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Create

Create

Aesthetic Technology that empowers the Player

8.77M
4,517
Decoration
Technology
Utility

Compatibility

Minecraft: Java Edition

1.21.1
1.20.1
1.19.2
1.18.2

Platforms

Forge
NeoForge

Supported environments

Client and server

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Links

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Creators

simibubi
simibubi Owner

Details

Licensed Create Mod License
Published 3 years ago
Updated last month
DescriptionChangelogVersions

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1
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3

Create 1.19.2 0.5.1.a

by simibubi on May 21, 2023
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Create 1.18.2 0.5.1.a

by simibubi on May 21, 2023
Download

Create 0.5.1

Additions

  • Netherite Backtank
  • Netherite Diving Helmet and Boots
  • Contraption Controls
  • Elevator Pulley
  • Copycat Panels and Copycat Steps
  • Block of Andesite Alloy
  • Block of Industrial Iron
  • Block of Experience
  • Large Water Wheel
  • Mechanical Roller
  • Andesite, Brass and Copper Doors
  • Andesite, Brass and Copper Bars
  • Andesite, Brass and Copper Scaffolding
  • Clipboard
  • Mangrove Windows (1.19)

Changes

  • Flywheel is now included in the Create jar (1.18)
  • Overhauled models and textures of Andesite & Brass components (Kryppers)
  • Reworked textures of coloured blocks such as seats and sails (dani)
  • New filter sprites (vectorwing)
  • Valve handles can now be used to precisely turn mechanical bearings by a set angle
  • Pulley ropes are now climbable
  • Lowered hitbox of seats for improved traversability inside contraptions
  • Improved safety for players standing on vertically moving contraptions
  • Pulley contraptions will now make an effort to place remote players at y values sensible to the client
  • Fixed seated entities on rotating contraptions not rendering at the correct location
  • Deployers no longer fail to activate in chunks claimed or protected by the player that placed them
  • Fixed couplings, schematics and in-world overlays not rendering correctly at coordinates far from the origin
  • Fixed Bearings, Pistons, Pulleys and Gantries powered by a Sequenced Gearshift not moving precisely to its instructions at high speeds
  • Minecart contraptions no longer visually jump to a location when stalled
  • Mechanical bearings now snap to a rounded angle when stopped
  • Contraption storage now accepts more chests and barrels from other mods
  • Players can now open chests and barrels on assembled contraptions
  • Mechanical Pumps no longer reverse direction based on kinetic input
  • Fixed pipe connections pulling fluids with half the speed compared to a directly attached pump
  • Substantially increased speed of visual flow propagation inside pipe networks
  • Portable storage interfaces now stall for longer after an exchange has happened, and shorter otherwise
  • Single train track blocks with slopes connected on either side will angle themselves to create a smoother ascend across both
  • Multiple pulleys can now attach to contraptions in a synchronised group
  • Display Boards now update text instantaneously at high input rpm
  • Diving helmets now always grant aqua affinity
  • Diving helmets can no longer be enchanted with aqua affinity
  • Water wheel fins are no longer directional
  • Water wheels now only have one speed level
  • Water wheels can now take the appearance of any reasonably implemented wood type
  • Added sided door control options to elevator contact and train station UI
  • Liquid can no longer spread perpendicularly on top of water wheels
  • Overhauled UX of scroll values and item filtering
  • Filtered item extraction can now be configured to pull "up to x items" per operation
  • Connected textures now use and apply the getAppearance() standard by Forge, allowing them to connect across other mods' facades, etc. (1.19)
  • Boiler status now highlights information about water flow when insufficient
  • The majority of in-world options no longer require a wrench
  • Fixed fluid container items getting returned twice in basin processing (1.19)
  • Chutes can now be encased in Industrial Iron Blocks
  • Chutes are now less prone to resetting shape when moved or rotated
  • Moved metal block variants to Building Blocks tab
  • Changed stonecutting ingredient of metal block variants from sheet to ingot
  • Base stone blocks can now be stonecut back from their cut variants
  • Fixed track placement allowing an s-bend between two sloped track pieces in specific arrangements
  • Fixed funnels losing filters when changing between types
  • New randomised textures for natural palette stone types (Kryppers)
  • Readjusted palette stone generation to use taller layers
  • World generation now places fewer stone type veins by default
  • Fixed lava fans voiding items that have smoking & smelting recipes with different outputs
  • Filter items now filter for their own item type if left empty
  • Valve handles no longer create stress config entries for each dyed variant
