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Cold Sweat

Cold Sweat

Adds a fitting and difficult temperature system to Minecraft, plus more!

291.2k
349
Adventure
Equipment
Game Mechanics

Compatibility

Minecraft: Java Edition

1.21.x
1.20–1.20.1
1.19.4
1.19.2
1.18.1–1.18.2
1.16.5

Platforms

Forge
NeoForge

Supported environments

Client and server

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Links

Report issues View source Visit wiki Join Discord server

Creators

Mikul
Mikul Owner

Details

Licensed GPL-3.0-or-later
Published last year
Updated last week
DescriptionGalleryChangelogVersions

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1
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7

Cold Sweat 2.4-b02d

by Mikul on Apr 22, 2025
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2.4-b02d

  • The heart of the sea inside the soulspring lamp is now animated
  • Added new advancement "Getting Cozy" for successfully creating a setup with the icebox/boiler and a smokestack
  • The "Desperate Measures" advancement now requires the player to be standing in fire or lava to prevent accidental triggering
  • Renamed the "Dressed to Go" advancement to "Dressed for a Quest"
  • Using 4 or more insulation items that are part of the #minecraft:freeze_immune_wearables will now prevent the player from freezing in powder snow
    • Added leather and goat fur to the tag by default

Fixes:
  • Fixed crash when in a dimension with no floor (like the End or Aether)
  • Fixed the "Home Sweet Home" advancement not being obtainable

Cold Sweat 2.4-b02c

by Mikul on Apr 16, 2025
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Cold Sweat 2.4-b02c

by Mikul on Apr 16, 2025
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Cold Sweat 2.4-b02c

by Mikul on Apr 16, 2025
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Cold Sweat 2.4-b02c

by Mikul on Apr 16, 2025
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Cold Sweat 2.4-b02c

by Mikul on Apr 16, 2025
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2.4-b02c

  • Added a new "acclimation" mechanic:
    • By spending time in hotter or colder climates, player can now adapt to more comfortably live in them
    • This causes their livable temperature range to be shifted upward or downward
    • The player can acclimate to live in climates up to 20°F/10°C hotter or colder than normal (configurable)
    • Complete acclimation takes about 15 minutes (also configurable)
  • The rate at which the player is damaged by freezing/overheating is now dependent on how fast they are freezing/overheating
    • For example, if the player is in a 100°F/37°C area, they will take damage at the normal rate
    • If the player is in a 400°F/200°C area, they will take damage much faster
    • Wearing insulation slows down the rate of damage
  • Lava now increases the player's temperature logarithmically (A.K.A. diminishing returns), as the amount of lava increases
    • This means one block of lava is more effective than before, but a whole pool of lava is slightly less effective
    • This should make it more fair as both a tool for warming up and a hazard to avoid
  • Added new "Temperature Effects" sub-page to the config menu, which allows for individually tweaking the negative effects of freezing/overheating
    • This includes new settings for changing the blur and camera sway effects from overheating
  • Water droplets caused by being wet now only show on the sides of the screen to reduce obstruction
  • The body temperature readout (with a thermometer) now shows a gradient rising from the bottom as the player's temperature exceeds 100/-100

Fixes:
  • Fixed crash when saving configs and Tough as Nails isn't loaded
  • Fixed crash when saving the player's NBT data in some cases
  • Fixed ConcurrentModificationException crash when managing cached capability data
  • (1.21) Fixed armor items stacking to 64
  • Fixed mount configs only working for living entities
  • Fixed the thermal source spread blacklist not being used for determining if the hearth is under a roof
  • Fixed how smokestacks and Create fluid pipes connect to thermal sources and each other
  • Fixed the chameleon's head and tail disappearing after a long time of being loaded
  • Fixed bug that caused attributes to sometimes throw errors when queried
  • Fixed the player's wetness not being removed after using a trident
  • Fixed rounding error on the body temperature readout

Technical Changes:
  • Added "logarithmic" (boolean) field to block temp JSON and KubeJS configs
    • Makes a block deliver "diminishing returns" as more of them are present around the player

Cold Sweat 2.4-b02b

by Mikul on Apr 8, 2025
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Cold Sweat 2.4-b02b

by Mikul on Apr 8, 2025
Download

Cold Sweat 2.4-b02b

by Mikul on Apr 8, 2025
Download

Cold Sweat 2.4-b02b

by Mikul on Apr 8, 2025
Download

Cold Sweat 2.4-b02b

by Mikul on Apr 8, 2025
Download
2.4-b02b

  • Added new configs for the waterskin:
    • "Waterskin Hotbar Strength": The strength of the gradual cooling/heating of waterskins in the hotbar
    • "Waterskin Neutralize Speed": The speed at which waterskins' temperature will drain when in the hotbar
  • Tweaked sewing table block and GUI textures
  • Changed the sewing table recipe to be consistent with other workstations (like the smithing table)
  • Moved the hearth's fluid intakes to coincide with its fuel inputs
  • If the player is on fire and wet, they will now be extinguished and dried off
  • Lava temperature is now TOML-based so it can be more easily changed

Fixes:
  • (1.21) Fixed the hearth & other thermal sources not accepting fluid input
  • (1.21) Fixed Thirst Was Taken compat module not loading if mod is present
  • (1.21) Fixed incorrect attribute modifiers for the Create netherite diving set bonus
  • (1.21) Fixed network lag when synchronizing insulated armor items
  • (1.21) Fixed network error when fetching the tooltip for insulator items in some cases
  • Fixed crash when checking the formatting for insulating armor items
  • Fixed crash when using Iceberg 1.3.0+
  • Fixed crash when cleaning up cached capabilities in some cases
  • Fixed insulation items not working properly when applied to armor
  • Fixed only being able to insulate half of the slots on armor
  • Fixed incorrect logic when applying insulators that only take up one slot
  • Fixed KubeJS insulator configs not compiling properly
  • Fixed distortion effects triggering when the player has the Grace effect
  • Fixed adaptive insulation tooltips displaying incorrectly
  • Fixed tooltip metadata being modified incorrectly for armor items
  • Fixed the shoulders on the chameleon scale chestplate being slightly too low

