Create 0.5.1b
Changes
- Fixed Elevator Contraption misalignment with their contacts after switching target floor mid-travel
- Fixed crash when placing a clipboard into replaceable blocks mid-air
- Fixed funnel flaps being offset to the side when flywheel is disabled
- Fixed dyed valve handle using incorrect block particle textures
- Fixed copycat blocks able to take on invalid materials through the use of data commands
- Copycat blocks no longer retain nbt contents of their contained material's item when loaded from a schematic
- Fixed pipe connector attachments missing textures on some orientations
- Players can now sneak-pick to receive the copycat block itself, rather than its applied material
- Fixed value input screen not closing correctly when 'use' keybind is not on its default setting
- Deployers no longer fail to activate bearings and other components with value input slots
- Fixed an incompatibility between legacy copper pack and xycraft override
- Fixed netherite diving suit not protecting from fire damage when Quark is installed
- Attempt to fix lighting issues with elevator contacts
- Schematic and Quill no longer displays the full directory path in its confirmation message
- Fixed z-fighting on metal bars models
- Waterlogged belts and depots now wash contained items when targeted by a fan
- Fixed jump strength of lava diving suit in shallow lava
- Fixed crash when cycling bogey types on a server
- Fixed custom metal bars not able to be mined with a pickaxe
- Contraption mounted storage no longer interacts with modded ender chests (it didn't work correctly)
- Gui inputs no longer play more than one click when scrolled on very quickly
- Fixed Schematics loading with a snowy grass block when their lowest layer contained snow blocks
- Fixed Mechanical Rollers placing blocks into the train tracks when paving steep slopes
- Netherite backtank now depletes air in lava even when the players head is not fully submerged
- Fixed "Any" amount in filters' value settings screen not using a translatable lang entry
- Smart Chutes no longer prevent chests from opening under them
- Fixed some typos in ponder scenes
- Localisation Updates from Crowdin
Create 0.5.1
Additions
- Netherite Backtank
- Netherite Diving Helmet and Boots
- Contraption Controls
- Elevator Pulley
- Copycat Panels and Copycat Steps
- Block of Andesite Alloy
- Block of Industrial Iron
- Block of Experience
- Large Water Wheel
- Mechanical Roller
- Andesite, Brass and Copper Doors
- Andesite, Brass and Copper Bars
- Andesite, Brass and Copper Scaffolding
- Clipboard
- Mangrove Windows (1.19)
Changes
- Flywheel is now included in the Create jar (1.18)
- Overhauled models and textures of Andesite & Brass components (Kryppers)
- Reworked textures of coloured blocks such as seats and sails (dani)
- New filter sprites (vectorwing)
- Valve handles can now be used to precisely turn mechanical bearings by a set angle
- Pulley ropes are now climbable
- Lowered hitbox of seats for improved traversability inside contraptions
- Improved safety for players standing on vertically moving contraptions
- Pulley contraptions will now make an effort to place remote players at y values sensible to the client
- Fixed seated entities on rotating contraptions not rendering at the correct location
- Deployers no longer fail to activate in chunks claimed or protected by the player that placed them
- Fixed couplings, schematics and in-world overlays not rendering correctly at coordinates far from the origin
- Fixed Bearings, Pistons, Pulleys and Gantries powered by a Sequenced Gearshift not moving precisely to its instructions at high speeds
- Minecart contraptions no longer visually jump to a location when stalled
- Mechanical bearings now snap to a rounded angle when stopped
- Contraption storage now accepts more chests and barrels from other mods
- Players can now open chests and barrels on assembled contraptions
- Mechanical Pumps no longer reverse direction based on kinetic input
- Fixed pipe connections pulling fluids with half the speed compared to a directly attached pump
- Substantially increased speed of visual flow propagation inside pipe networks
- Portable storage interfaces now stall for longer after an exchange has happened, and shorter otherwise
- Single train track blocks with slopes connected on either side will angle themselves to create a smoother ascend across both
- Multiple pulleys can now attach to contraptions in a synchronised group
- Display Boards now update text instantaneously at high input rpm