  • Place near initial angle mode on bearings now has a smaller interval considered 'near'
  • Players can now take items from saws via right-click
  • Item Drains now accept dropped items as input
  • Train track placement overlay now explicitly mentions the ctrl key
  • Fixed Mechanical Saws not rendering as animated when using rubidium
  • Fixed a ui element of the Station Screen rendering behind the background
  • Belts printed instantly or via cannon now retain the correct type of casing
  • Scheduled trains no longer slow down for slight ascends/descents on a straight track
  • Fixed saplings and other non-collidables sticking to chassis or super glue
  • Encased Fluid Pipes no longer z-fight on open pipe faces
  • Valve handles now turn twice as quickly
  • Bearings no longer have the angle-indicating nook on their block
  • Depot hitbox is now a simple cuboid
  • Fixed belts encased with andesite briefly showing brass textures
  • Fixed Filters and Attribute Filters not stacking with unmodified, equivalent stacks
  • Fixed Attribute Filters saving the name tag preview item in their data
  • Filters and Schedules can now be reset via crafting
  • Renamed Sails to Windmill Sails
  • Crushing gold ore now yields more experience nuggets
  • Fixed valve pipes sometimes not rotating their indicator fully
  • Horizontal, encased belts now render a support structure when solid blocks are above them
  • Added placement assist for mechanical drills, saws and deployers
  • Mechanical Belts can now be waterlogged
  • Depots and Ejectors can now be Waterlogged
  • Chutes and Funnels can now be Waterlogged
  • Fixed upright mechanical saws only able to be oriented in two directions
  • Deployers now have their filter slot on the side of the block
  • Deployers can now be rotated by wrenching them near the edge of the front face
  • Deployers now set filters on blocks only by targeting any location on a correct side
  • Fixed Schematics loaded for deployer printing not rotating block entity contents
  • Added tripwire to #movable_empty_collider
  • Renamed Stockpile Switch to Threshold Switch
  • Renamed Content Observer to Smart Observer
  • Smart observer and threshold switch can now be oriented to face blocks above or below them
  • Smart observer will now also emit redstone when the block in front of it matches its filter
  • Fixed non-vanilla signs not accepted as valid display targets
  • Brass tunnels with no distribution behaviour no longer show the mode switcher
  • Used more contrasting colours for diode and tunnel value inputs
  • Fixed crash when hose pulley cannot find reference fluid for infinite draining
  • Clipboards can now be used to transfer settings between blocks
  • Clipboards can now be used to manually write to Display Boards and Nixie Tubes
  • Clipboards can now be used as Material Checklists in the Schematicannon
  • Fixed and edited existing tooltips and ponder scenes to include behavioural changes in 0.5.1
  • New ponder scenes for Smart Observer, Threshold Switch, Elevator Pulley, Contraption Controls and Mechanical Rollers
  • Fixed ponder overlay text rendering with wonky pixels
  • Added a ponder category for recently added/changed blocks
  • Renamed Filter to List Filter
  • Deployers can now apply filters to a Redstone link with less required precision
  • Bezier track segments now render with a slight angle to reduce z-fighting
  • Fixed offset shaft rotation on encased large cogwheels
  • Fixed Smart Fluid Pipe not dropping filter when broken
  • Placards and Creative Crates will no longer hold on to special nbt content (except potion data, damage, enchants) of the contained item when imported via Schematicannon
  • Schematicannons can no longer print mobs
  • Fixed item frames not requiring an exact nbt match for printed contents
  • Players can now sneak while using exp nuggets to only consume one item at a time
  • Major internal restructuring of java packages
  • Minecart contraption items can no longer be placed in container items like toolboxes or shulkers (configurable)
  • Implemented ComputerCraft interaction for Speed Controllers, Display Links, Speedometers, Stressometers, Sequenced Gearshifts and Train Stations (caelwarner)
  • Hand crank no longer drains hunger when using the extendo grip (Xstoudi)
  • Fixed Encased Chain Drives not reacting to block rotation and mirroring correctly
  • Open Ended Pipes now correctly handle Builder's Tea (NerdsOfAFeather)
  • Added Config entry for brass tunnel distribution cooldown (Walle123)
  • API for custom bogey & track types (Rabbitminers, techno-sam)
  • Fixed server crash caused by Gantry Contraptions assembling (Lucasmellof)
  • Fix "Lighter than air" fluids displayed incorrectly in spouts (cakeGit)
  • Added rotate and mirror methods to Fluid Pipes (xieve)
  • Chocolate & Honey fluid fog distance is now configurable (radimous)
  • Added a TrackGraph merge event (DaComputerNerd717)
  • Fixed players dismounting when trains get assembled (Equinoxxe)
  • Added GameTests (TropheusJ)
  • Added armor tags (NerdsOfAFeather)
  • Major updates now release as patch A