Technical Changes:
  • All JSON configs that start with the word "default" will be loaded last, rather than just the ones named "default"
  • Registry removal configs now accept a negatable list of NBT
  • Insulating mount JSON now has an "immune_temp_modifiers" field, similar to insulator items
  • The "cold_insulation" and "heat_insulation" fields in insulating mount JSON are now optional (defaulting to 0)

Cold Sweat 2.4-b02a

by Mikul on Mar 24, 2025
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Cold Sweat 2.4-b02a

by Mikul on Mar 24, 2025
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Cold Sweat 2.4-b02a

by Mikul on Mar 24, 2025
Download

Cold Sweat 2.4-b02a

by Mikul on Mar 24, 2025
Download

Cold Sweat 2.4-b02a

by Mikul on Mar 24, 2025
Download
2.4-b02a

  • The hearth's redstone inputs have been changed:
    • Heat is now emitted if the left or back side is powered
    • Cold is not emitted if the right or bottom side is powered
    • Tweaked the design of the redstone inputs to be more obvious
    • The redstone inputs are now hidden if "Automatic Hearth" is enabled in the configs
  • Smokestacks can now be waterlogged
  • Hearths can now be placed underwater
  • Made thermal source air particle distribution more random instead of emanating from the center
  • Added option to change the speed at which players naturally dry off
  • Added support for some Tough as Nails items:
    • Wool armor: provides the same insulation as wool
    • Leaf armor: provides the same insulation as leather, but with no cold protection
    • Thermoregulator: now gives warmth & frigidness as a hearth would
  • Adjusted default world temperature for the Twilight Forest and Aether dimensions

Fixes:
  • (1.18) Fixed crash when loading KubeJS events
  • Fixed crash when a hearth is running and Valkyrien Skies is not installed
  • Fixed crash when using a hearth in a Valkyrien Skies ship
  • Fixed memory leak due to capability caches not clearing expired entries
  • Fixed memory leak due to destroyed/unloaded hearths continuing to listen for nearby block updates
  • Fixed memory leak due to cached world temperature values not being cleared upon leaving the world
  • Fixed food temperature being applied every tick if its duration is unset
  • Fixed JSON configs with required_mods still attempting to parse when the mods are not present
  • Fixed extraneous required field "factor" for adaptive insulation JSON
  • Fixed KubeJS configs for biomes, dimensions, and structures not working
  • Fixed thermal sources giving insulating effects in invalid locations if the player is standing on the same block as an output smokestack
  • Fixed thermal sources emitting fuel particles from all nearby pipes and smokestacks, even if they are not connected
  • Fixed input items being deleted when shift-clicking the output slot of the sewing table
  • Fixed the chameleon's eye height being too high
  • Fixed the chameleon's tongue not extending all the way when eating
  • Fixed chameleon scale leggings not covering the bottom of the player's body
  • Fixed water drip effects appearing when respawning after dying in water
  • Fixed temperature visually carrying over briefly after respawning
  • Fixed block temperature not being at full strength when standing right next to the block-
  • Fixed incorrect/outdated effect recipes for JEED
  • Fixed the chameleon's walk animation not playing when moving very slowly (like through soul sand)
  • Fixed chameleons not properly remembering their temperature when loading back into a world
  • Fixed ice not being mineable by tools with pickaxe-like abilities (multi-tools, Tetra tools, etc.)
  • Fixed particles emitted by encased smokestacks getting stuck inside the block

Technical Changes:
  • Insulation item configs now accept a list of insulation
    • This allows for adding multiple types (or slots) of insulation to a single item
    • Example: "insulation": [{"cold": 1, "hot": 0}, {"cold": 1, "hot": 0} (occupies 2 slots with lesser cold insulation)
    • Defining a single insulation is still allowed as to not break existing JSON
  • Updated documentation for insulation-related TOML config settings
  • Armor and curio insulation settings no longer support the "fill_slots" field
  • Added new "world temp" requirement for JSON
    • Accepts decimal values
    • Also accepts some preset string values:
    • "freezing", "cold", "cool", "temperate", "warm", "hot", "burning"
    • Ordered from coldest to hottest. Based on the min/max temperature config settings
    • Now used in the min/max_temp fields in block temperature JSON
    • Added as "world temp bounds" to location requirement JSON:
    • Has min/max values, each of which is a world temp requirement
  • Added "temperature" field to location requirement
  • Some arguments for JSON configs now support a new type "Negatable List":
    • Defines a list of "requirements" and "exclusions" which must be met
    • Example: "entity":{"require":[{"entities":[#minecraft:skeletons]}],"exclude":[{"entities":[minecraft:wither_skeleton]}]}
    • Applies to all skeleton types except wither skeletons
    • Any block, entity, item, or location requirement can be negated in this way (except fields defined within other requirements)
    • The "old" format of these arguments will continue to be supported (i.e. "entity":{"entities":[#minecraft:skeletons]})
  • The min/max temperature fields in block temperature JSON are now world temp requirements

Cold Sweat 2.4-b01a

by Mikul on Mar 3, 2025
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Cold Sweat 2.4-b01a

by Mikul on Mar 3, 2025
Download

Cold Sweat 2.4-b01a

by Mikul on Mar 3, 2025
Download

Cold Sweat 2.4-b01a

by Mikul on Mar 3, 2025
Download
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