- Diving helmets now always grant aqua affinity
- Diving helmets can no longer be enchanted with aqua affinity
- Water wheel fins are no longer directional
- Water wheels now only have one speed level
- Water wheels can now take the appearance of any reasonably implemented wood type
- Added sided door control options to elevator contact and train station UI
- Liquid can no longer spread perpendicularly on top of water wheels
- Overhauled UX of scroll values and item filtering
- Filtered item extraction can now be configured to pull "up to x items" per operation
- Connected textures now use and apply the getAppearance() standard by Forge, allowing them to connect across other mods' facades, etc. (1.19)
- Boiler status now highlights information about water flow when insufficient
- The majority of in-world options no longer require a wrench
- Fixed fluid container items getting returned twice in basin processing (1.19)
- Chutes can now be encased in Industrial Iron Blocks
- Chutes are now less prone to resetting shape when moved or rotated
- Moved metal block variants to Building Blocks tab
- Changed stonecutting ingredient of metal block variants from sheet to ingot
- Base stone blocks can now be stonecut back from their cut variants
- Fixed track placement allowing an s-bend between two sloped track pieces in specific arrangements
- Fixed funnels losing filters when changing between types
- New randomised textures for natural palette stone types (Kryppers)
- Readjusted palette stone generation to use taller layers
- World generation now places fewer stone type veins by default
- Fixed lava fans voiding items that have smoking & smelting recipes with different outputs
- Filter items now filter for their own item type if left empty
- Valve handles no longer create stress config entries for each dyed variant
- Place near initial angle mode on bearings now has a smaller interval considered 'near'
- Players can now take items from saws via right-click
- Item Drains now accept dropped items as input
- Train track placement overlay now explicitly mentions the ctrl key
- Fixed Mechanical Saws not rendering as animated when using rubidium
- Fixed a ui element of the Station Screen rendering behind the background
- Belts printed instantly or via cannon now retain the correct type of casing
- Scheduled trains no longer slow down for slight ascends/descents on a straight track
- Fixed saplings and other non-collidables sticking to chassis or super glue
- Encased Fluid Pipes no longer z-fight on open pipe faces
- Valve handles now turn twice as quickly
- Bearings no longer have the angle-indicating nook on their block
- Depot hitbox is now a simple cuboid
- Fixed belts encased with andesite briefly showing brass textures
- Fixed Filters and Attribute Filters not stacking with unmodified, equivalent stacks
- Fixed Attribute Filters saving the name tag preview item in their data
- Filters and Schedules can now be reset via crafting
- Renamed Sails to Windmill Sails
- Crushing gold ore now yields more experience nuggets
- Fixed valve pipes sometimes not rotating their indicator fully
- Horizontal, encased belts now render a support structure when solid blocks are above them
- Added placement assist for mechanical drills, saws and deployers
- Mechanical Belts can now be waterlogged
- Depots and Ejectors can now be Waterlogged
- Chutes and Funnels can now be Waterlogged
- Fixed upright mechanical saws only able to be oriented in two directions
- Deployers now have their filter slot on the side of the block
- Deployers can now be rotated by wrenching them near the edge of the front face
- Deployers now set filters on blocks only by targeting any location on a correct side
- Fixed Schematics loaded for deployer printing not rotating block entity contents
- Added tripwire to #movable_empty_collider
- Renamed Stockpile Switch to Threshold Switch
- Renamed Content Observer to Smart Observer
- Smart observer and threshold switch can now be oriented to face blocks above or below them
- Smart observer will now also emit redstone when the block in front of it matches its filter
- Fixed non-vanilla signs not accepted as valid display targets
- Brass tunnels with no distribution behaviour no longer show the mode switcher
- Used more contrasting colours for diode and tunnel value inputs
- Fixed crash when hose pulley cannot find reference fluid for infinite draining
- Clipboards can now be used to transfer settings between blocks
- Clipboards can now be used to manually write to Display Boards and Nixie Tubes