Create 1.19.2 0.5.0.i

by simibubi on Jan 29, 2023
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Create 1.18.2 0.5.0.i

by simibubi on Jan 29, 2023
Download

Create 0.5i

Enhancements & Fixes

  • Fixed crash when loading trains with most recent forge versions
  • Fixed players getting kicked when merging very large track networks
  • Fixed blending issues with nixie tube and display link models (1.19)
  • Crashes that occur during schematic loading no longer terminate the server
  • Fixed crash when creating new belts at existing chutes/funnels
  • Fixed ghost items appearing on non-powered belts when extracted from
  • Fixed AE2 ore crushing compat recipes not using up-to-date modid/blocks (1.18)
  • Added Enchantment Descriptions for "Capacity" and "Potato Recovery"

Create 1.19.2 0.5.0.h

by simibubi on Jan 15, 2023
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Create 1.18.2 0.5.0.h

by simibubi on Jan 15, 2023
Download

Create 0.5h

Enhancements & Fixes

  • Using Flywheel 0.6.8.a (resolves broken chest models, as well as AMD incompatibilities)
  • Fixed Girder Encased Shafts getting ignored by the Schematicannon
  • Fixed crash when curios inventory is configured to have no slots
  • Fixed vaults not marking chunks dirty when its inventory changes
  • Fixed players kicked for flying when standing on contraptions with a mount
  • Fixed Steam Whistle not updating its pitch value correctly
  • Maximum placement length of tracks and turns are now configurable
  • Track graph no longer shows nodes and edges on f3 unless configured to
  • Kinetic blocks no longer show debug information on f3 unless configured to (on new game instances)
  • Superheated burn time of blaze cakes changed from 1000 to 3200 ticks
  • Blaze Burners now accept fuel from deployers and arms a number of seconds before running out
  • Adjust how and when blaze burners accept fuel
  • Fixed crash with Optifine when rendering a map
  • Improved value accuracy of various netcode when further from the worlds origin (ewoudje)
  • Fixed signals not updating track graph when destroyed
  • Added #deployable_drink tag for consumables that are not considered food
  • Deployers can no longer consume potions or milk, and will instead feed players in their target area
  • Fixed buttons in ponder not registering clicks near the edges
  • Fixed config UI tooltips including the empty "." comments used for toml 'formatting'
  • Fixed 'Damaged Item' Attribute for filtering not working correctly (Flemmli97)
  • Improved handling of contraption data for syncing and minecart pickup (TropheusJ)
  • Fixed and unified contraption data size estimates (TropheusJ)
  • Added config for max contraption size for syncing (TropheusJ)
  • Minecart pickup max is increased if XL Packets is loaded (TropheusJ)
  • Fixed Belts not offering a valid item handler until their first tick

