor is still missing though
- Added 'radiation sensor' and 'radiation screen module' if RFTools is present. That way you can monitor radiation in an RFTools screen
- Needs latest version of ElecCore!
- Needs latest version of McJtyLib!
deepresonance-1.1.4.jar
on Jan 26, 2023Version 1.1.4:
- Bugfix: Deep Resonance was not compatible with McJtyLib 1.8.1. It crashed when placing a purifier