- Clipboards can now be used as Material Checklists in the Schematicannon
- Fixed and edited existing tooltips and ponder scenes to include behavioural changes in 0.5.1
- New ponder scenes for Smart Observer, Threshold Switch, Elevator Pulley, Contraption Controls and Mechanical Rollers
- Fixed ponder overlay text rendering with wonky pixels
- Added a ponder category for recently added/changed blocks
- Renamed Filter to List Filter
- Deployers can now apply filters to a Redstone link with less required precision
- Bezier track segments now render with a slight angle to reduce z-fighting
- Fixed offset shaft rotation on encased large cogwheels
- Fixed Smart Fluid Pipe not dropping filter when broken
- Placards and Creative Crates will no longer hold on to special nbt content (except potion data, damage, enchants) of the contained item when imported via Schematicannon
- Schematicannons can no longer print mobs
- Fixed item frames not requiring an exact nbt match for printed contents
- Players can now sneak while using exp nuggets to only consume one item at a time
- Major internal restructuring of java packages
- Minecart contraption items can no longer be placed in container items like toolboxes or shulkers (configurable)
- Implemented ComputerCraft interaction for Speed Controllers, Display Links, Speedometers, Stressometers, Sequenced Gearshifts and Train Stations (caelwarner)
- Hand crank no longer drains hunger when using the extendo grip (Xstoudi)
- Fixed Encased Chain Drives not reacting to block rotation and mirroring correctly
- Open Ended Pipes now correctly handle Builder's Tea (NerdsOfAFeather)
- Added Config entry for brass tunnel distribution cooldown (Walle123)
- API for custom bogey & track types (Rabbitminers, techno-sam)
- Fixed server crash caused by Gantry Contraptions assembling (Lucasmellof)
- Fix "Lighter than air" fluids displayed incorrectly in spouts (cakeGit)
- Added rotate and mirror methods to Fluid Pipes (xieve)
- Chocolate & Honey fluid fog distance is now configurable (radimous)
- Added a TrackGraph merge event (DaComputerNerd717)
- Fixed players dismounting when trains get assembled (Equinoxxe)
- Added GameTests (TropheusJ)
- Added armor tags (NerdsOfAFeather)
- Major updates now release as patch A
Create 0.5i
Enhancements & Fixes
- Fixed crash when loading trains with most recent forge versions
- Fixed players getting kicked when merging very large track networks
- Fixed blending issues with nixie tube and display link models (1.19)
- Crashes that occur during schematic loading no longer terminate the server
- Fixed crash when creating new belts at existing chutes/funnels
- Fixed ghost items appearing on non-powered belts when extracted from
- Fixed AE2 ore crushing compat recipes not using up-to-date modid/blocks (1.18)
- Added Enchantment Descriptions for "Capacity" and "Potato Recovery"
Create 0.5h
Enhancements & Fixes
- Using Flywheel 0.6.8.a (resolves broken chest models, as well as AMD incompatibilities)
- Fixed Girder Encased Shafts getting ignored by the Schematicannon
- Fixed crash when curios inventory is configured to have no slots
- Fixed vaults not marking chunks dirty when its inventory changes
- Fixed players kicked for flying when standing on contraptions with a mount
- Fixed Steam Whistle not updating its pitch value correctly
- Maximum placement length of tracks and turns are now configurable
- Track graph no longer shows nodes and edges on f3 unless configured to
- Kinetic blocks no longer show debug information on f3 unless configured to (on new game instances)
- Superheated burn time of blaze cakes changed from 1000 to 3200 ticks
- Blaze Burners now accept fuel from deployers and arms a number of seconds before running out
- Adjust how and when blaze burners accept fuel
- Fixed crash with Optifine when rendering a map
- Improved value accuracy of various netcode when further from the worlds origin (ewoudje)
- Fixed signals not updating track graph when destroyed
- Added #deployable_drink tag for consumables that are not considered food
- Deployers can no longer consume potions or milk, and will instead feed players in their target area
- Fixed buttons in ponder not registering clicks near the edges
- Fixed config UI tooltips including the empty "." comments used for toml 'formatting'
- Fixed 'Damaged Item' Attribute for filtering not working correctly (Flemmli97)
- Improved handling of contraption data for syncing and minecart pickup (TropheusJ)