Localisation

  • Now using Crowdin for community translations
  • Added th_th (Thai) localisation
  • Added cs_cz (Czech) localisation
  • Added hu_hu (Hungarian) localisation
  • Added no_no (Norwegian) localisation

Create 1.19.2 v0.5.0g

by simibubi on Dec 14, 2022
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Create 1.18.2 v0.5.0g

by simibubi on Dec 14, 2022
Download

Create 0.5g

Enhancements & Fixes

  • Cobwebs and Powdered Snow can now be attached to contraptions
  • Fixed Storage Drawers not providing correct fill levels to Stockpile Switches
  • Leaves are now considered transparent by encased fans
  • Blocks can now be tagged #create:movable_empty_collider to support contraption movement even if their collision shape is empty
  • Added survivalContraptionPickup config option (Jobieskii)
  • Deploying and Item Application recipes now display up to 3 additional rollable output stacks in JEI (Christofmeg)
  • Fixed crash when loading contraptions with missing blocks which had provided movement behaviours
  • Fixed unloading Redstone Links querying their own chunk for tile entities
  • Hose Pulleys now retain infinite status if surrounding lake is not fully loaded
  • Fixed Hose Pulley not loading in visually extended on the client side
  • Improved position of rendered blocks launched by Schematicannon
  • Fixed Schematicannon play button having to be pressed twice to start printing
  • Schematicannon no longer moves while searching for the next location to shoot at
  • Schematicannon now skips through empty sections more quickly
  • Fixed Creative players losing items used on block application recipes
  • Fixed blocks used in item application recipes briefly being placed on the client
  • Blaze burners now create fewer light updates
  • Goggle overlay fade-in no longer repeats when looking at adjacent blocks with information
  • Reduced particle amount produced by active steam engine setups
  • Added 3rd person crossbow holding animation to potato cannon and zapper (jacquerol)
  • Added Scroll Tick sound in GUIs (starlottemusic)
  • Sails now use vanilla dye/shear sounds (starlottemusic)
  • Fixed StationUnloadedCondition not working in other dimensions (falxie)
  • Fixed blaze burners briefly de-powering before accepting new buckets of lava (NotSoEpic)
  • Fixed spectators interacting with hand cranks (Xstoudi)
  • Query complete player list for Scoreboard displays (Xstoudi)
  • Fixed pipes with 5 or 6 connections not rendering (1.19)
  • Fixed honey and chocolate lava interactions (1.19)
  • Steam engines now support flywheel's instancing
  • Ponder's Identify mode now supports blocks with ray-specific pick block results
  • Tile Entities in ponder are now backed up as their nbt compound instead of a cloned instance
  • Fixed an item duplication issue

Localisation

  • Added es_mx.json by IDPatl
  • Added da_dk.json by ChristianLW
  • Updates to fr_fr.json by Loupau38
  • Updates to ja_jp.json by CKenJa
  • Updates to ko_kr.json by qkrehf2 & zlfn
  • Updates to it_it.json by 435THz
  • Updates to de_de.json by Andre601
  • Updates to ru_ru.json by luffypirat
  • Updates to nl_nl.json by BerryHeyy
  • Updates to zh_tw.json by StarskyXIII

Create 1.19.2 v0.5.0f

by simibubi on Sep 29, 2022
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Create 0.5f

Enhancements & Fixes

  • Fixed crash on startup with Forge versions 43.1.30 and above
  • Fixed crash on startup when Optifine is installed
  • Fixed visual bugs when Oculus is installed
  • Fixed Schematic and Quill selection box registering mouse clicks twice
  • Added a mixing recipe for Mud

