- Added settings for volumetric sunrays: 'Increment Amount' and 'Enter Amount'
- Added settings: 'Nether Ambient Brightness', 'End Ambient Brightness', and Nether Blocklight Brightness Mult'
- Added settings: 'Sunrays Amount Max Day' and 'Sunrays Amount Max Night' (only for volumetric sunrays)
- Moved settings: 'Sunrays Amount Sunrise' and 'Sunrays Amount Sunset' are now 'Sunrays Mult Sunrise' and 'Sunrays Mult Sunset'
- Fixed end sky
- Improved reflection fading
- Tweaked styles
- Improved motion blur
- Fixed hand jitter
- Fixed many setting values
- Maybe fixed phosphor (idk when it broke, it might've worked in b1.12.0)
- Tweaked sunrays amount calculations
- Added settings to control water waviness for both surface and underground
- Added setting: Sunrays Brightness Increase
- Added setting: Blocklight Flicker Amount
- Fixed blocklight night brightness
- Tweaked Realistic and Fantasy styles
- Settings changes:
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- New 'GROUND_FOG_STRENGTH' is: old 'GROUND_FOG_STRENGTH' * 0.3
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- Replaced 'BLOCK_NIGHT_BRIGHTNESS_INCREASE' with 'BLOCK_BRIGHTNESS_NIGHT_MULT'
- Reworked volumetric sunrays (also affects depth sunrays)
- Added setting Block Night Brightness Increase
- Added setting Block Brightness Curve (already in code, just forgot to add to menu)
- Tweaked Fantasy style
- Fixed auto exposure calculations
- Settings changes:
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- Removed 'SUNRAYS_CURVE_SURFACE', alternative is 'SUNRAYS_MIN_SURFACE'
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- Removed 'SUNRAYS_CURVE_UNDERGROUND', alternative is 'SUNRAYS_MIN_UNDERGROUND'
- Added settings: Ground Fog Enabled, Ground Fog Strength, Ground Fog Slope, aGround Fog Offset
- Added settings: Auto Exposure Enabled, Auto Exposure Bright Mult, Auto Exposure Dark Mult
- Reworked Fantasy style and tweaked realistic style
- Settings changes:
-
- New 'SUNRAYS_AMOUNT' (for depth-based sunrays) is: old 'SUNRAYS_AMOUNT' * 0.625
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- New 'SHARPENING_AMOUNT' is: old 'SHARPENING_AMOUNT' * 1.25
- Added setting: Anti-Aliasing Strategy (includes FXAA, TAA, and combinations)
- Added 'super secret settings' easter egg from 1.8-
- Added settings: Nether Blocklight [Red, Green, Blue] Mult
- Many slight tweaks
- Fixed many debug settings
- Settings changes:
-
- New 'SUNRAYS_AMOUNT' (for depth-based sunrays) is: old 'SUNRAYS_AMOUNT' * 0.8
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- Removed setting 'TAA_ENABLED' (replaced with 'AA_STRATEGY')
- Added settings: Sun Brightness and Moon Brightness
- Added settings: Sunrays Curve Surface and Sunrays Curve Underground
- Further tweaked styles
- Fixed short_grass not waving
- Settings changes:
-
- New 'BLOOM_AMOUNT' is: old 'BLOOM_AMOUNT' * 0.85
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- Fully removed setting 'SUNRAYS_COMPUTE_COUNT' (unused due to code changes)
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- Fully removed setting 'SUNRAYS_SATURATION' (unused due to code changes)
- Added setting: Pixelated Shadows
- Improved bloom performance
- Fixed bug in shadow filtering
- Tweaked sunrise / sunset timings (and calculations)
- Settings changes:
-
- Removed setting 'WATER_REFLECTIONS_ENABLED'
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- Removed setting 'RAIN_REFLECTIONS_ENABLED'
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- Added setting 'REFLECTIONS_ENABLED'
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- Added setting 'BLOOM_NETHER_MULT' (already existed but forgot to add to settings screen)
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- Removed setting 'BLOOM_SKY_BRIGHTNESS' (unused due to code changes)
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- Removed setting 'BLOOM_ENTITY_BRIGHTNESS' (unused due to code changes)
-
- Removed setting 'BLOOM_CLOUD_BRIGHTNESS' (unused due to code changes)
-
- Removed setting 'BLOOM_HAND_BRIGHTNESS' (unused due to code changes)
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- Added setting 'SKY_BRIGHTNESS'
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- Added setting 'CLOUDS_BRIGHTNESS'
- Improved volumetric sunrays quality and performance
- Transparency settings have been inverted so they represent transparency and not opacity
- Many small tweaks
- Updated documentation
- Settings changes:
-
- New 'WATER_TRANSPARENCY' is: 1.0 - old 'WATER_TRANSPARENCY'
-
- New 'RAIN_TRANSPARENCY' is: 1.0 - old 'RAIN_TRANSPARENCY'
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- New 'CLOUD_TRANSPARENCY' is: 1.0 - old 'CLOUD_TRANSPARENCY'
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- Renamed 'RAIN_TRANSPARENCY' to 'WEATHER_TRANSPARENCY'
- Added 'styles' system, allowing you to choose a base style and edit any values on top of it
- Added styles: Realistic and Fantasy (in addition to the default Vanilla style)
- Fixed some light-value-related bugs
- Added settings:
-
- Stars Brightness
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- Darkened Stars Brightness
-
- Water Transparency
-
- Use Corrected Lighting Fog
-
- Apply Fog To Reflections
- Improved bloom performance
- Started updating documentation again (finally)
- Updated License
- Many small tweaks and fixes