- Fixed and unified contraption data size estimates (TropheusJ)
- Added config for max contraption size for syncing (TropheusJ)
- Minecart pickup max is increased if XL Packets is loaded (TropheusJ)
- Fixed Belts not offering a valid item handler until their first tick
Localisation
- Now using Crowdin for community translations
- Added th_th (Thai) localisation
- Added cs_cz (Czech) localisation
- Added hu_hu (Hungarian) localisation
- Added no_no (Norwegian) localisation
Create 0.5g
Enhancements & Fixes
- Cobwebs and Powdered Snow can now be attached to contraptions
- Fixed Storage Drawers not providing correct fill levels to Stockpile Switches
- Leaves are now considered transparent by encased fans
- Blocks can now be tagged
#create:movable_empty_collider
to support contraption movement even if their collision shape is empty - Added survivalContraptionPickup config option (Jobieskii)
- Deploying and Item Application recipes now display up to 3 additional rollable output stacks in JEI (Christofmeg)
- Fixed crash when loading contraptions with missing blocks which had provided movement behaviours
- Fixed unloading Redstone Links querying their own chunk for tile entities
- Hose Pulleys now retain infinite status if surrounding lake is not fully loaded
- Fixed Hose Pulley not loading in visually extended on the client side
- Improved position of rendered blocks launched by Schematicannon
- Fixed Schematicannon play button having to be pressed twice to start printing
- Schematicannon no longer moves while searching for the next location to shoot at
- Schematicannon now skips through empty sections more quickly
- Fixed Creative players losing items used on block application recipes
- Fixed blocks used in item application recipes briefly being placed on the client
- Blaze burners now create fewer light updates
- Goggle overlay fade-in no longer repeats when looking at adjacent blocks with information
- Reduced particle amount produced by active steam engine setups
- Added 3rd person crossbow holding animation to potato cannon and zapper (jacquerol)
- Added Scroll Tick sound in GUIs (starlottemusic)
- Sails now use vanilla dye/shear sounds (starlottemusic)
- Fixed StationUnloadedCondition not working in other dimensions (falxie)
- Fixed blaze burners briefly de-powering before accepting new buckets of lava (NotSoEpic)
- Fixed spectators interacting with hand cranks (Xstoudi)
- Query complete player list for Scoreboard displays (Xstoudi)
- Fixed pipes with 5 or 6 connections not rendering (1.19)
- Fixed honey and chocolate lava interactions (1.19)
- Steam engines now support flywheel's instancing
- Ponder's Identify mode now supports blocks with ray-specific pick block results
- Tile Entities in ponder are now backed up as their nbt compound instead of a cloned instance
- Fixed an item duplication issue
Localisation
- Added es_mx.json by IDPatl
- Added da_dk.json by ChristianLW
- Updates to fr_fr.json by Loupau38
- Updates to ja_jp.json by CKenJa
- Updates to ko_kr.json by qkrehf2 & zlfn
- Updates to it_it.json by 435THz
- Updates to de_de.json by Andre601
- Updates to ru_ru.json by luffypirat
- Updates to nl_nl.json by BerryHeyy
- Updates to zh_tw.json by StarskyXIII
Create 0.5e
Enhancements & Fixes
- Trains now try to wait for chunks to load in when player passengers are present
- Trains now sync clientside speed with the servers' tps to avoid overcorrection
- Hoppers can now be picked up by the wrench
- Reduced false positives for train/player collisions during lag spikes
- Fixed entity-specific interactions causing schedule interaction to be ignored
- Fixed players dismounting trains/minecart contraptions causing them to be placed at incorrect locations
- Reduced tps impact of basin recipe lookups noticeable in larger modpacks
- Fixed Brass tunnels distributing back into the side items get inserted from
- Fixed Brass tunnels distributing into sides blocked by an inserting funnel
- Cargo Conditions in schedules now match any cargo if no filter is specified
- Added allowBrewingInMixer config
- Fluid valves, hand cranks, valve handles and smart pipes can now be waterlogged
- Fixed Movement Behaviours not resetting state when minecart contraptions are picked up
- Added ai deterrents for crossing track blocks
- Extended Saw behaviour to work with mangroves
- Fixed Saw leaving behind floating bee nests
- Saws can now be used to cut down big mushrooms
- Fixed Drills not leaving water sources when breaking ice blocks
- Fixed Ploughs not able to break track blocks
- Fixed Harvester replanting crops in invalid locations