Create 1.19.2 v0.5.0e

by simibubi on Sep 25, 2022
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Create 1.18.2 v0.5.0e

by simibubi on Sep 25, 2022
Download

Create 0.5e

Enhancements & Fixes

  • Trains now try to wait for chunks to load in when player passengers are present
  • Trains now sync clientside speed with the servers' tps to avoid overcorrection
  • Hoppers can now be picked up by the wrench
  • Reduced false positives for train/player collisions during lag spikes
  • Fixed entity-specific interactions causing schedule interaction to be ignored
  • Fixed players dismounting trains/minecart contraptions causing them to be placed at incorrect locations
  • Reduced tps impact of basin recipe lookups noticeable in larger modpacks
  • Fixed Brass tunnels distributing back into the side items get inserted from
  • Fixed Brass tunnels distributing into sides blocked by an inserting funnel
  • Cargo Conditions in schedules now match any cargo if no filter is specified
  • Added allowBrewingInMixer config
  • Fluid valves, hand cranks, valve handles and smart pipes can now be waterlogged
  • Fixed Movement Behaviours not resetting state when minecart contraptions are picked up
  • Added ai deterrents for crossing track blocks
  • Extended Saw behaviour to work with mangroves
  • Fixed Saw leaving behind floating bee nests
  • Saws can now be used to cut down big mushrooms
  • Fixed Drills not leaving water sources when breaking ice blocks
  • Fixed Ploughs not able to break track blocks
  • Fixed Harvester replanting crops in invalid locations
  • Fixed Train Relocation not always triggering when targeting long bends
  • Display boards no longer predict trains behind wait conditions other than "timed delay"
  • Fixed scoreboard and deathcount display sources cropping entries before sorting
  • /create dumpRailways -> /create trains
  • Fixed contraption interaction not firing when it happens far away from the contraptions origin
  • Fixed inaccurate contact point motion for collisions with oriented contraptions
  • Updated ae2 compat recipes
  • Fixed parts of blaze burners not rendering correctly on rotated contraptions
  • Fixed arms not being able to place more than one item into a composter
  • Added "compostable" item attribute
  • Tweak "blastable" attribute's descriptions
  • Replaced allowBiggerFireworksInCrafter config with maxFireworkIngredientsInCrafter
  • Fixed fluid pipes occasionally losing fluid content when distributing to multiple containers
  • Tweaked jei display of seq. assembly success chance to display <1 and >99 respectively
  • Adjusted mechanism recipe to a more rounded success chance (.80537 -> .8)
  • Fixed toolbox overlay showing for spectating players
  • Tagged sturdy sheets with forge:plates
  • Compatibility Recipes for BYG (MarioSMB)
  • Fixed "Station Powered" wait condition not working correctly in non-overworld dimensions (falxie)
  • Added client-side bobbing animation on contraptions (Alex2772)
  • Added descriptive hover tooltips for material checklists (Xstoudi)
  • Fixed item duplication bug with mechanical crafters (Xstoudi)
  • Fixed Game crash caused by Attribute Filter (MoarDm)

Localisation

  • Updates to ru_ru.json by luffypirat
  • Updates to zh_cn.json by Demonese
  • Updates to de_de.json by Andre601
  • Updates to it_it.json by 435THz
  • Updates to pl_pl.json by Mrucznik

