Changelog 1.0.5 A (early)
WORLD SPECULARITY!
Improved overall specularity:
- before
- after
- speculars are now COLORED
Improved integrated PBR (SDV & Vanillteix Reimagined):
- before
- after
New Water!
New Lens Flares (Alpha, Optional):
Other:
- Other Profiles currently disabled
- Other water styles currently disabled
- Cubic - like clouds (Flat clouds from 1.0.4 will back later)
- Added Roughness setting back (i can't believe how i forgot it)
- Black sky must be fixed
- Reworked lensflares.glsl for Stylized lens
- Reworked GGX.glsl
- More blocks to integrated PBR (added wooden planks and other wood-rlated stuffs, excluding logs and nether wood, some other blocks got changed)
- Added Specularity Type (Specularity >>> Specularity Type) with 4 parametrs (OFF, Specific Only, Simple, Compex)
Changelog Vanilletix 1.0.4 B
- New fresh and simple one layered clouds
- Reduced light intensity in midday, so its not over bright
- Changed Round Moon and Sun on basic ones (minecraft v.) in reimagined profile
- Last version of FlameRender TM Studios License
- New fresh design for the shader
- New shader name: Super Duper Vanilla Reimagined >>> Vanilletix Reimagined
A new update is here! its a pre-release version
Changelog
- Integrated PBR improvemtnts (GLOWING ORES and other cool stuffs!)
- Added a new additional pbr that makes your grass, leaves, stone and etc... glossy
- Changed colors for day, twilight and night time (might be changed again in other ver)
- Completly new and fresh complementary-like menu
- slightly enchanced material properties
- added new water profile - vanillish
- fixed previous water profiles
A fairly extensive (probably) update of this shader Version 1.0.2 BETA adds several innovations to the shader
- modified Lens Flares
- Added a new button with water style selection (default and reimagined)
- Added new styles of water (Now the water looks better when the noise texture is used)
- Added a new button with color profiles (will be modified soon)
- REIMAGINED profile adjusted to the new style of water