- Fixed Train Relocation not always triggering when targeting long bends
- Display boards no longer predict trains behind wait conditions other than "timed delay"
- Fixed scoreboard and deathcount display sources cropping entries before sorting
- /create dumpRailways -> /create trains
- Fixed contraption interaction not firing when it happens far away from the contraptions origin
- Fixed inaccurate contact point motion for collisions with oriented contraptions
- Updated ae2 compat recipes
- Fixed parts of blaze burners not rendering correctly on rotated contraptions
- Fixed arms not being able to place more than one item into a composter
- Added "compostable" item attribute
- Tweak "blastable" attribute's descriptions
- Replaced allowBiggerFireworksInCrafter config with maxFireworkIngredientsInCrafter
- Fixed fluid pipes occasionally losing fluid content when distributing to multiple containers
- Tweaked jei display of seq. assembly success chance to display <1 and >99 respectively
- Adjusted mechanism recipe to a more rounded success chance (.80537 -> .8)
- Fixed toolbox overlay showing for spectating players
- Tagged sturdy sheets with forge:plates
- Compatibility Recipes for BYG (MarioSMB)
- Fixed "Station Powered" wait condition not working correctly in non-overworld dimensions (falxie)
- Added client-side bobbing animation on contraptions (Alex2772)
- Added descriptive hover tooltips for material checklists (Xstoudi)
- Fixed item duplication bug with mechanical crafters (Xstoudi)
- Fixed Game crash caused by Attribute Filter (MoarDm)
Localisation
- Updates to ru_ru.json by luffypirat
- Updates to zh_cn.json by Demonese
- Updates to de_de.json by Andre601
- Updates to it_it.json by 435THz
- Updates to pl_pl.json by Mrucznik
Create 0.5d
- Requires Flywheel 0.6.5
Enhancements, Fixes
- Re-separated item sections in the Creative menu
- Fluid Pumps now orient themselves at adjacent pipes when placed
- Deployers mounted on minecart contraptions can no longer pick up minecart contraptions using a wrench
- Potential fix for spout ponder crash with other mods installed
- Fixed train navigation not behaving correctly near portals
- Fixed Fluid Pipes having parts of their model culled away by performance enhancing mods
- Refactored worldgen code to be cleaner and support datagen
- Fixed zinc ore only generating on chunk corners
- Remove fan_heaters block tag
- Fixed stockpile switches not preserving settings after being printed
- Large refactors to creates internal registry code
- Fixed printed funnels not having filters
- Fixed printed deployers not keeping mode
- Fixed filters not rendering in schematic renders
- Fixed incorrect lighting on funnels in schematic renders
- Fixed natural scoria from old save files not migrating into scoria
- Improve rendering of block breaking overlays in ponder
- Fixed arm interaction point initialization issues
- Fixed sequenced gearshift structure rotation
- Fixed encased cogwheel rotation, mirroring, and structure transformation
- Refactored JEI plugin implementation
- Fix placards' schematic requirements not including NBT
- Removed unused config values
- (SuperCoder79) Door blocks now break when rotated vertically by a contraption
- (SuperCoder79) Fixed deepslate emerald ore providing cobblestone when crushed
- (SuperCoder79) Added item and mode information to deployer goggle tooltip
- (hewxle) Improvements to the consistency of english advancement texts
- (nphhpn) Fix fluid duplication exploit with hose pulley
- (Zergatul) Improve mod compatibility of the third person camera on trains
- (PssbleTrngle) Added tag create:pressurized_air_sources for custom backtanks
- (TBiscuit1) Fixed kinetic blocks able to surpass the rpm limit
- (PiTheGuy) Fixed crash in the TorquePropagator
- (PiTheGuy) Mechanical Drills can now be waterlogged
- Compressed assets
- Refactored Maven coordinate scheme:
- Artifact ID: "Create" -> "create-{minecraft_version}"
- Artifact Version: "{mod_version}.{patch}-{build_number}"
- Excluded datagen cache from built jars
- Included LICENSE file in build jars
Localisation
- Added uk_ua.json by Borusu1
- Updates to zh_tw.json by andersonwu2000 and Akagiyoukai
- Updates to ja_jp.json by CKenJa et al.
- Updates to ru_ru.json by luffypirat
- Updates to it_it.json by 435THz
- Updates to de_de.json by LexinonCraft
- Updates to pl_pl.json by Shadow75857
- Updates to pt_br.json by vyhi
- Updates to es_es.json by muriplz
- Updates to ko_kr by qkrehf2
- Updates to zh_cn.json by Demonese et al.