Create 1.18.2 v0.5.0d

by simibubi on Aug 14, 2022
Download

Create 0.5d

  • Requires Flywheel 0.6.5

Enhancements, Fixes

  • Re-separated item sections in the Creative menu
  • Fluid Pumps now orient themselves at adjacent pipes when placed
  • Deployers mounted on minecart contraptions can no longer pick up minecart contraptions using a wrench
  • Potential fix for spout ponder crash with other mods installed
  • Fixed train navigation not behaving correctly near portals
  • Fixed Fluid Pipes having parts of their model culled away by performance enhancing mods
  • Refactored worldgen code to be cleaner and support datagen
  • Fixed zinc ore only generating on chunk corners
  • Remove fan_heaters block tag
  • Fixed stockpile switches not preserving settings after being printed
  • Large refactors to creates internal registry code
  • Fixed printed funnels not having filters
  • Fixed printed deployers not keeping mode
  • Fixed filters not rendering in schematic renders
  • Fixed incorrect lighting on funnels in schematic renders
  • Fixed natural scoria from old save files not migrating into scoria
  • Improve rendering of block breaking overlays in ponder
  • Fixed arm interaction point initialization issues
  • Fixed sequenced gearshift structure rotation
  • Fixed encased cogwheel rotation, mirroring, and structure transformation
  • Refactored JEI plugin implementation
  • Fix placards' schematic requirements not including NBT
  • Removed unused config values
  • (SuperCoder79) Door blocks now break when rotated vertically by a contraption
  • (SuperCoder79) Fixed deepslate emerald ore providing cobblestone when crushed
  • (SuperCoder79) Added item and mode information to deployer goggle tooltip
  • (hewxle) Improvements to the consistency of english advancement texts
  • (nphhpn) Fix fluid duplication exploit with hose pulley
  • (Zergatul) Improve mod compatibility of the third person camera on trains
  • (PssbleTrngle) Added tag create:pressurized_air_sources for custom backtanks
  • (TBiscuit1) Fixed kinetic blocks able to surpass the rpm limit
  • (PiTheGuy) Fixed crash in the TorquePropagator
  • (PiTheGuy) Mechanical Drills can now be waterlogged
  • Compressed assets
  • Refactored Maven coordinate scheme:
    • Artifact ID: "Create" -> "create-{minecraft_version}"
    • Artifact Version: "{mod_version}.{patch}-{build_number}"
  • Excluded datagen cache from built jars
  • Included LICENSE file in build jars

Localisation

  • Added uk_ua.json by Borusu1
  • Updates to zh_tw.json by andersonwu2000 and Akagiyoukai
  • Updates to ja_jp.json by CKenJa et al.
  • Updates to ru_ru.json by luffypirat
  • Updates to it_it.json by 435THz
  • Updates to de_de.json by LexinonCraft
  • Updates to pl_pl.json by Shadow75857
  • Updates to pt_br.json by vyhi
  • Updates to es_es.json by muriplz
  • Updates to ko_kr by qkrehf2
  • Updates to zh_cn.json by Demonese et al.

Create 1.18.2 v0.5.0c

by simibubi on Jul 12, 2022
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Create 0.5c

  • Fixed Dedicated server crash when riding a train
  • Fixed broken localisation component in super glue editor
  • Fixed display links not showing correct icons for dyed nixie tubes

Create 1.18.2 v0.5.0b

by simibubi on Jul 12, 2022
Download

Create 0.5b (Hotfix)

Enhancements, Fixes

  • Fixed Display links no longer accepting any blocks as valid display sources
  • Temporarily merged creative tabs

Create 1.18.2 v0.5.0a

by simibubi on Jul 11, 2022
Download

Create 0.5a

for Minecraft 1.18.2
Now using flywheel 0.6.4

Enhancements, Fixes

  • Replace project page button with separate CurseForge and Modrinth
  • Fixed incompatibility with Entityculling
  • Fixed Contraptions not properly supporting modeldata
  • Trains no longer briefly derail when moving through portals
  • Trains no longer track coupling stress between carriages that are currently in different dimensions
  • Fixed quark closing double doors when opened
  • Boilers made of creative fluid tanks now provide a max level water supply
  • Crafter ponder scene no longer uses an outdated recipe
  • Reduced steam release effect of bogeys that haven't travelled far since the last stop
  • Fixed crash when moving pulleys on a contraption
  • Renamed Throttle schedule instruction to avoid confusion
  • Fixed girders not paving straight tracks with the correct orientation
  • Fixed steam engines not updating power output when their boiler is removed
  • Fixed crash when assembling funnels onto a train
  • Fixed crash caused by missing sounds when assembling a train
  • Fixed train consuming fuel from every slot simultaneously
  • Fixed spouts culling visible faces
  • Fixed crash when listing empty inventory contents on something other than a display board
  • Tracks can no longer bend when connecting two sloped tracks
  • Fixed Schematicannon no longer supporting half of Create's blocks
  • Fixed Station UI showing tooltip text of non-visible buttons
  • Fixed track placement hint not updating when changing angle but targeting the same position
  • Fixed Portable fluid interface not able to fill multiple tanks with identical liquids
  • Players are no longer considered valid drivers to schedules
  • Fixed blaze burners on contraptions tracking invisible players
  • Add global providers to movement and interaction behavior registries
  • All blocks tagged #wooden_doors or #wooden_trapdoors are now interactable on contraptions
  • Fixed crash with Starlight when moving empty contraptions with downward-facing Mechanical Pistons