Create 0.5a
for Minecraft 1.18.2
Now using flywheel 0.6.4
Enhancements, Fixes
- Replace project page button with separate CurseForge and Modrinth
- Fixed incompatibility with Entityculling
- Fixed Contraptions not properly supporting modeldata
- Trains no longer briefly derail when moving through portals
- Trains no longer track coupling stress between carriages that are currently in different dimensions
- Fixed quark closing double doors when opened
- Boilers made of creative fluid tanks now provide a max level water supply
- Crafter ponder scene no longer uses an outdated recipe
- Reduced steam release effect of bogeys that haven't travelled far since the last stop
- Fixed crash when moving pulleys on a contraption
- Renamed Throttle schedule instruction to avoid confusion
- Fixed girders not paving straight tracks with the correct orientation
- Fixed steam engines not updating power output when their boiler is removed
- Fixed crash when assembling funnels onto a train
- Fixed crash caused by missing sounds when assembling a train
- Fixed train consuming fuel from every slot simultaneously
- Fixed spouts culling visible faces
- Fixed crash when listing empty inventory contents on something other than a display board
- Tracks can no longer bend when connecting two sloped tracks
- Fixed Schematicannon no longer supporting half of Create's blocks
- Fixed Station UI showing tooltip text of non-visible buttons
- Fixed track placement hint not updating when changing angle but targeting the same position
- Fixed Portable fluid interface not able to fill multiple tanks with identical liquids
- Players are no longer considered valid drivers to schedules
- Fixed blaze burners on contraptions tracking invisible players
- Add global providers to movement and interaction behavior registries
- All blocks tagged #wooden_doors or #wooden_trapdoors are now interactable on contraptions
- Fixed crash with Starlight when moving empty contraptions with downward-facing Mechanical Pistons
Localisation
- Updates to ru_ru.json by luffypirat
Create 0.5
for Minecraft 1.18.2
now using Flywheel 0.6.3
Additions
- Added Display Link
- Added Display Board
- Added Steam Engine
- Added Steam Whistle
- Added Metal Girders
- Added Train Casing
- Added Train Track
- Added Train Station
- Added Train Signal
- Added Train Observer
- Added Train Schedule
- Added Train Controls
- Added Placard
- Added Andesite, Brass and Copper Ladder
- Added Train Door and Trapdoors
- Added Framed Glass Door and Trapdoor
- Added Rose Quartz Block and Rose Quartz Tiles
- Added Rose Quartz Lamp
- Added Sturdy Sheet
Removals
- Removed Furnace Engine
Enhancements, Fixes
- Art rework of the Copper Lineup
- Art rework of Create's item sprites
- Reworked Blaze Burner assets
- Reworked the Flywheel model
- Added a globally managed track-graph system able to be navigated without loading chunks
- Re-designed the super glue mechanic as areas instead of individual connections
- Streamlined several crafting recipes in the survival progression
- Added Recipes for new Content
- Added a new recipe type for manual item on block interaction
- Changed casing recipes
- Pulse Repeaters and Extenders can now be inverted using right-click
- Added Ponder Scenes for new Content
- Modified Ponder Scenes of changed Content
- Added Ponder Categories for Railway Equipment, Display Sources and Display Targets
- Ponder Scenes now show a "Next Up" Prompt after completion
- Added a "Next up:" prompt to make sure people are aware of other scenes
- Fixed mob spawner displaying a pig in the blaze burner scene
- Haunted and Peculiar bells now accept redstone power
- Fluid tanks become boilers when engines are attached
- Nixie tubes no longer have a base plate
- Nixie tubes can now mount to walls
- Nixie tubes display signal info when mounted to a signal box
- Shafts can now be encased with girders
- Fixed passengers dismounting from contraptions teleporting into the ceiling for a tick
- Fixed a memomy leak in contraption creation
- Fixed serverside collision mask not updating when doors open on a contraption
- Fixed kinetic components showing speed requirement popups when moving very slowly
- Fixed reversed tooltip for stress capacity
- Modified stress capacity tooltips to show max achievable su
- Fixed Players riding a mount standing on a contraption getting kicked for 'flying'
- Cleaned up and expanded integration recipes and tags with other mods
- Addressed the brief visual gap between contraptions disassembling and blocks re-appearing in world
- Completely reworked the advancement tree
- Removed integration recipes for discontinued mods
- Added cutting recipes for a number of modded wood types
- Fixed ore crushing recipes referring to incorrect tags
- Contraptions now render properly in flywheel's batching render mode