Localisation

  • Updates to ru_ru.json by luffypirat

Create 1.18.2 v0.5.0

by simibubi on Jul 8, 2022
Download

Create 0.5

for Minecraft 1.18.2
now using Flywheel 0.6.3

Additions

  • Added Display Link
  • Added Display Board
  • Added Steam Engine
  • Added Steam Whistle
  • Added Metal Girders
  • Added Train Casing
  • Added Train Track
  • Added Train Station
  • Added Train Signal
  • Added Train Observer
  • Added Train Schedule
  • Added Train Controls
  • Added Placard
  • Added Andesite, Brass and Copper Ladder
  • Added Train Door and Trapdoors
  • Added Framed Glass Door and Trapdoor
  • Added Rose Quartz Block and Rose Quartz Tiles
  • Added Rose Quartz Lamp
  • Added Sturdy Sheet

Removals

  • Removed Furnace Engine

Enhancements, Fixes

  • Art rework of the Copper Lineup
  • Art rework of Create's item sprites
  • Reworked Blaze Burner assets
  • Reworked the Flywheel model
  • Added a globally managed track-graph system able to be navigated without loading chunks
  • Re-designed the super glue mechanic as areas instead of individual connections
  • Streamlined several crafting recipes in the survival progression
  • Added Recipes for new Content
  • Added a new recipe type for manual item on block interaction
  • Changed casing recipes
  • Pulse Repeaters and Extenders can now be inverted using right-click
  • Added Ponder Scenes for new Content
  • Modified Ponder Scenes of changed Content
  • Added Ponder Categories for Railway Equipment, Display Sources and Display Targets
  • Ponder Scenes now show a "Next Up" Prompt after completion
  • Added a "Next up:" prompt to make sure people are aware of other scenes
  • Fixed mob spawner displaying a pig in the blaze burner scene
  • Haunted and Peculiar bells now accept redstone power
  • Fluid tanks become boilers when engines are attached
  • Nixie tubes no longer have a base plate
  • Nixie tubes can now mount to walls
  • Nixie tubes display signal info when mounted to a signal box
  • Shafts can now be encased with girders
  • Fixed passengers dismounting from contraptions teleporting into the ceiling for a tick
  • Fixed a memomy leak in contraption creation
  • Fixed serverside collision mask not updating when doors open on a contraption
  • Fixed kinetic components showing speed requirement popups when moving very slowly
  • Fixed reversed tooltip for stress capacity
  • Modified stress capacity tooltips to show max achievable su
  • Fixed Players riding a mount standing on a contraption getting kicked for 'flying'
  • Cleaned up and expanded integration recipes and tags with other mods
  • Addressed the brief visual gap between contraptions disassembling and blocks re-appearing in world
  • Completely reworked the advancement tree
  • Removed integration recipes for discontinued mods
  • Added cutting recipes for a number of modded wood types
  • Fixed ore crushing recipes referring to incorrect tags
  • Contraptions now render properly in flywheel's batching render mode
  • Fixed non-player passengers endlessly kicking each other from seats
  • Backtanks now warn a player when reaching 10% and 0% respectively
  • Pulleys can now be monitored with a Stockpile Switch
  • Third person view now zooms out when riding a train
  • Removed op permission requirement from contraption assembly highlight command
  • Active windmill bearings can now be moved by contraptions, returning to their running state after the new contraption disassembled
  • Framed glass now uses vanilla's glass palette
  • Increased bone meal yield from crushed calcite
  • Basins now attempt to dump existing output content into newly created auto-outputs
  • Builders Tea can now be scooped out of basins manually
  • Basins now prioritise output tanks when filling held items
  • Fixed pulley contraptions not receiving light updates below y=0
  • Belts launched by a schematicannon can no longer replace bedrock
  • Contraptions now send block changes to other clients when doors are opened
  • Players can now "climb" up contraption-assembled ladders