- Fixed non-player passengers endlessly kicking each other from seats
- Backtanks now warn a player when reaching 10% and 0% respectively
- Pulleys can now be monitored with a Stockpile Switch
- Third person view now zooms out when riding a train
- Removed op permission requirement from contraption assembly highlight command
- Active windmill bearings can now be moved by contraptions, returning to their running state after the new contraption disassembled
- Framed glass now uses vanilla's glass palette
- Increased bone meal yield from crushed calcite
- Basins now attempt to dump existing output content into newly created auto-outputs
- Builders Tea can now be scooped out of basins manually
- Basins now prioritise output tanks when filling held items
- Fixed pulley contraptions not receiving light updates below y=0
- Belts launched by a schematicannon can no longer replace bedrock
- Contraptions now send block changes to other clients when doors are opened
- Players can now "climb" up contraption-assembled ladders
- Added the ability to add station markers to maps, working similar to banners
- Fixed minecart contraption relocation sending nearby players to the moon
- Blaze burners now render independently when on a contraption
- Fixed issues with mouse button keybinds on the linked controller
- Changed redstone link range to 256
- Fixed bearings rotating their top even on contraptions that do not support stabilisation
- Fixed inconsistent deployer facing for oriented contraptions
- Added JEI item assignment support to schedule conditions
- Fixed constant updates firing from stockpile switches
- Assigned more suitable map colours to Create's blocks
- Fixed Fluid pipes not reacting to modified fluid tanks in specific arrangements
- Fixed lighting and uv incosistency on windowed fluid pipes
- Hose pulley now scans adjacent fluid columns for sources
- Andesite alloy is now tagged #forge:ingots
- Fixed the hose pulley fill infinite config not working correctly
- Generified Connectivity Handlers used in tanks & vaults for addons
- Fixed potential dupe glitch with stackable fluid containers
- Implemented curios integration for Engineer's Goggles
- Nether Gold crushing now yields 18 nuggets instead of 7.5
- Fixed tree fertilizer not working on azalea trees
- Fixed an edge case where funnels with an amount will refuse to transfer items
- Fixed Contraptions briefly being offset by half a block when assembled on a cart assembler
- Fixed crash when pressing the toolbox hotkey in the same tick as it was placed
- Added the #create:casing tag
- Super glue captured by schematics or /c clone now gets cropped to the selected boundary
- Stationary contraptions now save their anchor block position in relative coords
- Improved the way Mechanical Arms store interaction points (breaking change)
- Fixed Mechanical Arms being able to insert any item into composters
- Encased fans can no longer provide stress capacity as generators
- Removed speed requirements from tooltips
- Fixed Belts behaving strangely after being placed where another was destroyed previously
- Fixed schematics rendering layers in the wrong order
- Adjusted some vertical offsets for seated passengers
- Driver entities will now wear a hat when their train is given a schedule
- Fixed bug causing potentially moving contraptions to re-upload their light every tick
- Instancing support for Train Bogeys
- Instancing support for Train Tracks
- Nixie Tubes no longer animate text from "dynamic" vanilla text components
- Created "Display-target" behaviour for Signs, Display Boards, Lecterns and Nixie Tubes
- Created "Display-source" behaviour for Train Stations, Clocks, Nixie Tubes, Content Observers, Stockpile Switches, Respawn Anchors, Depots, Belts, Belt Tunnels, Command Blocks, Target Blocks, Train Observers, Boilers, Seats, Speedometers and Stressometers
- Fixed Contraption passengers not visible to clients whenever the seat position offsets them out of ticking chunks just after loading in
- Fixed previous passengers not being removed from seat when player uses it
- Portable Storage Interfaces now stay connected until a contraption departs
- Seats can now collect entities when collided with on a contraption
- Clicking on seats now tries to mount any leashed mobs first
- Added "/create dumpRailways" command
- Fixed an item duplication issue with belts
- Spectators can no longer interact with contraptions
- GUIs and HUDs now respect spectator mode and the hideGui option
- Blaze burners no longer turn towards the player if they are invisible
- Fixed Wrench rotation in 3rd person
- Brought JEI plugin up-to-date
- Added the "/create passenger" command
- Fixed sails coloring adjacent sails with different orientations
Localisation
- Updates to pt_br.json by vyhi
- Updates to es_es.json by muriplz
- Updates to zh_cn.json by Demonese
- Updates to de_de.json by MelanX