  • Added the ability to add station markers to maps, working similar to banners
  • Fixed minecart contraption relocation sending nearby players to the moon
  • Blaze burners now render independently when on a contraption
  • Fixed issues with mouse button keybinds on the linked controller
  • Changed redstone link range to 256
  • Fixed bearings rotating their top even on contraptions that do not support stabilisation
  • Fixed inconsistent deployer facing for oriented contraptions
  • Added JEI item assignment support to schedule conditions
  • Fixed constant updates firing from stockpile switches
  • Assigned more suitable map colours to Create's blocks
  • Fixed Fluid pipes not reacting to modified fluid tanks in specific arrangements
  • Fixed lighting and uv incosistency on windowed fluid pipes
  • Hose pulley now scans adjacent fluid columns for sources
  • Andesite alloy is now tagged #forge:ingots
  • Fixed the hose pulley fill infinite config not working correctly
  • Generified Connectivity Handlers used in tanks & vaults for addons
  • Fixed potential dupe glitch with stackable fluid containers
  • Implemented curios integration for Engineer's Goggles
  • Nether Gold crushing now yields 18 nuggets instead of 7.5
  • Fixed tree fertilizer not working on azalea trees
  • Fixed an edge case where funnels with an amount will refuse to transfer items
  • Fixed Contraptions briefly being offset by half a block when assembled on a cart assembler
  • Fixed crash when pressing the toolbox hotkey in the same tick as it was placed
  • Added the #create:casing tag
  • Super glue captured by schematics or /c clone now gets cropped to the selected boundary
  • Stationary contraptions now save their anchor block position in relative coords
  • Improved the way Mechanical Arms store interaction points (breaking change)
  • Fixed Mechanical Arms being able to insert any item into composters
  • Encased fans can no longer provide stress capacity as generators
  • Removed speed requirements from tooltips
  • Fixed Belts behaving strangely after being placed where another was destroyed previously
  • Fixed schematics rendering layers in the wrong order
  • Adjusted some vertical offsets for seated passengers
  • Driver entities will now wear a hat when their train is given a schedule
  • Fixed bug causing potentially moving contraptions to re-upload their light every tick
  • Instancing support for Train Bogeys
  • Instancing support for Train Tracks
  • Nixie Tubes no longer animate text from "dynamic" vanilla text components
  • Created "Display-target" behaviour for Signs, Display Boards, Lecterns and Nixie Tubes
  • Created "Display-source" behaviour for Train Stations, Clocks, Nixie Tubes, Content Observers, Stockpile Switches, Respawn Anchors, Depots, Belts, Belt Tunnels, Command Blocks, Target Blocks, Train Observers, Boilers, Seats, Speedometers and Stressometers
  • Fixed Contraption passengers not visible to clients whenever the seat position offsets them out of ticking chunks just after loading in
  • Fixed previous passengers not being removed from seat when player uses it
  • Portable Storage Interfaces now stay connected until a contraption departs
  • Seats can now collect entities when collided with on a contraption
  • Clicking on seats now tries to mount any leashed mobs first
  • Added "/create dumpRailways" command
  • Fixed an item duplication issue with belts
  • Spectators can no longer interact with contraptions
  • GUIs and HUDs now respect spectator mode and the hideGui option
  • Blaze burners no longer turn towards the player if they are invisible
  • Fixed Wrench rotation in 3rd person
  • Brought JEI plugin up-to-date
  • Added the "/create passenger" command
  • Fixed sails coloring adjacent sails with different orientations

Localisation

  • Updates to pt_br.json by vyhi
  • Updates to es_es.json by muriplz
  • Updates to zh_cn.json by Demonese
  • Updates to de_de.json by MelanX
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